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  1. #4881
    A. Body
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    I find it so hilarious that SE can revamp entire zones for like abyssea, reuse content over and over, edit zones to put voidwatch crystals in them but for whatever reason they won't rehash the BC everyone has wanted to be redone for years, the alliance AA fight.

  2. #4882
    Zag
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    Quote Originally Posted by Lordender View Post
    I find it so hilarious that SE can revamp entire zones for like abyssea, reuse content over and over, edit zones to put voidwatch crystals in them but for whatever reason they won't rehash the BC everyone has wanted to be redone for years, the alliance AA fight.
    This ^ , I Am beyond Disappointed in that annoucement. Every AA had their own unique weaponskill corresponding to their weapon and I expected these new weapons to access to them for some reason. More importantly then the average stats on the weapon level 95-99 (which doesn't exist now), I more so just wanted to relive the fight all over again 8 something years later at level 99. All my friends who quit before me in a ff11 conversation, they always bring up how epic divine might was back when they played. Music was amazing too. Bring in Divine Might 2.0 and bring the pain!

    On top of epic disappointment upon epic disaapointment, They also forgot to have the shield in the bonaza and that was the best peice of town gear anyone could ask for....

  3. #4883
    They're just like us
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    No shield? Fuck, not worth anything then.

  4. #4884
    Dayman
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    Tanaka just posted some new status icons. I think they look pretty cool.

    http://forum.square-enix.com/ffxi/at...619635&thumb=1

    http://forum.square-enix.com/ffxi/at...7&d=1333619635

    http://forum.square-enix.com/ffxi/th...450#post302450

    The second picture has icons specific to each two hour.

  5. #4885
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    Basically he mentioned that these changes are for pc only. due to memory limitations on ps2/360, they won't get them.

    First graphic is example of regen and refresh.

    Second is graphics you can use on your macro palatte, corresponding to the 2hr abilities.
    Seems like they may do the same for other spells and jas

    This is in line with 10th anniversary. Looking good

  6. #4886
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    Quote Originally Posted by Spira View Post
    Second is graphics you can use on your macro palatte, corresponding to the 2hr abilities.
    Wait, people still macro their 2hrs?

    Anyways, they're going to have to do an overhaul on the interface soon, which I hope they'll speak more about soon since they look to actually want to 'possibly' display party/all MP/TP........................that and they've yet to implement the ally-targetting via Ctrl/Alt+F1-F6 they mentioned a month or so ago. Hope they don't dawdle too long on getting the new 6-month roadmap up since the last one is officially over now.

    Can't wait to see these gone forever.
    http://img.photobucket.com/albums/v6...atisanicon.jpg

  7. #4887
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    Quote Originally Posted by Spira View Post
    Basically he mentioned that these changes are for pc only. due to memory limitations on ps2/360, they won't get them.
    The first step in the gtfo ps2/360 process!

  8. #4888
    BG's #1 Hatsune Miku fan!
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    Wow, that's really awesome! Wish they had done this a long time ago though.

  9. #4889
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    Quote Originally Posted by Kaisha View Post
    Wait, people still macro their 2hrs?

    The answer is: People macro their 2hrs > again < for the use of AF2+2 things to enhance them.

  10. #4890
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    Use FFXIView, it adds unique status icons to the interface so you don't have that problem like in the screenshot above.

  11. #4891
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    Quote Originally Posted by Slycer View Post
    The first step in the gtfo ps2/360 process!
    just a correction.. they won't get all of them.. but some, if im not reading it wrong

  12. #4892
    Dr. Salami
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    Icons look pretty sweet, long overdue, but a welcome upgrade.

  13. #4893
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    HQ or bust.

  14. #4894
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    I'll stick with FFXI View icons tyvm

  15. #4895
    Blue Magic is Best Magic
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    That's nice, better late than never I guess. The old icons are just so horrible lol.

  16. #4896
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    Interesting but will they do this to every buff in the game or just 2hrs and regen and refresh.. Why are they keeping PS2 and 360 around if they're starting to release crap for PC onry?

  17. #4897
    Trigun
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    Interesting but will they do this to every buff in the game or just 2hrs and regen and refresh..
    Most likely yes. Time constraints on developement is tight I believe as the mobile gaming market (which has been around a while in Japan) is now blowing up in America with Cell Phones and Tablets.

    Why are they keeping PS2 and 360 around if they're starting to release crap for PC onry?
    People still have working PS2's (myself included even though the disc drive is broken). 360 becuase it is a slight upgrade from PS2 and people have the extra money for Live subscription.

    Dropping support would lose money and when your a big video game company your job is to do everything except lose money

  18. #4898
    Ridill
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    Actual good news everyone!

    Quote Originally Posted by Camate
    Time for me to bump this thread again to bring you some more awesome news from Producer Hiromichi Tanaka.

    Quote Originally Posted by Hiromichi_Tanaka
    For the new UI that is currently in development for the Windows version, we will be enhancing the resolution and revamping icons for enhancements, abilities, magic, and other items. These new icons require resident memory, so unfortunately due to their being a lack of this for the PS2/360 we will not be able to implement the same icons for these versions of the game; however, we are planning to switch out the enhancement icons to be the same as the Windows version.

    Below is an example of Regen and Refresh:

    http://forum.square-enix.com/ffxi/at...619635&thumb=1

    And here are the two-hour abilities for each job:

    http://forum.square-enix.com/ffxi/at...619635&thumb=1

    Can you tell which is which? These designs are still under-development.

    We will be changing the graphics for other spells and abilities as much as we can. One of the objectives for this is to display the icons in the macro palette to make them clickable, as was requested in the past.

    Also, in regards to the PC requirements to be able to easily play the updated Windows version, we expect it to be a bit higher than the requirements from ten years ago. However, I believe that recent PCs are at more than suitable level.

    Once all the details are finalized I will let you know.
    People have commented on it, but the full thing needed to be posted in its awesome glory. This is some of the best news about the game that we have received in years.

  19. #4899
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    Yeah, that post is much clearer than trying to figure out what google translate was saying. The wording has me believing that these icons will replace status icons, and they will also be able to be used on our macros.

  20. #4900
    Resident Moogle
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    The new icons are 32x32 (they doubled their size for viewing purposes in forum), the existing ones are 16x16?

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