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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #4941
    Ridill
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    Quote Originally Posted by Lyramion View Post
    No NMs for mage gear?

    Well I guess all those Akven Shouts must be only in my head then!


    But ya Hekas is some pretty epic improvement on curing for alot of jobs. Whereas a lot of other mage gear just doesn't make a big difference unless you are a Spellcast loving min/maxer.
    I swear that Square is trying to make people use Spellcast with the gear that they are releasing now.

    Quote Originally Posted by calinz View Post
    In my opinion, it's not that there isn't mage gear to be had, it's the fact that most of it is minor improvements in random areas like you stated. The rubeus set provides nice fast cast, but I guess it's not enough for the non-windower people to even consider.

    Then there's Anhur Robe, which is a brilliant piece for Blood Pact: Ward, Elemental Siphon, and has more Fast Cast and enhancing magic than any other body currently apart from RDM. That still isn't enough apparently coz people don't shout for it either. The few shouts I rarely see are from SCHs trying to reach the 500 enhancing magic skill cap. And somehow they manage to get it in a few tries yet I'm over 0/100 on it. -_-
    And that is the other problem. The drop rares on VW crap is so low that even people who want to get the highly-situational mage gear just give up.

  2. #4942
    Banned.

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    That's sort of what I meant, but didn't say. I do Gwynn or Caelano when I can for my mule because I want to cure so fast SC doesn't even work.

  3. #4943
    Yoshi P
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    For what job? Whm can easily cap cure casting time without any VW drops.

  4. #4944
    Ridill
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    Quote Originally Posted by Churchill View Post
    That's sort of what I meant, but didn't say. I do Gwynn or Caelano when I can for my mule because I want to cure so fast SC doesn't even work.
    That would be quite a feat, SC even works with Flash and Stun, and a RDM's fully buffed up fastcast Barspells.

  5. #4945
    Resident Moogle
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    But it takes a half-second for the XI server to even put your equipment changes to the formula it uses for said spells....

  6. #4946
    Burninate all the things.
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    I thought that was debunked ages ago.

    It's easily tested with a 0-delay chakra macro. I've never put a delay in for chakra and never had any issues getting all of my equipment changes to go through fine.

    The real problem with SC and spells at very high speeds is trying to use both precast and midcast without SC garbling the equip commands and meshing the sets, or not getting the midcast set on fast enough for it to work.

  7. #4947
    Ridill
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    Yeah, on fast spells, I don't do a midcast. I just do a precast (like with stun, flash, or barspells). I only do midcast with spells that take longer than a couple seconds to cast. But that's ok, since the only reason to do precast -> midcast is for fastcast gear before potency gear, and if the spell only takes a second to cast, then you don't really need the fastcast gear to begin with. Except for recast times, where you'll have to do the best you can combining recast-reducing gear with potency gear.

    But as a rule, as long as FFXI receives your equip command before it receives your command to use the spell or ability, it should work.

  8. #4948
    Nidhogg
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    Is there a way to alter the speed of midcast? Like is it that hard to make it so that your SC midcasts like 0.1s after the precast instead of like randomly 1-2 seconds into the cast? I love casting every spell at 15% on RDM but if I do, I usually don't get the potency :/

  9. #4949
    An exploitable mess of a card game
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    <midcastdelay delay="numberofseconds" />

    Edit: Nvm; the answer is no unless you use <command>

    EX:

    <if spell="Blah">
    <equip when="precast" set="blah" />
    <command when="precast">wait 0.2;input /sc set "Blah"</command>
    </if>

    Problem is that command will activate even if you cancel the spell and will ignore all locks. Also makes stacking sets (Set1|Set2|Set3) a pain in the ass the handle.

  10. #4950
    Ridill
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    Quote Originally Posted by Yugl View Post
    <midcastdelay delay="numberofseconds" />

    Edit: Nvm; the answer is no unless you use <command>

    EX:

    <if spell="Blah">
    <equip when="precast" set="blah" />
    <command when="precast">wait 0.2;input /sc set "Blah"</command>
    </if>

    Problem is that command will activate even if you cancel the spell and will ignore all locks. Also makes stacking sets (Set1|Set2|Set3) a pain in the ass the handle.
    Midcast delay doesn't accept decimals? Can't do delay="0.1"?

    By default, the delay is 0.6 seconds.

  11. #4951
    Ridill
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    From the plain old windower macro end, I've also found waits under 0.7 seconds to be spotty in getting swaps done. Laggy areas can further complicate things.

  12. #4952
    An exploitable mess of a card game
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    Quote Originally Posted by Khamsin View Post
    Midcast delay doesn't accept decimals? Can't do delay="0.1"?

    By default, the delay is 0.6 seconds.
    Ya, you can use decimals. I use like 0.2 for JA/Magic precast gear.

  13. #4953
    Ridill
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    Good news everyone!

    Thread: Head equipment display toggle

    Quote Originally Posted by Camate
    Greetings!

    We are currently giving consideration to having a feature that would allow for the toggling of head gear display and will be running tests for this. Please understand that this is being looked into for head equipment only and not other areas of equipment.

    With this feature, there will most likely be requests to make it possible to toggle the hoods on tunic type equipment up and down, but the system for the graphics of these equipment differ from regular head gear which would require additional graphics data, so it will not be possible to do this.

    Once I receive updates on the progress regarding this feature I will be sure to let you all know http://forum.square-enix.com/ffxi/im...lies/smile.png
    I guess JPs requested this.

    Thread: Suggested Adjustments to Legion

    Quote Originally Posted by Camate
    Howdy everyone!

    Two weeks have passed since the version update and we are certain that some of you are starting to conquer this content. We have received a ton of feedback on this new battle content and would like give some comments.

    Difficulty
    Since this battle content is for high level players, the difficulty is pretty high but that doesn't mean that it is impossible to conquer. It can be conquered by giving some thought to your battle tactics so please keep on trying to find the best path.
    (The battle concept differs depending on the battle field and the key is to change tactics depending on the behavior of the 3 monsters that spawn simultaneously.)

    Battle Balance for 18-person/36-person versions
    We are considering lowering the difficulty for the 18-person version.

    o Difference in the Amount of HP
    The only difference in the difficulty for the 18-person version and the 36-person version is the amount of the monster's HP. For the 36-person, the monster's HP will increase by 50% compared to the 18-person. However, considering players’ attack capability, the group of 36 will have double the power compared to the group of 18 and the amount of the monster's HP is not balanced properly based on this ratio.
    To balance the ratio, we are considering lowering the monster's HP for the 18-person version to be half the amount of the 36-person version.

    o Adjustment on the Cost
    The cost to participate in Legion will be double in the case players participate in a 36-person version, but looking at the loot, this ratio does not fit so we are considering cutting the cost to half of the current cost to balance out the difference in the number of participants.
    Items exchangeable with Legion Points
    Item that can be obtained through the exchange of Legion Points will get better by achieving new titles from Legion, but as a result, the choice of items are very small in the beginning, so we are considering to open up all of these items from the start. In addition, we are planning to add an advantage where the amount of Legion Points required to obtain each item will decrease by conquering Legion.
    Thread: Limbus suggestion.

    Quote Originally Posted by Camate
    Bumping this thread to deliver some information on Limbus. http://forum.square-enix.com/ffxi/im...lies/smile.png

    In regards to the future of Limbus, the basic overall system will remain the same but we are planning to add a new route for high level players. Unlike the renewal of Dynamis, the general direction of this renewal will be more like an advanced expansion of Omega/Ultima.

    We are working at full speed so that players can try this out on the test server so please wait just a little bit longer!

  14. #4954
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    I'm pretty excited about Neo-Limbus, if they do it right.

  15. #4955
    An exploitable mess of a card game
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    I'm curious as to what type of gear they pump out. New gear like Nyzul or just upgrades (Synergy I assume).

  16. #4956
    Ridill
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    Are you truly excited about having to kill U/O just to likely do whatever Neo version they put out? >.>

  17. #4957
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    If they actually make new limbus areas, sure!

  18. #4958
    Sea Torques
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    • Difficulty
    Since this battle content is for high level players, the difficulty is pretty high but that doesn't mean that it is impossible to conquer. It can be conquered by giving some thought to your battle tactics so please keep on trying to find the best path.
    (The battle concept differs depending on the battle field and the key is to change tactics depending on the behavior of the 3 monsters that spawn simultaneously.)
    Did SE just tell us in a roundabout way to "suck less"?

  19. #4959
    PUP Power!
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    Hmm so new legion items become buyable by winning legion chambers? So anyone with 3 chamber clears check the npc for new items to buy?

  20. #4960
    Ridill
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    Seems more like they put AV-style tricks to some of the mobs, and since they're not figured out, yeah, suck less. Some things it looks like players had picked up on, like Behemoth and dispelling its spikes. Others don't seem as obvious if tricks exist.

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