What I could use is Elmer doing another back/forth Q&A with the JP playerbase just so we can see if we're on the same base regarding the bullshit of current XI end-game and abuse of the word balance.
What I could use is Elmer doing another back/forth Q&A with the JP playerbase just so we can see if we're on the same base regarding the bullshit of current XI end-game and abuse of the word balance.
Could just go over to the JP side of the official forums and ask them, no?
More like having a crack habit then all the crack in the world magically vanishes and none of the other drugs out there give you the same high so you don't bother with them. It's a good thing in the long run, but you'll always have the craving.
Terrible analogies are terrible. <_<
It was posted in a Walk of Echoes thread, so it may or may not matter in most content. WoE has kind of become a brew-zerg from what I understand.Originally Posted by Rukkirii
No useful merits for you!Originally Posted by Rukkirii
Most useful post for last:Originally Posted by Rukkirii
* They confirmed TH works, which we actually already knew.
* They are going to increase gear drop rates.
* They can't remove shit drops, because if they did that then you would get nothing at all and wonder if the game broke.
* They can't make shit drops less shitty, because if you start granting player requests then they might start thinking you made the forums because you wanted player feedback.
* They are not going to increase the drop rates of Meteor/Arise.
* They have confirmed that Meteor/Arise drop from other sources. AKA Legion.
* They may just make PUP/SMN/BST proc with a certain (non-100%) chance whenever the pet uses a BP, TP move, or something else, rather than requiring a specific BP/etc. and having it be a 100% proc rate.
This made me laugh. Because its pretty much exactly what they said :\* They can't make shit drops less shitty, because if you start granting player requests then they might start thinking you made the forums because you wanted player feedback.
lol @ indirect balance reference
Edit: What the fuck @ that explanation of shitty drops? They add shit drops just for the sake of giving drops to NMs? That's extremely retarded. And no, I'm not surprised at that fact, but I'm surprised they're willing to be so upfront about something so stupid. They should just make the low tier legion NMs drop tokens that can be traded for points or something that might actually be useful.
So still no word on adjust the triggering system for the rest of VW, nor addressing the BLU spell problem, fantastic!
Spoiler: show
Also...
Originally Posted by Rukkirii
Wait... Are they suggesting there that you can pull Legion mobs individually?
Actually, the opposite.
tl:dr do this event more, there is a strategy to be found!
Ignore that there is no incentive!
Upon reading it again, it actually looks like the opposite of the opposite. They seem to be cautioning players that if their wandering area becomes too constricted, they may link and players will end up fighting all three at once.
Maybe there is an incentive, and we just don't see it because we haven't cleared far enough to see the rewards yet! Or did they change that already, so that all potential rewards are shown now?
Danglingcarrot.jpg
There can't be a reward we don't know about, that's what .dat mines are for lol
Dat mines don't show what each augment is to +1 adbj gear, which is all I care about from Legion. Augments could really make or break some of the new armor's usefulness. Even once some Abdhajis Honors are found though, still gonna be forever without the test server available to speed up checking the synergies. I'm hoping that currently you need the Title from the final chapter to unlock them from the NPC sell list, and that if they make it so everything is buyable without clearing that they only cost like 500 points each.
inb4
"omfg XXX abju!!! finally another"
*mass lotoff happens*
"yo man, fuckin pass, I have the HQ to uncurse, been waiting 6 months for this"
"suck me, I need to get my augs on my NQ"
You can't augment NQ armors, which is what makes the new system so amusing.
NQ Armor - Almost uniformly shit, with a few stand-out or situational pieces.
HQ Armor - Base armor is occasionally pretty useful looking, AND it can be augmented, but it's going to be Tier 0 for quite a while.
You cant aug NQ? Lol
Sorry i missed that part, but thats pathetic lol. Typical SE, implement a system no one will be able to use.
Job Updates:
Originally Posted by Samurai
Originally Posted by Ninja
[dev1108] Job Adjustments: Dragoon
- Deep Breathing
- Recast time reduced from fifteen minutes to five.
- Additional merit points no longer reduce casting time, but instead further enhance wyvern breath effects.
- Empathy
- Now also increases the wyvern's level at a constant rate.
- Additional merit points no longer simply increase the number of beneficial status effects to the wyvern granted by Spirit Link, but also increase the rate at which the wyvern gains experience.
- Restoring Breath adjustments
- The priority by which status ailments are cured will be adjusted as follows:
(Pre-Adjustment)
1. Disease/Plague
2. Curse/Bane/Doom
3. Paralysis
4. Blindness
5. Poison
(Post-Adjustment)
1. Paralysis
2. Curse/Bane/Doom
3. Disease/Plague
4. Blindness
5. Poison
-----[dev1109] Job Adjustments: Summoner
- Elemental Spirit adjustments
- The following Tier V spells will be unlocked:
- Fire Spirit: Fire V (Lv.86)
- Ice Spirit: Blizzard V (Lv.89)
- Air Spirit: Aero V (Lv.83)
- Earth Spirit: Stone V (Lv.77)
- Thunder Spirit: Thunder V (Lv.92)
- Water Spirit: Water V (Lv.80)
- Light Spirit: Protect V / Shell V (Lv.76)
[dev1110] Job Adjustments: Blue Mage
- Diffusion
- Recast time reduced from twenty minutes to ten.
- Additional merit points no longer reduce casting time, but instead lengthen effect duration.
-----[dev1111] Job Adjustments: Corsair
- Snake Eye
- Recast time reduced from fifteen minutes to five.
- Additional merit points no longer reduce casting time, but instead increase the likelihood that the next roll will result in a sum total of XI when a 5 or higher is showing.
- Fold
- Recast time reduced from fifteen minutes to three.
- Additional merit points no longer reduce casting time, but instead increase the likelihood of resetting the Phantom Roll recast timer.
-----[dev1112] Job Adjustments: Puppetmaster
- Role Reversal
- Recast time reduced from four minutes to two.
- Additional merit points no longer reduce casting time, but instead increase the HP amounts granted.
- Ventriloquy
- Recast time reduced from two minutes to one.
- Additional merit points no longer reduce casting time, but instead decrease the lower of the two enmity amounts switched while increasing the higher one.
-----[dev1113] Job Adjustments: Dancer
- Saber Dance
- Recast time reduced from five minutes to three.
- Additional merit points no longer reduce casting time, but instead increase the effect duration of sambas.
- Fan Dance
- Recast time reduced from five minutes to three.
- Additional merit points no longer reduce casting time, but instead reduce waltz recast times.
-----[dev1114] Job Adjustments: Scholar
- Enlightenment
- Recast time reduced from ten minutes to five.
- Additional merit points no longer reduce casting time, but instead grant a bonus to INT and MND.
-----