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  1. #5021
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    Useful but minor upgrades across the board. I'm not entirely sure, but I don't really foresee this changing any merit decisions.

    As far as Dancer goes, extended Samba duration is nice considering we will want 5/5 Saber anyway for AF2+2 legs. Decreased Waltz timers is bittersweet, because if we are in a support role then we will want to be using Samba (which we can't do with Fan Dance). It will make Fan Dance a slightly more effective "What the fuck was that?" tool though, because we can pop it and use several Waltzes faster.

  2. #5022
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    Both of those Cor changes are amazing. Simply for the reduced timer.

  3. #5023
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    Quote Originally Posted by Byrthnoth View Post
    Useful but minor upgrades across the board. I'm not entirely sure, but I don't really foresee this changing any merit decisions.

    As far as Dancer goes, extended Samba duration is nice considering we will want 5/5 Saber anyway for AF2+2 legs. Decreased Waltz timers is bittersweet, because if we are in a support role then we will want to be using Samba (which we can't do with Fan Dance). It will make Fan Dance a slightly more effective "What the fuck was that?" tool though, because we can pop it and use several Waltzes faster.
    I dont know if Fan Dance "Reduce Recast timers on waltzes" actually stacks up with the reduction on waltz recasts during Trance, this could be yummy paired with a 2 hour ability, but then again who fucking uses Trance anyway ¬.¬

  4. #5024
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    I hope that Empathy adjustment for DRG includes copying 5 buffs over still as the current 5/5 in it would give, otherwise that's a bit of a nerf....

    Also, why is it taking them so many months to get these done? They're all no-brainer tweaks.

  5. #5025
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    Quote Originally Posted by Byrthnoth View Post
    Useful but minor upgrades across the board. I'm not entirely sure, but I don't really foresee this changing any merit decisions.

    As far as Dancer goes, extended Samba duration is nice considering we will want 5/5 Saber anyway for AF2+2 legs. Decreased Waltz timers is bittersweet, because if we are in a support role then we will want to be using Samba (which we can't do with Fan Dance). It will make Fan Dance a slightly more effective "What the fuck was that?" tool though, because we can pop it and use several Waltzes faster.
    I can see it being useful for solo purposes.

  6. #5026
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    Quote Originally Posted by Buffy View Post
    Both of those Cor changes are amazing. Simply for the reduced timer.
    This, can finally do Winning Streak with AF2+2 head and get +130 seconds of duration on rolls. Pretty awesome considering the rolls always wear off when you need them because of ppl slacking around with buffs.

  7. #5027
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    Quote Originally Posted by Byrthnoth View Post
    As far as Dancer goes, extended Samba duration is nice considering we will want 5/5 Saber anyway for AF2+2 legs. Decreased Waltz timers is bittersweet, because if we are in a support role then we will want to be using Samba (which we can't do with Fan Dance). It will make Fan Dance a slightly more effective "What the fuck was that?" tool though, because we can pop it and use several Waltzes faster.
    I'd have thought you'd be grumpier about having to put merits in Fan Dance. Not-insignificant nerf to Rudra's!

  8. #5028
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    The COR ones are nice.

  9. #5029
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    Quote Originally Posted by NynJa View Post
    inb4
    "omfg XXX abju!!! finally another"
    *mass lotoff happens*
    "yo man, fuckin pass, I have the HQ to uncurse, been waiting 6 months for this"
    "suck me, I need to get my augs on my NQ"
    Who would be doing these runs in PUGs? You'd have to be crazy to subject yourself to mass lotoffs in a non-LS atmosphere, like the people who do Prov Watcher in PUG for Meteor/Arise.

    Hoping that we'll at least discover where the 1/4 useful Legion drops are as more people explore it.

  10. #5030
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    Quote Originally Posted by Kaisha View Post
    I hope that Empathy adjustment for DRG includes copying 5 buffs over still as the current 5/5 in it would give, otherwise that's a bit of a nerf....
    Well, it says "no longer simply, but also" which seems like they're adding new functionality without removing or altering any of the old functionality.

  11. #5031
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    Quote Originally Posted by scaevola View Post
    I'd have thought you'd be grumpier about having to put merits in Fan Dance. Not-insignificant nerf to Rudra's!
    I'm not going to put merits in to Fan Dance. I would love an excuse to spend merits and change things, but this isn't it.

    Fan Dance: -20% PDT, +15 Enmity, -? Waltz Recast, No Samba
    Saber Dance: +25%DA, +? Samba duration, No Waltzes

    Fan Dance 5/5 would be great for a supporting DNC if Fan Dance didn't block Samba. Supporting DNC needs to be giving Samba to claim some usefulness in the theoretical events that don't exist where it would be a job role that couldn't be done better by someone else. So this change is only useful in the few situations where you need to pop Fan Dance and Waltz yourself more than once (what are you, a Galka?) or in situations where you're soloing something that you need to spam Healing Waltz against. It essentially doesn't matter if 5/5 Fan Dance takes Waltz recast to 0, it still won't be worth doing for anything more than testing.

    Saber Dance 5/5 gets you 5% more DA and now some more Samba duration. It's not a big bonus, but I'll take what I can get.

  12. #5032
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    Quote Originally Posted by Mahoro View Post
    Who would be doing these runs in PUGs? You'd have to be crazy to subject yourself to mass lotoffs in a non-LS atmosphere, like the people who do Prov Watcher in PUG for Meteor/Arise.

    Hoping that we'll at least discover where the 1/4 useful Legion drops are as more people explore it.
    Its such old drama, I cant find it...but remember the time the bard broke the alliance because they couldnt lot E.Body? Just because its done in a LS atmosphere, its not automatically all smiles and roses.

  13. #5033
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    I'm confused, but intrigued by the additional effect on Snake Eye. If the rate of 11 increases proportionally the closer you were to 11 (for example, a higher chance of rolling a 2 if you have a 9 compared to rolling a 6 if you have a 5), then it will be a huge improvement. If not, the timer reduction is still nice and allows for a redistribution of merits there. The fold timer reduction is also certainly welcome, it was always stupid at 15 minutes (you can just zone or log off/on to erase busts if you need to), and the roll reset timer chance makes sense (I'm guessing it would scale up to 100% chance to reset timer at 5 merits).

  14. #5034
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    Quote Originally Posted by NynJa View Post
    Its such old drama, I cant find it...but remember the time the bard broke the alliance because they couldnt lot E.Body? Just because its done in a LS atmosphere, its not automatically all smiles and roses.
    https://www.bg-wiki.com/bg/Breaking_the_Alliance

    Sadly, missing the log where the actual alliance is broken, but has the before and after pics.

  15. #5035
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    Quote Originally Posted by NynJa View Post
    Its such old drama, I cant find it...but remember the time the bard broke the alliance because they couldnt lot E.Body? Just because its done in a LS atmosphere, its automatically all smiles and roses.

    Nope but just because something occurs extremely rarely in one environment, does not suddenly make it perfectly fine for it to happen at a far increased rate in another environment.

    I get why people do shit in PUG's, because they don't have a choice, but don't try pass it off like a PUG and an LS are just the same.

  16. #5036
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    Maybe im just not understanding SE's wording about Snake Eye...and to a lesser extent Fold.

    Does the new Snake Eye effect the next NEW roll and make the current double up/roll a 1, or does it no longer make the next double up/roll a 1 but simply pushes it to 11?

    Fold would simply now remove a bust AND have a chance to reset phantom roll recast correct? Basically saving you a random deal use if it procs.

  17. #5037
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    Quote Originally Posted by Kirin View Post
    Does the new Snake Eye effect the next NEW roll and make the current double up/roll a 1, or does it no longer make the next double up/roll a 1 but simply pushes it to 11?
    I'm thinking it's been changed so that if you use Snake Eye on, say, a 9, it gives you a chance to roll an 2 (11 total), instead of just rolling a 1. I'd guess that the chance of rolling an 11 after using Snake Eye goes up as you go from 5 to 9, and then would be 100% on 10. Or maybe it's just a flat rate, which would still be nice (for example, a 50% chance at rolling an 11 if you use a Snake Eye on a 8 roll or something, just to prevent from busting). I don't think it has anything to do with the next roll.

  18. #5038
    TIME OUT MOTHERFUCKER

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    SMN updates were useless as fuck yet again.

  19. #5039
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    Quote Originally Posted by Jem View Post
    Nope but just because something occurs extremely rarely in one environment, does not suddenly make it perfectly fine for it to happen at a far increased rate in another environment.

    I get why people do shit in PUG's, because they don't have a choice, but don't try pass it off like a PUG and an LS are just the same.
    I wasnt saying dramas always gonna happen..but when it comes down to 1% drop meteor, everyones goin to justify their blm gettin it

  20. #5040
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    We haven't had issues with Umbral Marrow drama so I doubt we will have Meteor drama. Just need a very transparent and fair rules system. Besides, generally the SH's or veteran members who don't shy away from BRD swaps will be party leaders, further lessening the danger of a ninja'd drop or broken ally.

    There's so much more potential for Meteor drama in a PUG when party leaders you don't know can kick you, and that gimp SAM someone invited freelots because "hay guize, i got my BLM to 85 last week, just need 2 more hrs in abyssea"

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