Item Search
     
BG-Wiki Search
Page 258 of 365 FirstFirst ... 208 248 256 257 258 259 260 268 308 ... LastLast
Results 5141 to 5160 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #5141
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
    2,453
    BG Level
    7
    FFXI Server
    Fenrir

    I assume they're spreading out adjustments that must literally take less than two hours to make over several months in order to make the road map look less embarrassingly barren.

  2. #5142
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Also, those updates are essentially a final round-up of updating old events, which leaves open the late November/December timeframe for a new expansion or the start of a new expansion scenario series. Once they finish up Salvage, there aren't really any other old events that could be updated.

    If I had to guess, I'd say they have something to announce in June, but they realized that since that's two months off and there's literally no expectation of content for the next few months except Limbus updates and new 2 hrs, they wanted to get this out to show us concretely that at least some other stuff is coming for the rest of the year.

  3. #5143
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    300
    BG Level
    4
    FFXI Server
    Asura

    New Windows Version User Interface

    Greetings, adventurers.

    As announced in the FFXI 2012 Roadmap, an extensive user interface overhaul is currently in development for the Windows version of FINAL FANTASY XI. Today, I would like to take this time to outline some of changes we have in the works for the UI of the Windows version of FFXI.

    Multi-window Mode
    Users will be able to open and manipulate multiple windows.

    Layout Customization
    Users will be able to drag UI elements with the mouse to new locations, which will be saved for future gaming sessions.

    Multiple Log Windows
    Users will be able to open multiple log windows and apply different filters for each one.

    Font Vectorization
    TrueType fonts will replace the current bitmap fonts.

    Continual Display of Macro Palette
    In addition to the existing Crtl/Alt macro palette, there will be an option to use a three-rowed palette that is constantly displayed and utilizes the 1 – 0 keys as well as mouse clicks to activate macros.

    Macro Recast Time Display
    The macro palette will display the time remaining until each macro may be used again.

    Individual Magic/Ability Icons and High-Resolution Status Effect Icons
    A new set of detailed high-resolution icons will be introduced, with new icons added for specific magic, abilities, and status effects.

    Macro Palette Icon Display
    Users will have the option to display icons for magic and abilities contained in macros.

    User Customization Features
    The window scheme and GUI scripts for FFXI will be released so users can design their own interface features.

    Drag-and-drop Equipment Interface


    Other, more technical modifications are also under development that will eventually culminate in an overhaul of the entire user interface.

    As previously announced, we are planning to make it possible for area maps to be brought up at all times, which would be implemented in advance of the more comprehensive UI overhaul described above. More information on this will be forthcoming, so please check the forums periodically.
    More about the UI changes.

  4. #5144
    Dr. Salami
    HERO OF TIME

    Join Date
    Oct 2007
    Posts
    7,565
    BG Level
    8
    FFXIV Character
    Selamis Bloodwood
    FFXIV Server
    Coeurl
    FFXI Server
    Unicorn

    Why do I have the sinking feeling that these improvements to the UI is going to be a total and utter disaster? Also, is it me or does adding multi-window mode make it seem like they are giving their blessing to officially dual box? lol

  5. #5145
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    You guys

    User Customization Features
    The window scheme and GUI scripts for FFXI will be released so users can design their own interface features.
    YOU GUYS!

  6. #5146
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    I think Tanaka was kidnapped and brainwashed at some point and decided to mess with the UI after that. The rest of the content was already planned though so it's here to stay.
    They better have something huge at Vanafest because this is not looking good. Also funny that Atomos is nowhere to be seen despite being planned as an AF avatar with 1 ability.
    That said I'll probably renew this summer and get SMN to 99 just in case... of course Cait Sith will probably require Voidwatch so I'll be stuck either way.

  7. #5147
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,910
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Julian View Post
    Lol, ok.

    SMN "soloing" is already trash compared to other jobs. And this would have no fucking impact on anything that actually matters. (aka: not soloing)

    What's next, are you going to complain that you never want to have to cast a cure spell, and that you wish you were the best dd in the game?
    Yeah not having auto attack taken away is totally an unreasonable request and in every way comparable to asking for smn to be a being a top tier dd.

  8. #5148
    MaachaQ
    Guest

    Still nothing on that list that will bring me back to the game. Guess I have at least until June and the FanFest to play other things like TERA...

  9. #5149
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,203
    BG Level
    6
    FFXI Server
    Valefor

    omgomgomgomg sange updated!

    but wait... what am i going to throw?

  10. #5150
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

    Join Date
    Jan 2006
    Posts
    5,584
    BG Level
    8
    FFXIV Character
    Shiroe Blackrose
    FFXIV Server
    Diabolos
    FFXI Server
    Carbuncle

    Someone must be giving Tanaka the really good shit.

  11. #5151
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,191
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by MaachaQ View Post
    Still nothing on that list that will bring me back to the game. Guess I have at least until June and the FanFest to play other things like TERA...
    Same thought here.

    I was hoping it'd just be bullshit for a couple more months until Vana'fest came and did a surprise "Hey, we been making a new expansion secretly during your last 6 months of Voidwatch bullshit!", releasing the same week.

  12. #5152
    New Spam Forum
    Join Date
    May 2008
    Posts
    174
    BG Level
    3

    I was hoping it'd just be bullshit for a couple more months until Vana'fest came and did a surprise "Hey, we been making a new expansion secretly during your last 6 months of Voidwatch bullshit!", releasing the same week.
    I hope Vanafest really does bring good news and not what I'm fearing with looking at these updates, I'm getting a horrible feeling free to play might be the true announcement, and by free to play I mean buy to win.

    Would certainly explain the huge investment in the UI above content and almost everything else.

  13. #5153
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Can't see myself seriously playing this game anymore if they don't release a new expansion, so many good games coming out.

  14. #5154
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Spira View Post
    You obviously don't know how a SMN solos.

    The advantage of avatars auto attack instinct is that it lets the SMN stay out of harms way when the avatar engages the mob again. This is useful parly because SMN def is like paper and also cos assault range isnt that great. Done properly, the act of avatar attacking draws hate from the mob chasing the SMN, keeping him out of harms way.

    Simply resummoning carby is carby kiting, and you'd typically only do that soloing bombs (ie to say, not anymore). Standard avatar kiting these days involves BP as well.

    If you've ever had a SMN help you clear Golden Salvage you should already know its the same mechanic at work
    Besides, skill is hardly a relevant factor to this discussion. Changing that would still change a core mechanic in the way SMN is played, especially solo.
    How is this at all different from what I said? You cant use any BP's during the entire mob's lifespan since using BP will generate enmity, and even the slightest bit of enmity makes smn solo completely fucked since once you resummon a dead avatar, it'll take more than one hit to get the mobs attention...which is pretty much death.

  15. #5155
    Custom Title
    Join Date
    Oct 2006
    Posts
    5,822
    BG Level
    8
    FFXI Server
    Bahamut
    Blog Entries
    3

    Quote Originally Posted by NynJa View Post
    How is this at all different from what I said? You cant use any BP's during the entire mob's lifespan since using BP will generate enmity, and even the slightest bit of enmity makes smn solo completely fucked since once you resummon a dead avatar, it'll take more than one hit to get the mobs attention...which is pretty much death.
    nah.. if you're BPing, then initially one hit (not whiff) would be enough to get the mobs attention. thereafter, you'd need to establish hate through a subsequent dmg BP at the start of the next avatars life, preferably merit BP due to its range/reliability. You can replicate the auto-attack with assault, but it basically means you have slightly less distance within 20' to work with, and also more time during which the mob is actually facing you instead of away, at the avatar.

    honestly i care for the auto-attack thing more just so i know when i get aggro, something is there to act upon it immediately. Or it tells me when I do have aggro lol.
    all 4 pet jobs have pets with different instincts. i just think its nice to keep them for diversity, and also because it has its uses.

  16. #5156
    Hydra
    Join Date
    Jun 2008
    Posts
    143
    BG Level
    3

    Quote Originally Posted by machiko View Post
    I'm getting a horrible feeling free to play might be the true announcement, and by free to play I mean buy to win.
    This game will be over on so many levels if that's the case. I can kind of see this as a possibility too.

  17. #5157
    Ridill
    Join Date
    Feb 2007
    Posts
    15,554
    BG Level
    9

    So much blanket hate on F2P without specifics.

    Anyway, my take on reading the road map: Lots of little shit that would've originally been in a single patch (with even more on top), now spread over half a year.

  18. #5158
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    How did Free to Play even come into this discussion? It seems silly that they would dismantle a steady cash cow in order to place in a gamble that may make them more money or may drive away most of the player base.

  19. #5159
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Septimus View Post
    How did Free to Play even come into this discussion? It seems silly that they would dismantle a steady cash cow in order to place in a gamble that may make them more money or may drive away most of the player base.
    You almost make it seem like SE is known for rational decisions.

    Once XIV 2.0 is in place the actions being put forth by SE (barring a HUGE fanfest surprise) is to put XI out to pasture and cash shop elements in addition to a subscription would be a proven way to squeeze out more money from this game. People did buy the "add-on scenarios" during the last content drought and that amounted to some really bad fetch quests for 10 bucks a piece.

  20. #5160
    Ridill
    Join Date
    Feb 2007
    Posts
    15,554
    BG Level
    9

    Quote Originally Posted by Septimus View Post
    How did Free to Play even come into this discussion? It seems silly that they would dismantle a steady cash cow in order to place in a gamble that may make them more money or may drive away most of the player base.
    Always seems like when F2P comes up, the main complaint usually boils down to, "Waaaaah, the WoW kiddiez I'd never play with anyway because I roll with my clique are gonna come and ruin my game!" when, if the core game itself is relatively left untouched, the only real issue in FFXI's case would be zone congestion. If anything, FFXI has the "benefit" of lacking global channels to curb the typical idiocy associated with such plebians that dare partake of free entertainment.

    Being hypothetical, how could XI adapt a cash shop model?
    - Items that enhance EXP/Skill/Region Currency/Crafting gains for an hour or two.
    - Additional Voidstones/Assault Tags/Voiddust/Petrifacts.
    - Cooldown resets for Dynamis/Limbus/Salvage/Einherjar.
    - Specific BC orbs.
    - Mog Sack without ties to the Security Token.
    - Gobbiebag quests in general.
    - Any kind of fluff/holiday item like the Bonanza statues or pending AA weapons.
    - Unlock subjob.
    - Unlock a job regardless of meeting minimum requirements.
    - Limit Break quests cleared.
    - Packages pertaining to teleport crystal KIs or even Outpost Warps.
    - The ability to gift any of the above to a fellow player.

    I'm sure the list can be expanded upon, but ultimately, the ancillary fear of "hand outs" or catastrophic "pay to win" scenarios aren't present. Anything that involves an event still requires actual event participation, Limit BCs aside. There are some small quality of life improvements that players could otherwise obtain normally, and may even have difficulty soloing at present, but someone starting a fresh/mule account might be willing to splurge on to save some time. Coincidentally, things like the Limit Break could also be the most expensive of the bunch because of what it does.

    Edit: I should say I don't expect the game to go F2P, but at the very least am of the mind a price reduction is in order if the past year and the current road map is any indication of future service quality. The "just quit if you don't like it!" SE apologists have yet to really bring any good counterargument to the table in the few locations I've seen the matter come up.

Page 258 of 365 FirstFirst ... 208 248 256 257 258 259 260 268 308 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27