
Originally Posted by
Septimus
The bolded statement is hands down true about humanity in general, not video games. Most people are assholes, if not all of the time, part of the time. There are always genuinely nice people out there, but if you look at your linkshell back in the day, can you honestly say that you really liked all 35+ people in it? Or more appropriately, that you didn't dislike many of them for being loot whores, shady people who only logged on when it benefited them, greedy users, shell-holder's pets, cliqueish assholes who schemed to keep everyone else out, people who rarely logged on but thought that they should have been at the top of every loot list, back-biting two-faces who are only nice to people in their faces, etc? If you can say that, your linkshell was a utopia, because this is a statement about mankind, not about how people act in video games. (It is my philosophy of "Pragmatic Misanthropy": I don't hate people, but I am keenly aware that most people are terrible.) Not everyone is awful, and even kind-of awful people can become better people with the right group. But saying that there are fewer nice people is a bit silly. Hell, I gave up a Bravura and let everyone else in my LS get an Empyrean weapon before I started mine, and I am still a bit of an asshole.
I am not saying that the old-school style of MMO is a problem now; I am saying that it was, is, and always will be a problem. It encouraged people to be shady, play linkshell politics, jump shells, and so on. The main difference now is that people are much more up-front about their assholery since they don't need a good reputation to get into the best shells. Abyssea may have opened a new can of worms, but at least it wasn't the same old can that we had been dealing with since we hit end-game.
I don't know a single person who quit back in 2009/2010 because if the level cap increase. I do, however, know of dozens of people who came back to the game because of it. You can say that the game was "mature", but in reality, it was neglected. Square was content to let FFXI stagnate because they thought that FFXIV was going to be the next hot thing. But the real problem was that their design philosophy was stagnant and FFXIV showed that.