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  1. #5501
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    Re: the VW change: You wanted it, you got it, Toyota?

    While I suppose this revision addressed the waste in tickets that would occur if someone got 2/3 and then got their item, I highly doubt this will provide much incentive to redo fights in PUG settings (which appears to be the perspective of the majority of people posting in the various forums). Do you think people will clamor to join PUG's for a 0.5% chance to hit a ~8M+ jackpot? Anybody who cares enough about the ticket system to post about it is likely to be so sick of 0/400 drops that they wouldn't be caught dead going another 0/400 for that small an amount of gil. The most benefit will come for the small subset of people who have the rarest drop already but are after another drop off the mob.

    As for LS runs that redo mobs, will have to adapt to tweak a few incentives with this revision.

  2. #5502
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    Don't forget, the ticket maker still has to win lot on their own ticket, if they are to sell it. Either that or disband, create the ticket, and rejoin. Then bazaar or AH as normal.

  3. #5503
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    Quote Originally Posted by Mahoro View Post
    Re: the VW change: You wanted it, you got it, Toyota?

    While I suppose this revision addressed the waste in tickets that would occur if someone got 2/3 and then got their item, I highly doubt this will provide much incentive to redo fights in PUG settings (which appears to be the perspective of the majority of people posting in the various forums). Do you think people will clamor to join PUG's for a 0.5% chance to hit a ~8M+ jackpot? Anybody who cares enough about the ticket system to post about it is likely to be so sick of 0/400 drops that they wouldn't be caught dead going another 0/400 for that small an amount of gil. The most benefit will come for the small subset of people who have the rarest drop already but are after another drop off the mob.

    As for LS runs that redo mobs, will have to adapt to tweak a few incentives with this revision.
    a fix to this would be to add HM pouches to the various fights, but I think thats never gonna happen. Decent MOney drops allways brings people into PUGs

  4. #5504
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    Quote Originally Posted by Khamsin View Post
    Don't forget, the ticket maker still has to win lot on their own ticket, if they are to sell it. Either that or disband, create the ticket, and rejoin. Then bazaar or AH as normal.
    I think they are implying that the tickets are back to being in individual's chests.

  5. #5505
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    Quote Originally Posted by Damane View Post
    its miles better then the previous version they wanted to implement, and its lightyears ahead of what we have atm... nothing.
    I agree. Although the poster who said 50m for Heka's is being silly...10m though? 2m/ticket seems realistic. At least this might make athos body slightly more obtainable.

  6. #5506
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    Quote Originally Posted by Buffy View Post
    I agree. Although the poster who said 50m for Heka's is being silly...10m though? 2m/ticket seems realistic. At least this might make athos body slightly more obtainable.
    Athos won't be buyable though. It's the glowy weapon that is the ticket item from that fight so there won't be Athos Body tickets. And I doubt people would do Rex for Asteria tickets so won't really increase fight demand.

  7. #5507
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    I love how SE gets people to hop on board with their idiotic ideas.

    When the Ticket system was first announced months ago, everyone decided (after the initial reaction of "OMG they are doing something") that it was more or less a pile of fail. Tickets would be highly sought after and incredibly rare, meaning they were going to sell for outrageously high prices, and trying to get a VW drop using them was going to cost millions. It wasn't a solution, it was a kick in the teeth, and ironically, completely against SE's reasoning behind not allowing drops to be tradable or transferable to the loot pool in the first place (that drops would be sold for gil or something).

    The obvious solution to the issue, aside from simply upping drop rates to something higher than "abysmal", has all along been to simply allow duplicate items to be transferred to a loot pool. But SE refuses to admit that, so the ticket system was proposed.

    Then, seeing that everyone realizes that the ticket system is awful and not a viable solution, SE decides to come up with a worse system, solely so they can later change it back to the original system in an attempt to make the original system look "good". And people are totally falling for it.

    The ticket system in general is still crap. Is it better than nothing? Sure, I guess, but not by a sufficient amount to be useful. I just love how SE justifies (apparently successfully) their awful "solutions" to obviously glaring issues by trying very hard to come up with something worse, just so they can prove that what they are doing isn't that bad.

  8. #5508
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    it should have just been "if you have said r/e item, you're allowed to add it to pool or add it to someones chest", if that's "too abusive for ease", then if a r/e item is designated to load in the chest of someone who already has it, it should automatically load in someone elses chest. The basis of the code is already there: rare items will cease to drop if everyone in the party has them, provided they arent consumables ie: keys, mandy buds, and rare items will never fall from the treasure pool to someone with the item and therefor be lost.


    The fact they didnt have the foresight for this happening kinda makes me think they were expecting people to not redo fights once they've gotten what they want.

  9. #5509
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    Quote Originally Posted by Divinius View Post
    I love how SE gets people to hop on board with their idiotic ideas.

    When the Ticket system was first announced months ago, everyone decided (after the initial reaction of "OMG they are doing something") that it was more or less a pile of fail. Tickets would be highly sought after and incredibly rare, meaning they were going to sell for outrageously high prices, and trying to get a VW drop using them was going to cost millions. It wasn't a solution, it was a kick in the teeth, and ironically, completely against SE's reasoning behind not allowing drops to be tradable or transferable to the loot pool in the first place (that drops would be sold for gil or something).

    The obvious solution to the issue, aside from simply upping drop rates to something higher than "abysmal", has all along been to simply allow duplicate items to be transferred to a loot pool. But SE refuses to admit that, so the ticket system was proposed.

    Then, seeing that everyone realizes that the ticket system is awful and not a viable solution, SE decides to come up with a worse system, solely so they can later change it back to the original system in an attempt to make the original system look "good". And people are totally falling for it.

    The ticket system in general is still crap. Is it better than nothing? Sure, I guess, but not by a sufficient amount to be useful. I just love how SE justifies (apparently successfully) their awful "solutions" to obviously glaring issues by trying very hard to come up with something worse, just so they can prove that what they are doing isn't that bad.
    a large majority of people are not totally falling for it; apply logic to the scenario and you'll see where it's ok and where it's not. the only time it's actually decent is when you have a more than just a few people that already have the drop.

    if all 17 other people in a VW group have the drop already, and it is a 1% drop rate, then approximately every 6 fights you'd get one ticket made. you'd need 18 fights to get a full set of tickets in this case. That's a lot better than 100 fights.

    if 10 other people in VW group have it, and all are going to somehow manage to give the ticket to you and only you, then approximately every 10 fights there's one ticket, you'd need 30 fights to get a full set. still is better. 3%ish drop rate is not exactly terrible given the item. I'd deal if I knew I had a 80% chance of getting the item within 40 fights. (doing quick terrible statistical calculation in my head without consulting zscore at all, I'm probably way off but it's w/e)

    5 is every 20 fights. 60 fights. still is better than 1%. but now is honestly just too low of a drop rate for the quality of the item.

    good luck finding 5 people with the drop already that want to help you. lol. the only time this happens is in a big LS.


    WHICH ROLLS BACK TO THE POINT that this system is complete and utter trash.

  10. #5510
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    Should have been a trophy system with the same individual chest system in place. That way there is something to show for the insane amount of times a player does voidwatch to get a drop and that after a certain amount of wins you are guaranteed to get a piece of gear after exchanging trophies. But we know this will never happen.

  11. #5511
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    Quote Originally Posted by Jem View Post
    Athos won't be buyable though. It's the glowy weapon that is the ticket item from that fight so there won't be Athos Body tickets. And I doubt people would do Rex for Asteria tickets so won't really increase fight demand.
    love how you say this with such certainty.

  12. #5512
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    Quote Originally Posted by dannyl View Post
    love how you say this with such certainty.
    Are you so certain that people WILL spam Rex for Asteria? I mean, granted, no one can no for sure whether the demand will increase or not, but the basic point of his post still stands (that Athos isn't the buyable piece).

  13. #5513
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    Quote Originally Posted by dannyl View Post
    love how you say this with such certainty.
    Ticket system for specific items
    Players are frustrated with the fact that players are unable to give away duplicate items to other players who want the item. As such, we have come up with a way to give players who were unable to obtain the item a better chance.
     

    Eligible items
    The following are the eligible items:

    Mextli Harness/Anhur Robe/Fazheluo Radiant Mail/Toci’s Harness/Heka’s Kalasiris/Mekira Meikogai/Murasamemaru/Aytanri/Ephemeron/Coruscanti/Asteria/Borealis/Delphinius

    There are 2 reasons these items were chosen:
    1. All other gear items are relatively easy to obtain, so we would like players to obtain these items on their own.
    2. The more items that can be ticketed, the more inventory congestion becomes a problem.



    I think thats why he's posting with such certainty?

  14. #5514
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    Tavanazia Merchant Prices

    Hello everyone,

    Thank you for your feedback regarding NPC merchant prices. We talked to the development team and received some information to share with you all.

    The NPC merchants in Tavanazia have their prices set high from a lore perspective, so there are some items that are extremely expensive. Barone gear sold from NPCs is a good example of this case. The idea behind the lore is that the residents of Tavnazia were living disconnected from others in Vana'diel and when visitors come to their town they try and sell things on the pricy side.

    Regarding items such as meds, as Alhanelem mentioned, setting the NPC sale prices high revolves around giving consideration for the circulation of items that can be created via synthesis. If items were purchasable from NPCs for a cheaper price than synthesized goods, it would remove the motivation to craft, so adjustment wise we will not be making these cheaper than it is to synthesize.

    It may be alright to revamp the prices now with the above taken into consideration. However, the standard today may change down the line, so we need to proceed with this carefully.
    Please let us know what you think and as always it will be taken into consideration for future improvements.
    http://forum.square-enix.com/ffxi/th...725#post318725

  15. #5515
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    Lore based prices, wow. They should have never admitted that. Wow. Not sure why this surprises me.

  16. #5516
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    There's one for the wiki-description pages. WE SELL EXPENSIVE SHIT!

  17. #5517
    TIME OUT MOTHERFUCKER

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    Just give me my fucking cat and I'll be done with it.

  18. #5518
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    Quote Originally Posted by dannyl View Post
    love how you say this with such certainty.
    Anyone wanting an Asteria would be spamming the fight regardless of the tickets being implemented. Nobody is going to spam the fight for the off chance of a second Asteria so that they can sell the ticket. So fight demand does not increase.

    And Athos Body 100% isn't the ticket item as SE have flat out said which items are the ticketed items.

  19. #5519
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    A bunch of shit being posted. So far the only shit that anyone would care about:

    [dev1122] Voidwatch Adjustments

    The following enemy weakness adjustments, formerly exclusive to the final chapter of Voidwatch, will apply to all jurisdictions.
    Triggering weaknesses will lower enemies’ attack and magic attack power.
    Abilities and spells learned via merit points will not trigger enemy weaknesses.
    The thief ability Bully will trigger enemy weaknesses.
    All pet special attacks will be able to strike enemy weaknesses.
    The ranger ability Bounty Shot will not trigger enemy weaknesses.
    Wyvern breath attacks will not trigger enemy weaknesses.
    Only a single blood pact for each avatar will trigger enemy weaknesses:
    Carbuncle: Holy Mist
    Fenrir: Lunar Bay
    Ifrit: Fire IV
    Shiva: Blizzard IV
    Garuda: Aero IV
    Titan: Stone IV
    Ramuh: Thunder IV
    Leviathan: Water IV
    Diabolos: Night Terror
    All automation abilities and special attacks will trigger enemy weaknesses.
    The scholar ability Modus Veritas will not trigger enemy weaknesses.

    *The spells and abilities that will no longer trigger enemy weaknesses will be replaced with other ones usable by the same job so that each job's chance of triggering weaknesses remains relatively unchanged.

    A new key item, the "Voidcluster," will be added and will weaken Voidwalkers.

    Obtainment and Usage:
    Void Nuggets (tentative name) may be purchased from the NPC Ardrick in Jugner Forest (I-8).
    *Each nugget costs 100,000 gil and players may carry up to five of them at a time.
    After purchasing nuggets, players must wait for the next Conquest tally before their next nugget purchase.
    Trade the nuggets to a Planar Rift to receive the Voidcluster key item.
    *Players may carry up to five Voidclusters at once.
    A menu will appear asking for the amount of Voidclusters you wish to use after choosing to "Initiate Voidwatch operation." Select the desired amount and begin the battle.

    Tickets (official name TBD) have been added that may be exchanged for the following items—heretofore known as Pulse Panoplia—that are imbued with a mysterious luminescence:

    Anhur Robe / Fazheluo Radiant Mail / Mextli Harness / Mekira Meikogai / Toci's Harness / Heka's Kalasiris /Asteria /Borealis / Coruscanti / Ephemeron / Murasamemaru / Delphinius / Aytanri

    The Exchange Process:
    When obtaining a pulse weapon or piece of armor from a Riftworn Pyxis, select "Obtain as ticket."
    *These items are stackable (up to twelve), deliverable, and may be traded or sold at the auction hour as well as from bazaars.
    Trade the specified amount of ticket items to the NPC Ardrick in Junger Forest (I-8) and he will reconstruct the appropriate piece of equipment.
    *In order to have equipment reconstructed, players must first receive the designation for defeating the Voidwalker that drops the corresponding ticket items.
    *The required number of ticket items may vary.
    LOL 100k

    LOL Pulse Panoplia

    LOL SE

  20. #5520
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    Void Nuggets sound tasty. I bet they are good with honey-mustard.

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