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  1. #5541
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    Can someone tell me wtf is up with the system they've decided on for the Void Nuggets? I don't know if I'm just having a full retard moment but I'm not understanding the system at all. You have to walk to Jugner to buy the things, one per conquest tally, turn them into key items and THEN use them to weaken a monster? I don't fucking get it. So if a really gimp group wanted to get through voidwatch they'd have to wait 5 weeks between each progression run?

    Okay, artificial lengthening and all that for the conquest tally part, but why the hell do we need to walk to Jugner to buy the things?

  2. #5542
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    Can buy 5 per conquest tally if I read it right and yes it's pretty stupid.

  3. #5543
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    Okay, the translator just did a poor job. You are correct, you can buy 5 per conquest tally:
    一度に5個まで購入できます
    Why he decided to translate "You can buy 5 at once" as "You can carry up to 5 at once" is beyond me.

    Also he decided to leave this out (I don't get these translators, they translate stuff wrong and also leave entire lines out?)
    弱体アイテムは99個までスタックでき 、トレード/バザー/宅配/競売出品は不可です
    The weakening items stack up to 99, and you cannot trade/bazaar/delivery/sell them...which leads me to question why have this step at all, why not just let us choose between spending 100k-500k at the Planar Rift itself? I suppose it makes it a bit more idiot-proof so you don't accidentally trip on your controller and waste 300k or something.

    ヴォイドクラスターは最大で5つまで

  4. #5544
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    Quote Originally Posted by Kincard View Post
    Can someone tell me wtf is up with the system they've decided on for the Void Nuggets? I don't know if I'm just having a full retard moment but I'm not understanding the system at all. You have to walk to Jugner to buy the things, one per conquest tally, turn them into key items and THEN use them to weaken a monster? I don't fucking get it. So if a really gimp group wanted to get through voidwatch they'd have to wait 5 weeks between each progression run?

    Okay, artificial lengthening and all that for the conquest tally part, but why the hell do we need to walk to Jugner to buy the things?
    Eh? Why 5 weeks between each run? Only the popper's weakening items are burned up IIRC, not the ally as a whole.

  5. #5545
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    That was me reading it incorrectly because the translator isn't doing his job properly. Okay, my last post isn't showing up properly for some reason (Probably the moonspeak screwing it up), so I'll tl;dr it for you guys. These are things left out of/translated weird in the English version of the notes for Voidwatch:

    -They translated "You can buy 5 at once" as "You can carry up to 5 at once" because proper English is for chumps
    Left out mentions of:
    -The weakening items stack up to 99, and you cannot trade/bazaar/delivery/sell them, probably to make the system idiot-proof from people wasting their gil accidentally
    -The weakening item goes up to using 5 at most per battle
    -It will take 5 tickets to exchange (subject to change) for an item
    -They chose the items they did because they wanted the "aura" items
    -The official name for the aura weapons/armor is apparently "Pulse Arms"

  6. #5546
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    Quote Originally Posted by NynJa View Post
    If they had changed their idea on how to generate tickets, they would have most likely mentioned it.
    When obtaining a pulse weapon or piece of armor from a Riftworn Pyxis, select "Obtain as ticket."
    Doesn't sound like it generates in the chest as a ticket
    Doesn't sound like you need to have one first

  7. #5547
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    The June Version Update Is on the Horizon! (06/01/2012)

    http://www.ffxiah.com/images/polnews/8726.jpg

    We're happy to announce that the next FINAL FANTASY XI version update is scheduled to dock in mid-June!

    This update will pull into port bearing additional Limbus and Einherjar battle content, adjustments to Voidwatch and Legion, and many other choice commodities in its holds that promise more adventures for sea dogs and landlubbers alike.

    For a more in-depth description of the new and modified content, drop anchor in the Updates section of the forums.
    Fighting Ultima and Odin again should be fun, I loved those fights.

  8. #5548
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    Einherjar update was totally unexpected for midjune, i thought it would roll around august or so ¬.¬

  9. #5549
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    Looking forward to Limbus and Einherjar updates. Hopefully this will bring linkshells together again with something you would rather do with people you know than pick up groups.

  10. #5550
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    Tiamat v2?

  11. #5551
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    Quote Originally Posted by wop View Post
    Tiamat v2?
    It's the Zilart VW - Gives some groups problems, probably there to highlight the weakening system for Voidwatch.

  12. #5552
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    Quote Originally Posted by wop View Post
    Tiamat v2?

    I wish.

    At this point why not had some more HNMs.

  13. #5553
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    Quote Originally Posted by Outlaw View Post
    Looking forward to Limbus and Einherjar updates. Hopefully this will bring linkshells together again with something you would rather do with people you know than pick up groups.
    i thought Legion wanted to do this too and failed? what makes you think Einherjar and Limbus will do that?

  14. #5554
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    Neo-Limbus looks like it could be a cool/competitive lowman event, at least from the Tier 1 chamber. We have 0 details on Neo-Einherjar, so I can't say for that.

  15. #5555
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    That reminds me, supercrew v2 for Limbus byrthie

  16. #5556
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    Quote Originally Posted by Taint View Post
    I wish.

    At this point why not had some more HNMs.
    you are a horrible person and have bad ideas

  17. #5557
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    Quote Originally Posted by Surealistic View Post
    you are a horrible person and have bad ideas
    Make then 15 minutes repop !

  18. #5558
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    Quote Originally Posted by Lyramion View Post
    Make then 15 minutes repop !
    But half of the fun of HNMs was sitting around for days on end waiting for them to pop, and then monopolizing them with bots! Having free-spawn HNMs on a 15 minute timer would get rid of half of the "fun" of doing HNMs.

    Seriously, fuck free-spawn NMs. That shit needs to never happen again ever.

  19. #5559
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    Quote Originally Posted by Byrthnoth View Post
    Neo-Limbus looks like it could be a cool/competitive lowman event, at least from the Tier 1 chamber. We have 0 details on Neo-Einherjar, so I can't say for that.
    I hope so, because lowman events are getting scarce...

  20. #5560
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    Quote Originally Posted by Septimus View Post
    But half of the fun of HNMs was sitting around for days on end waiting for them to pop, and then monopolizing them with bots! Having free-spawn HNMs on a 15 minute timer would get rid of half of the "fun" of doing HNMs.

    Seriously, fuck free-spawn NMs. That shit needs to never happen again ever.
    Ditto on the free-spawn HNMs and some of you guys are beyond masochistic asking for shit like that to be brought back.

    HNMs are fine but we have plenty of them sitting idly in Legion, doing nothing. Fix the event and the HNM issue is effectively solved. SE did promise a conclusion to the elemental wyrm series so get ready for either more timed spawns or needing triggers from god-knows where.

    I saw Proto-Ultima and couldn't help but jump to the thought of the 'new' Ultima using nothing else other than Citadel Buster on a 3-count timer repeatedly. Balance!

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