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  1. #5601
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    Quote Originally Posted by Damane View Post
    I dont think that they are NQ HQ sets. remember old limbus had nashira and Homama which was only equipable by a handfull of all the jobs. I think they just added 2 new sets for the left out Limbus jobs, so all jobs can get somethign out of Limbus (since AF1+2 isnt happening).
    That seems like really wishful thinking, so I don't know about that... I agree with Byrthnoth, as I really think the NQ/HQ situation (hopefully with the missing jobs added to those) is far more likely, especially given the names of the pieces. Two sets called Zucchetto/Corazza/Manopolas/Cosciales/Gambieras, and two sets called Turbin/Manteel/Gages/Seraweels/Crackows. That screams NQ/HQ, since I'd expect separate and different 3rd and 4th sets to have different piece names.

    EDIT: Damnit... there was a whole other page to this thread that I hadn't read yet.

  2. #5602
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    It's just as likely that Homam becomes either Enif or Murzim in it's upgraded state while the other is the new armor that more jobs are on, same with Nashira. It could be new armor drops from boss while items to upgrade Homam/Nashira also drop from boss or during new zones.

    Seems silly that they would add the new wearable by all jobs armor to a slip but not what they stated would be Homam +1. Since I see no Homam+1, or Nashira +1, I'm gonna take the side that they name change during upgrade.

    More importantly since everyone is just speculating on things, since it appears Odin V2 adds just the same 4 equip drops as Odin(polearm,sword,body,head), it will be super awesome if he drops the new adbjs. as well. Will be nice to actually see some head and feet.

  3. #5603
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    Okay, SE and I are cool. Now we only have to do one Tier 3 per Odin.

    http://forum.square-enix.com/ffxi/th...130#post323130
    Quote Originally Posted by Camate
    Greetings!

    Similar to Limbus, the basic idea behind this expansion is the introduction of a higher-tier boss battle, so we will only be adding this one new battlefield to Einherjar.

    In regards to the drop rates, while it’s kind of difficult to compare and contrast drop rates between different content due to there being a variety of elements which affects the balancing, the fundamental system is the same as the original Einherjar, so hopefully this will help you gauge the drops.

    The amount of ampoules required to purchase the items for feathers has not been set very high. We are currently planning to make it so they can be purchased with the amount of ampoules received for clearing the respective wing of the feather you wish to buy. To be a bit more specific, the planned costs are as follows: wing 1=1000, wing 2=2000, wing 3=3000 ampoules.

  4. #5604
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    Yeah, those prices are really good, especially if odin-2 is worth more that 2880 amps.

    Currently in a 3-Feather-mule, T3 > Odin weekly cycle, mules lose 120 amps/week, players earn 1800/week. If odin-2 is worth 3240 amps or more, mules are even/gaining amps and players are gaining 2160+/week

  5. #5605
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    I'll be waiting for the hilarious stories of rape that accompany his new form, though. Curious if they balanced him more toward 18 or 36.

  6. #5606
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    so what's the strategy here? do 3 runs then have all the members use the amps to buy the rest of the feathers for the entry person?

  7. #5607
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    Initially: T3 T3 T3 (+5760 amps, hopefully your first feather mule has a few from previous runs) > Players buy any T1 T2(-3000)

    muleA buys T1abc, T2abc (-9000)
    muleB buys T1bc, T2bc (-6000)
    muleC buys T1c, T2c (-3000)
    Odin (+2880, if not more for Odin-2)
    Then loop:
    T3a > Mules all buy T1a T2a > muleB opens Odin, AC sit
    T3b > Mules all buy T1b T2b > muleC opens Odin, AB sit
    T3c > Mules all buy T1c T2c > muleA opens Odin, BC sit

    Mules lose 120 amps per week, players gain 1800. If you add a muleD to the rotation, mules will gain 390 amps/week with the extra T3.

  8. #5608
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    The annoying part is asking everyone to skip Odin for a full month just to ensure everyone has the Mark.

  9. #5609
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    So... they are only adding one new chamber?

  10. #5610
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    Quote Originally Posted by Kaisha View Post
    The annoying part is asking everyone to skip Odin for a full month just to ensure everyone has the Mark.
    Or just buy (from other people) the feathers you're missing until you get all 9, at which point you'll have the mark.

  11. #5611
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    Quote Originally Posted by Jornna View Post
    So... they are only adding one new chamber?
    camate's post with what you're looking for is like 4 or 5 posts above yours.

  12. #5612
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    It's very hard to make a challenging or balanced fight while Embrava and Perfect Defence exist.

  13. #5613
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    The best ways are to stretch the resources via space (Make people run around) and provide temporary immunities. My idea for a cool event would be to have a puzzle-like event where you must divide the larger group to go complete mini-tasks; kind of like doing multiple Apollyon at once back at 75. Perhaps have the completion of one task unlock or reduce the difficulty of another task.

  14. #5614
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    One chamber means either this is going to be obscenely difficult to win or the drop rate will be piss, or likely both. Probably the second thing more than the first if anything. One item per pool with everything freelot.

  15. #5615
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    Quote Originally Posted by Raen Ryong View Post
    It's very hard to make a challenging or balanced fight while Embrava and Perfect Defence exist.
    Make mob do absorbga for the Embrava and no objects nearby for SCH to just lock their 2hr timer on, and make it not die to a zerg within 3 minutes to take care of the PD.

  16. #5616
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    I'm going with the two sets of armor from Limbus being the 99 versions of Homam/Nashira and the other 2 sets being the 99 cap fight dorps.

  17. #5617
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    Quote Originally Posted by Kaisha View Post
    Make mob do absorbga for the Embrava and no objects nearby for SCH to just lock their 2hr timer on, and make it not die to a zerg within 3 minutes to take care of the PD.
    Embrava can't be absorbed or dispelled or otherwise removed from a player.

    Although the simplest way for SE to combat Embrava/PD zerging for a particular fight is to give the zone a 2-hour pathos. That way, they can tailor the fight to non-2hour strategies without having to make it cast deathga and use fuck-you TP moves purely for the sake of keeping it a challenge for zergers. And, of course, not giving it insane auto-regain so we can choose how much TP to feed it and allowing it to be more like an old-school wyrm fight back when they were a challenge.

  18. #5618
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    It actually can be absorbed by the Sandworm in Legion, apparently.

  19. #5619
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    Quote Originally Posted by Byrthnoth View Post
    It actually can be absorbed by the Sandworm in Legion, apparently.
    This. Was a good laugh first time I did a legion and the group I was with wasn't aware.

    Locking 2hrs altogether though sounds like a decent idea also. Long as it has no bullshit full hate reset though, as those were a problem enough in pre-zerg times.

  20. #5620
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    I've always hated zergs, always wished to fight Bahamut v2 w/o em. Hopefully they have something that prevents it.

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