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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #5761
    They're just like us
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  2. #5762
    Old Odin
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    so 1 rank 1 winner across all servers... oh god

  3. #5763
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    boo.. i wonder if we'll ever see the Cat's Eye item again. Would be nice if they added it to the game in an event.. lol like if it dropped of Neo-Nyzul 100.

  4. #5764
    Ridill
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    Quote Originally Posted by Damane View Post
    so 1 rank 1 winner across all servers... oh god
    Not only that, but they're level 90 versions. Maybe okay for a Mythic if someone's itching for one, but it almost smells Tanaka was angry people could get his ultimate weapons by circumventing his evil hamster wheel. So, goodbye Bonanza.

  5. #5765
    Old Odin
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    Quote Originally Posted by arus2001 View Post
    Not only that, but they're level 90 versions. Maybe okay for a Mythic if someone's itching for one, but it almost smells Tanaka was angry people could get his ultimate weapons by circumventing his evil hamster wheel. So, goodbye Bonanza.
    the whole set up of this mog-bonanza is retarded in my eyes. 1 person wins rank 1 across all servers is bullshit. they hsould have made it server specific

  6. #5766
    Impossiblu
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    tbh everyone who gets the question right should be entitled access to the BC and the choice between AA weapons, maybe the moogle suit too. The thing is totally ridiculous the way it's set up.

  7. #5767
    Ridill
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    Ha, S-E being more and more S-Eish :D

  8. #5768
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    completely screwed up. funny though that the upgrades are to 90 on the relic/mythic/empy but rank 2 lets you win the 99 upgrade items lol. SE being complete idiots once again.

  9. #5769
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    Quote Originally Posted by Okipuit
    Hey everyone,

    I have some interesting news from development regarding enfeebling magic and resistance adjustments:
    A new system for resistance will be implemented. If we do not adjust this first, even if we were to add new or stronger enfeebling spells, the results would be minimal against enemies with high resistance. By adjusting the current resistance system, existing enfeebling spells will become more efficient. Moving forward, our next set of current and/or new spell plans will be based on the results of the resistance system revamp.
    What the fuck did I just read? Can anyone find the JP version and give us a real translation?

  10. #5770
    An exploitable mess of a card game
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    They're changing the resistance mechanics. New spells and adjustments to current spells will revolve around the new system.

  11. #5771
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    Seems like a long-winded way to say "Hey, we're still working on the resistance adjustments, can't really say anything more about it at this point".

    I want to know though if its 'resistance' as a whole (re: Not just Enfeebling, but Elemental, Divine, Bar~ buffs, etc) at this point with the fucked up wording on his part.

  12. #5772
    So hard we fuck rocks
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    I fucking laughed out loud at apeila's post, with the youtube vid.

    ya did good kid, ya did real good ^^

  13. #5773
    Elvaan Death Machine
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    Quote Originally Posted by Byrthnoth View Post
    What the fuck did I just read? Can anyone find the JP version and give us a real translation?
    If it hasn't been done already someone needs to go post the philosoraptor in response to that post...

  14. #5774
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    Quote Originally Posted by Byrthnoth View Post
    What the fuck did I just read? Can anyone find the JP version and give us a real translation?
    They are basically saying "We can't do shit about adding new enfeebling spells or making older ones stronger without destroying and rebuilding how resistance and spell strength is calculated. Our new system will be based on recent and new spells we intend to add in the future!"

    I hope this shows a sign of hope they are going to also rewrite the enmity system currently in game at some point... hopefully sooner rather then later.

  15. #5775
    Ridill
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    My best attempt to interpret it with a sense of "What would they change?" basically came up with them scrapping the current partial/full resist mechanics and replacing them with more refined mechanics that could lead to current spells being stronger in situations. Basically, take a 30% slow that lasts three minutes. Instead of getting cut to 1/2, 1/4, 1/8, etc duration before outright not sticking at all, you could maybe get situations where it would instead slow 40% and last longer than three minutes. On the other end, you could get a mob that's not quite immune, but slow could land for 1% for 2 seconds.

    Perhaps the biggest snag I can see SE coming upon with this is when it comes to overwriting. Would potency take priority or remaining duration? Could it take a tier effect where a pimped Slow I, stronger than gimp RDM's Slow II, could never overwrite the Slow II? Would they also intend to keep current resist building mechanics? I'm not quite sure where the super difficulty lies unless mobs behind the scenes have like +1000 resist, which would basically require them going through everything to manually adjust. Actually, I think that's just the biggest problem actually in place with the current system, nevermind the all or nothing status of some debuffs.

  16. #5776
    Sea Torques
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    YEAAAAAAAH BOOOYYYYYYYYY

    Greetings,

    I’d like to take a moment to clarify which platform Seekers of Adoulin will be available on for those that have been asking. We will continue to support North American FINAL FANTASY XI players on the PlayStation 2, Xbox 360 and PC (Windows) platforms. However, FINAL FANTASY XI: Seekers of Adoulin will only be available on the Xbox 360 and Windows platforms in North America when it is released in 2013.

  17. #5777
    Dayman
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    Quote Originally Posted by Chamaan View Post
    What are you so happy about?

  18. #5778
    Sea Torques
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    Drama times, that thread's going to get exciting.

    But honestly I don't know how to feel about it. The PS2 users should catch up with the rest of the world and switch to PC, but I do feel bad for them not getting any support. It's a super dick move for them to still support the game for JP PS2 users, though.

  19. #5779
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    Before anyone asks, you can't register a full blown expansion on another platform and have it update on the PS2. The 10$ direct download miniexpansions are an exception.
    They might change that for this expansion, but don't hold your breath.

  20. #5780
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    In terms of a cost to logistics ratio, it makes sense.
    The cost involved in distributing an expansion for an obsolete hardware system aren't worth the sales it will bring.

    I was more under the hope that they would do a direct mail order for SoA, which would not only save costs but give them an even better estimate of how many serious PS2 ffxi players they have outside of Japan

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