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  1. #561
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    Quote Originally Posted by Gwynplaine View Post
    What do you think is a part of the reason they sit in one zone?
    To show off their gear is the only logical reason. There's nothing you cant do in PJ now that you cant do in Rulude Gardens, and Rulude has the magian Moogles as well. Synergy isnt even a valid excuse since other zones have the furnaces, if any zone should have had the Synergy furnaces removed it should have been PJ and not Upper.

    Edit: read more after I posted this, I'd be more inclined to HP in Rulude since it's closer to the Magian Moogles, and I'm going there a lot, boohoo the AH isnt RIGHT next to the Abyssea NPC's, the warp scroll NPC is right next to them though.

  2. #562
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    Quote Originally Posted by Koyangi View Post
    There's nothing you cant do in PJ now that you cant do in Rulude Gardens
    For mission CSs, don't you have to talk to Joachim? I don't think the new NPCs can give those CSs... That's all I can think of as needing PJ specifically.

  3. #563
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    Quote Originally Posted by Koyangi View Post
    To show off their gear is the only logical reason. There's nothing you cant do in PJ now that you cant do in Rulude Gardens, and Rulude has the magian Moogles as well. Synergy isnt even a valid excuse since other zones have the furnaces, if any zone should have had the Synergy furnaces removed it should have been PJ and not Upper.

    Edit: read more after I posted this, I'd be more inclined to HP in Rulude since it's closer to the Magian Moogles, and I'm going there a lot, boohoo the AH isnt RIGHT next to the Abyssea NPC's, the warp scroll NPC is right next to them though.
    Cutscene to walk into moghouse is pretty annoying >_>

    I mean, yes, it's short, but it's still annoying as fuck.

  4. #564
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    No Shami in Ru'Lude, moogles Abyssea NPCs and AH are both further away I think. I turn in seals to Shami more often than I turn in weapons/armor for upgrades.

  5. #565
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    Quote Originally Posted by Toth View Post
    Boy, with each passing day, this new patch is looking less spectacular ; ; Why is it taking so much time when the changes mentioned so far do not seem to match the long period of time since the last patch?
    I dont think it was even meant to be spectacular..
    if we follow the road map, everything is basically off schedule by a bit.. the so called "June mini update" has yet to really come.. so I'd expect the August update to be pushed to end Aug or early Sept.

    I'm also pretty sure they're hiding a lot of their cards - ToAU adjustments for example, is probably one of the bigger ones..
    but that said, the only real addition in 2011 is likely to be the new BCs, Voidwatch and the Daily reward system (which may just end up being some kind of incentive)... so the bar itself is already set pretty low

    edit: but honestly, this will be more than enough because one thing that will affect everyone greatly is still coming, and thats the level cap raises.

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    Quote Originally Posted by Spira View Post
    I dont think it was even meant to be spectacular..
    if we follow the road map, everything is basically off schedule by a bit.. the so called "June mini update" has yet to really come.. so I'd expect the August update to be pushed to end Aug or early Sept.

    I'm also pretty sure they're hiding a lot of their cards - ToAU adjustments for example, is probably one of the bigger ones..
    but that said, the only real addition in 2011 is likely to be the new BCs, Voidwatch and the Daily reward system (which may just end up being some kind of incentive)... so the bar itself is already set pretty low

    edit: but honestly, this will be more than enough because one thing that will affect everyone greatly is still coming, and thats the level cap raises.
    They said a while ago that the next version update was going to be in July, which made it seem like they were ahead of schedule. Unless by version update they meant minor update. Most people seemed to agree that all of the little updates that they did after the last major patch pretty much made up the "mini update" already. That was probably a bit too much wishful thinking, and too good to be true, as we have yet to even get any update notes for the next patch. :/

  7. #567
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    Besides the Voidwatch tweaks and some job adjustments, what else was the mini-update supposed to have?

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    Quote Originally Posted by ronin sparthos View Post
    Besides the Voidwatch tweaks and some job adjustments, what else was the mini-update supposed to have?
    Referencing the timeline they issued back in April, the June (now July) mini-update was/is supposed to have:

    Job Adjustments (announced)

    Monsters:
    -Redistribution (unannounced)
    -NM Adjustments (unannounced)

    Missions and Quests:
    -Magians Adjustments (unannounced)

    Synthesis and Synergy (unannounced)

    Enhanced Playability (the seal/crest conversion stuff, Voidwatch updates, /yell chatmode generally fall into this category)

  9. #569
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    WOE getting rid of 1-5 chests and revamping winning chests along with making it a 30 minute, 18 person, reserved battlefield. It's in the woe page. Too lazy to push back button for the link.

  10. #570
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    Stuff from the WoE thread

    Quote Originally Posted by Camate
    As I am sure many of you are curious about Walk of Echo adjustments, we managed to grab the dude in charge and confirmed a couple details. The below points outline the current direction the devs are looking into:

    • Change Walk of Echoes into an 18 person reserved battlefield
    • With the move to a reserved battlefield, the time limitation will be changed from 45 minutes to 30 minutes
    • Revamp rewards granted upon clearing the battlefield
    • Abolishment of additional rewards to players who are evaluated highly
    • Change so that the whole party receives the clear title instead of just the highest evaluated player
    • Addition of higher tier Walks of Echoes

    They will continue to be exploring the specific content from here on out, so please feel free to leave any feedback!
    Goodbye leeches, hello random soloists locking everyone else out of the confluxes.

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    Why waste time on a fake emp unless soloing is your only option?

  12. #572
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    Excuse my lack of WoE experience from what it stands, but are they even soloable as is? 30min timer doesn't look too hot for that also with the two flux I did as a group of 6.

  13. #573
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    The only chamber assured to give you a good rate of coinage is Flux7 since it has a chance of having 3 pouches in the first 3 slots of the lootpool. It can be petburned/kited but most servers don't even have this open.

    Unless you have coins from WoE already sitting, you're almost always better off in Abyssea getting the Emp.

    Another 7 fluxes sounds neat if SE keeps with the pattern. Its only like 3 patches overdue anywho.

    Dissapointed they aren't eliminating the 1/day cooldown along with the chamber cooldowns which are utterly pointless. 5mins after win/fail, the chamber should be back up and ready to use.

  14. #574
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    if they are removing the top 1-5 chest then they are going to be "lowering" the number of coins per run since they are removing something like 20 possible chances for pouches.
    Unless the final loot pool has something like 5 guaranteed slots for pouches or each player gets his own reward chest not just top 5, this might do more harm then good. I honestly hope they make it a 4 man minimum to reserve a chamber.I don't care if they keep the 1 day, just remove the 30 min cool down if its going to be chamber reservation.

  15. #575
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    Quote Originally Posted by orson View Post
    Why waste time on a fake emp unless soloing is your only option?
    Depends on how the change works out, I guess. But I do know that I've done something like 10 emps in Tahronghi and more in LTP, and find it boring as hell; should I decide I want another WS-weapon from those zones, then I'll most likely do a WoE weapon rather than prop my eyes open with match-sticks as I work on yet another emp and rage at the 17 billion JP who are doing exactly the same. Getting rid of individual chests could make WoE more fun though, with less "argh wtf my friend got X and needs Y but I got Y and need X" situations, which was the big problem for me and the event.

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    Except you'll still run into the randomness BS. They should limit certain confluxes to drop certain coins like 2 types per zone. Make bosses drop a pouch 50% of the time, and a win should be 100% a pouch of each that the chamber has to offer.

  17. #577
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    Quote Originally Posted by Koyangi View Post
    To show off their gear is the only logical reason. There's nothing you cant do in PJ now that you cant do in Rulude Gardens, and Rulude has the magian Moogles as well. Synergy isnt even a valid excuse since other zones have the furnaces, if any zone should have had the Synergy furnaces removed it should have been PJ and not Upper.

    Edit: read more after I posted this, I'd be more inclined to HP in Rulude since it's closer to the Magian Moogles, and I'm going there a lot, boohoo the AH isnt RIGHT next to the Abyssea NPC's, the warp scroll NPC is right next to them though.
    Rulude would be fine if they took away the CS to zone into MH.

    Synergy furnace being moved from Port to Upper (Having them in the most congested zone is stupid anyway) would be a bonus too but not a huge deal. AH distance isn't an issue at all because it's not even much further than PJ.

    Main problem I'd see with the slight optimisation of Rulude is that people would flock there instead and on Asura at least we already have Rulademart there. Although then at least there would be 2 zones to split between or maybe an emptier PJ.


    Honestly though, I wouldn't even mind having my HP out in one of the far-flung towns if they weren't missing Abyssea NPC's / Synergy. Places like Kazham, Rabao, etc probably wouldn't be bad if they added an Abyssea NPC, possibly furnaces + maybe an NPC who could send you to your Home Nation for 300 gil.

  18. #578
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    Quote Originally Posted by orson View Post
    Except you'll still run into the randomness BS. They should limit certain confluxes to drop certain coins like 2 types per zone. Make bosses drop a pouch 50% of the time, and a win should be 100% a pouch of each that the chamber has to offer.
    That or just add a Einherjar type currency to it, get a certain amount per conflux depending on what you accomplish + the final chest(which should have a guaranteed number of pouches, I've seen alot of no pouch runs from 2 when I did WoE). I like that they're actually changing it but I can see this sucking for anyone who soloes/lowmans in there for coins if you don't need a set amount in your party to enter and can lock out a party getting ready to go in.

  19. #579
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    Quote Originally Posted by Jem View Post
    Main problem I'd see with the slight optimisation of Rulude is that people would flock there instead and on Asura at least we already have Rulademart there. Although then at least there would be 2 zones to split between or maybe an emptier PJ.
    Easy fix for this would be for SE to add AH/Delivery access to Chocobo Circuit, and then move all the mules there since all 4 nations can access the main portion of that zone.

    Didn't they add synergy furnaces to that zone also on the last minor update?

  20. #580
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    Quote Originally Posted by orson View Post
    Except you'll still run into the randomness BS. They should limit certain confluxes to drop certain coins like 2 types per zone. Make bosses drop a pouch 50% of the time, and a win should be 100% a pouch of each that the chamber has to offer.
    Like I said, it depends upon the exact details of the changes. My current mind-set is that I'd sooner deal with some randomness if I could make OK progress in my own time, rather than go through the boredom of yet another emp.

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