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  1. #5821
    The Fucking Voice of Actually
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    FUCK!

  2. #5822
    They're just like us
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    Quote Originally Posted by bungiefan View Post
    Nope, it all goes to the same partition, and the file structure inside is similar to the PC structure, several ROM folders. I have a torrent link in the update files thread, and I made a thread when the last Abyssea came out with my full install in a RAR for people to fix the hard drive error on a system that doesn't read discs.

    DNAS will stop you from using a JP disc to install, and POL Viewer looks for a specific disc ID, so it won't detect a disc from outside the region.

    On PC, installing the core game, and then copying the ROM folders over from another computer with it installed will give you all the expansions, even though you didn't run all the installers. PS2 appears to work the same way. Also, if you alter the DAT files, or replace them with dummies, a file check redownloads them, even if they weren't part of a patch. The whole game is on SE's servers if you can trick POL Viewer into downloading all the files. SE doesn't name their files in a complicated way, it's all numbered DATs in numbered folders, with a few base directories. A systematic batch of dummy files and a file check could trigger it.
    Well good. That means it should be possible to use the JP files to trick the PS2 into downloading the whole expansion. I just know that my PS2 doesn't have anything past RoTZ on it, and when I last logged in on it (*) it made a point of telling me that CoP area's wouldn't be accesible unless I installed them. Then later my 360 refused to download WoTG area's unless I installed that expansion to it. I know that the PC versions don't care that the expansions wheren't installed 1 by 1

    *- It was the FUCKING STONE AGE by the way, I had to use my feet to power my car

  3. #5823
    Yoshi P
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    I'm curious to know how Japanese PC playerbase feels about people who still use PS2.

  4. #5824
    Trigun
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    Yea when I got my Xbox back from the RROD factory I had to reinstall.
    It wouldn't let me unless I did the trick where you played music while reinstalling.

  5. #5825
    A. Body
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    Quote Originally Posted by Yugl View Post
    If SE can determine who does and does not have a PS2 version, they should do this.
    They don't really need to. The game data itself is fairly useless without an active POL/SE account with a product ID for that content bound to it. Active PS2 players have that.

    What they should do is create a stub installer for the PC version and distribute that for free. Log in with a valid/active SE ID, and have it download the current PC files to install. That would be a nice thing for PC users wanting to reinstall, and also allow folks who only have the 360 or PS2 versions the ability to install the PC version as well at no additional cost.

  6. #5826
    Cerberus
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    Quote Originally Posted by Camate
    Looking at the name “rune fencer” it is actually not a magic based job, as they will be consuming runes to gain special effects. To give a bit more insight into the actual name, I will share a quick Japanese lesson with you all. Red mage, black mage, and other “mage” jobs utilize the kanji
    “魔道士” which denotes a mage or wizard-type role. On the other hand, rune fencer in Japanese
    is “魔導剣士” which uses a slightly different kanji “魔導.” Both are actually pronounced the same way (madou) but are different in the sense that the latter is used to denote more of a sage-type character. With that said, it might seem to overlap with the image of red mage, but it is in fact completely different.

    On another note, for all of you who may still be wondering what the main weapon for rune fencer will be, as many has guessed it will be great sword. However, they will still be able to fully utilize one-hand swords as well.

    Attack wise, since they are using great sword, we are planning to have them deal higher damage than paladins. As a tank role though, generating higher enmity than your melee and other damage dealers with attacks alone is quite impossible, so we will be looking into other methods to gain enmity.

    In regards to their defensive capabilities, as was stated their specialty is magical defense and elemental resistance, but they will not be able to have all resistances enhanced at once and will have to use runes skillfully to enhance themselves.
    .

  7. #5827
    Ridill
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    Good bye inventory slots, was nice knowing ya. Why can't they come up with mechanics that don't take up half of your inventory

  8. #5828
    Ridill
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    Where does it says they will be items in inventory?

  9. #5829
    A. Body
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    I would assume they're akin to Stratagems, based on the description (and thus not inventory items).

  10. #5830
    They're just like us
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    "Uses runes" to me = "Ninjitsu"

  11. #5831
    Ridill
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    Quote Originally Posted by Gokulo View Post
    Where does it says they will be items in inventory?
    Looking at the name “rune fencer” it is actually not a magic based job, as they will be consuming runes to gain special effects.
    Sounds similar to Ninja to me.

  12. #5832
    Very Sexy Nerd
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    Quote Originally Posted by Ramses View Post
    I have a ps3 and I have a mac. No, not everyone has a pc.
    I'm sorry, you seem to be a little lost/confused.

    You do own a PC. (Spoilers: PC stands for Personal Computer)

    Choosing a terrible OS for your personal computer was, as the name implies, your own personal choice, and a terrible one imo.

  13. #5833
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    And if your Mac was made in the last 3~4 years, you're capable of dualbooting Windows.

  14. #5834
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Rune Fencer sounds like its going to be a fail job.

  15. #5835
    Resident Moogle
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    Quote Originally Posted by Jornna View Post
    Rune Fencer sounds like its going to be a fail job.
    With it maining a 2hand weapon, at least it'll have better odds of holding hate with the current broken emnity system than PLD & NIN combined. ;/
    Spoiler: show
    But yeah, I don't expect there to be any demand for RNF/GEO in endgame shit with the way the playerbase treats Abyssea/VW currently, unless SE force-feeds more bullshit job-specific triggers into SoA.

  16. #5836
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    At least GEO's stuff stacks with everything else making them somewhat useful. I'm really not sold on RNF yet.

  17. #5837
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    Quote Originally Posted by Kaisha View Post
    With it maining a 2hand weapon, at least it'll have better odds of holding hate with the current broken emnity system than PLD & NIN combined. ;/
    Naw, this is a misunderstanding of the enmity system. The faster you attack, the better chance you have of holding hate. Using a high delay weapon like GS is substantially worse than using two katanas or a sword. The best option is single-wielding a dagger.

    It's like this:
    1) Everyone re-caps hate every attack because it's so easy to generate enmity through damage.
    2) Monsters update their current target every X seconds (idk the exact number).
    3) If you are the last person to have acted when the monster updates its current target, you will become the new target.
    Therefore, it's best to use the lowest delay weapon possible so that you increase your odds of being the last person to attack. Using a GS is terrible for holding hate.

  18. #5838
    A. Body
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    Quote Originally Posted by Byrthnoth View Post
    Naw, this is a misunderstanding of the enmity system. The faster you attack, the better chance you have of holding hate. Using a high delay weapon like GS is substantially worse than using two katanas or a sword. The best option is single-wielding a dagger.

    It's like this:
    1) Everyone re-caps hate every attack because it's so easy to generate enmity through damage.
    2) Monsters update their current target every X seconds (idk the exact number).
    3) If you are the last person to have acted when the monster updates its current target, you will become the new target.
    Therefore, it's best to use the lowest delay weapon possible so that you increase your odds of being the last person to attack. Using a GS is terrible for holding hate.

    ^ This

    GS is a good weapon for capping hate, resolution + 6hit, once hate is capped 1handers hold it better.

  19. #5839
    D. Ring
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    Well the players have been asking for a new tank job. So what good ideas would you feature to make it a desirable tank? Seriously, I'm not familiar with acting as a tank in this game, all my jobs are support stuff. I mean the obvious overkill would be to simply tack on tons of enmity to every rune action -thingy.

  20. #5840
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    Naw, putting tons of enmity onto actions don't help because of the enmity caps. The Enmity system in FFXI is so broken that the only thing tanks can really hold hate on are things that you aren't trying to kill. There are essentially no fights at the moment that require tanks for the main monsters, and even if there was then there's no easy way to make a new form of tank preferable to Paladin (besides something obvious like raising the enmity cap for them and not Paladin).

    DDs cap hate after about 7~14,000 damage, which is a minute or two of damage in most events that might potentially require tanks. I know I personally tank on WAR in Voidwatch for about the first minute and then the VWNM starts spinning even in bad groups. This is the "everyone hits the enmity caps" state I'm talking about. This behavior is unavoidable with the current Enmity system, and SE has been very resistant to changing it. This also means that "Tanks" can pretty much only tank fights where Summoners, Dragoons, Annihilator RNG/DRGs, etc. are the major hate sources due to their enmity-dropping abilities. If they have buffs, DRGs and RNG/DRGs are actually going to hit the enmity cap pretty quickly anyway.

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