This is the biggest problem with tanking in general, the broken enmity system that still seem to count on people being level 65.
Though... I could see some potential in Rune Fencer as a tank against PLD depending on what impact the Runes have outside of straight magic damage itself. The Aegis provides a massive amount of magic defense but it still leaves them and even NIN impacted by most major enfeebles and debuffs. If there were runes that would say increase you defense against Ice and raise your resistance to Paralyze by a decent amount or maybe a dark rune that would make you likely to resist something like doom to a degree I could see some situations where that kind of tank could benefit compared to PLD or NIN...
But as long as the Enmity system is build the way it is and any DD caps in four seconds it doesn't matter what kind of tools any tank is given.![]()
Im prob wrong but it just feels like, whats the point? If we really need a tank for something, PLD and NIN are perfectly fine. (harder stuff) and anything else, any other DD that knows what they are doing (pdt, mdt, etc) would be just fine.
Eh, its just how the game is. People get excited when they hear new jobs because its new, then the dust settles and its like "so uh, what can these new jobs do that can't already be done?)
Like, support jobs is nice and all, but you can only have so much support in a party, lol.
Inc Rune Fencer only gets a A- GS rating.
Well new stuff is exciting and it gets people excited, that's kind of the point really. After all there are alot of reason why people level jobs.
New jobs add variety to the game. New strategies, new incentives for people to come back and play something different. It's not SE fault that people can't think outside of a rigid box. I find it more fun to tweak working strategies to try something new. If it works, great. If it doesn't, then back to the same old, same old.
Tanaka gone for a week, and things are already getting fixed. Progress!
Yeah, cause im sure Tanaka was preventing this >_>.
Holy shit
No troll, that really is fucking amazing news...collision detect in ffxi is fucking horrid at times.
inb4 standing next to a wall for 10 seconds allows you to walk through it.
Should be less than 10s tbh. If you manage to run through even one person while moving through a pack, you'll probably reset the counter.
The only way to fix tanking in the game at this point, without completely reworking how enmity works, is to just add another Enmity category that can only be built through JAs. Just making it so that even just Provoke is its own type of enmity, separate from regular CE/VE cap that can be hit with normal damage dealing and curing, would help immeasurably.
SE can keep current enmity system and simply add modifiers to various type of hate generating tools. These modifiers should be mob family specific too. For example, it makes sense for arcana type mobs to react more aggressively towards magic users, hence hate generated by all physical damage/JA are multiplied by 0.25 whereas magic attacks/debuff/cure all gain a hefty 2.0x off their usual baseline enmity. This will help bring back NIN/DRK (or even RDM/NIN) spamming debuff ninjitsu/stun and definitely make the 2nd new job desirable.
SE can even create endgame NMs that alter their enmity modifiers periodically throughout the fight, for example when they switch to a different stance/ posture, all hate is wiped and a new set of hate modifiers is adopted. it also means players will have to bring at least 2 different tank jobs for good hate control.