The only problem to this I believe is the stupid attack/defense formula, in which your pld geared in defense (not PDT) isnt going to be hit for significantly less than your whm in mage gear or DD in DD gear. Recently SE has added good hybrid PDT/DD gear that lets your DD's contribute while maintaining defensive capabilities.
I was also thinking about the comment about needing gear to progress from one event to the next. How would this be possible in FFXI? Is there any gear set that makes one event go from 11/10 difficulty level to a 6/10 difficulty level? I dont see this being achieved at all in FFXI. All of their "in event: +++" items are pretty shittastic:
http://www.ffxiah.com/search/item?&d...ion=legion#adv
Does anything in there make legion go from "spam PD/Embrava every wave" 11/10 difficulty level (which is generally what I see from all the success stories in the legion thread) to "ok we dont have to resort to embrava/PD to beat these things" 6/10 difficulty level? I dont see anything in there. I see 2 or 3 items in there as somewhat useful, but nothing that drops the difficulty level to 6/10, nothing in there is required to win at legion.
Ambuscade Ring 96 [Finger] All Races
"Double Attack"+1% Legion: Accuracy+8 "Double Attack"+2%
LV 96 All Jobs
Change to
Ambuscade Ring 96 [Finger] All Races
"Double Attack"+1% Legion: Accuracy+100 "Double Attack"+50%
LV 96 All Jobs
Now it looks like a piece of equipment that may actually turn an event around, now it looks like a piece of gear you NEED to progress in an event...other than the fact the core problem with legion is the ability for mobs to just instantly wipe the floor with your face as they desire.