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  1. #5881
    Relic Weapons
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    Quote Originally Posted by Eurell View Post
    Haha, we attempted it last week and thought we were doing good till the second wave came in and curbstomped us. I need to read up on more strategies I guess D:

    Although I thought the main reason its done is not because of the difficulty, but because the gear just isn't that impressive?
    The gear is definitely a factor, but I don't think it's as determinative a factor as people let on. Someone did a calculation showing that approximately 15-20% of the gear can be classified as useful-to-great, which actually mirrors the percentage of useful-to-great gear in VW, WoE, and Neo-Limbus/Neo-Einherjar. This includes stuff like Meteor and Arise, which judging from loot pools I've seen definitely drop at a markedly higher rate than Prov Watcher.

    The problem is that people compare all events to Neo-Nyzul, an event where the vast majority of the gear is clearly superior to most anything in the game. Thus, the effort/reward ratio between events is horribly skewed, as one would expect Neo-Nyzul level rewards in Legion given its extreme difficulty. Of course, Neo-Nyzul isn't very popular or accessible to the general FFXI populace either, which I take to mean that you can have near-perfect drops in an event but perceived difficulty and accessibility will still determine its fate. While I wouldn't advise anyone to give priority to Legion over Neo-Nyzul, Legion does contain some unique best-in-slot or minor improvement pieces for certain jobs that tweak out some builds not covered by the gear in Neo-Nyzul. I essentially view it as the place to go when you have everything else and want those last couple min/max pieces.

    The other factors contributing to Legion's lack of popularity are more logistical: (i) it is pooled loot and therefore not PUG-friendly in the way other events with individual loot are; (ii) in order to tackle the content, you need access to a moderate-to-large LS with 18+ people with ideal jobs ranging from excellent DD to multiple SMNs/CORs/SCHs, which not many people have; and (iii) many of the best rewards are mage-oriented, and obviously the majority of FFXI players are more melee-oriented.

  2. #5882
    BG's #1 Hatsune Miku fan!
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    Quote Originally Posted by Okipuit View Post
    Hi everyone,

    Thank you for the suggestion to allow sound volume to be toggled on items such as menu clicks and <calls>. Development thinks this would be a good addition and will take it into consideration as they progress.
    Only took about 6 threads over a period of.......the forum's inception.
    Quote Originally Posted by Kaisha View Post
    Only took about 6 threads over a period of.......the forum's inception.
    Quote Originally Posted by Camate View Post
    Have you ever been running back to your mog house in Port Jeuno only to be greeted by a character wall that prevented you from getting home on time?

    Well good news! During the upcoming test server update we will be making it so if a character remains motionless for more than 10 seconds, their collision detection will be removed, enabling you to run right by. This should hopefully make moving around crowded places where players are AFK much easier.
    Quote Originally Posted by Kaisha View Post
    Need more tweaks like this.
    This is amazing! I hope the menu clicks also apply to when you hit enter typing in the chat log. I've never liked hearing that "blonk" everytime.

  3. #5883
    Trigun
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    Quote Originally Posted by Camate View Post
    Have you ever been running back to your mog house in Port Jeuno only to be greeted by a character wall that prevented you from getting home on time?

    Well good news! During the upcoming test server update we will be making it so if a character remains motionless for more than 10 seconds, their collision detection will be removed, enabling you to run right by. This should hopefully make moving around crowded places where players are AFK much easier.
    THANK YOU BASED CAMATE!!!!





  4. #5884
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    What the hell is with you and wrestling

    RE: Tanking and enmity discussion-

    Would it be possible to remodel it by doing something similar to the skill levels? For example PLD NIN and Runefencer could have a higher cap on their enmity. Followed by WAR and MNK with the next most, and then descending through melees to support classes from there. Or would that make things too easy to hold hate on?

  5. #5885
    Elvaan Death Machine
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    Yes it would be too easy, any tank with half a brain cell would never lose hate outside of resets since they would never drop under the normal cap for every other job.

  6. #5886
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    Quote Originally Posted by Camate
    Greetings,

    We’ve got more great changes planned! I am sure you have all experienced times when you sheath your trusty weapon and can’t seem to draw it again in time to defend yourself from monster attacks.

    Luckily the development team is currently looking into the below changes as a result of experiments with weapon sheathing, drawing, and attack time.


    • Reduction in time for sheathing and re-drawing weapons
      After giving consideration to weapon attack delay as well as the necessary time it takes for the sheathing animation, we are adjusting the wait time between sheathing and re-drawing a weapon. We will be shortening the times and making it so players can draw weapons smoothly.

      *We are looking to adjust the system in this way to reduce stress since it is not possible to eliminate the error message or change the weapon drawing timing. Likewise it would cause a large amount of server lag if we simply removed the wait time completely since information for drawing/sheathing is constantly sent to the server.



    As long as everything goes smooth, we are planning to introduce this to the test server with the next version update. Explaining how this will feel in words only is a bit hard, so we would definitely like you all to try it out on the test server when it is implemented.
    It sounds like they're fixing everything, but then it sounds like they're fixing nothing. I'm not sure what's happening.

  7. #5887
    Old Odin
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    Quote Originally Posted by Byrthnoth View Post
    It sounds like they're fixing everything, but then it sounds like they're fixing nothing. I'm not sure what's happening.
    it sounds to me slowly, that they finally started to do somethign again!

  8. #5888
    HABS SUCK!!!!!
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    Why not let you always have your weapons drawn if you're in a hostile environment and treat it like costume/invisible status, unable to interact with NPC's? "oh hey I'm waging battle, I should put my weapons away"

  9. #5889
    Bitchfist
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    >Refuses to make Bloodpacts less than 45 seconds
    >Makes melees even faster

  10. #5890
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    I know. I have no idea why they have not loosened the stranglehold on SMN Blood Pacts given that no other job is limited in such an extreme fashion. At the very least, they can shorten the timers from 1 minute to 30 seconds so that our BP-delay gear would allow us to BP every 15 seconds instead of every 45 seconds. It is incredibly frustrating to just sit twiddling my thumbs tossing Cures and stat-nas riding the timer.

  11. #5891
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    If weapon drawing/sheathing data is constantly being sent to the server anyway, how would adjusting it cause extra lag?

  12. #5892
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    There used to be no wait timer. Old timers will remember spamming Engage and Disengage to build TP faster then auto attacking.

  13. #5893
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    Quote Originally Posted by Eurell View Post
    Hopefully the new expansion will bring mobs that just hit DDs too hard, or too fast, to effectively stay alive without draining the mages MP (who wont have infinite ethers anymore). Spamming AOEs is not the solution, and neither is instant cast death spells. Hopefully SE will get it right with the new mobs.
    Any mob that hits DDs that hard and fast are going to hit PLDs for pretty much the same damage and prevent them from actually holding hate. You lose enmity when you take damage, anything that is going to bash a PLD that hard will merrily smash the PLD around, then go and chew through the rest of the DDs and everyone else before the PLD can flash again. The enmity system in this game is fucked- DDs have increased in power dramatically, PLD has not.

    Quote Originally Posted by NynJa View Post
    The only problem to this I believe is the stupid attack/defense formula, in which your pld geared in defense (not PDT) isnt going to be hit for significantly less than your whm in mage gear or DD in DD gear. Recently SE has added good hybrid PDT/DD gear that lets your DD's contribute while maintaining defensive capabilities.

    I was also thinking about the comment about needing gear to progress from one event to the next. How would this be possible in FFXI? Is there any gear set that makes one event go from 11/10 difficulty level to a 6/10 difficulty level? I dont see this being achieved at all in FFXI. All of their "in event: +++" items are pretty shittastic:
    http://www.ffxiah.com/search/item?&d...ion=legion#adv
    Does anything in there make legion go from "spam PD/Embrava every wave" 11/10 difficulty level (which is generally what I see from all the success stories in the legion thread) to "ok we dont have to resort to embrava/PD to beat these things" 6/10 difficulty level? I dont see anything in there. I see 2 or 3 items in there as somewhat useful, but nothing that drops the difficulty level to 6/10, nothing in there is required to win at legion.

    Ambuscade Ring 96 [Finger] All Races
    "Double Attack"+1% Legion: Accuracy+8 "Double Attack"+2%
    LV 96 All Jobs

    Change to
    Ambuscade Ring 96 [Finger] All Races
    "Double Attack"+1% Legion: Accuracy+100 "Double Attack"+50%
    LV 96 All Jobs

    Now it looks like a piece of equipment that may actually turn an event around, now it looks like a piece of gear you NEED to progress in an event...other than the fact the core problem with legion is the ability for mobs to just instantly wipe the floor with your face as they desire.
    That looks like a piece of equipment that will clog up my inventory the 99.999% of the time that I am not doing Legion. In order for highly situational gear to be viable in this game, we either need infinite inventory, or for that situational gear to be good when you are not doing that event. I don't think that either of those options are plausible.

    Nukey Ring of Awesome [Finger] All Races
    INT+7 Magic Attack Bonus+2 Enmity -2 Legion: INT+10 Magic Attack Bonus +25 Enmity-25
    LV 99 All Jobs

    Would be worth wearing when not in Legion. Would be awesome in Legion. Would never get made.

  14. #5894
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    Quote Originally Posted by Taint View Post
    There used to be no wait timer. Old timers will remember spamming Engage and Disengage to build TP faster then auto attacking.
    This is what I thought about when they mentioned that and I think that's the very condition they plan on returning towards. The haste options and weapon choices today seem to make this viable now unlike back then.

  15. #5895
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    Quote Originally Posted by Byrthnoth View Post
    It sounds like they're fixing everything, but then it sounds like they're fixing nothing. I'm not sure what's happening.
    Tanaka leaves, Balance goes with him.

  16. #5896
    Nidhogg
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    This is just fixing the stupid design change they made to weapon drawing delay to prevent DRKs from increasing their applicable attack speed by repeatedly drawing and sheathing their weapons after a single swing to bypass the normal weapon delay since originally you would just attack immediately after a weapon draw and it took less time to sheath and redraw than wait for the next natural swing on high delay weapons. Instead of just forcing a character to wait the weapon delay time upon striking the first time after a weapon draw, they increased the time between being able to sheath and draw a weapon because their coders are a bunch of shitheads.

    However, at least they are (probably) fixing it in a much more appropriate manner. Clearly Tanaka was suffering some sort of medical reaction to these intelligent game improvement design change ideas. This explains everything.

  17. #5897
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    Quote Originally Posted by Septimus View Post
    Would be worth wearing when not in Legion.
    Would kind of defeat the purpose of gear used to clear content though...if it were storable though?

  18. #5898
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    Waiting for the idle collision to secretly be a clipper nerf.

  19. #5899
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    Quote Originally Posted by Yugl View Post
    This is what I thought about when they mentioned that and I think that's the very condition they plan on returning towards. The haste options and weapon choices today seem to make this viable now unlike back then.
    They could always make it so that you can immediately engage a mob, but you don't swing until you are supposed to swing, like if you switch targets before you put your weapon away.

    Quote Originally Posted by NynJa View Post
    Would kind of defeat the purpose of gear used to clear content though...if it were storable though?
    Being able to store it would be nice, but would still be a clusterfuck for macros since we are limited to 6 lines, not to mention all of the other situational gear that we have to carry. (In their world.) But really, what is wrong with situational gear that is still good outside of the situations where it is the utter best?

  20. #5900
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