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  1. #6061
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    Quote Originally Posted by InsaniacTHF View Post
    It could just be a synergy or woodworking recipe where you combine all 8 HQ or NQ staves. It's really only a space saver so maybe they won't make it SUPER hard to get.
    Better be synergy (with WW requirement, I guess), nobody's gonna be happy with a chance to blow up 8 HQ staves for a space saver.

  2. #6062
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    Quote Originally Posted by Slycer View Post
    From the way the Decoy Shot information is written, would it be correct to assume that it only applies to standard ranged attacks and not weapon skills? I see very little information on weapon skills, but the little information there is does talk about controlling hate generated by weapon skills with Stealth Shot and the like, which would make no sense if Decoy Shot applied to them. It would also make sense because in one of the other posts they mentioned consideration of relic weapons with reduced enmity WSes during the design of Decoy Shot.
    I have tried to test it but with the way things are now days it's almost impossible. PLD engages mob, vokes and flashes. I use Decoy shot+WS and hate should be soildly on them. Then a few seconds later a Ukon WAR does a 5k+ Fury and pulls hate.

  3. #6063
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    Quote Originally Posted by Gwynplaine View Post
    It has a big advantage because presumably you don't have to waste away your life grinding fucking stupid Trials on 29 staves.
    It has the same affinity as the level 51 HQ staves so it doesn't prevent your from needing magian staves any more than the 8 separate staves already did. It just allows you to be gimp and lazy with 1 inventory instead of 8.

  4. #6064
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    They added a translation of the Prism Staff post: http://forum.square-enix.com/ffxi/th...l=1#post336403
    【HQ stats】
    D45 Delay 356
    STR+5 DEX+5 VIT+5 AGI+5 INT+5 MND+5 CHR+5
    All elemental resistances+20 Cure potency+10% Healing MP+10
    Iridescence (※1)
    Magic attack bonus, magic accuracy bonus, and avatar perpetuation cost-3 for each element (※2)
    Lv.61~

    ※1 This is the name of an original effect for the Prism Staff, which makes this staff strongly affected by weather.
    ※2 This is the hidden effect, though I guess it is not really "hidden." It is just not displayed.
    The fact that it says "HQ Stats" makes me somewhat skeptical of it being synergy? Or maybe it's Synergy but you have to HQ, lol.

  5. #6065
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    Quote Originally Posted by Byrthnoth View Post
    They added a translation of the Prism Staff post: http://forum.square-enix.com/ffxi/th...l=1#post336403

    The fact that it says "HQ Stats" makes me somewhat skeptical of it being synergy? Or maybe it's Synergy but you have to HQ, lol.
    Or you combine all the NQs to make NQ and combine all the HQs to make HQ?

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    Quote Originally Posted by Slycer View Post
    Or you combine all the NQs to make NQ and combine all the HQs to make HQ?
    Knowing SE, it'll require all 8 HQ Staves to Synergize anything, then you'll have to HQ2 or HQ3 in order to get anything out of it. When you do successfully make your staff, it will be R/Ex.

  7. #6067
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    I hope it does take the HQs to make it, minus the synergy part, and it would need to be "synthed" via a Magian Moogle. Trade all 8 staffs, boom, done. I shouldnt have to put in any more effort for having to carry around all 8 staffs for however many years it's been. Reward us for once.

    The English translation says MAB, which is worrysome, If thats the case it may not even beat the originals in terms of damage.

  8. #6068
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    Quote Originally Posted by InsaniacTHF View Post
    The only real advantage it has over any single staff is the 5 AGI for WF spam. Unless the hidden weather effect is something worth while.
    Don't forget that it'll also give Leaden Salute a damage boost without losing TP, and allows you to use all elemental quickdraws with extra damage instead of just Fire Shot. Also if it happens to be Firesday or Fire weather (or you have a SCH handy), you get a damage boost without needing to equip an obi

  9. #6069
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    With me, if it's comparable to the HQ staves and reasonable to get, I may finally get off my butt and get the MAB magians done for blm (Yes, that might mean even tho I got full +2 for blm I'm a little gimpy, but hopefully not that bad), and use the prism for a blm enfeeb staff as well as Repose/Carby/resting. I've had some really awful space issues so I've been reluctant to do blm magian staves. (Crafting + 4 jobs (3 of them mage) with gear on main does not make for a very happy mh)

    Let's hope it's just synergizing all the staves together; if it is, i'll rep the one staff I got signed and ask a friend of mine to do it..

  10. #6070
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    I thought the magian staves "Magic Damage" was 10%, and that HQ was 15%? Wouldn't Magic Damage +2 > HQ staves?

    Or do I just need to pay attention more.

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    Quote Originally Posted by Suteru View Post
    I thought the magian staves "Magic Damage" was 10%, and that HQ was 15%? Wouldn't Magic Damage +2 > HQ staves?

    Or do I just need to pay attention more.
    Affinity magic damage+1 is 10%, affinity magic damage+2 is 15%, etc. For whatever reason it starts with a base of 5% and adds 5% for each affinity level. Same for magic accuracy. Final staves at affinity magic damage+6 are 35% damage.

  12. #6072
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    Ahh, shows what I know. I only have RDM leveled and haven't really bothered with them because you know, RDM.

  13. #6073
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    Quote Originally Posted by Slycer View Post
    Affinity magic damage+1 is 10%, affinity magic damage+2 is 15%, etc. For whatever reason it starts with a base of 5% and adds 5% for each affinity level. Same for magic accuracy. Final staves at affinity magic damage+6 are 35% damage.
    Wasn't it shown that this actually wasn't the case? I mean, as a rough estimate it works but I'm fairly certain that HQ staves and +2 magic affinity aren't exactly equal in damage calculation. Similar but slightly different.

  14. #6074
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    Yes.

  15. #6075
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    Quote Originally Posted by InsaniacTHF View Post
    It has the same affinity as the level 51 HQ staves so it doesn't prevent your from needing magian staves any more than the 8 separate staves already did. It just allows you to be gimp and lazy with 1 inventory instead of 8.
    That's what I meant. Because I'm too fucking old and don't care about slaying dragons anymore.

    Acceptable convenience > huge non-fun time-sink.

  16. #6076
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    Quote Originally Posted by InsaniacTHF View Post
    It has the same affinity as the level 51 HQ staves so it doesn't prevent your from needing magian staves any more than the 8 separate staves already did. It just allows you to be gimp and lazy with 1 inventory instead of 8.
    Or it allows you to have an inventory of 11 staves instead of 17. (For example, all 8 Magian MAtt staves, prism staff for MAcc, Magian Cure Potency, and Terra's Staff versus all 8 magian MAtt, all 8 51 staves for MAcc, and Magian Cure Potency.) Now to convince them to do prism staves for the Magian Trials...

  17. #6077
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    Tetra Staff.
    Magic Damage +6
    Magic Accuracy +6
    Recast Time -14%
    Avatar Perp. Cost -6
    Blood Pact Delay -14
    Cure Potency +24%
    MP Recovered While Healing +24

    Magian trial needing all.. 26 staffs.
    Maybe in 10 more years.

  18. #6078
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    Just group the staves by function. Magic Damage, Magic Accuracy, Perpetuation. And do something else to the Perpetuation Staves to make them more useful because they are kind of less than useful right now. >_>

  19. #6079
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    Quote Originally Posted by SephYuyX View Post
    Tetra Staff.
    Magic Damage +6
    Magic Accuracy +6
    Recast Time -14%
    Avatar Perp. Cost -6
    Blood Pact Delay -14
    Cure Potency +24%
    MP Recovered While Healing +24

    Magian trial needing all.. 26 staffs.
    Maybe in 10 more years.
    I'm sorry but that is horribly stupid.

    Why would someone who, say, made the SMN staves even want to make the BLM staves? If anything they should combine them based on their commonality. All the I staves combined into one, all II staves into one staff, ect.

  20. #6080
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    Quote Originally Posted by Tarage View Post
    I'm sorry but that is horribly stupid.
    In that case, we know SE will surely implement it.

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