
Originally Posted by
Byrthnoth
It sounds like a pretty fundamental change that they're hacking in to an entire class of magic with potential major balance implications and large potential for glitching. I wouldn't quite put this effort on the same level as what it would take to fix the enmity system, but it's by no means trivial. For instance, Scholars can achieve over 90% spell casting time reduction these days (SCH in my group this afternoon was claiming 3 second stuns). What if they use this recast reduction to cast Silence and Sleep as fast as is possible and just overpower substantial resistances with frequency?
The problem with the patch is that the above kind of unintended tomfoolery is about the only use I can see for it. I can't remember the last time I wanted someone to cast Slow or Paralyze on the monster or the last time a monster wasn't immune to Silence. Are we going to suddenly not zerg ADL because we can Slow and Paralyze him reliably? Even if we could Silence and Sleep him for full duration, we'd still zerg. Are we going to be able to Sleep Legion monsters? Probably not. Will RDM replace lolPLD as a holder in Legion with Bind and Gravity? Maybe! That's about the only non-exploity use I can see for it.
They really could learn to spend their time better.