Item Search
     
BG-Wiki Search
Page 306 of 365 FirstFirst ... 256 296 304 305 306 307 308 316 356 ... LastLast
Results 6101 to 6120 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #6101
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Byrthnoth View Post
    It sounds like they're putting a lot of effort into something that won't make the game any more fun to play again.
    This. The system doesn't look suited to help GEO either since repeated exposure to an enfeeble builds resistance like the current system. They also don't realize that this undermines the usefulness of macc gear/results from skill. You know, the whole reason people bitch about RDM not being much better than other classes at enfeebling.

    That said....

    We do have access to immunity status thanks to this. Take that Byrth!

  2. #6102
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    The reverse of the elemental nerf!

  3. #6103
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,174
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    This. The system doesn't look suited to help GEO either since repeated exposure to an enfeeble builds resistance like the current system. They also don't realize that this undermines the usefulness of macc gear/results from skill. You know, the whole reason people bitch about RDM not being much better than other classes at enfeebling.
    I was under the impression that GEO's unique debuffs would be impossible for mobs to resist.

    Quote Originally Posted by NynJa View Post
    The reverse of the elemental nerf!
    Yeah, but elemental dmg is actually worth a shit, of course it had to get nerfed, can't have nice things, unless you're a 2h DD.

  4. #6104
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    Quote Originally Posted by Byrthnoth View Post
    It sounds like they're putting a lot of effort into something that won't make the game any more fun to play again.
    heart

  5. #6105
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    It sounds like they're putting a lot of effort into something that won't make the game any more fun to play again.
    Where is the play-as-a-monster information already!

    Resist Hack:


  6. #6106
    Ridill
    Join Date
    Dec 2007
    Posts
    10,982
    BG Level
    9
    FFXI Server
    Shiva
    WoW Realm
    Azuremyst

    thank you^ exactly what I thought about when I heard this.

  7. #6107
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Yugl View Post
    This. The system doesn't look suited to help GEO either since repeated exposure to an enfeeble builds resistance like the current system. They also don't realize that this undermines the usefulness of macc gear/results from skill. You know, the whole reason people bitch about RDM not being much better than other classes at enfeebling.

    That said....

    We do have access to immunity status thanks to this. Take that Byrth!
    People bitch RDM is useless because the events give no need for enfeebles as it stands. Everything is a zerg where mobs don't last long enough to be paralyzed, silenced, addled or whatever.

  8. #6108
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Even if you could use enfeebles effectively, the only difference between RDM and other classes are the merit II spells and higher macc. The update undermines the latter.

  9. #6109
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Yugl View Post
    Even if you could use enfeebles effectively, the only difference between RDM and other classes are the merit II spells and higher macc. The update undermines the latter.
    Exactly. Slow II is 39% slow when fully meritied with caped dMND, Slow I is 29% slow with capped dMND. Considering that Carnage Elegy is a straight 50% slow effect, a little extra potency doesn't really warrant a party spot. Dia III is 15% defense reduction versus Dia II's 10% defense reduction, another melee or BLM will do more damage. Paralyze II can't even be compared to Paralyze I because they are so random. Blind II... is just silly. Gravity II seems pointless when Gravity I won't land on NMs because they are terrified of RDMs with iron bladders or bottles soloing things again.

    If they expect RDM to be useful, they need to give RDM unique and useful enfeebles. Otherwise this is a buff for WHM, BLM, and SCH.

  10. #6110
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    make tier2 debuffs stack on tier1 debuffs and adjust rdm t2 merits

  11. #6111
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    That would rock. 25% DEF down from dias + Angon for 50% DEF reduction.

  12. #6112
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Yugl View Post
    Even if you could use enfeebles effectively, the only difference between RDM and other classes are the merit II spells and higher macc. The update undermines the latter.
    SE claims they have plans for RDM and what those plans should involve is making enfeebles from a RDM unique and different than just a SCH or WHM throwing up Slow/Paralyze. WHM got Afflatus Solace/Misery and so RDM should have something similar that adds perks if used specifically by a RDM.

  13. #6113
    Clever and witty, all together the ladies love the Nekura
    Join Date
    Jul 2007
    Posts
    1,009
    BG Level
    6
    FFXI Server
    Phoenix

    Considering Temper and the Gain spells, I don't really trust SE's plans for RDM...

  14. #6114
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by Byrthnoth View Post
    It sounds like they're putting a lot of effort into something that won't make the game any more fun to play again.
    How do you know how much effort is going into this? Doesn't sound like a huge change, make x mob not immune to x debuff. It's something small, I thought we realized they are going to keep putting these small notes out and not big chunk of info all at once anymore?

  15. #6115
    BG Content
    Join Date
    Jul 2007
    Posts
    22,335
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Draylo View Post
    How do you know how much effort is going into this? Doesn't sound like a huge change, make x mob not immune to x debuff. It's something small, I thought we realized they are going to keep putting these small notes out and not big chunk of info all at once anymore?
    It sounds like a pretty fundamental change that they're hacking in to an entire class of magic with potential major balance implications and large potential for glitching. I wouldn't quite put this effort on the same level as what it would take to fix the enmity system, but it's by no means trivial. For instance, Scholars can achieve over 90% spell casting time reduction these days (SCH in my group this afternoon was claiming 3 second stuns). What if they use this recast reduction to cast Silence and Sleep as fast as is possible and just overpower substantial resistances with frequency?

    The problem with the patch is that the above kind of unintended tomfoolery is about the only use I can see for it. I can't remember the last time I wanted someone to cast Slow or Paralyze on the monster or the last time a monster wasn't immune to Silence. Are we going to suddenly not zerg ADL because we can Slow and Paralyze him reliably? Even if we could Silence and Sleep him for full duration, we'd still zerg. Are we going to be able to Sleep Legion monsters? Probably not. Will RDM replace lolPLD as a holder in Legion with Bind and Gravity? Maybe! That's about the only non-exploity use I can see for it.

    They really could learn to spend their time better.

  16. #6116
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Quote Originally Posted by Byrthnoth View Post
    It sounds like a pretty fundamental change that they're hacking in to an entire class of magic with potential major balance implications and large potential for glitching. I wouldn't quite put this effort on the same level as what it would take to fix the enmity system, but it's by no means trivial. For instance, Scholars can achieve over 90% spell casting time reduction these days (SCH in my group this afternoon was claiming 3 second stuns). What if they use this recast reduction to cast Silence and Sleep as fast as is possible and just overpower substantial resistances with frequency?

    The problem with the patch is that the above kind of unintended tomfoolery is about the only use I can see for it. I can't remember the last time I wanted someone to cast Slow or Paralyze on the monster or the last time a monster wasn't immune to Silence. Are we going to suddenly not zerg ADL because we can Slow and Paralyze him reliably? Even if we could Silence and Sleep him for full duration, we'd still zerg. Are we going to be able to Sleep Legion monsters? Probably not. Will RDM replace lolPLD as a holder in Legion with Bind and Gravity? Maybe! That's about the only non-exploity use I can see for it.

    They really could learn to spend their time better.
    Also, what the fuck does Paralyze, Slow, and Silence really even do for anyone anymore?

    Paralyze? Ok, randomly stops a spell and auto attack. Doesn't stop homewrecking WSes (unless you're still that idiot from 2004 that claims WSes can get paralyzed). Since when was taking auto attack damage a problem anymore?

    Slow? Doesn't stop mob TP gain for WSes, slows down auto attack though! Isn't that awesome! ...

    Silence? Stops mob spell casting altogether, preventing Death from being cast so it can just go use a Death WS instead! And use more of them because it's spending less time casting spells! Yay!

    Gravity? We still kite things often enough to give a fuck?

    Bind? See gravity... I guess maybe RDMs can solo more mo... oh wait resist build.

    Blind? Honestly this is probably the only potential decent thing in the whole list if it can make mob WSes that destroy everyone miss sometimes.


    And while, yes, I know that the above I stated doesn't always apply, keep in mind the situations happen often enough to count...

  17. #6117
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Quote Originally Posted by Draylo View Post
    How do you know how much effort is going into this? Doesn't sound like a huge change, make x mob not immune to x debuff. It's something small, I thought we realized they are going to keep putting these small notes out and not big chunk of info all at once anymore?
    This is a pretty big change to implement, if they want to implement it properly and apply it across the board for the entire game. They'll have to re-identify all the resistances, toss in the "hack" rates, make a lot of 'balance' based decisions unfortunately. So it is a bit of work, even from a non-coding aspect.

    Even if it does get implemented properly, it's going to be relatively worthless to make RDM a worthwhile selection again.

  18. #6118
    Ridill
    Join Date
    Feb 2007
    Posts
    15,537
    BG Level
    9

    Spamming a spell to eventually land it doesn't bother me too much. It's the resistance building that does. So, on that end, it's like they stole the code from the Gravity nerf to presumably apply to all debuffs on NMs. I doubt the back end of the "hack" is terribly complex, either. I think what surprises me more is it sounds like they have entirely different enfeebling magic systems for (individual) mobs instead of one universal system utilizing general number plugging for resist rates and such. Just seems needlessly complex, though it may also explain the fudged up resist mechanics to begin with.

  19. #6119
    They're just like us
    Join Date
    Jun 2007
    Posts
    3,816
    BG Level
    7
    FFXI Server
    Asura

    The new resistance system sounds incredibly stupid. Have someone come RDM for the chance of maybe doing something that definitely isn't as useful as bringing another job. Excellent.

  20. #6120
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
    2,453
    BG Level
    7
    FFXI Server
    Fenrir

    RDM died when MP efficiency no longer meant a thing - who needs Refresh and indirect damage reduction through Phalanx and debuffs when you simply don't need more MP? I miss the sidegrade days, at least then you didn't have this issue of power creep confounding useless developers.

Page 306 of 365 FirstFirst ... 256 296 304 305 306 307 308 316 356 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27