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  1. #6321
    Very Sexy Nerd
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    Summerfest used to be cool, now it's just retarded.

  2. #6322
    Dr. Salami
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    I enjoy the Summerfest music, it just brings me back to when I started playing and it's nice change up from the norm...much like the Christmas music in Jeuno.

  3. #6323
    Resident Moogle
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    I still question why Jeuno gets the xmas music, and zero decor, while the home nations get all the decor, but no music.

    Was there ever a lore reasoning for Jeuno's lack of festivities?

  4. #6324
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    Quote Originally Posted by Kaisha View Post
    Was there ever a lore reasoning for Jeuno's lack of festivities?
    Don't think so. I'm thinking it's more based on the chaotic way that holiday decorations are loaded on top of normal geometry, and the potential for PS2s to blow up if that happens in Jeuno with hundreds of people standing around.

  5. #6325
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    Are they that way? I always figured festivity props were just untargetable NPCs and subject to the same 50-model limit as everything else.

  6. #6326
    Ridill
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    I love Summerfest also. The music and fireworks make me happy. (Plus you can port your mules around to the different cities to work up fame for Gobbiebag quests!)

    Quote Originally Posted by Draylo View Post
    Who said anything about fixing the job with it? Jobs are all getting new 2hrs and flashy shit, I know every summoner has wanted Bahamut since forever.
    Quote Originally Posted by Damane View Post
    new summons aside, shouldnt every summoner rather root for actually fixing the job then going constantly for new Summons?
    Pretty much. While I would love to summon all of the things (I want a pony and a birdy and a dragon and another pony and a kitty and an eldritch abomination and a...), that won't actually make Summoner more viable. If I can only use the new summon once every two hours, it seems useless. (Especially since you will never see it over Alexander.) If I can keep it out all the time, it will still be limited by 45 second blood pact timers. I want the real issues deal with before applying any glitz.

    Quote Originally Posted by Kyte View Post
    Couldn't they just give it a flag that makes it only work in outdoors areas?
    There are plenty of outdoor zones where Bahamut would clip. For example, the trees in the Ronfaures, Jugner Forest, The Sanctuary of Zi'Tah, Yuhtunga Jungle, and Yhoator Jungle. Also, areas with caves, gates, or tight passes like Misareaux Coast, North Gustaberg (near the water fall), Buburimu Peninsula, Valkurm Dunes, Qufim, Ro'Maeve, Batallia Downs (S), Rolanberry Fields (S), Sauromugue Champaign (S), Yuhtunga Jungle, and Yhoator Jungle. Plus it would be kind of sucky to not be able to summon him everywhere.

    Yeah, this problem could be fix by shrinking his model, but he would look kind of sad like that. (Think of how tiny his head is.)

  7. #6327
    Resident Moogle
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    Just make him lay on all fours then rather than hovering with them massive-ass wings.

    That or make everyone zone out for a one minute cutscene in space, zone back, see a huge explosion with a 30 yalm radius, and then realize it hit nothing as the mob depopped while your alliance was stuck in the CS.

  8. #6328
    Old Odin
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    Quote Originally Posted by Septimus View Post
    I love Summerfest also. The music and fireworks make me happy. (Plus you can port your mules around to the different cities to work up fame for Gobbiebag quests!)





    Pretty much. While I would love to summon all of the things (I want a pony and a birdy and a dragon and another pony and a kitty and an eldritch abomination and a...), that won't actually make Summoner more viable. If I can only use the new summon once every two hours, it seems useless. (Especially since you will never see it over Alexander.) If I can keep it out all the time, it will still be limited by 45 second blood pact timers. I want the real issues deal with before applying any glitz.



    There are plenty of outdoor zones where Bahamut would clip. For example, the trees in the Ronfaures, Jugner Forest, The Sanctuary of Zi'Tah, Yuhtunga Jungle, and Yhoator Jungle. Also, areas with caves, gates, or tight passes like Misareaux Coast, North Gustaberg (near the water fall), Buburimu Peninsula, Valkurm Dunes, Qufim, Ro'Maeve, Batallia Downs (S), Rolanberry Fields (S), Sauromugue Champaign (S), Yuhtunga Jungle, and Yhoator Jungle. Plus it would be kind of sucky to not be able to summon him everywhere.

    Yeah, this problem could be fix by shrinking his model, but he would look kind of sad like that. (Think of how tiny his head is.)
    I think SE is affraid at abolishing the BP recast timer cap. Their thought prolly is: hatefree dmg + no restriction = catastroph, while in the real world its:

    + hatefree dmg noone cares about because hate is messed up anyway
    + no restriction on a job that barely can keep up dealign dmg, even if BP recast times were set to 0.
    = failed job

    I agree that an army of SMN without BP restrictions can be scary. Then again an Army of BSTs with called pets is just as scary. So in the end it doesnt fuckign matter.

    I would like to see 6 new celestial Avatars with SoA tough that are a bit different compared to the existing ones!
    Like Siren with BRD songs and so on. But thats askign too much

  9. #6329
    Ridill
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    Quote Originally Posted by Damane View Post
    I think SE is affraid at abolishing the BP recast timer cap. Their thought prolly is: hatefree dmg + no restriction = catastroph, while in the real world its:

    + hatefree dmg noone cares about because hate is messed up anyway
    + no restriction on a job that barely can keep up dealign dmg, even if BP recast times were set to 0.
    = failed job

    I agree that an army of SMN without BP restrictions can be scary. Then again an Army of BSTs with called pets is just as scary. So in the end it doesnt fuckign matter.

    I would like to see 6 new celestial Avatars with SoA tough that are a bit different compared to the existing ones!
    Like Siren with BRD songs and so on. But thats askign too much
    They could just start it out by reducing the BP timer to see if the world would explode. Give SMN a job trait at 76 that reduces the BP timer by 5 seconds, then improve it at 86 and 96 to drop the base timer down to 45 seconds and the time with gear to 30 seconds. If flames don't consume everything, then try the lower cap with gear as 20 seconds.

  10. #6330
    Sea Torques
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    Give Smn a JA mode that knocks 15 seconds off BP timers but sheds all hate avatar builds directly to the smn so their pets can't tank. Bam. Smn are now Blms with sexy bird ladies.

    Or let the DD Smns have their ultimate dream and let them hyoi gattai/oversoul their avatars into their weapons/bodies like it's goddamned Shaman King in here. I'd play that job all day.

  11. #6331
    TIME OUT MOTHERFUCKER

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    They said they were going to try to implement a "faster BPs for MP". I could see it working much in the same way Avatar's Favor works, only in reverse.

    As for new avatars... I wouldn't hold your breath. I always thought it would be kinda neat to have those combined elementals but that never happened. I can't think of any job that would get 48 new spells in one sitting, so I doubt they would give us six new avatars. Three dual element ones wouldn't be too insane though. Quezacotl or Typhon could be wind thunder. Remora or Syldra could be water ice. Maduin or Kujata could be earth fire.

  12. #6332
    Ridill
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    Quote Originally Posted by Tarage View Post
    They said they were going to try to implement a "faster BPs for MP". I could see it working much in the same way Avatar's Favor works, only in reverse.

    As for new avatars... I wouldn't hold your breath. I always thought it would be kinda neat to have those combined elementals but that never happened. I can't think of any job that would get 48 new spells in one sitting, so I doubt they would give us six new avatars. Three dual element ones wouldn't be too insane though. Quezacotl or Typhon could be wind thunder. Remora or Syldra could be water ice. Maduin or Kujata could be earth fire.
    I wouldn't mind a trade off of increase perpetuation cost for faster BPs. Knowing Square it would just lower your BP timer to 45 seconds, but not let you use gear to lower it further. >_>

  13. #6333
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Septimus View Post
    I wouldn't mind a trade off of increase perpetuation cost for faster BPs. Knowing Square it would just lower your BP timer to 45 seconds, but not let you use gear to lower it further. >_>
    Then that would be used even less than Avatar's Favor already is.

  14. #6334
    HABS SUCK!!!!!
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    Quote Originally Posted by Damane View Post
    I think SE is affraid at abolishing the BP recast timer cap.
    Thing is, the BP recast timer cap is subject to the same caps as haste: 25% from gear. So in SE's mind, "nothings wrong here, move it along folks". The problem is that haste has multiple soft caps, of which the BP timer can not be further reduced (magic, JA)...magic haste doesnt work on recast timers, and theres no JA haste that speeds up BP timer.

    IF SE wanted to maintain some sort of cap, it would be nice if they modeled it akin to fast cast's cap, seeing as how thinking of it like melee haste doesnt work since they can circumvent the soft 25% cap, and smn cant. Comparing it to fast cast, with its 40% cap, would give a potential reduction of 24 seconds. The most I see atm is -27 in gear. But, what really fucking baffles me is SE went ahead and adjusted the BP delay on the AF2+2 gear, when it already practically took you to cap. Do they not understand their own games logic and restrictions?

  15. #6335
    Resident Moogle
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    Job would be more interesting/versatile if all the avatars had their own BP recast timer, but nope......
    Spoiler: show
    I'd also be too lazy to get a full fledged fast cast build for my SMN to take full advantage of such a change also.

  16. #6336
    E. Body
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    Quote Originally Posted by Okipuit
    It's time to Salvage some gear!

    Sorry for the bump but we just received the following information from development:
    Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus.
    Doesn't really say a whole lot that most people didn't already suspect would be the case.

  17. #6337
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    if it starts to require alexandrite i can see a few peopel ragequitting lol

  18. #6338
    Ridill
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    I'm going to have to go get salvage sets now aren't I.

    GDI.

    Unless the 'upgrades' suck ass like Limbus 2.0.

  19. #6339
    HABS SUCK!!!!!
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    Quote Originally Posted by Spira View Post
    if it starts to require alexandrite i can see a few peopel ragequitting lol
    I'd be kinda pissed...since it means my mythic path is basically fucked...but atm I'm sitting on 6.5k alexandrites, I'll go from rags to riches.

  20. #6340
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by NynJa View Post
    I'd be kinda pissed...since it means my mythic path is basically fucked...but atm I'm sitting on 6.5k alexandrites, I'll go from rags to riches.
    At worst you are sitting on 97 million. You are already p.rich.

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