SE looked at their spaghetti code, realized that coding an extra argument to how their new 2hr would work in conjunction with composure and all the other duration buffs available would cause massive glitches, so they've already reduced it to buff potency.
Bullshit.
Spoiler: show
BSTs need to stop bitching. You can solo half the fucking game. I don't care that you can't farm as good anymore.
SE never even "promised" that there would be Pet:TH+ gear...I dont consider "These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger" as any hint of a promise. I dont see "which we will be adding to the game at some point in the future" anywhere in there. Why they would make any reference to such possible gear...maybe to see how the difference in TH would go, but when people start posting how with TH1 or TH3 Yuly their currency output is marginally down, SE figured theres no point in adding it.
It's nigh time they get rid of Treasure Hunter from the game completely anyways. Give THF an actual role that isn't based on one of the most retarded gimmicks in MMO history.
I wonder if DRK's new 2-hr will have any effect on undead mobs. Absorb-tp is a crap shoot against them as it is, and I think it sucks that the current 2-hr is completely worthless against an entire mob family.
It occurs to me...
Maybe the SMN AF2 Augmented Horn will be useful now.
http://forum.square-enix.com/ffxi/th...597#post346597
Originally Posted by Camate
thiefs gonna be able to do one ws comparable to any other job in the game once every 2h and it's only going to apply to the first hit
Thought so. I wonder how massive the damage could be though, and if not being behind someone will expend the ability ala trick attack currently does.
wow.. epic fail.The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
You activate new two hour > Line up behind tank > They are not paying attention and move > two hour wasted
I'd laugh if that actually happened to someone, though I'd imagine they'd make it like Feint, where it doesn't wear off until you hit the enemy or duration expires.
Fuck sake. So thief's new 2hr is a boosted Trick Attack. Great. At first I thought it would be a set duration where all your attacks would be trick attacks. That would have been good, but noooooo.
We're getting three of these four options for Kupowers now that they're combining the four Mystery Boxes into one. Three is obviously the least useful, so that's definitely going to be there. I'm betting they don't let us have doubled food duration because it would be too broken:
http://forum.square-enix.com/ffxi/th...792#post346792
You can't have relic weapons on the new jobs because only certain jobs can use certain weapon types and if they added the new jobs they'd be forced to nerf the relic weapons to maintain balance because cheese tastes good. I wish that wasn't a pretty accurate summary of the "explanation:"
http://forum.square-enix.com/ffxi/th...860#post346860
Meeble Burrows, coming to an abandoned test server near you next week-ish (or within a month or two a la NA bonanza):
http://forum.square-enix.com/ffxi/th...896#post346896