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  1. #6441
    Resident Moogle
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    Quote Originally Posted by Camate View Post
    http://forum.square-enix.com/ffxi/im...hemoth_002.jpg
    Greetings!

    Thanks for all the feedback thus far on the new 2-hour abilities.
    Along with the feedback from the test server, we will be sure to utilize it for further adjustments.

    In regards to effect durations and values, they will most likely be adjusted before they are implemented to the live server so please try them out first on the test server and get a feel for them. We are looking forward to hearing your thoughts after testing them out.

    We are getting closer to the final stretch to implement these abilities on the test server, so hang in there just a bit longer.

    Additionally, we made a few corrections to two of these new abilities. (The original list posted yesterday has been corrected as well.)


    • RDM:
      Incorrect: Grants an increase to the effect and effect duration of enhancing magic.

      Correct: Grants an increase to the effect of enhancing magic.
    • PUP:
      Incorrect: Soulsoother Head: Benediction (Will only apply to the master and automaton)

      Correct: Soulsoother Head: Benediction (Will apply to the party members and automaton itself)
    Well, Soulsoother got more useful. Lack of duration increase further for RDM may suck if the bonus to enhancing potency is potent.

  2. #6442
    HABS SUCK!!!!!
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    SE looked at their spaghetti code, realized that coding an extra argument to how their new 2hr would work in conjunction with composure and all the other duration buffs available would cause massive glitches, so they've already reduced it to buff potency.

  3. #6443
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    Bullshit.
    Spoiler: show
    The buffs will accidentally cause overflows and give +999 to stats/haste when using certain gear combinations.

    Spoiler: show
    Of course the majority of buffs are self-cast, so melee-RDM finally get their turn to shine....for 5 hours before emerg maint.

  4. #6444

  5. #6445
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    I lol'd.

  6. #6446
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    I think I would respect them more if they actually came out and said that.

  7. #6447
    TIME OUT MOTHERFUCKER

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    BSTs need to stop bitching. You can solo half the fucking game. I don't care that you can't farm as good anymore.

  8. #6448
    HABS SUCK!!!!!
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    SE never even "promised" that there would be Pet:TH+ gear...I dont consider "These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger" as any hint of a promise. I dont see "which we will be adding to the game at some point in the future" anywhere in there. Why they would make any reference to such possible gear...maybe to see how the difference in TH would go, but when people start posting how with TH1 or TH3 Yuly their currency output is marginally down, SE figured theres no point in adding it.

  9. #6449
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    It's nigh time they get rid of Treasure Hunter from the game completely anyways. Give THF an actual role that isn't based on one of the most retarded gimmicks in MMO history.

  10. #6450
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    Quote Originally Posted by Tarage View Post
    BSTs need to stop bitching. You can solo half the fucking game. I don't care that you can't farm as good anymore.
    Half the 75 endgame which means all of shit when other jobs can do the same thing.

  11. #6451
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    I wonder if DRK's new 2-hr will have any effect on undead mobs. Absorb-tp is a crap shoot against them as it is, and I think it sucks that the current 2-hr is completely worthless against an entire mob family.

  12. #6452
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    Quote Originally Posted by Septimus View Post
    Actually, the SMN one sounds like disappointment to me. Not because of the ability itself (not that you will ever use it over Perfect Defense), but because they are pretty much saying "fuck off, we aren't doing shit with Blood Pact delay, enjoy your 'fix' SMNs."
    It actually does have some use:

    It'll will save some time in Legion since you can just use a Smn to Chain-Squall Veiled Sandworm instead of having someone change to Rdm.

    Yet another way to make Rdm obsolete!

  13. #6453
    TIME OUT MOTHERFUCKER

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    It occurs to me...

    Maybe the SMN AF2 Augmented Horn will be useful now.

  14. #6454
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    http://forum.square-enix.com/ffxi/th...597#post346597
    Quote Originally Posted by Camate
    A good question was raised as to whether these new 2-hour abilities can all be unlocked and utilized or if it will be similar to the new merit-able weapon skills where you have to decide which ones you want to unlock.

    Once the level requirement is fulfilled for each job, you will be able to use all of the new 2-hour abilities. Also, just to reiterate what was stated quite a while back, these new 2-hour abilities will share the recast timers of the original 2-hour abilities, so players can choose which one to use based on the situation.

    We are also planning to introduce a way to enhance the abilities via merit points, which will be the next step for adjustments planned for the latter half of 2012. While the specifics for this have not been decided at this time, the plan is to add this to each job category. Also, there won’t be any restrictions on which jobs you can enhance as it will be possible to put merit points into each one.

    Finally, in regards to a question about thief’s ability:

    http://forum.square-enix.com/ffxi/im...r/Hum-M-5A.jpg
    http://forum.square-enix.com/ffxi/im...quote_icon.png Originally Posted by FrankReynolds http://forum.square-enix.com/ffxi/im...post-right.png
    Can we get some clarification on the THF ability while your at it? Is it a duration effect? or a one shot move?





    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.

  15. #6455
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    thiefs gonna be able to do one ws comparable to any other job in the game once every 2h and it's only going to apply to the first hit

  16. #6456
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    Thought so. I wonder how massive the damage could be though, and if not being behind someone will expend the ability ala trick attack currently does.

  17. #6457
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    The major damage dealt will be a single attack. You can kind of think of it as the way Sneak Attack is used.
    wow.. epic fail.
    You activate new two hour > Line up behind tank > They are not paying attention and move > two hour wasted

  18. #6458
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    I'd laugh if that actually happened to someone, though I'd imagine they'd make it like Feint, where it doesn't wear off until you hit the enemy or duration expires.

  19. #6459
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    Fuck sake. So thief's new 2hr is a boosted Trick Attack. Great. At first I thought it would be a set duration where all your attacks would be trick attacks. That would have been good, but noooooo.

  20. #6460
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    We're getting three of these four options for Kupowers now that they're combining the four Mystery Boxes into one. Three is obviously the least useful, so that's definitely going to be there. I'm betting they don't let us have doubled food duration because it would be too broken:
    http://forum.square-enix.com/ffxi/th...792#post346792

    You can't have relic weapons on the new jobs because only certain jobs can use certain weapon types and if they added the new jobs they'd be forced to nerf the relic weapons to maintain balance because cheese tastes good. I wish that wasn't a pretty accurate summary of the "explanation:"
    http://forum.square-enix.com/ffxi/th...860#post346860

    Meeble Burrows, coming to an abandoned test server near you next week-ish (or within a month or two a la NA bonanza):
    http://forum.square-enix.com/ffxi/th...896#post346896

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