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  1. #6461
    Banned.

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    great game you're playing there byrthie, my offer stands

  2. #6462
    Genoslut
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    Quote Originally Posted by Byrthnoth View Post
    You can't have relic weapons on the new jobs because only certain jobs can use certain weapon types and if they added the new jobs they'd be forced to nerf the relic weapons to maintain balance because cheese tastes good. I wish that wasn't a pretty accurate summary of the "explanation:"
    http://forum.square-enix.com/ffxi/th...860#post346860
    long live barance

    Seriously, one of the biggest cop-outs for "we are too lazy to test this properly to make sure it's ok to allow access to these weapons."

    Excal wouldn't overpower BLU, Spharai wouldn't overpower PUP, Anni wouldn't really do jackshit for COR, Mandau wouldn't overpower DNC, but man, Claustrum would make SCH so good; my Hvergelmir just isn't cutting it you know ...

    relics, breaking the game

  3. #6463
    A. Body
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    Quote Originally Posted by Xantavia View Post
    I wonder if DRK's new 2-hr will have any effect on undead mobs. Absorb-tp is a crap shoot against them as it is, and I think it sucks that the current 2-hr is completely worthless.


    ftfy

  4. #6464
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    Test server update today, and 12 of the 20 new 2hrs will be available to not like - http://forum.square-enix.com/ffxi/th...117#post347117

  5. #6465
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    What level are the new two hours? 1? 50? 75? 99?

  6. #6466
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    99 on test server.

  7. #6467
    They're just like us
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    So do the 2 hours take the place of the current ones, or just share a timer?

  8. #6468
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Apelila View Post
    So do the 2 hours take the place of the current ones, or just share a timer?
    Share a timer.

  9. #6469
    PUP Power!
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    I am hearing the neo salvage gear and stats are in the new jpn test server files. Can anyone confirm?

  10. #6470
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    Woah, someone get on that shit!

  11. #6471
    Absolute Messenger of Promathia
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    Wouldn't get too excited since it'd just be Early Beta Stats... Since almost everytime stuff like that (NeoNyzul, VWNM Abjur) is added, The stats on the final release almost always differ.

  12. #6472
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    Quote Originally Posted by Karbuncle View Post
    Wouldn't get too excited since it'd just be Early Beta Stats... Since almost everytime stuff like that (NeoNyzul, VWNM Abjur) is added, The stats on the final release almost always differ.
    The problem is that almost universally that the stats on final release are worse than the early beta stats.

  13. #6473
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    Yes, Which is why I stem my excitement.

  14. #6474
    Ridill
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    Quote Originally Posted by Karbuncle View Post
    Yes, Which is why I stem my excitement.
    Excitement is usually the opposite of balance.

  15. #6475
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    Fair enough but I still want to see them XD

  16. #6476
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    The JP mine I saw only had items (like usable/crafting items), no armor/equipment.

    Here's the dat mine that Julian did of JP armor from the test server update, there's nothing there (just blank armor):
    http://juliandev.com/ffxi/TEST2012-08-03/JPArmor.txt

    Seems like they'd be getting ahead of themselves adding new Salvage armor before adding the meeble burrows rewards.

  17. #6477
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Genosync View Post
    long live barance

    Seriously, one of the biggest cop-outs for "we are too lazy to test this properly to make sure it's ok to allow access to these weapons."

    Excal wouldn't overpower BLU, Spharai wouldn't overpower PUP, Anni wouldn't really do jackshit for COR, Mandau wouldn't overpower DNC, but man, Claustrum would make SCH so good; my Hvergelmir just isn't cutting it you know ...

    relics, breaking the game
    If you look at the stats on some of the weapons such as the guns, both 99 Relic and Emp have the same damage rating of 76.
    So the only difference is:

    Anni occ deals triple damage. Arma occasionally deals double
    Anni has +40 r.acc/r.att. Arma has +20agi (which lends to the stat mod for wildfire and adds r.acc)
    Anni has a WS that fires with low enmity and reduces enmity during aftermath. Wildfire generates low enmity based on TP.

    So both guns are somewhat identical. I guess to them, their reason for not adding COR would be that +40 r.att/30 r.acc would be too powerful for COR to have which is kind of silly because we spent quite a bit of time leveling in abyssea juiced up on Atmas.

    Why don't they just allow it on the test server and monitor things and make an informed decision based on the results? To me it just sounds like they haven't tested it and are just theorizing that it would be "overpowered".

  18. #6478
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    It's all because of Pup. Getting counter on Pup would break everything.

    AV solos! Oneshotting Qilins! Hounds and Coeurls living together! Mass hysteria!

  19. #6479
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    There could be a programming reason behind it. It might be that it would literally break the game, and they're too lazy to fix whatever the problem is/cop to it.

  20. #6480
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    i'd go with that too.. and perhaps redundancy of design..

    but no job should only have Mythic as its possible legendary weapon to upgrade to (technically, not practically) so I'd fully expect them to release either new super weapons (ala pulse weapons) for RNF and GEO or introduce a 4th legendary tier set of weapons by the end of SoA.

    more going with the latter, probably

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