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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #641
    Ridill
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    Quote Originally Posted by ClarkSammich View Post
    At least they're aware of how big a problem steal > hide was. God forbid someone steal 30k in coins every 2 to 3 hours. Those were dark times indeed.
    Might've been bullshit, but I think at the time SE implemented steal loot not resetting until a monster had been killed/respawned was because RMT had chanced upon something that let them steal/hide infinitely. And with Movalpolis being a scarcely visited zone, mix that with a dash of POS hacking and they would've had themselves a nice little cash cow, AH use or not.

    Either way, yeah, Aura Steal being independent would hardly be overpowered. Hell, it being a simple Dispel on a 1m timer 80% of the time would be okay by me. What I find more worrisome, however, is that they seem to be reaching a limit on recast timers, and it didn't sound like it was specific to THF, but rather all jobs combined. That certainly can't be good for the game's growth without overhauling the code in some way.

  2. #642
    Sea Torques
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    Siren

    Looks like the pressure is on to finish woe stuff before the changes. Good logic though, take the most frustrating event in the game that .0001% of the players participate in and keep everything the same except add a 2004 dynamis lockout system to it. I'm sure people will flock to woe now.....

  3. #643
    Yarglebargle
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    Valefor

    Jesus Christ SE is fucking retarded when it comes to understanding how people are playing their game. I understand that they have a vision of how it should be played, but how can they not realize that NOBODY DOES IT THAT WAY. Instead of trying to cram useless adjustments that are aligned with their own views of how the game should be played, why not make adjustments that are in line with how people actually DO play the game.

  4. #644
    Ridill
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    Teisha Linne
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    Moogle
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    Who knows, that might be how jp play the game, seeing they do have their own views on certain things

  5. #645
    The Once and Future Wamoura
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    MAB = Cure Potency.

  6. #646
    Hydra
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    Bismarck

    Awesome, more reasons to not play the first job I leveled. Why can't I just get an attack buffing job ability for my DD job? Why does my Dragoon need stoneskin when it has Super Jump? I hate this company.

    Final Fantasy XI 2011: Aura Steal as a separate ability is overpowered.. This is ridiculous.

  7. #647
    Melee Summoner
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    Quote Originally Posted by Ranth View Post
    Awesome, more reasons to not play the first job I leveled. Why can't I just get an attack buffing job ability for my DD job? Why does my Dragoon need stoneskin when it has Super Jump? I hate this company.

    Final Fantasy XI 2011: Aura Steal as a separate ability is overpowered.. This is ridiculous.
    LOL if SE judge this over powering a job all THFs are fucked, me included.

    I think over powering a job is the war getting an ability who allow him to deal crit with next attack, a dencer with assasin charge (name is different but the effect is the same) and rng getting TH. Isnt this making a job become over powered?
    LOL war got so many fucking abilityes for hit a rediculous ammount of dmg and drk got almost nothing.
    Bah i spent about 150m (mandau) for a job who is becoming useless every time SE make an update. Now thf is useless also for th since since u can replace it with a RNG. TY SE I LOVE U! -.-

    I was qutting to play thf also before update, now im sure i had made a good choice.

  8. #648
    Yarglebargle
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    Quote Originally Posted by akron666 View Post
    LOL if SE judge this over powering a job all THFs are fucked, me included.

    I think over powering a job is the war getting an ability who allow him to deal crit with next attack, a dencer with assasin charge (name is different but the effect is the same) and rng getting TH. Isnt this making a job become over powered?
    LOL war got so many fucking abilityes for hit a rediculous ammount of dmg and drk got almost nothing.
    Bah i spent about 150m (mandau) for a job who is becoming useless every time SE make an update. Now thf is useless also for th since since u can replace it with a RNG. TY SE I LOVE U! -.-

    I was qutting to play thf also before update, now im sure i had made a good choice.
    For the love of christ you need to just leave already.

  9. #649
    Sea Torques
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    Will the contents of chests vary depending on evaluation?
    We are planning to have the number of rewards you earn vary based upon your evaluation.
    Hasn't SE been told a hundred times YOUR EVALUATION SYSTEM DOESN'T FUCKING WORK!

  10. #650
    Fuck It, I'm Goin Deep Fan Club President
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    Quote Originally Posted by Kuishen View Post
    For the love of christ you need to just leave already.
    We love akron, be nice to him!

    And also, the drg+thf info was of absolutely no help. Thanks SE!

  11. #651
    Puppetmaster
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    Quote Originally Posted by Ranth View Post
    Awesome, more reasons to not play the first job I leveled. Why can't I just get an attack buffing job ability for my DD job? Why does my Dragoon need stoneskin when it has Super Jump? I hate this company.

    Final Fantasy XI 2011: Aura Steal as a separate ability is overpowered.. This is ridiculous.
    Why would think that? This is from the same people that decided that Atonement's 750 damage was overpowered so cut it in half while at the same time thinking its not overpowered to let Wars do 6K WS...

  12. #652
    Old Merits
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    Quote Originally Posted by akron666 View Post
    ENGLISH LANGUAGE RAPE HERE
    Please. Stop. You don't so much speak the language as chew it up, digest it, and then shit it out.

    Have you not realized that EVERYONE here hates you or thinks you are a joke? Do you not comprehend how retarded you are?

  13. #653
    Eli Manning is my Lord and Savior
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    So they made WoE worse I guess? Awesome, glad I got all the coins I cared about long ago.

    The changes would be appealing if WoE were appealing as a planned event, but it's not.

  14. #654
    PUP Power!
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    Sylph

    Lots of good PUP stuff today

    Sorry for the delay, but here is some information from the development team in regards to your feedback!


    Extend the maneuver duration.
    The maneuver duration, recast time, and overload are all balanced very subtly; through maneuvers, the automaton’s operability, as well as the frame and attachments, are largely affected. Due to this, we plan to create balance by adding and adjusting attachments and abilities without changing the operations of the base maneuvers.

    Make it possible to select the timing of ability, magic, and WS execution.
    In regards to abilities, we are making adjustments based on the original execution timing, however, for weapon skills we are looking into making it possible to select the execution timing manually. For magic, we believe the top priority is the revamping of recast times, so once we finalize those adjustments we plan on looking into being able to select the timing for that, as well.

    Extend the range of Deploy.
    We understand that there are times this is inconvenient for ranged/mage frames. We will look into increasing the distance for using Deploy.

    Make it so my automaton does not keep casting silence on monsters that are not affected by silence.
    With the current system, Scanner will detect resist rates, so by using a Scanner it should make it so your automaton does not cast this.
    However, if there is even a small chance that the monster uses magic, the automaton will start to cast silence. The chance of there being a bug related to this isn’t impossible, so we will be checking on this.

    Also, if you have any feedback such as “I don’t want silence to be cast on enemies that are highly resistant to silence” (ex: Make it so it doesn’t cast silence when the resist rate is over 60%) please make sure to let us know.

    Make curing a priority over curing status ailments when HP is low.
    We are looking into changing the automaton behavior. Since this is something that we have received a lot of feedback about we will be looking into it, but since the workings of the automaton logic are so complex it will take some time.

    Make a separate recast timer for each type of magic.
    We understand how you feel and are looking into separating the recast timers.

    Would like to save attachment sets.
    While we would like to do something for this, we would first need to perform a lot of work to revamp the user interface, so this will be difficult to accomplish right away. Sorry

    Get rid of the consumption aspect for attachments that consume maneuvers.
    We plan on revamping attachment stats, so there is a possibility that we make it so that there is no consumption of maneuvers. This doesn’t mean that we will be adjusting every attachment for this, but we will be looking at each one separately. If you have any feedback please let us know!

    Revamp the negative aspects of the tactical processor, drum magazine, and other attachments.
    We will be performing adjustments on attachments that need adjusting as necessary.

    Add Subtle Blow to automatons.
    Planning to implement this in the form of an attachment.

    Add a method to gain volatile hate with the Valoredge frame.
    We are thinking about making adjustments in the form of attachments, not on the automaton or puppetmaster side. For example, how does implementing Strobe II sound?

    Increase the physical damage resistance of the Valoredge frame.
    Currently, we are thinking more in the direction of implementing superior lubricant, such as Lubricant +3, instead of directly increasing the physical resistance.

    The sharpshot frame’s ranged attacks don’t crit…
    It doesn’t crit because it is recognized as a special ability. We are looking into it.

    Reduce the attack delay for the sharpshot frame.
    First we will be revamping attachments that need adjustments. After that we will take a look at the balance and look into this.

    Fix the issue where the sharpshot frame’s ranged attack damage is severely lowered depending on distance.
    We definitely understand. Since automatons are different than player characters, and it is difficult to adjust the positioning of the automaton, we are looking into easing up or even eliminating the distance factor.

    Add a MP recovery type WS to the stormwaker frame.
    We would like to look into new automaton WS ideas, however, since you can recover MP through Deactivate/Activate and by using the Mana Converter, we think it would be better to look at different effects.

    Can you make Magic Mortar a bit easier to use?
    The damage is calculated as a special WS, however, we will be looking into making this easier to use while making use of its special properties since we hear a lot of people saying it keeps doing zero damage…
    Finally, buffing oils are coming!

  15. #655
    Resident Moogle
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    Asura

    Make it so my automaton does not keep casting silence on monsters that are not affected by silence.
    With the current system, Scanner will detect resist rates, so by using a Scanner it should make it so your automaton does not cast this.
    However, if there is even a small chance that the monster uses magic, the automaton will start to cast silence. The chance of there being a bug related to this isn’t impossible, so we will be checking on this.
    Gimmy a bloody attachment that straight-up disables Silence then, jesus....

    Make curing a priority over curing status ailments when HP is low.
    We are looking into changing the automaton behavior. Since this is something that we have received a lot of feedback about we will be looking into it, but since the workings of the automaton logic are so complex it will take some time.
    Job just wouldn't be the same if I'm at red HP with an EM+ mob attacking me and the automaton prioritizes that 1hp/tic poison on me over a Cure VI.


    At least they're finally doing something about the job. Really need to make some of the attachments more accessible though. I'd rather not have to spam Ashu Talif with two friends I don't have, and Ob all day (with it's 3k zeni price tag that refuses to drop) just to get some of the upper-end attachments.

  16. #656
    Old Merits
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    Now I wish SMN could get that much attention for our AI issues...

  17. #657
    Resident Moogle
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    SMN's Avatar/Spirits AI is the least of its problems.

  18. #658
    Old Merits
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    Quote Originally Posted by Kaisha View Post
    SMN's Avatar/Spirits AI is the least of its problems.
    But it's still a problem. And with how quickly SE works, it's probably the most easily fixed.

    I work with what I have.

  19. #659
    the whitest knight u' know
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    Miya Kai
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    Quote Originally Posted by Kaisha View Post
    Gimmy a bloody attachment that straight-up disables Silence then, jesus....
    I'm pretty sure they don't even know how it works. It casts silence on any mob with an MP pool... not when they have "a small change that the monster uses magic."

  20. #660
    Old Merits
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    I've been reading the official forums and it hurts. It hurts so bad.

    SO BAD!

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