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  1. #6681
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    Quote Originally Posted by Slycer View Post
    *WAR: Mighty Strikes is intended to achieve a high amount of critical hit damage for its duration, the new 2-hr is selectively used as a means of attack against monsters which take reduced physical damage. From the results/feedback so far, we will be extending its duration to 60 seconds.
    MS already does this. Crits do good damage even to kind of resisty mobs. How many damage resistant mobs of consequence do they intend to add to the expansion? In before every NM in the new expansion has -90% PDT and only warriors with this stupid two hour are wanted for any fight (inb4 "How is this any different from now?"). And it's still not addressing the issue of the damage not applying to WS.

    I really feel like Squeenix is going full informercial shill on us and trying to sell us bits of plastic to hold our chip bags closed and calling them the most important invention of our generation. Like the commercial for this would be a warrior in full AF swinging an axe by the blade, whacking slimes in the basement of Shakrami with the handle, and sighing in exasperation. "I LOVE PLAYING FFXI BUT I HATE ALL OF THESE SLIMES, WHEN IS SOMEONE GOING TO MAKE A TWO HOUR FOR ME?" And the voice over comes on WELL NOW THERE'S A BETTER WAY

  2. #6682
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    Quote Originally Posted by Toth View Post
    Lowering an enemy's CHR makes them uglier. Uglier means more damage for all!
    It also means that they are easier to take advantage of because no one will want to be near a fatty.

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    The new 2-hour doesn't apply to WSs, so even in situations where it's better than Mighty Strikes for damage (very rare that you see more than 50% PDT on monsters), it still isn't actually better most of the time because you have about a 50/50 WS/TP split and it only applies to half of that.

    The new DNC 2-hour is probably more useful than the previous iteration. It would be good for solo zergs if we had a reason to ever solo zerg.

  4. #6684
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    Remember that stuff I posted is just my translation of it, possible that I glossed over or misinterpreted some details, but I think I covered the bulk of what they were saying. Speaking of which, where are the official translations of this stuff >_>

  5. #6685
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    Even if you left out something it doesn't really matter. It's still an incredibly underwhelming ability for a two hour. 60 seconds of non-ele damage melee every 120m? Awful. Not even in the same tier as Formless Strikes. At least FS is 3m every 10. Even an Ultra Provoke would've been better than this, because then at least there'd be a chance it'd be useful if they really do rework enmity.

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    Quote Originally Posted by Chamaan View Post
    Even if you left out something it doesn't really matter. It's still an incredibly underwhelming ability for a two hour. 60 seconds of non-ele damage melee every 120m? Awful. Not even in the same tier as Formless Strikes. At least FS is 3m every 10. Even an Ultra Provoke would've been better than this, because then at least there'd be a chance it'd be useful if they really do rework enmity.
    It's just weird how they can say stuff which proves they "get it" like their comments regarding the new SAM and DNC 2hrs, and in the same breath say something so preposterous like presuming that anyone will use this new WAR 2hr, ever, and trying to explain when/why it would be useful.

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    They added the official version, which is so similar to Slycer's version that it's not really worth re-posting:
    http://forum.square-enix.com/ffxi/th...l=1#post355503

  8. #6688
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    why couldnt they just pull all GAX blabla-Break WSs into one, make them a bit more potent and let them last for 5 min for the new WAR 2 hour?
    Being able to reduce evasion, accuracy, defense and attack of an enemy greatly would have sounded far better for me. Basicly an immense buffed up "Full Break" that stacks with other debuffs.

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    Or a Tomahawk throw that reduces enemy special defenses by 50% for 2 minutes? That would have been a much more practical way to address the same issue.

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    Quote Originally Posted by Byrthnoth View Post
    They added the official version, which is so similar to Slycer's version that it's not really worth re-posting:
    http://forum.square-enix.com/ffxi/th...l=1#post355503
    They shoulda just copy/pasted mine. I like how they took out the bit about leaving feedback that was in the JP one. Don't want no NA feedback on this, suckas. You should have posted your response before they posted the translation, woulda been funnier.

  11. #6691
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    That's because the Japanese were super hyped for formless axe. There will be no further discussion.

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    Official translation of the Salvage thing is up too, only thing I missed was that the qualification to use the lamps to remove pathos is something you have to complete on the previous floor.

    I have to say also that it's extremely disappointing that the English version of these posts do not come directly from the development team. I mean come on, one of them has to speak English, and probably most of them do. These community team guys are just doing standard translation on the JP posts, and the parts that were confusing in JP become downright cryptic in English (I'm not blaming them, they're just doing their job). For example, in the Salvage post, the part that I purposefully left out was translated by the community team as: "While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat..." ...what? The fact that I can do as good a job in posting the information they post 6 hours before they do is just silly.

  13. #6693
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    Quote Originally Posted by Chamaan View Post
    MS already does this. Crits do good damage even to kind of resisty mobs. How many damage resistant mobs of consequence do they intend to add to the expansion? In before every NM in the new expansion has -90% PDT and only warriors with this stupid two hour are wanted for any fight (inb4 "How is this any different from now?"). And it's still not addressing the issue of the damage not applying to WS.

    I really feel like Squeenix is going full informercial shill on us and trying to sell us bits of plastic to hold our chip bags closed and calling them the most important invention of our generation. Like the commercial for this would be a warrior in full AF swinging an axe by the blade, whacking slimes in the basement of Shakrami with the handle, and sighing in exasperation. "I LOVE PLAYING FFXI BUT I HATE ALL OF THESE SLIMES, WHEN IS SOMEONE GOING TO MAKE A TWO HOUR FOR ME?" And the voice over comes on WELL NOW THERE'S A BETTER WAY
    At least they are trying to justify why they don't think that the new two hours won't be terrible and ignored.

    Quote Originally Posted by Byrthnoth View Post
    The new 2-hour doesn't apply to WSs, so even in situations where it's better than Mighty Strikes for damage (very rare that you see more than 50% PDT on monsters), it still isn't actually better most of the time because you have about a 50/50 WS/TP split and it only applies to half of that.

    The new DNC 2-hour is probably more useful than the previous iteration. It would be good for solo zergs if we had a reason to ever solo zerg.
    Not to mention that you can use Tomahawk to reduce the PDT, which would probably make Mighty Strikes pull ahead anyway.

    Quote Originally Posted by Slycer View Post
    They shoulda just copy/pasted mine. I like how they took out the bit about leaving feedback that was in the JP one. Don't want no NA feedback on this, suckas. You should have posted your response before they posted the translation, woulda been funnier.
    To be fair, NA feedback for the new two hours would be "make RDMs melee better" and "Abyssea XP is unfair" like all other NA feedback.

  14. #6694
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    A good amount of the non-rdm comments (the hell is it about that job?) aren't too outlandish though. Squeenix is just pumping out such bad decisions that it's not hard at all to point and say "No, that's wrong." Squeenix has reached a point where it's the biggest cuckoo in the clock shop.

  15. #6695
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    I have some more information to share about the content of the Salvage higher-tier expansion.

    •After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
    We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)

    The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.


    •Unlocking Pathos as an element of strategy
    The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.


    •Jobs that can equip the rewards
    Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.


    I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more.

    Atleast there will be a lamp to lock Embrava??

  16. #6696
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    More info from JP world. This is my translation if it wasn't obvious (I think it will be).

    1) Regarding the announcement of the pathos clearing lamps!!

    Quote Originally Posted by Random JP Guy #1
    Hey, I was thinking, wouldn't it be nifty if when a pathos was released on someone that a log message would be displayed so that everyone else in their alliance would know?! Like "Random JP Guy #2's support jobs are now available!" You know, it would be faster and less of a hassle than everyone having to say stuff like "just got my sub job back."
    Well Random JP Guy #1, you're in luck! When a pathos is removed, it's planned that it will be visible in the log for everyone. This corresponds to both the monster and lamp methods of clearing pathos. In the old Salvage we just assumed people would watch the logs when certain cells were used, but this doesn't work if the players are too far away. I think now you'll be able to share and check the status of pathos clears in more detail than before.


    2) Regarding Crystal Clusters!!

    Quote Originally Posted by Random JP Guy #3
    Howdy! Right now, crystal clusters for each element can be broken into stacks of 12 crystals, but not vice versa. Can you add something like you have for ammo and ninja tools so that crystals can be clustered back together?

    My storage space is full because of all the different items and equipment and I know there are restrictions on raising the amount of available inventory space. Meanwhile, crystals are really easy to accumulate and my bag quickly fills up if I want to keep them for synthesis later on. This could also be improved somewhat by just allowing crystals to stack up to 99. Thanks for checking into this!!
    You foolish mortal. You think it's a good idea to stack to 99 for synthesis, do you? Well, did you consider how difficult it would be to buy and sell stacks of 99 crystals at the auction house? DID YOU?? We're also afraid it will affect the market on crystals if we allow conversion in the backwards direction, and destroy the already crumbling economy of FFXI, but we will consider it. If we do allow this, it will be a simple method, but we haven't decided yet. And most likely we won't consider it, so you can probably just forget it.


    3) Regarding Meeble Burrows Test Server content!!

    In this week's test server update, we will be adding additional content related to Meeble Burrows.

    This week in the update, three additional ranks will be added, so now there will be five ranks to choose missions from. Additionally there will be some fine tuning with selecting a program, and you will be able to see the associated item names. Some things, like balancing the boss monsters and components of the various missions will continue. Please continue giving us your feedback so we can ignore it!





    I guess three more ranks of MB is interesting, wasn't expecting them to add five ranks of MB (25 missions) all at once. Although that just makes the 20 hour retry timer even more insulting.

  17. #6697
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    Interesting that it sounds like non 3-set gear will also drop from their comments

  18. #6698
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    Quote Originally Posted by Chocobunnies View Post
    Does a mobs CHR even effect anything?
    Well, I'm pretty sure that a bard's CHR is checked against a mob's CHR when it comes to trying to land an enfeebling song on it. Seems pretty laughable that a two hour ability for Bards designed to lower magical resistances on a target actually does nothing for the Bard using the ability.

    That's not to say that Soul Voice isn't going to be a better option 100% of the time.

  19. #6699
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    Quote Originally Posted by Taint View Post
    Atleast there will be a lamp to lock Embrava??
    I am getting soon nightmares from lamps!

    joke aside, at least it sounds its going into the right direction.

  20. #6700
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    Quote Originally Posted by Slycer View Post
    I guess three more ranks of MB is interesting, wasn't expecting them to add five ranks of MB (25 missions) all at once. Although that just makes the 20 hour retry timer even more insulting.
    I think I read the NPCs store items in the same fashion as Nyzul tags. Up to 4 or 5 I think? I don't think the 20-hour timer is that unreasonable as it is more likely a group would just go once or twice a week.

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