A DNC spamming 500-1k damage Exenterators on Legion bosses with infinite reverse flourishes for 30 seconds is overpowered but a capped haste ragnarok DRK with a 2hr that drains 50-60tp per hit, enabling them to spam multiple 4k-5k resolutions isn't?
A DNC spamming 500-1k damage Exenterators on Legion bosses with infinite reverse flourishes for 30 seconds is overpowered but a capped haste ragnarok DRK with a 2hr that drains 50-60tp per hit, enabling them to spam multiple 4k-5k resolutions isn't?
Or a SMN spamming 1.5-2k Thunderstorms, which is perhaps more relevant because they posted the responses on the same day.
The time the trials take, referring to the time it takes to pop a lottery spawn nm a certain number of times, which, by the nature of a lottery spawn cannot be predicted, is timed to perfectly match the performance of the weapon in question ...?I guess the suggestion was just as dumb, though.
It might be worthwhile for Legion if you got a reset and had extra SMNs with 2-hours up against Botulus at the end. I don't think AF2+2 body is actually going to be very important for it because you'd have to give up AF3+2 (10% BP damage) and I doubt you can burn all your MP, convert, and burn it again in 30 seconds.
Dancer is really only useful solo/in lowman events where TH doesn't matter right now, so unless they gave it a powerful enough 2-hour to justify bringing it to zergs the specifics of the 2-hour never had much of a chance of influencing how we use the job.
Of course Cait Sith is delayed into oblivion... it took them 3 years to release a couple avatars that have only one ability so it was quite silly to assume that a fully developed one would come out so soon. I'd say it's gonna take 3-4 more years at best.
I thought Cait Sith was just a mascot or some shit anyway?
Perhaps they can modify it so that Misery gives a bonus to Blink and Aquaveil, a decrease the chance that they wear on hit. The effects would be on caster only and not party. They could also give a slight bonus to the stoneskin cap for the caster. Not the same as Seigel Sash or Stone Gorget, but modify it so that the formula does automatically cap at 350. Not game breaking, and only offering a slight advantage.
1. Stop bitching about job A getting a buff and job B not getting one when both jobs deserve a fucking buff.
2. I'm glad SE recognized how incredibly underpowered the new SMN 2hr was. I was actually smiling until...
3. They delayed Caitsith again? Why? What the fucking hell? Stop pushing it to the backburner if you are just going to add 100 items that no one is going to use. For fuck's sake, we know you can have her out waking around with you, the attacks are all but in the game... what is the fucking delay?
God dammit, I knew this was going to happen, but it still doesn't make me any less angry at their ineptitude.
Someone needs to explain to them that not all lottery spawns are the same. Like Ratatoskr rarely takes much more than two hours to respawn, but Hovering Hotpot taking 6+ hours to respawn is not uncommon. They need to put some sort of upper limit to the number of times a placeholder can spawn once a certain amount of time past the window for the NM opens.
But I am sure that would destroy balance.
They are trying so goddamned hard to convince us that formless strikes is something ENTIRELY different for Warrior than it is for Monk. Because you know. Warrior has that job trait that applies a 10x multiplier to magical damage that works on the new ability.
They obviously have no intention of changing or adjusting it.
This. The problem is a lot of those NMs have no respawn time ceiling at all; they can respawn in 1-2hrs, or they can just not spawn at all, indefinitely. I spent over 12hrs one day camping the la theine ram NM with an alliance, and it just never popped, despite the placeholders being killed like clockwork. I even had allseeingeye running to make sure.
Depends a lot on how many merits/MP you have. You'd need 4 BPs wearing Relic+2 to save enough MP to use 1 additional one (with 5 merits), and 24 if its 1 merit only (which is pointless).
For the 5 merit scenario, you're getting a net 60% (i've never noticed but im assuming the +% bp is flat off the damage number) more damage for that extra BP you let off, but this assumes you have enough time left on Astral Conduit and insufficient MP (which is not hard to accomplish if you don't have convert/meds).
However, assuming you have enough MP to maintain back to back BPs for the whole duration, then Empy+2 would be better since the number of BPs you do will be the same.
Considering the fact that they intend to adjust BP readying time, and the possibility of merits into a new SP category that could extend the duration of Astral Conduit, i'd say it's highly likely that a SMN won't be able to sustain their MP BPing for the entire duration of the effect.
Therefore, I am inclined to agree with you on the relevance of Relic+2. (also, non-augmented version is useful as a single swap piece to cap your 45s recast without Astral Conduit while using Esper Earring instead of swapping an ear slot.)
Time for me to start working on Relic+2 then.
Depends both on the adjusted BP readying time and to a lesser extent Blood Boon luck. With a good MP pool, convert and the current readying time, you shouldn't be able to run out in 30s. But if they lower the readying time (as they're implying), we're probably going to be able to burn all our MP that much faster, in which case 1 extra BP per 4 BPs that you'd normally put out (assuming you can get them all off before 2hr runs out) would net much more damage.
assuming you have time to use all BPs and MP is insufficient to do the same number of BPs, in simplicity
4 BPs with 10% = 440%
5 BPs without = 500%
8BPs with 10% = 880%
10BPs without = 1000%
net gain = 120%
12 BPs with 10% = 1320%
15BPs without = 1500%
this once again assumes the 10% boost from Empy body is flat off the actual damage number. If it does less, then its still in favor of Relic body
Incredibly underpowered?
It's pretty well balanced and borders on overpowered if you ask me. It is true that it's limited by MP and the 30s window leaves little room for error, but the potential utility/dmg it provides as a 2hr in and of itself is well beyond what Astral Flow can do for the SMN alone.
I do agree, no matter how good the new SMN two hour is, the question is if any amount of damage will be better than Perfect Defense? And since they insist on making every mob on the planet spit out flaming hot death in a 500 malm radius every 2 seconds, it is going to be hard to make Alexander less useful.
They could, but it would hardly be any different.
Nothing out of I and III are really worth spamming.
You'd pretty much get 3 "maybe" stuns ala Violent Flourish from I, and the only worthwhile use of III is Climactic for critting Rudras, which one use = a bunch of hits anyways.
Ideally, with infinite flourish usage, you'd keep Climactic up for crits, spamming Reverse. MAYBE Building, not sure if it'd be worth the little delay.
But pretty much...MOST OF OUR FLOURISHES SUCK. :3