Item Search
     
BG-Wiki Search
Page 341 of 365 FirstFirst ... 291 331 339 340 341 342 343 351 ... LastLast
Results 6801 to 6820 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #6801
    A. Body
    Join Date
    Jun 2007
    Posts
    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Byrthnoth View Post
    What Taint is trying to say is that his strategy works 100% of the time half of the time.

    lol

  2. #6802
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by pchan View Post
    You are full of shit ; you can't stun at will because schock squall has a charging time and all of his spells are instant, and also because you never know when it will wear off (no wear off message and random duration), so it's going to breakga/silencega/aga 3 or 4 you before you can even say oshit. Secondly, when it split it uses oblivion smash x2 (or even worse : violent rupture) which is unstunnable because the initial adl depops then 2 copies pops and use the move instantly so yeah come back when you actually know your shit (also a double oblivion smash is going to wipe you instanly ).
    You can bring a SCH or bring a RDM and CSS too. As far as i know it ADL doesn't resist stun.

  3. #6803
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Last time I looked none of that legion point gear was worth wasting points on anyway, what did I miss?

  4. #6804
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by grevenilvec75 View Post
    Last time I looked none of that legion point gear was worth wasting points on anyway, what did I miss?
    Some people just despise their inventory I guess.

  5. #6805
    BG Content
    Join Date
    Jul 2007
    Posts
    22,346
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I have two of the legion latent items for war. Mustela gloves are also supposed to be good for some jobs. None of the other pieces appealed to me. I was going to test some set bonuses, but I am too lazy to reinstall the test server.

  6. #6806
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Mustela gloves are good ws pieces for monk for both shijin and VS.

  7. #6807
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    41
    BG Level
    1
    FFXI Server
    Valefor

    About halfway done with the Producer Matsui Suggestion Thread Summary thing I'm doing. And by "halfway" I mean I've done about half the pages for the thread - most are repeats at the moment so I'm flying through most pages. Afterwords I'll need to split the General Suggestions section into categories then format it for BG (such as spoiler tagging categories so it doesn't spam the page with giant multipage wall of text).

    The question is, should I post it here or does this thing merit a new thread (like that one thread of old complaints that was compiling when SE would fix them)?

    Also, people will want to go over it and separate what they thing are good ideas and bad ideas I'm sure. I'm not discriminating between the two myself, nor adding likes (too difficult) although I think based on most ideas it will be very easy to know what got likes and what didn't based on how stupid or brilliant an idea is.

    I've done my best so far to not double post redundant suggestions that are the same, although I think there are currently three or four separate suggestions on how to prevent people from going into Abyssea at different levels. I hope all the bad ideas are a good laugh for people, because with the amount of them I've read I don't know that it is funny anymore.



    ---

    Edit 1: Does anyone know what this is about? Google Translate roughly makes it sound like the JP forum mods are telling the JP to stop being mean to each other.

    Edit 2: Found another quote of something already in the game:

    I want WHMs to have Bar-element spells that last longer as you level.
    If this was the stupidest thing this guy said, I would be very, very happy. Sadly, the rest goes in the list.

  8. #6808
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Post here imo.

  9. #6809
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    Quote Originally Posted by Economizer View Post
    nor adding likes (too difficult) although I think based on most ideas it will be very easy to know what got likes and what didn't based on how stupid or brilliant an idea is.
    Even though they explicitely said 2 to 3 times that they would focus on it ?

    Here are the most rated posts (50+) throughout the tread, most from page 1.

    Code:
    [enmity fix] 150
    [macro lines and nyzul] 150
    [less metal plates,easier umbral marrows, fix pld and rdm] 140
    [devs to play the game] 110
    [better explanation of why dev choose to implement things this way (vague)] 110
    [atma sets] 97
    [ more third party and UI fix, food adjustement, game mechanics explanation] 96
    [6 man skilled based content implicitely pointing nyzul] 91
    [invo space] 89
    [more effort less luck] 85
    [bullet price fix for RNG]  80
    [macro, bullet, enmity] 80
    [cor bullet, enmity] 75
    [RDM fix] 75
    [alexandrite supply] 75
    [ease of mythic acquisition ] 70
    [fix the attribute of fail relic/mythic/empy weapon skills, spell additions]  62
    [solo entry to assault and salvage] 60
    [less cockblock such as limbus] 57
    [zerg sucks, more 6 man, food adjustement, less cockblock] 56
    [fix of bcnm/harvesting/chocobo digging/other old stuff outdated] 50
    [RDM fix] 50
    [nyzul lamps, relic trial ajustement] 50
    [macro lines and RDM,thf,blu fix] 50
    [enmity fix] 50

  10. #6810
    Banned.

    Join Date
    Oct 2007
    Posts
    533
    BG Level
    5

    Quote Originally Posted by pchan View Post
    Thanks from proving you never did it. When it splits it does its aoe silence damage para that will kill you and shock squall won't change it.
    It's 50% absolutely failproof.

  11. #6811
    BG Content
    Join Date
    Jul 2007
    Posts
    22,346
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    New message from SE:

    http://forum.square-enix.com/ffxi/th...024#post358024
    Quote Originally Posted by Okipuit
    Harharhar playerbase. Nice try asking us to add Instant Repatriation scrolls to Conquest Point NPCs (to warp you back to your home nation, as opposed to your home point). If we let you do that, we know you guys would just set your HP in Jeuno! You can't have that, because we don't want Jeuno congestion to get worse than it is and obviously this adjustment would tip the scales.*
    *Re-phrased for the sake of clarity

  12. #6812
    Sea Torques
    Join Date
    Nov 2011
    Posts
    703
    BG Level
    5
    FFXIV Character
    Sukimin Yakumo
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    LOL, Byrth. I thought he actually said that. Though you forgot to say the words balance somewhere in there.

  13. #6813
    Hydra
    Join Date
    Jan 2011
    Posts
    117
    BG Level
    3

    Who would "thumbs up" dev posts like that? Should be like ffxiah where you can tell who +1'd or w/e.

  14. #6814
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Economizer View Post
    Edit 1: Does anyone know what this is about? Google Translate roughly makes it sound like the JP forum mods are telling the JP to stop being mean to each other.
    Google translate is fine, it just says stop posting offensive stuff, start posting constructive stuff, and nothing that's written in an offensive manner is going to be communicated with the dev team. They also said they may suspend FFXI accounts if it keeps happening.

  15. #6815
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by Slycer View Post
    nothing that's written in an offensive manner is going to be communicated with the dev team.
    (or english)

  16. #6816
    Relic Weapons
    Join Date
    Mar 2010
    Posts
    307
    BG Level
    4
    FFXI Server
    Lakshmi

    Quote Originally Posted by grevenilvec75 View Post
    Last time I looked none of that legion point gear was worth wasting points on anyway, what did I miss?
    Veneficium Ring is fantastic to add to a Quick Magic build with Impatiens/Witful. Build procs fairly often for me on WHM and SMN. Instant cast avatars are the best avatars!

  17. #6817
    Melee Summoner
    Join Date
    Apr 2012
    Posts
    41
    BG Level
    1
    FFXI Server
    Valefor

    It is here! The Summary. It contains great good and great evil, for it contains all, or all of it to the best of my ability. Considering my brain shutting down near the end from the repeating walls of text, I think I did pretty well.

    Submissions aren't really listed in any order. They were listed in order of submission mostly, but then I categorized some stuff, missed some stuff, and now some of it is jumbled. Also, this isn't really categorized as well as it should be in a few places. My apologies where ever this thing fall short.

    If anyone wants to waste some time, feel free to discuss or analyze this or laugh at the bad suggestions, or whatever.

    Dev Communication and Product Comments/Requests
    Spoiler: show

    Communication/Forums Suggestions
    Spoiler: show

    Players who suggest stuff that is technically hard to implement or fix usually have a real issue causing the suggestion.
    Better and more detailed/technical explanations of game mechanics and decisions made by the dev team.
    Play the game.
    Read patch notes.
    Answer selected questions about game mechanics on a weekly or monthly basis.
    Read the job specific forums.
    More evidence that the devs read the NA forums.
    Explain how Treasure Hunter works.
    Have Letters from the Producer like FFXIV’s does.
    Have SE keep tabs on community sites like BG and FFXIAH to learn more about the community.
    Give more info about specific stats certain things give.
    Stop ignoring the existence of Windower.
    Take harder stances on cheaters.
    Add a “Do Not Like” button to the forums.
    Add a personal message feature to the official forums.
    Make JP FFXI accounts able to be turned into NA FFXI accounts, or provide English support for JP accounts to link them to SE accounts.
    Write articles about monsters in the game every week or every other week.
    Translate future Japanese only events live rather than with just a recap.
    An explanation for why the magian clubs were wand-style weapons rather than hammers.
    Be willing to cut anything including items and player jobs if they’re holding back the game.
    Tell players what Shami is doing with all the seals players give him.
    Tell us why Puppetmaster has Throwing Skill.
    Tell us what the difference between the four different Animators is.


    Products
    Spoiler: show
    Make a PS3 client.
    The Linkshell Community has been in Beta for far too long, and isn’t feature complete.
    Add a Official Synthesis recipe listing website.
    Add a way to take additional characters from one account and turn them into a character on a new PlayOnline account but on the same SquareEnix account.
    Translate the FFXI Ultimania and release it in English.
    Release another Atlas.
    Translate various other official FFXI books and comics.
    Make an FFXI cookbook.
    Make a video guide on how to make/sign up for an FFXI and Square Enix account.
    Have videos for different platforms.
    Also have videos for how to transfer old PlayOnline accounts to an SE account.
    Allow players to do a paid race change.
    Make a website similar to FFXIV’s Lodestone for FFXI.
    Name change system that allows you to take inactive names as well.
    Allow players to buy Security Tokens using Crysta.
    Change the one time restore policy.


    General Requests
    Spoiler: show

    Super Weapons
    Spoiler: show
    Mythic Weapons
    Make Alexandrite easier to get.
    Make Salvage/Nyzul easier to enter.
    Make a linen pouch guaranteed for defeating a Salvage boss.
    Make prerequisites easier to fulfill.
    Remove the necessity to repeat the Assault missions over again.
    Adjust the spawn conditions of Aht Urghan Kings.
    Allow Mythic weapons to function normally in the offhand, including aftermath.

    Relic Weapons
    Remove Umbral Marrows
    Make Dynamis Lord drop 1 Umbral Marrow.
    Adjust Relic Weapon Skills and Aftermaths to be better.
    Soloable alternative trials to Umbral Marrows.
    Make Claustrum better for nuking.
    Claustrum/Mjollnir should have more relevant mage stats.
    Make Demons in Dynamis - Xarcabard have a rare chance to drop Marrows.
    An alternative trial to Umbral Marrows where the player kills each Dynamis boss once.
    Increase Relic Aftermath duration by 50%.
    Allow Relic weapons to function normally in the offhand.
    Allow Relic damage procs to function on multihit attacks with the Relic weapon.

    Empyrean Weapons
    Lower Heavy Metal Plate requirements.
    Raise Heavy Metal Plate drop rates.
    Increase the number of sources for Heavy Metal Plates.
    Make WoE variants easier to obtain.
    They should be easier than the Empyrean to obtain.
    Add Heavy Metal Plates to lower tiers of Voidwatch.
    Add Heavy Metal Plates to the Mystery Box.
    Allow players to backtrack on WoE weapons so they can make an Empyrean.
    Make Heavy Metal Plates diggable in Chocobo Digging.
    Decrease the congestion of VNMs that drop Colorless Souls.

    General
    All jobs should be able to use at least one of each Mythic/Relic/Empyrean weapon.
    Adjust certain weapon skills and aftermaths.
    Scourge, Geirskogul, Final Heaven, Metatron Torment, Knights of the Round, Blade: Metsu, Gate of Tartarus, King's Justice, Ascetic's Fury, Mystic Boon, Vudohunir, Death Blossom, Atonement, Primal Rend, Mordant Rime, Trueflight, Blade: Kamu, Garland of Bliss, Expiacion, Leaden Salute, Pyrrhic Kleos, Omniscience, Torcleaver, Camlann's Torment, Cloudsplitter, Quietus, Myrkr, Dagan.
    Make sure the new jobs are on Empyrean weapons.
    Adjust Nagi’s effect from the current 2hour effect to something else.
    Such as an extra Utsusemi shadow.
    Allow multiple aftermaths to be active at the same time.
    Allow aftermaths of the same level to overwrite each other.


    Merits
    Spoiler: show
    Remove restrictions on Merit Weapon Skills.
    Remove all the merit point category caps.
    Massively raise the merit point category/combo caps.
    Upcap job specific merits combo caps.
    Let players merit more than 3 Merit Weapon skills.
    Add more Misc. Merit categories like Haste, Cure Potency, Waltz Potency, Accuracy, Attack, etc.
    Add new merits categories that increase weapon skill modifiers.
    Add Empyrean, Relic, Mythic specific merits after obtaining the 99 version of the weapon.
    Increase the number of Magic Skill category merits meritable by eight.
    Allow players to temporarily disable enmity merits.
    Make enmity merits increase or decrease the enmity cap, and affect enmity resets and decay.


    Storage
    Spoiler: show
    Increase storage options.
    Allow players to have armor sets set per job that the Moogle moves weapons/armor out of storage and into inventory when they change jobs.
    Separate items and equipment into two different equally large sacks.
    Make Porter Slips key items.
    Increase player carryable storage options to allow better usage of situational gear.
    Add a separate storage type for furniture so they don’t take space in the Mog Safe.
    Make all non-stacking items (except for armor, weapons, and furniture) stack to at least 12.
    Allow Mog House Moogle to handle Porter Moogle Slips.
    Increase storage available at the Mog House.
    Make “Storage” accessible from Rent-a-Rooms and Nomad Moogles.
    Create an itemless way to carry linkshells.
    Create a bag just for crafting materials.
    Remove all delivery restrictions between characters on the same account.
    Make all currency deliverable through the delivery system.
    Increase inventory max to 160.
    Make a way to lock a certain Moghancement so players can use more furniture.
    Make logs and ores stack.
    Allow married players or accounts on the same SE Account to share storage space.
    Allow players to equip armor from the Mog Sack/Satchel.
    Add a Voidwatch Porter Slip.
    Make items from the quest “In The Name of Science” storable on a Porter Moogle Slip.
    Make Voiddust stackable.


    Mog House Related
    Spoiler: show
    Make Mog Houses upgradable in size (floorspace).
    Allow ranged weapons to be displayed on mannequins.
    Make Mog Bonanza statues easier to obtain.
    Give more chances to get the Harpsichord.
    Allow players to upgrade the amount of floorspace they have for their Mog House.
    Allow players to change their carpet in their Mog House.
    Let players sit on chairs and lay in beds.
    Allow players to change the music in their Mog House.
    Add a quested large stat bonus that functions like atma that you get from setting gear at your Mog House then not changing gear.
    Implement weapon racks so players can display their weapons in their Mog House.


    Linkshell Related
    Spoiler: show
    Allow linkshell leaders to see/manage players regardless of if they’re currently online or wearing a linkshell.
    Create chat commands to change linkshells.
    Allow Linkshell holders to transfer authority of the linkshell.
    Make an in-game linkshell search.
    Record which person kicked out someone in a linkshell in the chat log.
    Add another authority level of linkshell that allows players to invite new players but not kick them.
    Allow Linkshells to temporarily merge.
    Allow Linkshells to merge.
    Linkshell revamp that includes the ability to see offline members, ability to see levels and craft levels, customizable LS ranks, ingame LS calendar, and an LS bank system.
    Add a linkshell inheritance system.
    Increase the number of players able to be in a linkshell online at the same time (currently 64).
    Allow players to be in multiple linkshells at the same time.


    PvP Related
    Spoiler: show
    Open the PvP Arena in Whitegate for 1v1 fights.
    Ballista
    Have a Ballista tournament.
    Remove the Ballista Point cap.
    Allow players to buy Voiddust/Cells with Ballista Points.
    Add Ballista gear with its own Porter Slip.
    Add more locations for Ballista.
    Increase Experience and Gil Reward Yields.
    Remove entry fee.
    Hold a Ballista Royale event once a year.
    Add a PvP dueling challenge system that grants cosmetic rewards for higher rank.
    Remove the point requirement to enter Diorama.
    Remove official matches from Brenner areas.
    Improve the scheduling for PvP matches.
    Increase the instances of Diorama available.
    Make Break and Breakga not suffer from diminishing returns in PvP.
    Add better rewards for Ballista matches, such as movement speed gear.
    Increase rewards from Ballista to include rewards from various point systems, and ancient currency.
    Finish the Colosseum.
    Give PvP options outside of Ballista and Brenner.
    Add special PvP game types usually found in FPS games like Capture the Flag.
    Add more player against player options, even outside of combat based ones, such as races.


    Hobbies/Gambling
    Spoiler: show
    More Mog Bonanzas so players have more shots at Arch Angel weapons and Moogle Suits.
    HELM (Harvesting, Excavation, Logging, Mining)
    Improve HELM activities to be more enjoyable.
    Make items from HELM all stack.
    Make HELM points be visible outside of tabbing around, such as glowing.
    Place more points on maps that don’t have them currently.
    Adjust HELM to be more cost competitive with Guild Shops to reflect the time investment.
    Add skill levels to HELM.
    Add more gambling opportunities, including player based points system based ones that include the Mog Bonanza furniture.
    Add Triple Triad ingame to FFXI.
    Add a new chocobo riding minigame.
    Make Geode craftable, gardenable, or able to be found with Chocobo Digging.
    Revamp Chocobo Digging and Gardening.
    Allow players to manually race Chocobos.
    Improve rewards from Chocobo Racing.


    Chains of Promanthia / Rise of the Zilart
    Spoiler: show
    Reintroduce the level cap on missions, but have a questable item to remove the level cap again.
    Reduce Sky NM repop timers.
    Make a magian trial to upgrade CoP/Zilart accessories.
    Recap CoP.


    Treasures of Aht Urghan
    Spoiler: show
    Improve Kokba Hostel.
    Better gambling options at Kokba Hostel.
    2hour reset at Kokba Hostel.
    Whitegate
    Open the Colosseum.
    Add Abyssea NPCs.
    NeoNyzul
    Remove lamps.
    Make some sort of progression system.
    Make defeating floors below 80 more useful.
    Make easier to win without cheating.
    Make lamp order immediately visually obvious.
    Make random floor jumps have a minimum jump, such as four floors.
    Add a five minute time extension chest to Nyzul Isle.
    Assault/Salvage
    New gear models for NeoSalvage equipment.
    Allow solo entry into Salvage and Assault.
    Don’t use random augments for augments, use Trial of the Magians style augments.
    Give Assault higher level cap options that produce better rewards.
    Abolish the requirement for Assault Tags.
    Allow player to stockpile large amount of Assault Tags.
    Allow players to buy Assault Tags with Imperial Standing.
    Make Salvage cells stackable to alleviate inventories woes during Salvage.
    Make cells not drop if everyone in the party has unlocked the relevant Pathos.
    Remove the extra tax on the Aht Urghan Auction House.
    Einherjar
    Change entry time from 72 hours to 24 hours.
    Give players a three player entry option that is balanced for less players.
    Limbus
    Change entry time from 72 hours to 24 hours.
    Either remove the tag requirement for older version of Salvage and Nyzul, or have the tags for the old and the new versions of the events be separate and the tags for the older versions regenerate faster.
    Increase the amount of Ichor rewarded.
    Revamp Pankration.
    Allow players to enter Nyzul Isle or Salvage without tags at the cost of not earning any tokens/points, but they can still earn clears or help other players.


    Wings of the Goddess
    Spoiler: show
    Add Jeuno to Wings of the Goddess.
    Walk of Echos
    Add more drops that people would want.
    Increase coin drop rate.
    Add minigame that lets you exchange unwanted coins for coins, and other WoE loot.
    Make fluxes tailored to lowman groups that still give good rewards.
    Remove Alliance wide hate from WoE.
    Allow a coin exchange NPC at a rate of 3:1.
    Make a way to convert coins into dies/residues.
    Allow players to enter Walk of Echos in other servers, but disable Trade/Bazaar for them.
    Give servers with poor WoE attendance a boost in drop rates for a week.
    Implement a point system for WoE so players can buy rewards.
    Remove Primeval Brews from Walk of Echoes.
    Campaign Battle
    Add skillups.
    Raise Allied Notes and Experience caps per Campaign Battle.
    Raise rewards for bashing on fortifications, or have mobs protect them.
    Auto-join a union.
    Improve Campaign rewards.
    Streamline the NPC dialog for joining Campaign Battle and a Union.
    Add Tavnazian Campaign Battles.
    Add better Allied Notes rewards.
    Add Tavnazia to Wings of the Goddess areas.


    Experience Points
    Spoiler: show
    Fields/Grounds of Valor
    Lower penalty for leaving Grounds of Valor areas.
    Balance Fields of Valor against Grounds of Valor.
    Consider CoP and ToAU areas for Fields/Grounds of Valor.
    Make experience from Fields/Grounds of Valor count towards Conquest Points.
    Allow players to buy keys for Brown Chests using tabs.
    Add a buff that counts towards weather credit on magian trials that costs tabs.
    Make a hard cap on page eligibility of higher level jobs that bypasses Level Sync.
    Streamline buying buffs with tabs.
    Only allow one page to be completed per day.
    Give Fields of Valors training prowesses.
    Allow players to look into and destroy brown caskets.
    Allow players to warp to other FoV/GoV books using Tabs.
    Allow FoV augments to be overwritten with new augments.
    Allow FoV/GoV books to cap players at certain levels for experience point parties.
    Improve FoV/GoV non-experience rewards to lure players away from Abyssea.
    Adjust pages and mob placement to reduce running between mobs.
    Make six man experience parties a viable alternative compared to alliance parties.
    Abyssea Cap
    Increase the minimum level to enter Abyssea to 70~75.
    Increase the minimum level to enter Abyssea to 50~60.
    Increase the minimum level to enter Abyssea to 65.
    Nerf Alliance experience points.
    Make level 99 versions of 75 cap content.
    Make leveling through levels 30-75 harder.
    Make AFK leveling harder/impossible.
    Allow players to do a quest that allows them to relevel their job from level 1 for a more powerful version of their job, but have the quests be done per job “upgraded” in this way.
    Rather than being not visible, have the subjob be grayed out, and if selected the Moogle gives a hint about where to go to unlock it for new players.
    For new players, if they select certain advanced job in the Mog House, have their Moogle give them a hint of where to go to unlock them.
    Give new Summoners more hints about how to unlock their Avatars.
    Add a battlefield that functions like an experience point party, then rewards you based on how much experience you got.
    Introduce an experience points bonus for higher level characters synced to lower level ones.
    Add a six man dungeon with multiple floors that is for gaining experience points.
    Allow Dominion Ops to loop.
    Allow players in certain areas to level sync to a certain level for experience points parties.


    Misc. Battle Event / NM Related
    Spoiler: show

    More measurable progression systems over luck based systems.
    Modernize old content.
    Modernize the gear from the three Add-On Scenarios to 99 cap.
    When modernizing content, make it less complex.
    More “6-man” content.
    Progression based.
    Doesn’t require specific jobs.
    Voidwatch
    Points system to buy certain gear.
    Allow enfeebling items to be used on Providence Watcher.
    Adjust treasure slots to increase chances at rare items.
    Give players with no luck some mechanism to obtain pulse items after X number of runs.
    Give more incentives to old players to redo early tiers of Voidwatch with new players.
    Allow players to put non-Pulse R/E items into the treasure pool if they already have one.
    Faster Voidstone recharge rate.
    Provide an option to “Add to Treasure Pool.” with all Voidwatch drops.
    Add Heavy Metal Plate, Heavy Metal Pouch, Riftdross, and Riftcinder to more VW mobs.
    World Spawn HNM on a 5-10 minute timer to prevent botting/cheating.
    Remove emphasis on zerging, particularly by lowering reliance on Perfect Defense/Embrava/Stun and not having as many instant death moves from mobs.
    Add more battlefields.
    Lower retry conditions on events.
    Remove level caps from Eco-Warrior quests, Expeditionary Force, Garrison, and BCNM.
    Implement a content finder (like raidfinder) to autogroup people interested in doing the same content.
    Improve reward pools of Kindred Crest battlefields with stuff like Heavy Metal Plates.
    Moblin Maze Mongers
    Add weather runes that count towards weather credit on Magian Trials.
    Expand MMM with more Runes and better rewards.
    Add more vouchers.
    Examples: Kill all, a Blitzkrieg type voucher, dungeon, crafting, NM fights.
    Allow players to change the music in MMM.
    Add a way to force spawn NMs for the NM stage of Magian trials but removes loot possibilities.
    Add cameo mobs like Gilgamesh.
    Avatar Prime “hard mode” that grants level 99 weapons.
    Lower 21-24 hour HNM respawn times.
    Adjust the magic aggro range of mobs in Cloister areas.
    Revamp Moblin Maze Mongers.
    Allow players to lock their VNM pop item to a tier 2 pop item.
    Allow players to buy Abyssea spawn items for large amounts of cruor.
    Remove time restrictions on all battlefields.
    Remove the minimum number of players required to enter all battlefields.
    Remove reliance on 2hours to beat content.
    Remove high damage AoE moves, AoE Doom, and AoE Weakened moves.
    Legion
    Remove emphasis on zerg strategies.
    Raise time limit to 60 minutes.
    Simplify Legion by adding random buffs and nerfs to mobs and players.
    Increase the rewards that Legion grants.
    Revamp Garrison, Eco Warrior, and Ballista.
    More endgame content that doesn’t rely on “procs” or temp items.
    Remove remaining level caps.
    Allow players to replay mission battlefields.
    Make disastrous AoE moves easier to Stun, and stop making mobs immune to Stun.
    Make older NMs that aren’t commonly camped like Biast and King Vinegarroon spawn more often and under less strict conditions.
    Adjust the original VNM system, particularly final tiers.
    Dynamis
    Increase magic and weapon skill staggers to balance it with job ability staggers.
    Add new Dynamis zones.
    Add Beastmen unused in other Dynamis zones, like Antica, Gigas, Tonberries.
    Have the mobs use the new 2hours.


    Misc.
    Spoiler: show
    Neutral location for pouch/quiver NPCs in case two nations tie.
    Change Upheaval’s mod from VIT to STR.
    Don’t be afraid of making players stronger over time.
    Give options that make using a Shield a viable trade-off vs. Dual Wield for non-Paladins.
    Add Chemist, a potion based job.
    Add a Bastokan Railway System.
    Adventuring Fellow
    Job specific quests with cutscenes to improve fellows.
    Introducer more armor for fellows.
    Improve Fellow UI.
    More weapon selection for Fellows.
    Allow Fellows to wear Relic Armor.
    Introduce a system to choose exactly what a fellow equips.
    Allow Adventuring Fellows to be in or visit the player’s Mog House directly.
    Allow Fellows to enter Abyssea.
    Raise the limit of attacks per melee round from 8 to something higher like 16-24.
    Add a quest that allows players to cast respective teleports on themselves regardless of job.
    Reduce 2hour recast timers to 30 minutes.
    Revamp NIN/BLM/RDM/SMN merit categories by giving out scrolls in shops and Bloodpacts automatically, replace them with one category to increase the effect and new merit categories to do other things.
    Fix enspells to have lower priority then weapon’s addional effect procs.
    Allow an exchange between Imperial Standing, Conquest Points, Allied Notes, Cruor.
    Tax the bazaars in Port Jeuno.
    Add a way to get the Ark Angel weapons and the Moogle Suit.
    Add cosmetic surnames.
    Remove JP Midnight waits on all AF gear.
    Expand skills that BLU, COR, PUP, DNC, SCH have proficiency in to match the versatility of older jobs.
    Make mobs not follow you out of their spawn area.
    Reduce the movement speed of most monsters.
    Reduce chocobo level requirements to level 1 after license is obtained at level 20.
    Reduce chocobo whistle and warp items equip requirement to level 1.
    Reduce warp requirements for outpost and Ease of Exploration warps to level 1.
    Increase the speed boost from nation aketons to 100%.
    Make a synth that allows players to merge the nation aketons into a universial one.
    Place an AH counter in Windurst Waters.
    Rework Evoliths.
    Introduce a quest where if you can use the Empyrean weapon skill, you can unlock it for other weapons.
    Allow more jobs to fill different roles, such as Paladin being able to DD or heal rather then just tank.
    Fix the bug where pets whose auto-attack target dies cause the master to lose the command timer for commands being executed when the auto-attack target dies.
    Improve the Auction House system.
    Add/Improve stance-style job abilities.
    Add more Magian Trials.
    Add spells in the dats but unimplemented for players.
    More slots on the auction house to sell things.
    Allow ranged jobs to Ranged Weapon Skill without being engaged on a mob.
    Make Corsair Dies change color at the AH like spells do if you’ve learn it already.
    Make Bazaarable items able to be sold at the Auction House.
    Allow players to pay gil or chocobucks to use any exit at the Chocobo Circuit.
    Add a server-wide shout channel.
    Make Shield skillup like Parry/Guard.
    Add special grips for H2H (Handwraps/Rosaries).
    Make most items stack to 99.
    Allow items to be sold at the AH in singles, stacks of 12, and stacks of 99.
    Make certain spells and job abilities unable to be affected by Paralyze.
    Make Ease of Exploration and Swift Shoes a permanent part of the game.
    Provide an alternate method to obtain a Defending Ring.
    Have an achievement system or line of quests.
    Re-texture certain zone lines.
    Allow players to redye most gear.
    Make it easier for new and returning players to catch up with active players in terms of gear.
    Make Gil easier to obtain for new players.
    Remove debris from the game world, such as tree roots that prevent free movement.
    Make fire weather more common.
    Make a tiered gear upgrade quest for a powerful piece of gear like the Black Belt for every job.
    Allow players to rent out boats and ferries for fishing that have random mob and pirate attacks.
    Prevent Paralyze from eating job ability timers.
    Adjust NPC sales prices on some items to discourage NPCing.
    Cap certain items max sale price on the AH.
    Allow Alliance leaders to drop Parties without breaking alliance.
    Give special character upgrades or augments to gear but to high level crafters only.
    Attract new players to FFXI.
    Make job ability timers immediately reusable like spells after a paralyze proc.
    Give players a skill up dumpy to wail on that levels up similar to fellows for longer duration.
    Ignore unreasonable requests such as from Abyssea entry requirement conspiracists.
    Allow characters of the same gender to be married.
    Address or eliminate the job ability delay.
    Buff weaker jobs rather than nerfing more powerful jobs when balancing the game.
    Upgrade the Auction House to have standing orders for certain items so players better know what is demanded to be sold at the AH.
    Allow players to place items on the Auction House for extended periods of time.
    Increase the number of items that can be sold on the Auction House at the same time by a single character.
    Make mages gain large amounts of TP per any spell casted based on how effective it is.
    Make job abilities that function better with certain levels of enmity.
    Have Map Vendors give hints on how to get certain non-purchasable maps to assist new players in finding maps.
    Upgrade the /yell command so that players in other cities may hear yells.
    Promote server wide teamwork.
    Have a kill list released weekly per server.
    Have a weekly spawning super HNM that everyone can participate in killing that grants server wide buffs when killed.
    Give Tarutaru NPCs behind counters stools so they can see over their counters.
    Don’t ever make a monster ability like Nucleic Implosion ever again.
    Allow players to directly convert cruor to gil at a rate of 2.5 gil per cruor.
    Gear remodeling system.
    Add a system to merge new weapons with low level ones to make a more powerful weapon.
    Double the amount of slots available for delivery.
    Increase the amount of HP/MP recovered while resting greatly.
    Implement new keyboard shortcuts for new forms of inventory.
    Fix minor bugs in the game such as collision detection errors, and the Moogle that appears in Jeuno.
    Improve rewards for Conquest/Imperial Standing points.
    Allow Chocobos to “jump” or “fly” short distances over terrain that isn’t normally transversable.
    Adjust Abyssea seal quests so they’re more consistent and viable an alternative to NM farming.
    Give mages more Auto-Refresh on gear to be more competitive with the amazing variety and power of melee gear, and retroactively adjust amounts of Auto-Refresh on older gear.
    Give players a way to buy back recently NPC’d items.
    Remove JP Midnight waits, Conquest Tally waits, and other unnecessary time restrictions.
    Add more teleportation spells.
    Increase the proc rate on additional effect magian weapons that have high delay.
    Allow cluster trade options to remove the ice/rock walls in Uleguerand Range and Kuftal Tunnel.
    Increase the number of areas the Nexus Cape can be used in.
    Give everyone who didn't get an Ark Scythe an Ark Scythe.
    Add Battle Chocobos to FFXI.



    UI/Graphics Specific Requests
    Spoiler: show

    Macro
    Spoiler: show

    Macro system based on abilities players use.
    Ability to macro certain gear sets.
    Give players 16 macro lines per macro.
    Allow sanctioned third party add-ons to enhance the macro system.
    Add macro books with new jobs so that the number of macro books match the number of jobs.
    Allow multiple gear swaps per line.
    Allow players to open the Job Ability, Spell, and Weapon Skill list UI as part of a macro to allow for more generic macros.
    Add a text command to cancel buffs.
    Give players 20 macro lines per macro.
    Give players 10~15 macro lines per macro.
    Adjust names of Magian Trial weapons so they macro properly.
    Allow players to chain macros if more macro lines aren’t possible.


    Other
    Spoiler: show

    The ability to save multiple Atma sets in Abyssea.
    Make the official game client allow Dual Box setups.
    Cleaner HD interface.
    Make it so blink/gearswap doesn’t cause target loss.
    Improve game feel by making UI feel less sluggish.
    Allow sanctioned third party add-ons to enhance the UI.
    More UI information about specific stats.
    Accuracy, Evasion, Ranged Accuracy, Ranged Attack
    Magic Accuracy, Magic Attack Bonus, Magic Affinity
    Exact Haste Values, Killer Effect Values, Barstatus Resist Values
    Upgrade the game engine for Windows.
    Make the game support DirectX 10/11 effects.
    Make ranged weapons visible at all times.
    Show party/alliance on screen.
    Show current target’s HP percentage next to their HP bar.
    Make new UI compatible with controller on the PC.
    Add timestamps to the chat window.
    Allow the client to write a chatlog.
    Improve the auto-translate library.
    Fix the backwards beetle foot.
    Improved controller support on the PC.
    Increase the max distance the camera can be from the player.
    Add a system for wearing one set of gear for stats and one set of gear purely for looks.
    Do away with PlayOnline, and allow players to launch directly to FFXI.
    Make instruments visible full time.
    Show recast timers of spells and job abilities.
    Display distance from target.
    Add a minimap.
    Let players turn off or turn down the music at the title screen.
    Allow players to take better screenshots without turning off UI elements.
    Allow players to copy/paste in the new UI.
    Allow players to increase the clipping plane.
    Make Sword, Axe, Great Katana, Dagger, Club, and H2H weapon effects weighted on the weapon rather than the hand.
    Make better usage of physics based fabric materials in the game.
    Add an indicator for how large an AoE ability is before it is used.
    Add a way to see the buffs and debuffs on allies.
    Add a text advance button that doesn’t select menu options.
    Blend shadows and give them a transparency effect.
    Remove TP loss for trying to weapon skill out of range.
    Remake graphics, textures, and shaders.
    Release a high-resolution texture pack for FFXI.
    Allow players to split the chat log from battle info.
    Improve the search function.
    Advertise multiple jobs.
    Advertise desire to do multiple quests, missions, battlefields, and trials.
    Ability to search for people doing certain quests, missions, battlefields, and trials.
    Keep Search Comments.
    Store new information serverside until player has logged off.
    Show recast times of job abilities and durations of buffs on screen.
    Address or eliminate the job ability delay.
    Introduce an ingame bestiary.
    Allow players to change their hairstyles.
    Bring Xbox 360 improvements to PC.
    Better shadows, better 360 gamepad support, surround sound.
    Performance enhancements.
    Give players an option to use the old spell/job ability icons.
    Make the new spell/job ability icons have a transparency effect.
    Give players a /showrange command that allows players to show their ranged weapon on their back rather than their melee weapon.
    Improve Chat Filters dramatically.
    Make new help text for all jobs abilities, spells, and job traits.
    Allow players to lock their current title.
    Remove the spell lock effect from players.
    Add more information to the battle log.
    Add more color option to the chat/battle log.
    Add a Japanese IME to the NA client.
    Allow debuffs to be visible in place of the linkshell icon.


    General Job Role Requests
    Spoiler: show

    Tanking
    Spoiler: show
    Fix the enmity system.
    Make enmity abilities have more effect.
    Undo the nerf on Black Magic enfeebles enmity.
    Add tank gear that raises the enmity cap for the player wearing it.
    Greatly reduce enmity generated by melee attacks.
    Make cumulative enmity gain from melee attacks proportional the the monster’s max HP.
    Increase the cumulative enmity gain from certain spells.
    Instead of adjusting the enmity system, make mobs do large amounts of damage to fix tanking.
    Make certain enmity related job abilities be able to generate enmity past the enmity cap.
    Increase enmity lost from taking AoE damage if you’re not the primary target.
    Add an AoE hate tool to allow modern supertanking.
    Change the way enmity loss is calculated from mob hits to favor tanks keeping enmity.
    Make enmity decay faster if the player isn’t taking action against the mob for an extended period of time.


    Damage
    Spoiler: show
    Throwing Weapon Skills
    Have two separate types, one for returning weapons, and one for expendable ones.
    Allow melee mage setups to be more powerful.
    Quests to unlock Campaign Weapon Skills.
    Rebalance 1h weapons to calculate Accuracy/Attack/pDIF the same way as 2h weapons.
    Place more emphasis on elemental weakness on mobs so that spells like Stone have more usage.
    Give all mobs an MP pool so they can be Aspired.
    Give more high level weapon selection to non-specialist jobs, such as more high level Crossbows for Thief.
    Add a toggle for auto-ranged attacks.
    Reassess distance and level correction for ranged attacks.
    Reassess the culumative magic damage penalties.
    Reassess the difference between 1h and 2h weapons.
    Add distance damage correction to melee weapons if it is kept on ranged weapons.
    Remove or reduce breath damage penalties on mobs.
    Make it so players can use Ranged Weapon Skills without engaging with Auto-Attack.
    Adjust/Fix Magic Crits.
    Have them increase magic damage by a percentage.
    If changing the way they work isn’t possible, remove the cap on the MAB increase.
    Give all jobs an exclusive weapon skill before level 70 that don’t already have one.
    Give players a way to do more advanced skillchains such as Cosmic Elucidation.
    Remove the 95% hit rate cap for players.
    Increase the damage of Daggers across the board.
    Make Shadow of Death accessible by all jobs that can gain the necessary Scythe Skill.
    Remove TP loss when changing offhand weapons.
    Remove Dual Wield and Martial Arts from counting toward the delay reduction cap.
    Update all current weapon skills.


    Support
    Spoiler: show
    Add Hastega as a spell players can cast.
    Allow Haste to be used with Accession.
    More party only spells and abilities able be used alliance wide.
    Make Enhancing Magic skill enhance spells such as Refresh, Regen, Haste, Aquaveil, and Blink.
    Add a new spell, Float.
    Add Reflect as a spell players can cast.
    Make Aquaveil, Blink, and Stoneskin scale with Enhancing Magic, or add higher tiers that do.
    Add higher tiers of Dia/Bio while unlinking tier III from Red Mage merits. Give higher tiers to all relevant classes.
    Increase Auto-Refresh and Auto-Regen traits to scale to 3/tic at 99.
    Make gameplay more interactive and fun for support and healer jobs.
    Add more support based weapon skills for mage classes.
    Adjust the recast timers on Sacrosanctity, Mana Well, and Spontaneity down to 3~5 minutes.
    Raise the duration of all buffs to a minimum of at least three minutes.
    Adjust the difference between Break/ga used by players and mobs.
    Buff Regen for non-Scholar jobs as well, possibly tied to Enhancing Magic Skill.


    Pet Specific
    Spoiler: show
    Allow players to directly heal/buff pets.
    Increase pet move speed while not attacking or being attacked.
    Give more haste options for pets, especially on gear that also enhances the master.
    Fix the bug where pets lose commands if the pet’s target dies before it fires its ability.
    Add a pet status screen to Beastmaster, Summoner, and Dragoon that is like the one PUP has.


    Job Specific Requests
    Spoiler: show

    Warrior
    Spoiler: show
    -


    Monk
    Spoiler: show
    Give Monk stances that change their damage type between Blunt, Piercing, and Slashing.
    Stances also increase certain stats.
    Revamp Hundred Fists.


    White Mage
    Spoiler: show
    Give White Mage Hastega.
    Continue the Banish spell lines.
    Banish IV, V, higher tiers of Banishga, Banishja.
    Give White Mage the ability to cast spells like Protectra/Shellra/Barspells on Alliance members.
    Let White Mage equip Corselet and Corselet +1.
    Give White Mage new job specific equipment for melee.
    Let White Mages upgrade the Reverend Mail.
    Give White Mage Float.
    Give White Mage higher tiers of Dia in conjunction with Red Mage getting even higher tiers.
    Make Curaga spells monster targetable.
    Increase the Curaga spell radius.
    Make Arise easier to obtain.
    Stop placing only MP recovery weapon skills on high powered clubs instead of damage weapon skills.
    Make bar-element spells at higher levels have a chance to absorb magic damage.
    Make bar-status spells at higher levels be able to completely resist status effects.
    Give White Mage Bardarkra and Barlightra.
    Give White Mage Barterrora.
    Give White Mage a job ability that removes all enfeebles off of a party member rather than just shifting them like Sacrifice.
    Give White Mage the spell Reviviscence, but make it only usable under Divine Seal.
    Make Benediction add large amounts of Defense and Magic Defense after usage for a short time.
    Allow White Mage to cast a second barspell at the same time.
    Make higher tiers of Raise have lower Weakened timers instead of just Arise.
    Make White Mage the best Club user again.
    Give White Mage an exclusive damage dealing Club weapon skill that is better than Realmrazer.
    Give White Mage a replacement for the Kraken Club.
    Fix Afflatus Misery to be on par with Afflatus Solace.
    Suggestions: Have Misery build its charge rather than be based on a single hit, add gear to boost it, sizable amount of job ability haste while in effect.
    Adjust Esuna to not require Afflatus Misery.
    Adjust Esuna to not require the White Mage have status effects on itself.
    Adjust spells like Protectra/Shellra/Auspice/Barspells to be castable on party members.
    Make Protectra/Shellra merits affect Protect V and Shell V.
    Give White Mage the spell Rebirth.


    Black Mage
    Spoiler: show
    Make Meteor easier to obtain.
    Give Black Mage higher tiers of Bio in conjunction with Red Mage getting even higher tiers.
    Make Magic Attack Bonus a meritable trait for Black Mage.
    Give Black Mage a 20 minute job ability that forces a magical crit.
    Give Black Mage a Repatriation spell.
    Give Black Mage access to all Staff Weapon Skills.
    Give Black Mage more access to Scythe Weapon Skills.


    Red Mage
    Spoiler: show
    Fix Red Mage.
    Give Red Mage Hastega.
    Reduce the Spontaneity recast timer to five minutes.
    Allow Red Mage to share current self-cast spells.
    Make Red Mage a line of spells that reduce monsters stats.
    Allow Red Mages access to the (WAR/BLU/PLD/DRK) Sword weaponskills.
    Give Red Mage a job ability that works on a charge system and consumes enspells for damage and enfeebling effect.
    Give Red Mage more enfeebling spells.
    Give Red Mage more enhancing spells.
    Party targetable version of Temper.
    Self-target spell that gives Fencer trait.
    Party targetable spell that gives Fast Cast.
    Raise Red Mage’s Shield Skill.
    Give Red Mage Fencer.
    Give Red Mage a spell to deal with special monster attacks.
    Increase the potency of Gain-STAT line since it only affects the user.
    Make Red Mage more party friendly.
    Fix tier 2 enspells to work more like teir 1 enspells.
    Give Red Mage AoE buffs like Stoneskinga, Blinkga, Phalanxga.
    Allow Red Mage to tank in endgame events again.
    Allow Red Mage to aura its buffs.
    Give Red Mage an ability to make its buffs and debuffs AoE.
    Give Red Mage a 2hour that lowers the mob’s level.
    Fix Red Mage’s new 2hour.
    Make high level Red Mage only spells function more with Scholar’s AoE stratagems.
    Give Red Mage Occult Acumen.
    Enhance the effect of Enspells.
    Give Red Mage new enspells that do more damage, proc on every hit, and give magic affinity.
    Give Red Mage Double Cast.
    Give Red Mage Double Cast, a job ability where you select two spells, and they both cast at once and cause a magic burst.
    Remove Tranquil Heart.
    Give Red Mage unique enfeebles.
    Give Red Mage Confuse - like Paralyze, but procs cause damage.
    Give Red Mage Mute.
    Give Red Mage an enfeeble that lowers monster TP or raises the TP it needs to WS.
    Give Red Mage an enfeeble that increases critical hits taken.
    Give Red Mage an enfeeble that inflicts Terror.
    Place Red Mage on more light/medium armors.
    Give Red Mage Cure V.
    Give Red Mage a job ability or spell that greatly increases the magic accuracy of the next enfeebling spell cast.
    Give Red Mage more melee job traits.
    Give Red Mage higher Parrying skill.
    Make Red Mage’s spell tier progression more logical.
    Give Red Mage Reraise.
    Give Red Mage Warp.
    Give Red Mage tier 3 enspells that have damage calculated on cast, only proc on the first hit, keeping the lowered resistance effect of tier 2 enspells, but increase magical haste by up to 10% with each successive hit.
    Have Composure give special buffs depending on which Enspell is active.
    Give Red Mage spells that inflict several enfeebles at the same time.
    Give Red Mage better access to armor, specifically light melee gear.
    Give Red Mage Float.
    Give Red Mage higher tiers of Dia/Bio and uncouple specific tiers from merits.
    Give Red Mage an AoE version of Temper.
    Give Red Mage an enfeeble that hurts the mob whenever it does anything.
    Give Red Mage more melee damage dealing gear options.
    Give Red Mage two self target spells that are mutually exclusive, one should increase Magic Attack, Magic Accuracy, and Refresh, and the other Attack, Accuracy, and Regen.
    Adjust Red Mage’s Group 1 Merits.
    New categories: Convert Recast (unchanged), Magic Accuracy (all elements),
    Enspell effect, Phalanx Effect, Fast Cast effect, Refresh Effect.
    Adjust Red Mage’s Group 2 Merits, starting by making all the spells into scrolls.
    New categories: Enfeebling Magic Effect, Enhancing Magic Duration, Double Cast,
    En Guard (Job ability that gives access to more weapon skills, increases accuracy).
    Give Red Mage en-enfeeble spells such as Enblind, or Enparalyze.
    Give Red Mage a job trait that gives them TP for landing enfeebles.
    Give Red Mage a job trait that increases magic accuracy when using Swords or Daggers.
    Encourage Red Mages to use Swords and Daggers over Staff weapons.
    Give Red Mage Bardark and Barlight
    Give Red Mage Barterror.
    Add a large Magic Accuracy buff to Saboteur, or make it not wear until an enfeeble lands.
    Give Red Mage a method to cast its self buffs on others.
    Give Red Mage a stance that sacrifices MP for melee damage.
    Give Red Mage a trait that boosts Accuracy, Attack, and Magic Damage when using Enspells.
    Give Red Mage options to make Refresh II and Temper AoE.
    Give Red Mage a job ability that hypercharges their enfeebles, such as being able to change sleep to hypersleep that doesn’t break on normal melee hits.
    Give Red Mage stanced job abilities to switch between melee focus and mage focus.
    Give Red Mage a native Dual Wield trait with no delay reduction.


    Thief
    Spoiler: show

    Throwing Weapon Skills.
    Make Mug useful in endgame or remove it.
    Make Steal useful in endgame or remove it.
    Adjust Aura Steal to work on more buffs.
    Make Aura Steal a separate ability.
    Make Thief’s evasion matter in endgame events.
    Add Thief to Relic/Emprean Gun.
    Make Thief more useful outside of Treasure Hunter.
    Make Thief better at controlling Enmity.
    Give Thief ways to directly give other party members its own Enmity.
    Move Thief away from being purely an enmity shifter.
    Make Thief a better tank or damage dealer.
    Either lower Steal’s recast time or increase the success rate.
    Make Treasure Hunter affect the drop rates of Rare/Ex items greatly.
    Make Thief’s new 2hour more useful when soloing.
    Allow Thieves to upgrade the Theif’s Knife.


    Paladin
    Spoiler: show
    Fix Paladin as a tank.
    Give Paladin an ability to force a monster to attack it.
    Give Paladin an AoE ability that lowers party/alliance enmity.
    Give Paladin a new form of Cover.
    Give Paladin a new form of Cover that protects against AoE moves.
    Give Paladin a spell that generates Enmity over time.
    Give Paladin Provoke.
    Give Paladin a trait that counters after a shield block.
    Give Paladin Hexa Strike.
    Increase Paladin’s damage options with a Great Sword when not tanking so it has options to participate in a zerg when not tanking.


    Dark Knight
    Spoiler: show
    Lower spell cast times for Dark Knight.
    Give more incentives to cast Drain-Attribute spells.
    Give Dark Knight the Dark Magic counterpart to Holy.
    Give Dark Knight higher tiers of Bio in conjunction with Red Mage getting even higher tiers.
    Make Elemental Magic casted by a Dark Knight work in skill chains.
    Give Dark Knight a Dark Magic counterpart to the Banish line.
    Make it so Absorb spells don’t decay over time.
    Give Dark Knight a Drain Helix.
    Make the Bale Flanchard +2 increase the effect of Absorb-ATTRI to absorb an additional effect in conjunction with Nether Void.
    Double or triple the duration of Absorb spells.
    Give Dark Knight a few levels of the Elemental Celerity Job Trait.
    Make Dark Knight more survivable.
    Give Dark Knight more unique absorbs spells like a spell to absorb physical damage reduction or magic damage reduction from a mob.


    Beastmaster
    Spoiler: show
    Fix the new BST 2hour.
    Give Jug Pets more monster specific abilities.
    Give Beastmaster a sidequested Chocobo pet.
    Allow Beastmaster the option to charm things at high level.
    Refund the jug if the jugpet is dismissed at 100% HP.
    Give Treasure Hunter II back to certain jug pets.
    Emphasize Charm again.
    Allow Beastmaster to skillchain with its pet.
    Give Beastmaster more Ready moves that work on and support party members.
    Allow Jug Pets to zone with Beastmasters.
    Make it so that when a pet is Sic’d on a mob, it stays targeted on that mob.
    Give Beastmaster Dual Wield I at level 99.
    Give Beastmaster a job ability that gives their pet more haste.


    Bard
    Spoiler: show
    Give Bard Massacre Elegy.
    Give Bard another tier of March.
    Give Bard high level damage dealing gear options.
    Give Bard more combo instruments to reduce inventory burden.
    Give Bard Lute style stringed instruments.
    Give Bard a job ability that allows it to hit all alliance members in range with a song.


    Ranger
    Spoiler: show
    Give Ranger a trait that greatly lowers enmity on normal ranged attacks.
    Give Ranger more arrows.
    Give Ranger a job ability or job abilities that enhance ranged attack power, critical damage, and weapon skill damage.
    Give Ranger a job ability to shed hate.
    Give Ranger a job ability like Formless Strikes for ranged attacks.
    Make Ranger more effective in high haste situations.
    Display the number of hits in a Barrage that hit in the chat log.
    Give Ranger Recycle traits.
    Raise Ranger’s Archery and Marksmanship skills to A+.
    Make Dead Aim’s critical hit boost work on Ranged Weapon Skills.


    Samurai
    Spoiler: show
    Give Samurai better Polearm skins, such as more eastern looking spears.
    Raise Samurai’s Polearm and Archery skills.


    Ninja
    Spoiler: show
    Better Shuriken.
    Throwing Weapon Skills.
    Give Ninja San tier versions of their enfeebles.
    Give Ninja Utsusemi: San.
    Give Ninja Ni tiers of Dokumori, Jubaku, Monomi.
    Give Ninja spells and abilities that control enmity better.
    Make Shuriken stack to 99 rather than 12.
    Give Ninja tier 4 Ninjustsu nukes.
    Make Yonin/Innin stances more effective at making Ninja switch between tank or damage dealer.
    Make Ninja tool cheaper.


    Dragoon
    Spoiler: show
    Give Dragoon a good new 2hour.
    Lower Call Wyvern’s recast to 10 minutes.
    Rework Jump and High Jump to be more useful with a Wyvern present.
    Rework Dragoon’s old 2hour.
    Wyverns need to be more survivable.
    Give Dragoon a stance ability to increase Attack/Attack Speed, but stops Wyvern Breaths.
    Increase the accuracy of Wyvern breath, especially against high level targets.
    Give Dragoon another jump that doesn’t share a timer.
    When a player dies, have their Wyvern curl up next to their body (but not attack or do anything), and when they get a Raise, the Wyvern is ready to fight again without needing to be called again.
    Give Dragoon a meritable ability that when their Wyvern dies, another species of dragon comes to help for a short time.
    Give Wyverns tier 2 elemental breaths via a quest or merits.
    Add Removal Breath as a job ability.
    Give Dragoon a new 2hour where their Wyvern turns into a full grown dragon.


    Summoner
    Spoiler: show
    Allow more control of the avatar between Blood Pacts.
    Give Summoner more Blood Pacts across the board that are generally useful.
    Fix Blood Pacts at mid-high level so they skillchain like low level Blood Pacts.
    Add a job ability to make physical Blood Pacts skillchain.
    Add a job ability to increase the damage from magical Blood Pacts magic bursting.
    Adjust Bloodpact: Ward potency.
    Give Summoner stronger Bloodpact: Rage moves.
    Have individual cooldowns between every Bloodpact.
    Have a significantly lowered cooldown between each Bloodpact.
    Lower Summoning Magic casting time so Summoners can summon faster.
    Increase Avatar’s Favor buff range.
    Adjust Avatar’s Favor not to reset with Bloodpacts.
    Provide a way to have Avatar’s Favor buffs centered on the Summoner.
    Allow Summoners to cast spell versions of Bloodpacts themselves while they have an avatar out, but only as long as the current avatar isn’t the opposing element for the spell.
    Make the range of the Assault command not vary depending on the target’s size.
    Fix pet summoning and Retreat bugs.
    Make it so that when Avatar buffs wear off party members the Summoner gets a log message.
    Fix the animation for Elemental Siphon.
    Remove the Assault magic timer penalty on Spirits.
    Adjust how often Spirits get spell interrupts.
    Increase Spirit spell accuracy.
    Improve Spirit AI to not spam elemental debuffs.
    Give Fire Spirit Addle.
    Give Earth Spirit Break.
    Give Light Spirit higher tiers of Regen.
    Give Light Spirit Cure VI and Repose.
    Adjust the level Light Spirit learns Banish IV so it doesn’t learn it before WHM or PLD.
    Give Dark Spirit Drain II, Aspir II, Absorb-ACC, Absorb-TP.
    Adjust Light Spirit to be able to cast on targets it isn’t facing.
    Adjust the Blood Pact recast reduction cap (25%) to be more in line with spell recast reduction (80%).
    Adjust Avatar TP gain on multihit bloodpacts to be more in line with player’s weaponskills.
    Adjust the Bloodpacts that Diabolos loses his TP on to only be ones affected by TP.
    Scale Diabolos’s Noctoshield with levels after 75.
    Adjust certain Bloodpacts AoE radius to be more in line with AoE spells.
    Adjust the animation Garuda uses for Aero II to match the spell.
    Adjust what Shiva’s Sleepga can overwrite.
    Adjust the animation for Carbuncle’s Holy Mist.
    Adjust Carbuncle and Fenrir’s elemental resistances to match their element.
    Adjust Lunar Roar to produce a log message when it removes buffs from foes.
    Make Avatar enfeebles produce a log message when they wear off.
    Give Summoner Summoning Magic spells that aren’t summons.
    Remove Perfect Defense.
    Adjust the Blood Pact damage formula against higher level monsters.
    Allow Double/Triple Attack to work with Blood Pacts.
    Don’t add more Avatars.
    Give Summoner powerful level 99 physical Bloodpacts that have a beneficial aura after usage.
    Make doing the Trial by Size fights not penalize Summoners.
    Either retain the ability to warp there via the NPC, or give Summoners a teleport spell.
    Or give the respective Avatar a Bloodpact: Ward ability with the teleport.
    Allow Summoners to heal their pet with either their HP or MP.
    Allow Summoners more control over Spirits.
    Add Bahamut as a summonable avatar, perhaps only during Astral Flow.
    Give Summoner access to all Staff Weapon Skills.
    Make Elemental Siphon also drain the Spirit’s TP to the Summoner.
    Add more useful Ring equipment for Summoner.
    Lower the charge time for Blood Pacts.
    Increase the potency of Earthen Ward at higher levels.
    Increase the damage of Astral Flow Blood Pacts.
    Allow Summoners to rest while there is an Avatar summoned.
    Don’t make any more Astral Flow only Avatars.
    Adjust Mana Cede.


    Blue Mage
    Spoiler: show
    Adjust proc list in Voidwatch.
    Lower spell set timer.
    Such as to 30 seconds.
    Improve BLU’s new 2hour.
    Give Blue Mage more spells.
    Fix certain BLU spells additional effects.
    Vapor Spray, Barbed Crescent, Hecatomb Wave, Tourbillion, Sandspin
    Give Blue Mage throwing skill.
    Adjust the effect of level adjustment on Blue Magic spells.
    Saved spellsets.
    Allow Blue Mage to target alliance members with healing spells.
    Increase the number of spell slots Blue Mage has available at high level.
    Give Blue Mage skill in a 2h weapon.
    Give Blue Mage Mighty Guard, Homing Missile, Restoral, Heavy Armature, and Spike Flail.
    Give Blue Mage Shield Skill.
    Allow Blue Mage to adjust the attack power of spells in more ways than skill and STR.
    Allow a Blue Mage’s Attack adjust the power of Blue Magic spells.
    Give Blue Mage more clubs.
    Give Blue Mage access to Great Swords, and a low amount of skill in Great Sword.
    Give Blue Mage more Scimitars.
    Increase the duration of Blue Magic buffs.
    Improve Unbridled Learning spells to make them more worth a five minute recast timer.
    Make Unbridled Learning let the Blue Mage use any spell regardless of whether it is set or not.
    Allow Blue Mage to target Alliance members with healing spells.


    Corsair
    Spoiler: show
    More bullets for Corsair.
    Improve COR’s new 2hour.
    Add more 1~2 more Quickdraw charges as Corsair’s level gets higher.
    Add bullets with special effects.
    Give Corsair a way to do a third roll without using 2hour.
    Remove pet only buffs and allow pets to be affected with all Corsair buffs.
    Give Corsairs a roll that increases critical hit damage.
    Give Corsair the access to all of the same bullets that Ranger can use.
    Give Corsair Annihilator.
    Give Corsair a job ability like Pianissimo but for rolls.
    Raise Corsair’s Marksmanship skill.
    Give Corsair Recycle traits.
    Give Puppetmaster Magian Trial Animators.



    Puppetmaster
    Spoiler: show
    Increase Deploy distance.
    Allow Puppetmasters to “lock on” their Puppet to a party member to prioritize support.
    Give the Soothsayer Head Protectra/Shellra.
    Increase rate of ranged attacks by the Sharpshot frame when it is outside of melee distance.
    Allow for Sharpshot to crit with ranged attacks.
    Add more attachements.
    Add more frames and heads to fill roles not currently filled by Puppetmaster.
    Add a way to make up damage loss caused by the job ability delay.
    Allow Puppetmaster to equip ammo while it has the Animator equipped.
    Give Puppetmaster a Relic frame.
    Give Puppetmaster more frames.
    Give Puppetmaster an attachment that prioritizes Voidwatch/Abyssea triggers.
    Allow Puppetmasters to upgrade the Harlequin Automation.
    More space for active attachments.
    Add more attachments to BCNMs as an alternative acquisition method.
    Allow Puppetmasters to have frame/head/attachment sets saved.
    Give Puppetmaster more damage dealing gear options.



    Dancer
    Spoiler: show
    Give Dancer Staff Skill.
    Give Dancer a Reraise/Resurrection Dance.
    Enhance the duration of Spectral Jig.
    Make Drain Samba not dependant on weapon delay.
    Give Dancer more party support options rather than more damage buffs.
    Give Dancer a Dispel Flourish, even if it takes five finishing moves.
    Fix Waltzes, primarily by splitting timers.
    Lower the recast timer of Curing Waltz IV, Curing Waltz V, Healing Waltz, and Divine Waltz II.



    Scholar
    Spoiler: show
    Allow Accession + Haste.
    Make Scholar’s weather spells count for Magian Trial credit.
    Make Modus Veritas stack with Kaustra.
    Give Embrava a refresh effect.
    Give Scholar Cataclysm natively.
    Give Scholar a stratagem that makes any Elemental Magic AoE at the cost of 1~2 charges.
    Give Scholar tier IV nukes without Addendum: Black.
    Give Scholar gear that buffs Adloquium.
    Remove Embrava.
    Give Scholar charges of spells that they can cast without expending MP, and allow them to give these charges to other players so they can cast those spells.
    Give Summoner a job ability that makes their Avatar take damage in the Summoner’s place.
    Increase Summoner’s Summoning Magic skill to A+.
    Give Scholar Haste natively.
    Fix Modus Veritas.
    Make Modus Veritas also work on Regen spells.
    Increase the range on Libra.
    Give Scholar a job ability similar to Sublimation, but for enmity.
    Adjust the Animus spells to give or reduce CE and VE over time.
    Make a Dark Magic version of the storm spells that are castable on monsters.
    Would have the negative effects of weather on the monster’s spells.
    Players casting spells on the monsters would gain the positive effects of weather.
    Would stack with player based weather for double weather.
    Give Scholar tier 2 Helixes that have two elements each.
    Fusion, Gravitation, Distortion, Fragmentation.
    When used with Immanence, they would have both properties for skillchains.
    Fix the negative effects of casting a spell under opposite arts while under Enlightenment.
    Give Scholar a job ability that switches them to the other Arts with Addendum.
    Add a Relic Grimmore.
    Give Scholar better melee options.
    Stop giving Scholar spells, abilities, and updates that belong to other jobs.
    Buff Adloquium.
    Make Modus Vertitas not miss, but make HNMs immune to the effect.


    General Crafting Requests
    Spoiler: show
    General
    Spoiler: show
    Add better drops to clamming, harvesting, mining, logging, chocobo digging, and excavation.
    Make low level gear relevant again, particularly level 30-70 gear.
    Make it easier to skill up from 100 to 110.
    Make it easier to get items to make Hexed Gear.
    Make adaman easier to obtain due to its usage in bullets.
    Add a reliable source to farm dragon meat from.
    Remove guild shop hours and holidays.
    Add a guild representative NPC to every town that allows guild point trades no matter what guild you are currently part of.
    Add ingot synths that allow players to merge ingots to get the composite versions.
    Change certain recipes so their HQ results give more materials rather than the same amount as an NQ synth.
    Remove the fail chance for high level crafters on very low level crafts.
    Implement a way to turn 12 crystals into a cluster.
    Make Guilds sell more high level crafting materials.
    Create Expert and higher Guild Point items.
    Create a synth system in cities where players can pay crafters to make an item without giving them the materials.
    Make Marine Bliss craftable.
    Make a charged ring that increases skill ups for crafts that is only obtainable during seasonal events.
    Make universal ninja tools craftable.
    Allow players to get more Guild Points per day.
    Use older low level gear in more new synth recipes.
    Make the Sharper Shall easier to get for non-fishing crafters.
    Give players a way to buy portable Key Item based recipe lists for their craft.
    Make basic, non-magical gear easier to craft for new players.
    Implement FFXIV Retainers (personal NPCs that stand somewhere and sell items for players) into FFXI.
    Allow players to break elemental clusters in their Mog House.
    Add intermediate synths to bullet production that allow more materials to be made for more bullets.
    Add high level bacon style foods to the game.
    Allow players to use HQ ingredients in place of NQ ingredients.


    Synergy
    Spoiler: show

    More Sky/Abjuration style augment systems.
    Make all Synergy only consumables have Synthesis recipe versions.
    Allow Synergists to sign Synergy items.
    Make Galley Kitchen easier to craft.
    Make Portafurnace usable in more areas.
    Allow party members to trade with and interact with one party member’s Portafurnace.


    Fishing
    Spoiler: show
    Raise the fishing per day limit from 250 to 500.
    Decrease the time for fishing competitions.
    Fix fishing.
    Increase Fishing skill up rate.


    Item Add/Change Requests
    Spoiler: show

    Food/Potions
    Spoiler: show
    More potent melee food.
    Useful Mage food.
    Remove medicated off of potion drops such as the item "Potion Drop".
    Consider making different potions stackable and adjusting potion drops to compensate.
    Such as potion drops having a 99 stack size vs. a 12 stack size for normal potions.
    Allow us to store stacks of stackable medicines in bags.
    Reduce potion usage times down to one second.
    Remove hidden item use cooldown on all items.
    Remove medicated from all items except for TP wings.
    Add Mage foods that have more than just base stats, enmity, and MP.
    Magic Attack Bonus, Magic Accuracy, Fast Cast, Magical Crit Rate, Cure Potency
    Make Fanatics Drink works on both Master and Pet for petjobs.
    Remove the rare tag on Warp Scrolls and make them stack to 99.
    Add group food that increases grants a boost to cure effect received.
    Add foods that have new effects.
    Double Attack, Triple Attack, Crit Rate, Save TP, Damage Taken reduction,
    cure effect received.
    Have foods be able to have Refresh, Regain, Regen effects.
    Create more consumables for crafts other than just potions and foods.
    Leather based “leather” synths that grant Protect effects.
    Goldsmithing based “mirror” synths that grant Shell effects.
    Alchemy based synths that grant Phalanx effects.
    Bonecraft based “spikestrip” synths that grant effects like Dreadspikes/Reprisal.
    Add more High-Quality versions of drops like the current High-Quality Crab Shells, have them drop from high level mobs that take parties of players to farm, and introduce new recipes based on these new H.Q. drops for high level crafters.
    Add consumable items that instantly adds or removes a certain amount of enmity.
    Add foods that help pet job’s pets.


    Ammunition/Jugs
    Spoiler: show
    More bullets.
    Cheaper bullets.
    More shuriken.
    Cheaper shuriken.
    H.Q. Frog Jugpet for Beastmaster.
    Upgraded status bolts.
    More high level elemental ammunition.
    Add an NPC that sells ammunition for cheap.
    Add an NPC that sells materials to make ammunition for cheap.
    Add an NPC that allows you to trade lots of cheaper bullets for more expensive ones.


    Equipment
    Spoiler: show
    Stronger shields for non-Paladins.
    Magic Affinity Shield.
    Universal Day/Weather Bonus Obi.
    Artifact Armor +2.
    Make Magian Trial Staffs have individualized graphics instead of all look the same.
    Add a Magian Trial to upgrade the Moonshade Earring.
    Consolidate gear such as Sea torques, Elemental Gorgets, Elemental Belts, Elemental Obis.
    Add a corsage headpiece but in red.
    More melee gear for mages, particularly for weapon skilling.
    Allow finished Magian staves to be merged.
    Add Great Hammers.
    Add a ball and chain type weapons.
    Allow players to upgrade their Artifact Weapon.
    Race Specific Equipment 3.
    Finish the level 62 RSE sets.
    Add hairpins to every existing RSE set.
    Have mission reward accessories such as the Rajas Ring and Ethereal Earring scale their stats with level.
    More practical AH obtainable gear.
    Change the Octave Club to work exactly like the Kraken Club but without weird latents.
    Add equipment that looks like equipment from older Final Fantasy games as a throwback.
    Make all Ex tagged quest gear reobtainable.
    Stop giving players highly situational equipment.
    Add Whips.


    Expansion Specific Requests
    Spoiler: show

    Seekers of Adoulin
    Spoiler: show
    Airship path to Adoulin.
    Airship to Adoulin should occasionally be attacked.
    More Blue Mage spells with SoA.
    Add more PvP options.
    Adjustments to Relic/Empyrean weapons so they are equipable by new jobs.
    Add engaging gameplay along the lines of ZNMs.
    Instanced battlefields.
    Have Gilgamesh (the mob) make an appearance in Seekers of Adoulin.
    Increase the level cap for SoA (such as 125, 150, or 200), or introduce a side leveling system that has transcendent levels.


    General Expansion Requests
    Spoiler: show
    Make sure expansions going forward have lots and lots of story.
    Make sure expansions going forward have lots of sidequests.
    Make sure mainstory quests have adequate rewards.
    Make an expansion that doesn’t involve saving the world.
    If HNMs return, have shorter spawn timers.
    In a future expansion, give players access to the Far East.
    Add a new zone that always has fire weather.
    Add a giant Mandragora bigger than most Wyrms to fight.
    Add a storyline involving Prishe in the past.
    Add a storyline involving Gilgamesh in the past.
    Add a storyline that is based on all of the current mission storylines.
    Add Polar Bears to the game.
    Make future spells quested.
    Be more creative with future fights such as a mob that is invincible during certain stages unless it gets skillchained.

  18. #6818
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    The problem I see with some of those is detail. For example, Magian Staves should indicate merges along I, II, III, and IV. Otherwise, they'll delay the release with questions regarding implementation (As they did with Chatoyant).

  19. #6819
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    some of those are so... what

    like removing brew from Walks? Why? I've literally gotten one in at least 50-60 runs. And adding two nations to WotG? It's a little late to the party and besides, with how fast WotG content got released we'd all have ascended to energy-based lifeforms by the time it was implemented.

  20. #6820
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    God this game is just... god damn. All talk.

Page 341 of 365 FirstFirst ... 291 331 339 340 341 342 343 351 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27