Have they ever answered any questions about combat/magic/ws merit limits?
Have they ever answered any questions about combat/magic/ws merit limits?
Yes:
http://forum.square-enix.com/ffxi/th...l=1#post333736
Originally Posted by No No and No
weapon skills better be part of that fucking merit point cap increase. With so many of them being must-haves for their respective jobs, not being able to play one of your jobs to it's max potential in the name of "uniqueness" is grade-A bullshit.
Originally Posted by Prothscar
So... what does this merit category do?Originally Posted by Unelonborro
They said the ability increases accuracy a few years back. What the hell.
This reminds me of when they said healing magic skill didn't affect Cursna (maybe a bit ambiguously), then not too later after said it did.
Guys, I agree with the dev team here. You'd be far too versatile if you had +8 in string skill, blue magic skill, ninjutsu, AND dark magic skill. Far. Too. Versatile.
They probably don't even remember what they coded to be honest.
And I just want 5 Merit WS.![]()
I know they're trying to sayGood evening,
Thank you for the suggestions, everyone. I Just got word back from the Development Team and currently there are no plans to add animators to trial of the magians for enhancement. The reason is because you would be able to receive the beneficial effects from both h2h weapons and animators.
But all I'm reading isIt would be unbalanced to receive two magian trial weapon effects at the same time.
It would be unbalanced to add useful effects to animators.
Cause god forbid all other melee have a decent stat-boosting item in their ammo slot, while PUP is forever fucked to keeping animator in ranged.
Not to mention that one handers already can benefit from the effects of two TotM weapons.
Where exactly does H2H fit on the 1h vs. 2h dmg scale anyways?
Same formulas for accuracy and attack from DEX and STR as one handers, but H2H skill not only affects accuracy and attack, but damage also. You get roughly 1 damage every 9 skill.
with capped skill, str and merits, verethragna gives 106 DMG per hand to MNK (104 to kicks), and 104 DMG per hand to PUP.
Aymur with capped fSTR is D106
Mjollnir is D111
Excalibur is D89
etc.
So it's approximately equal to an Axe in terms of base damage at capped fSTR.
Oh man, big post from Matsui regarding new 2hrs. Lots of new info. Working on translation now, will be up momentarily.
The man listens, guys. At least it seems like he does.
From the main man Matsui himself (my translation, as usual):
Future Plans for SP Abilities
Hey, it's Matsui.
Thank you for your patience. Here's a follow-up report on the new SP abilities.
Today, we discussed whether it was desirable to re-examine the introduction of the new SP abilities currently being developed.
The following roughly describes the development plans in accordance with the result of our study:
Here are four big modifications to the specifications of the SP abilities.
1. Separating the recast timers of existing SP abilities and new SP abilities.
As mentioned before, the new SP abilities were designed on the premise of having a shared recast timer and selecting the proper situational use.
The balance of the use of such effects were taken into consideration as compared with the existing SP abilities. We will change the concept so that we can completely isolate the abilities, so that they can be used individually.
Also by design, without being bound to each other, I will elaborate on a plan to enhance the degree of utility as a separate ability.
2. Reduction of 2-hour recast timer
So the original idea behind the SP ability timer was that we wanted the ability to be able to be used once in a particular battle/content area. However, when I think about the average length and the tempo of recent battles added, it's about 1 hour maximum. I think if we shortened the timers by merit points, we could maybe go down to 30 minutes at the shortest. Therefore, at this time we will consider the effect this will have, but you can make the assumption that we will change the 2-hour timer.
3. Review the effect of new SP abilities
We will continue to re-examine the effects of the SP abilities that you are now testing based on the concepts of the first and second changes. We will think not only about fine adjustments in value, but we have determined that we need review the effects themselves, and rethink many of these from scratch.
4. Review the effect of existing SP abilities
We will review the effects of existing SP abilities from two perspectives:
**Adjustments of the effect due to recast timer reduction.
**Adjustments of the effect to balance with the effect of the new SP ability
Regarding the existing abilities, some are much better or worse depending on the job. Ultimately, the aim of the combined effects of the old and new SP abilities is that, when considered together, they should more closely benefit all of the jobs. In the process, if this balance cannot be created solely with the new SP ability, we will review the effects of the existing SP ability if time permits.
The basic premise is to continue to raise the effects of all abilities. However, when thinking about some in particular, such as Embrava and Perfect Defense, I cannot help but to think a reduction to those effects is in order.
In making these changes, the timing of the introduction of the new SP abilities will be significantly delayed from that published in the roadmap. I am very sorry to have kept you waiting, but I decided that we need to make the changes above, even though it will take longer, so that we can deliver something that players want and will be able to use. We appreciate your patience and understanding.
In addition, based on the rescheduling, we are also planning to publish an updated version of the road map. This will take a bit to complete, so please wait a little while longer for it.
Follows up with a lot of posts that events such as Crystal Dragon, Neo-Nyzul, Legion, and ADL be adjusted before Embrava and Perfect Defense are adjusted. They don't seem to mind nerfs to these 2hours as long as the events that pretty much demand use of them are adjusted to allow winning without them.
Amazing.