I see no way with the way the game is all worked that they can make mobs a challenge without being retarded, if it requires DDs to be more defensive then they will have to drop max HP to account for it because of time limits.
Lets hope they apply this to Blood Pact timers
Spoiler: show
I know 1h get a boost to subtle blow. But I would rather suggest that 1h get a boost to 1% ability haste for every 5 AGI (or more thats just a number thrown in because it would be 20% Ability haste without equipment). This would open up some combinations to have some decent haste and still pack some attack+ STR+ in equipment if you are fighting harder stuff, or go full haste build on fodder mobs (25% gear haste and 25% ability haste from AGI).
This guy may yet save FFXI
Hopefully the adjustments to content end the age of one AOE facewrecking your alliance or stupid shit like deathcones. Stack a ton of DT or EVA or scripted super-attacks but a mob being able to spam its most powerful abilities is ridiculous.
Seriously SE, fuck you and fuck deathcones. Who thought that'd be fun?
They really should get back into scripted super attacks. I would consider Odin and Ultima some of the most, if not the most perfectly refined battles in the game because of how the battles evolve as you go through them, and because their ability to use their most powerful attacks is very limited and very scripted. They took such a 180 from properly paced battles like that with some of the stupid shit they added in Voidwatch.
Just as an example, of the people who do Provenance successfully, how many of Provenance Watcher's TP moves and effects can you identify without checking a wiki? I even wrote the article on BG Wiki and i forget half of them already because you just never get hit by anything (or when you do, you just die quickly). On the other hand, I can still remember the names, effects, and use conditions of all of Ultima and Odin's TP moves from years ago.
Yeah its confusing. Should the content adjustment not come first and then the nerfs to the one trick pony of Brava/PD? The way SE has this penned out the nerfs will happen, certain content will be completely killed off until the subsequent fixes happen and then presumably the fixes will happen some months later.
Turbo Animator:
Hidden effect: DEX +2
Animator+1:
Gives the following stats to the automaton:
Harlequin Frame: HP+50, MP+50
Valoredge: HP+60
Stormwalker: HP+40, MP+60
Sharpshot: HP+45
Gives the Puppetmaster DEX+4.
Must be equipped before Activation to receive bonus.
Deluxe Animator:
Hidden Effect: DEX+6
Like, ok, its not a Fire Bomblet or whatever, but dont come here saying the animator offers nothing.
I'd have to disagree with him on this one. Everything else so far he's done is perfect, but this line is making me make a weird uncomfortable face while I read it.
If you want to turn an old crumbling bridge into a toll bridge, you dont install the toll booth first, and then repair the bridge. Nerfing PD/Embrava before adjusting the content that makes those two 2hr's mandatory is just going to render that content null. No ones going to do NNI without Embrava, its already hard enough to win as is. No ones going to bother with content that requires PD, why waste time, you're just doing to get your shit pushed in within 30 seconds because the mobs gonna spam 2k dmg attacks at will.
Voidwatch, Nyzul, Legion. I rarely saw anyone supporting my complaints on the OF. This is plain retarded content.
I never took you for an illegible retard...but those HP/MP buffs go to the automaton. I was commenting on the idea that the animator gives nothing, which it doesnt.
And think of it as your ranged weapon slot contributing more to your parse than anyone elses ranged weapon. I wish my raiders boomerang contributed to an extra 5% of a parse. If you dont like it, feel free to equip something else, atleast your parse will be a whole 0.01% higher...but I think your combined DPS including your pet will drop.
The point is that regardless of buffs to the automaton (on one animator from Einherjar no less) the master is still stuck with a vanilla +DEX ammo that is required to play the job and does nothing for the master other than act as the source for constant JA use that further craters the masters DMG.
The request for more options is fair given that other jobs have ATT/ACC/EVA/stat boosts that can be utilized in the same slot. If other animators had choices then there would be no argument here. HP/MP buffs for an automaton that is already frail as paste alongside two vanilla animators that do nothing is further proof that such a request wasn't unreasonable.
That ranged slot is required to make the job function so I shouldn't have to think of anything. SE shoehorned the job into equipping an item that does virtually nothing for the class (I should be grateful it makes the job work? lol) and thus the request for some buffs in that slot isn't exceeding. PUP is near/at the bottom of the wastebin of jobs in this game and an animator with DEX, ATT or ACC isn't going to break the job given its more than obvious internal problems.And think of it as your ranged weapon slot contributing more to your parse than anyone elses ranged weapon. I wish my raiders boomerang contributed to an extra 5% of a parse. If you dont like it, feel free to equip something else, atleast your parse will be a whole 0.01% higher...but I think your combined DPS including your pet will drop.
Really, you point out this one as the troublesome one, because 15k ampoules is so difficult to get..but you ignore the VW drop Deluxe Animator? Once again...I was merely pointing out that the animator doesnt "offer no stats". "its just dex" is still a stat mod that is present.
You're on puppetmater, be a puppetmaster, including that "stupid vanilla ammo with DEX". If you want to be a monk, then be a monk. They're stronger anyways.
I can only imagine the rationale is that adjusting the content before adjusting PD/Embrava will create a window of time in which the content is rendered laughably easy. I assume he'd rather have a period of time where nobody is doing the content than a period of time where people are using the same old strategies on nerfed content. Using your toll bridge example, it would be like repairing the bridge and giving people unfettered access for months before installing a toll booth, after which point nobody cares anymore and no revenue is generated because they got everything they needed from the other side.
Obviously the ideal solution would be to adjust both at the same time, but dev rimitations etc.
That was my implication...although a toll booth wouldnt be hard to build when comparing it to repairing a crumbling bridge lol. Changing Embrava from 5 minute duration to 2 minute duration and PD from 90 seconds to 45 seconds shouldnt be much from a coding aspect (whos to say what the changes are), but going through all the mobs and altering their "fuck you" moves seems like a lot more work.
inb4: spaghetti code
Also, don't forget that the nerfing of Embrava and PD will theoretically happen at the same time as the introduction of the new SP abilities and the removal of the shared timer since it all somehow plays into the same "balance" equation. So while PD and Embrava are getting nerfed, we're also getting a whole slew of other abilities and options at the same time, which may mitigate the damage caused by the nerf as far as our ability to complete certain events successfully (Legion, NNI, ADL) is concerned.