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  1. #6961
    Sea Torques
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    Personally I don't care what the animator does for me. I want animators that do more for my puppet. The description for each of them goes along the lines of "This thing's better at sending signals to your puppet than the last animator you had." But they don't do that. They just give you Dex. Which makes sense in a "Well my hands aren't as busy since this one requires less fiddling to do the same thing, I suppose that makes me more dexterous in a fight" way, but that's just handwaving the subject. As for the HP/MP: ~+50 at level 99 is pathetic.

    Also, split Jump recast? Man. In before 6 Delphinius Dragoons cycling jump stuns kill everything in the game.

  2. #6962
    Relic Horn
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    Does the stun actually proc?

  3. #6963
    Cerberus
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    You know you could just be the type of PUP that only engages the puppet and nothing else. You know, like EVERY one you see in exp parties these days using Sharpshot body and a mage head. Not sure how that combo works, but ok. Then it would be totally ok to not equip an animator. I clearly have been play wrong for years.

    I have thought about how "cool" it would be to maybe equip Thew Bomblet or something in my ammo slot for that extra little boost to my damage. But considering that the animator does actually give you some semblance of a stat you do kind of want, as well as boosting your puppet (if you put a little effort into getting the right one) I can not find a reason to really complain about it. It could have been that they put the hidden stat as freakin CHR or some crap.

    We arent MNKs, and properly using the puppet via maneuvers should more than make up in over all damage then the little bit of attack or str that you would get from some ammo item.

  4. #6964
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    Official translation is up on the forum of the letter from Matsui. While almost everything else is nearly identical, the official translation clarifies one small detail which I mistranslated that actually has a rather large impact:

    My translation said "We will take corrective action so this does not happen, but the first planned adjustment is to Embrava and Perfect Defense."

    Their translation says "The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this."

    I assume theirs is correct, the literal Japanese translation says "the number one intent/plan," which can be translated as "first" or "main" contextually, and apparently was meant to be main and not first. So there's no indication there on the order in which the adjustments will happen, although their translation of it really isn't any less worrisome because it implies that adjusting Perfect Defense and Embrava is going eliminate the need for them, where it should actually be the content adjustments that eliminate the need for them.

  5. #6965
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by arus2001 View Post
    I'll be "that guy" and suggest 1H should get more utility options instead of straight damage. Let crits on THF do interesting things like stun a mob or knock off some DEF. Could even get JAs to specifically influence what you want to try and do. But I feel like some people are forgetting why SE implemented the 2H update to begin with.
    I'll vote for utility when they start making utility more desirable.

    And no, we haven't forgotten. We just understand that 2012 =/= 2006. 2handers are in a much different position than they were back then even without a hitrate/Ratio advantage.

  6. #6966
    Sea Torques
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    Quote Originally Posted by Dotsudoku View Post
    Does the stun actually proc?
    BG Wiki entry

    Asking someone I know who has it (he picked it for his Gobbiebag Rank 2 prize, laugh long and hard) to confirm that because it's hardly a significant sample size.

  7. #6967
    TIME OUT MOTHERFUCKER

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    I seriously hope he has a plan that will allow for SMN and SCH to be more useful. Because if he doesn't, taking away the utility of PD and Embrava will shove us back into the 3rd string.

  8. #6968
    Relic Horn
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    Quote Originally Posted by Chamaan View Post
    BG Wiki entry

    Asking someone I know who has it (he picked it for his Gobbiebag Rank 2 prize, laugh long and hard) to confirm that because it's hardly a significant sample size.
    The sample size doesn't concern me as much as what he was stunning. Do find out if you can!

  9. #6969
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    Quote Originally Posted by Tarage View Post
    I seriously hope he has a plan that will allow for SMN and SCH to be more useful. Because if he doesn't, taking away the utility of PD and Embrava will shove us back into the 3rd string.
    First summoners bitch that they're not invited because they're useless
    They get PD
    They bitch that they're just PD whores and how much they hate it
    They take away PD
    Then they bitch about how they're not going to be invited anymore

    <rolleyes>

    Provided that content is actually doable without reliance on PD and Embrava, this is a very good change.

  10. #6970
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    I don't know about you, but I'm a SMN and I never bitched about Perfect Defense. I was as happy as a pea in a pod just being included. Same with my SCH and Embrava.

  11. #6971
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    Regarding that, I have a question... would you guys (specially the ones that organize things in their LS) still invite SCHs and SMNs in their current state but assuming a totally useless Embrava and PD? If so, why, or why not?

    I'm genuinely curious because, even without Embrava, I think at least SCH has to offer the fastest and most accurate stuns, excellent singe target nuking, and solid healing. Maybe even that isn't enough, though, but I'd like to know.

  12. #6972
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    I'd still bring a SCH to most things. SMN, no.

  13. #6973
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    Without Embrava, I'd consider bringing SCH/BLM as the ultimate stunners. I would probably bring one SMN if we have to switch to relying on Scherzo/Earthen Armor to keep our melee alive.

  14. #6974
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    Well Embrava will either be shortened, which will still be useful for burst of regain,regen and haste. Or it will be diluted so you'll still need a single march to cap haste, still get some regain (2-3) and still get some regen.

    Chances are Embrava will still be a useful tool for just about everything.

  15. #6975
    Ridill
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    Quote Originally Posted by Julian View Post
    First summoners bitch that they're not invited because they're useless
    They get PD
    They bitch that they're just PD whores and how much they hate it
    They take away PD
    Then they bitch about how they're not going to be invited anymore

    <rolleyes>

    Provided that content is actually doable without reliance on PD and Embrava, this is a very good change.
    PD never fixed SMN, it just added a tool that became extremely important because SE designed events around its use. Are you seriously telling me that SMN should shut up because they gave us a great ability that we can use every 2 hours? Sorry but the core job is still broken and simply removing PD will not make SMN use more of their abilities, it'll simply means that you go to your MH and change to a more useful job.
    And no, it's not about new avatars at all. Like the 2hrs they're so willing to change, the SMN mechanics were designed for a much slower battle tempo. It just doesn't work nowadays when melees and mages are spamming their best WS/spell every 5 seconds while the SMN is stuck on a 45 seconds timer to do anything.
    On top of that most BPs are stuck at 75 caps despite the level increase and very little was added with it anyway.Summoner is pretty much the only job in existance that is still using the same DD abilities from the 75 cap. But hey, I guess we should be grateful they even allowed SMN to level past 75 huh?
    Oh and gear.

  16. #6976
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    Quote Originally Posted by Alkar View Post
    PD never fixed SMN, it just added a tool that became extremely important because SE designed events around its use. Are you seriously telling me that SMN should shut up because they gave us a great ability that we can use every 2 hours? Sorry but the core job is still broken and simply removing PD will not make SMN use more of their abilities, it'll simply means that you go to your MH and change to a more useful job.
    And no, it's not about new avatars at all. Like the 2hrs they're so willing to change, the SMN mechanics were designed for a much slower battle tempo. It just doesn't work nowadays when melees and mages are spamming their best WS/spell every 5 seconds while the SMN is stuck on a 45 seconds timer to do anything.
    On top of that most BPs are stuck at 75 caps despite the level increase and very little was added with it anyway.Summoner is pretty much the only job in existance that is still using the same DD abilities from the 75 cap. But hey, I guess we should be grateful they even allowed SMN to level past 75 huh?
    Oh and gear.
    If PD were changed from -95% DT or whatever to 50%, it would still be a fantastic ability that would trivialize content nearly as much as it does now. This, combined with the fact that there's no way Conduit or whatever it's called is not going to give you MS+Rag burst damage potential in addition to PD.

    SMN is fine. Slow your roll.

  17. #6977
    Melee Summoner
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    Sidenote: What's the tag for BGwiki links, and is there a way to add it to the editor permanently?

    Quote Originally Posted by Taim Meich View Post
    I'm genuinely curious because, even without Embrava, I think at least SCH has to offer the fastest and most accurate stuns, excellent singe target nuking, and solid healing. Maybe even that isn't enough, though, but I'd like to know.
    Any event that doesn't have a need for procs or area of effect spells from Black Mage or White Mage will tend to tilt towards Scholar since they can reactively do healing or nuking. If I was a Scholar I'd be asking for either Addendum: White Haste or Addendum: Black Stun because getting just one of these would have a major effect on Scholar's ability to replace WHM, RDM, BLM without having to change their subjob.

    Summoners have a couple powerful buffs as well (many of which are better then lazily wasting the gimpy Blood Pact: Ward timer on Hastega instead of cycling it with your subjob regardless of how boring that is).

    For Summoner, depending on how far the changes effect them they might get some changes, such as to the cap on Blood Pact recast, Ward scaling issues, or even lolskillchain properties. If SE really wants to make them an auto-invite class for events, they could just make Garuda's Hastega scale with skill significantly, if they want to be lazy.

    Something I think we haven't considered for a way SE might nerf Embrava is perhaps they'd make casting it eat your 2hour like Perfect Defense does so you can only cast it once...

  18. #6978
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Julian View Post
    First summoners bitch that they're not invited because they're useless
    They get PD
    They bitch that they're just PD whores and how much they hate it
    They take away PD
    Then they bitch about how they're not going to be invited anymore

    <rolleyes>
    Uh...

    Quote Originally Posted by CoreyX View Post
    I don't know about you, but I'm a SMN and I never bitched about Perfect Defense. I was as happy as a pea in a pod just being included. Same with my SCH and Embrava.
    What he said. I was very happy to be able to come to events as SMN, because even if I was called on to PD, I could still do other SMN things as well and show off my talents.

    Take away PD and...

    Quote Originally Posted by Nightfyre View Post
    I'd still bring a SCH to most things. SMN, no.
    This is my worry.

  19. #6979
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    Quote Originally Posted by Economizer View Post
    Any event that doesn't have a need for procs or area of effect spells from Black Mage or White Mage will tend to tilt towards Scholar since they can reactively do healing or nuking. If I was a Scholar I'd be asking for either Addendum: White Haste or Addendum: Black Stun because getting just one of these would have a major effect on Scholar's ability to replace WHM, RDM, BLM without having to change their subjob.
    If you're doing procs in VW Sch/Drk is pretty badass. You still have stun and you can cover every Abs spell but Acc. Drks don't usually have MAcc gear.

    Also that guy I was going to ask ain't around. I'll let you know if I can get ahold of him. Unless someone else with the thing speaks up before then.

  20. #6980
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    Quote Originally Posted by Alkar View Post
    PD never fixed SMN, it just added a tool that became extremely important because SE designed events around its use. Are you seriously telling me that SMN should shut up because they gave us a great ability that we can use every 2 hours? Sorry but the core job is still broken and simply removing PD will not make SMN use more of their abilities, it'll simply means that you go to your MH and change to a more useful job.
    And no, it's not about new avatars at all. Like the 2hrs they're so willing to change, the SMN mechanics were designed for a much slower battle tempo. It just doesn't work nowadays when melees and mages are spamming their best WS/spell every 5 seconds while the SMN is stuck on a 45 seconds timer to do anything.
    On top of that most BPs are stuck at 75 caps despite the level increase and very little was added with it anyway.Summoner is pretty much the only job in existance that is still using the same DD abilities from the 75 cap. But hey, I guess we should be grateful they even allowed SMN to level past 75 huh?
    Oh and gear.
    It doesn't look like you read my post.

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