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  1. #7021
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    Quote Originally Posted by Taim Meich View Post
    And, if you were in charge to nerf Embrava, what would you do? I've been thinking about it myself, and I think that a good solution would be removing haste from it entirely, and up the other two effects a bit. Something like a Regen of 100-120 and a Regain of 8-10 at 500 skill. Would still be really good (specially at the high end of those values), but at least it would make marches relevant again.
    As far as getting rid of the haste, I was thinking pretty much that, but I'm sure nothing about it will be boosted at all. Maybe get rid of the haste and include a 5-6/tick Refresh so it has all of the "tick" based buffs included, and probably reduce the duration to 3:00 base.

  2. #7022
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    I just don't get SE's logic with WHM BLM and RDM. It should have been that WHM specializes in Healing Magic/Divine Magic primarily. Enhancing should have been secondary, meaning single target buffs(Protect/Shell/Haste). BLM should specialize in Elemental and Dark Magic with Enfeebling being secondary(single target debuffs). RDM should have been Enhancing and Enfeebling primary(AoE debuffs/AoE buffs) with healing and elemental secondary(single target).

    Instead BLM gets AoE enfeebles, WHM gets AoE buffs when both are already specialists in their respective magic class of elemental/dark&healing/divine. RDM should have been givine Protectra/Sleepga/ all the aoe debuffs and enhancing spells. At the very least, SE needs to change all the self-only buffs RDM has and make them single target. What point did they see in single target bar-spells or single target Gain-Stats? They keep saying RDM wont get Cure V because WHM is the 'healing specialist' but if they're a healing specialist why do they get 4/5ths of all of RDM's enfeebles and AoE versions of pretty much all of their enhancing spells?

  3. #7023
    Old Odin
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    Dev Tracker (3/8/2011)

    rdm primary design was the mage that could do everything ( includeing melee) but was master of nothing. that was the state pre refresh and convert and even afterwards. the job is perfectly sitting at its designed place. there is nothing you have to change about it, because it can excell at all these things! ( its just mot the best).
    SCH is sitting at the same place -the melee factor +more specialization in magic, which puts magic wise in a better spot them RDM (but they cant melee).

  4. #7024
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    SCH not a melee king? Nonsense! http://bg-wiki.com/bg/Occult_Acumen

  5. #7025
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    Quote Originally Posted by Damane View Post
    rdm primary design was the mage that could do everything ( includeing melee) but was master of nothing. that was the state pre refresh and convert and even afterwards. the job is perfectly sitting at its designed place. there is nothing you have to change about it, because it can excell at all these things! ( its just mot the best).
    That's what blu is thou, except it's much better in most categories, and actually does excel at a lot of things. Rdm is terrible at everything except refresh and dia 3.

  6. #7026
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    Quote Originally Posted by fantasticdan View Post
    That's what blu is thou, except it's much better in most categories, and actually does excel at a lot of things. Rdm is terrible at everything except refresh and dia 3.
    In theory on the paper RDM looks amazing. The limiting factors are:

    SJ (to some extinct depending what you want to do with it)
    and Inventory (this one being the biggest).

    Seriously if I can excell at mainhealing a PT in endgame (Voidwatch or Legion) as smn or sch, a rdm is capable of doing the same or more.

  7. #7027
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    Sch does literally everything better than RDM in those scenarios except dia 3, and that's obviously not as good as another embrava (even if they remove the haste from it) + nuking.

  8. #7028
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    Quote Originally Posted by fantasticdan View Post
    Sch does literally everything better than RDM in those scenarios except dia 3, and that's obviously not as good as another embrava (even if they remove the haste from it) + nuking.
    On the magic side yes. But on SEs "RDM barancu design" paper, RDM has the advantage of being abel to melee good!

  9. #7029
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    But in reality it barely melees any better than a white mage. How can they balance blu as a jack of all trades relatively well, but fail so hard on it with rdm?

  10. #7030
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    hey! occult acumen has a use! you can shave a few of those TP off into MP with this!
    https://www.bg-wiki.com/bg/Chrysopoeia_Torque
    granted it's a minimal boost, but it's something and isn't this a game of inches anymore?
    honestly xi is like the weather anymore. if you wait 5 minutes, it will change. bst was the joke job for the longest time, now everyone runs it. rdm could do anything before, now it's relegated to mannequin duty. every job has gone through cycles, this is just another one i think. except pup. those guys have always sucked. (kidding!)

  11. #7031
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    Couple of JP tracker posts, I won't bother translating fully as there's nothing important.

    First was in response to someone who basically asked the team why they couldn't figure out or test whether they were messing up monster resistances to debuffs before they added Immunobreak. The only surprising part here is that they actually responded, but the response itself is probably exactly what you'd expect. They said the adjustments go through QA after they are developed, but since there are bugs that only appear under very specific conditions, and bugs that they can't really foresee, there's no way that they can test everything before adding to the actual servers without spending a crazy amount of time doing it, so they expect and rely on player feedback for specific cases which become bugged.

    Second one is some very specific question which I think is asking why Maple Harp and Blood Stone are still listed as undeliverable, not really sure, but pointless to translate.

    The rest are regarding the Mog House Decoration Contest which has already been translated by the community teams into all languages.

  12. #7032
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    Actually at some point PUP was nerfed for being broken. Magic Mortar was being used in HNMs and stuff to close light skillchains, because when setup with it at 1 HP and 3 fire maneuvers and inhibitor it would do like 20k damage (completely unresistable)
    That doesn't mean everyone jumped on the PUP bandwagon, but even if PUP could 1-shot every NM in the game and was immune to all damage, no one would do that because the playerbase is ignorant. It's not like BST where an obvious utility was found and everyone jumped on the BST bandwagon. PUP can farm dynamis just as effectively as BST and you barely see anyone do dynamis as PUP because of the stigma and knowledge needed to play the job (99.9% of people don't know anything about the job, while BST or RDM a caveman could do it, so those are quick bandwagon hoppers that can become the "flavor of the month")

    Basically some jobs are immune to being the "flavor of the month" regardless of their utility. SCH has always been useful once they added addendum, but the only time anyone ever used it instead of going "wat? what's a sch" was once it was beyond broken with Embrava, and even then, no one actually plays the job more: people just level mules for Embrava, or begrudingly level it to do things they wouldn't be able to otherwise like nyzul, etc. It's not like RDM where people flocked to it because it was "cool", no one likes SCH still. They just abuse it. The second RDM becomes useable again you're going to see 500,000 full-time chapeaeus in Port Jeuno.

  13. #7033
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    PUP nerf was for MM doing 3k damage, which led to a 3k Light SC. Granted its usage was limited since if your automaton gets hit once during your WS setup it's dead, due to having it be under 100hp.

    Not to mention getting it the pet the TP it needs also without it dying.

  14. #7034
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    Quote Originally Posted by Okipuit
    Hi there!

    Quote Originally Posted by Masekase View Post
    Please allow us to copy and paste. We can at least try and chat to people from other countries.

    Masekase,

    We did answer this in an earlier post, but that was a while back, huh? I went ahead and asked for an update from the Development Team.

    They will be focusing on the high priority portions of the new UI first. Once those milestones have been completed, testing to see if features such as copy/paste could be implemented will be next on their plate. We'll make sure of it.

    Quote Originally Posted by Camiie View Post
    Auto-Translate needs a total overhaul. There are so many useless words and phrases and there's hardly any way to communicate what I actually need to because so few new things have been added.
    Understood. You may have heard that we're reaching a limit on how many auto-translation phrases/words we can add. Is this the end of the line for auto-translation, Development Team?

    Quote Originally Posted by FFXI Development Team
    Nope.
    As a solution for now, it's certainly possible that removing some outdated words or phrases will free some needed memory. We can then use that memory for newer and more useful terms.

    If there is a word or phrase that you wish was there for you on your adventures,
    Can I have it?Yes, please.

    If there are any auto-translation terms/phrases that you feel must go, you can let us know too!

    I think L1 Button is getting nervous.
    Copy/Paste getting into the game would be a big deal for everyone - seeing return characters and Japanese from an NA player wouldn't be something people can GM for example.

    The autotranslate library is our primary "PS2 limitations" problem now though...

  15. #7035
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    The difference between bandwagon BST and lack thereof towards PUP is attributable to differences in circumstances and the types of benefits. First, during 75-era, leveling classes was miserable. Leveling classes now is much more manageable. Second, PUP's advantage narrowly tailors towards HNMs. However, not everyone has access to HNMs. In contrast, BST enables solo dynamis and dynamis neither demands a PT nor is limited to those successfully claiming HNMs. Third, PUP's advantage is limited by HP requirements and the effect seemed like a glitch rather natural benefit. Although enjoying a glitch would be entertaining, there's no point in leveling a class under the old XP method if you anticipate SE fixing the mechanic.

    As for SCH, SCH wasn't "fixed" after addendums. One of the reasons I leveled SCH was so I wouldn't have to obtain all the gear that made BLM a superior caster. Kaeko did well at showcasing the benefits of SCH (Though you needed windower to achieve much of that), but SCH was limited at the 75 cap. Book recast was ridiculous, gear selection was limited, sub choice had high opportunity costs (DRK for stun meant no MAB trait, Blink, SS, etc; RDM sub meant no stun), no AMII or Aga III meant elemental resistances undermined your zerg damage output, skill rating gave BLM the advantage against resistance. In short, SCH didn't bandwagon because the class wasn't that good. People do play the class now though. At least, I've noticed the spike.

  16. #7036
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    That spike being Nyzul isle lol RDM was my very first job my first 'love' so to speak, although I will admit there was a a period of time I used to hate playing it because I was abused, only so much haste/refresh rotations a man can take ahah anyways I would love to see RDM back up there. Like many have stated it's extremely useless right now not a single use and it is saddening to me! My RDM has been in hiatus for years but I get urges all the time to re-gear it back up so I am excited to see how their new 2hour "Bolsters" our arsenal.

    Does anyone remember that post SE made about how they want the jobs to be in the future? I remember something like "Enhancing your fellow adventures to the power of demi-gods" or something... Did they get RDM confused with SCH? lol then directly after that they started giving WHM those boost spells Their intentions with RDM was jack of all trades which they where in the 75 era. Our heals where fine, our nukes where average and we had the best enhancing magic compare it to now: Our heals are a third of WHMs with capped cure potency, our T3 nukes ain't got shit on V/Ja's and we have horrible enhancing magic. Every class has progressed with the times but they've left RDM at lvl75 lol

    My job arsenal is lacking a support job since RDM becoming horrible so something needs to happen! if not... roll on GEO

  17. #7037
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    Real BST will still have Charm+/CHR sets.
    Fake BSTs dont.

  18. #7038
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    Keeping obsolete sets that haven't been useful in years makes you a "real" BST? Cmon.

    Someone serious about the job will adapt their strategies/gear to be relevant to the current metagame while also understanding the advantages and disadvantages of any other job they happen to play.

  19. #7039
    HABS SUCK!!!!!
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    That Charm set is gonna matter in dynamis...where theres nothing to charm

    or abyssea...where theres nothing to charm

    or voidwatch...where theres nothing to charm

    or legion...where theres nothing to charm

    hmm

  20. #7040
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    I thought the whole point of going 75 to 99 was to balance out the field some,
    at first it seemed like the dev team had ideas on where we was headed.
    mages getting vert and refresh and DDs getting sekkanoki but around 90 its like they ran out of ideas

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