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  1. #7161
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    It was clear by around TOAU that Tanaka was the wrong fit for an online experience but who would challenge a guy that had a successful career thus far? It's why SE put him on XIV and sealed their own fate. He failed to watch the competition and adapt to the success of WoW and what resulted was WOTG - a huge blunder that embodied the spirit of stall.

    Producing an online game takes levels of public relations that Tanaka clearly isn't equipped with. It's less about putting out a game the developer wants and more about catering a game to an ideal that is then encapsulated by the input of the playerbase. His remarks in the interview clearly show he's learned nothing and chooses instead to wallow in successes while writing off the failures.

  2. #7162
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    ADL,legion, neo nyzul all are stupidly designed, but abyssea ("buy a pocket whm and solo the zone") is no better, so I don't think it's about tanaka being disconnected from reality, but all the dev are really clueless about how their game works (pup was semi fixed only recently, drg was never fixed, embrava, pd, mythics, neo nyzul, einherjar V1 ... the list is long). I think the only things they have done right is salvage and neo dynamis.

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    Which parts of Salvage and NNI do you think are done right? An event where success hinges entirely upon luck, and not even dat mods and flee tools guarantee it is not something I would call well designed. Salvage itself is marginally fun, but I feel like all that really needs to be said about it is "Ramparts." If you could combine the success : reward ratio of NNI with the mechanics of Salvage, I think we'd have ourselves a decent event.

    Edit: Woops, read Dynamis as Nyzul. That'll teach me to forum while in class.

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    I said NNI sucked in the post. The part where salvage doesn't suck is because it has progression, doesn't require 18, and a realistic droprate. Everything legion, adl, NNI don't have ?

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    Quote Originally Posted by NynJa View Post
    Do you work for the PreCrime Syndicate (or whatever they were called) and foresaw Tanaka's crime of being a jackass, calling him out on his jackassery before he actually committed the crime?
    Because what he did to try to sink FFXI and FFXIV wasn't a crime in itself.

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    Quote Originally Posted by pchan View Post
    ADL...stupidly designed
    Quote Originally Posted by pchan View Post
    it has progression, doesn't require 18, and a realistic droprate.
    by your standards, ADL is fine. It has progression (every kill will net you a minimum of 1 marrow), it doesnt require 18 (you said its been done with 6), and a realistic drop rate (see progression...no one really knows the drop rate on the second marrow since most of the time theres no thief to TH it).

    Abyssea started to really run away at lv90. Some people claim people were duoing shit at 85, but I dont think it was as easy mode as anyone was claiming, it definitely wasnt "any random DD + poorly geared WHM can duo anything". 80 cap people were definitely using 12+ people to have a chance at killing shit. If you go to the first abyssea threads, you'll see lots of glavoid horror stories.

    as far as I've seen, the drop rates in legion dont seem that bad. The problem is it incorporated a bunch of tanaka's "fuck you insta kill" mechanism's, and the only way certain mobs arent killed via the assistance of PD involving sch/blm's keeping shit stunlocked, which is basically the same thing.


    Salvage was fucked up, as was said, Ramparts, not to mention the fucking shitty drop rate on gear at the time. And if you're making a mythic, please consider this: Archaic Mobs can drop 4 alexandrite. How fucking low is the drop rate where with TH6+ on every mob, killing 54* archaic mobs in Silver Sea which can drop alexandrite, I wind up with an average of 30 alex per run? Out of 216** theoretically possible alexandrite, I wind up with an average of 30? Less than 14% drop rate. In 19 documented runs duoing whm+thf (I feel like I've done more, but excel doesnt lie), I've gotten TWO linen's?

    *4 ramparts+2 gear+2 gears 3fs, 4 ramparts+4 gears+4 gear+gyro gears 3fe, 4 ramparts+4 gear+4 gears 3fw, 6 gear+5 ramparts+10 gears 4f, chariot on 4f can not drop alex, unless I'm 0/62
    **Multiple alexandrite can drop from any mob, its not quantified by if its a rampart or Gears.
    Nynja_2012.09.10.log:[19:50:33](3*) You find a piece of alexandrite on the Archaic Gear.
    Nynja_2012.09.13.log:[20:17:02](3*) You find a piece of alexandrite on the Gyroscopic Gears.
    Nynja_2012.09.13.log:[20:27:52](3*) You find a piece of alexandrite on the Archaic Rampart.
    Nynja_2012.09.14.log:[19:39:16](3*) You find a piece of alexandrite on the Archaic Gears.

    Nynja_2012.08.15.log:[14:47:41](4*) You find a piece of alexandrite on the Archaic Gear.

    the (#*) means the line repeats x times if you didnt figure it out.


    Atleast abyssea had progression (other than VNM system), unless YOU fucked up, not because the random number generator decided to say "lol fuck you" for your 100th time. You claim/pop NM, you trigger red on NM, you get KI which you use to spawn another NM, and you're guaranteed atleast one item that you need.

    as fucked up as NNI may be, and I've bitched plenty about it(67,69,71,75 wwwww), atleast they have the KI system, so if you do kill Dvali, you WILL get an item you want.

  7. #7167
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    Quote Originally Posted by NynJa View Post
    by your standards, ADL is fine. It has progression (every kill will net you a minimum of 1 marrow), it doesnt require 18 (you said its been done with 6), and a realistic drop rate (see progression...no one really knows the drop rate on the second marrow since most of the time theres no thief to TH it).

    Abyssea started to really run away at lv90. Some people claim people were duoing shit at 85, but I dont think it was as easy mode as anyone was claiming, it definitely wasnt "any random DD + poorly geared WHM can duo anything". 80 cap people were definitely using 12+ people to have a chance at killing shit. If you go to the first abyssea threads, you'll see lots of glavoid horror stories.

    as far as I've seen, the drop rates in legion dont seem that bad. The problem is it incorporated a bunch of tanaka's "fuck you insta kill" mechanism's, and the only way certain mobs arent killed via the assistance of PD involving sch/blm's keeping shit stunlocked, which is basically the same thing.


    Salvage was fucked up, as was said, Ramparts, not to mention the fucking shitty drop rate on gear at the time. And if you're making a mythic, please consider this: Archaic Mobs can drop 4 alexandrite. How fucking low is the drop rate where with TH6+ on every mob, killing 54* archaic mobs in Silver Sea which can drop alexandrite, I wind up with an average of 30 alex per run? Out of 216** theoretically possible alexandrite, I wind up with an average of 30? Less than 14% drop rate. In 19 documented runs duoing whm+thf (I feel like I've done more, but excel doesnt lie), I've gotten TWO linen's?

    *4 ramparts+2 gear+2 gears 3fs, 4 ramparts+4 gears+4 gear+gyro gears 3fe, 4 ramparts+4 gear+4 gears 3fw, 6 gear+5 ramparts+10 gears 4f, chariot on 4f can not drop alex, unless I'm 0/62
    **Multiple alexandrite can drop from any mob, its not quantified by if its a rampart or Gears.
    Nynja_2012.09.10.log:[19:50:33](3*) You find a piece of alexandrite on the Archaic Gear.
    Nynja_2012.09.13.log:[20:17:02](3*) You find a piece of alexandrite on the Gyroscopic Gears.
    Nynja_2012.09.13.log:[20:27:52](3*) You find a piece of alexandrite on the Archaic Rampart.
    Nynja_2012.09.14.log:[19:39:16](3*) You find a piece of alexandrite on the Archaic Gears.

    Nynja_2012.08.15.log:[14:47:41](4*) You find a piece of alexandrite on the Archaic Gear.

    the (#*) means the line repeats x times if you didnt figure it out.


    Atleast abyssea had progression (other than VNM system), unless YOU fucked up, not because the random number generator decided to say "lol fuck you" for your 100th time. You claim/pop NM, you trigger red on NM, you get KI which you use to spawn another NM, and you're guaranteed atleast one item that you need.

    as fucked up as NNI may be, and I've bitched plenty about it(67,69,71,75 wwwww), atleast they have the KI system, so if you do kill Dvali, you WILL get an item you want.
    I agree about the last NNI part. The KI makes the event actually worth doing. Only issue is that you only need 15 runs to be done with it and there really isn't much incentive for others to do it other than...alexandrites? I still do wonder why they bothered with a tier system when everyone wants 100 items. No one wants lvl 20, 40, or 60 armor SE....

  8. #7168
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    Quote Originally Posted by pchan View Post
    ADL,legion, neo nyzul all are stupidly designed, but abyssea ("buy a pocket whm and solo the zone") is no better, so I don't think it's about tanaka being disconnected from reality, but all the dev are really clueless about how their game works (pup was semi fixed only recently, drg was never fixed, embrava, pd, mythics, neo nyzul, einherjar V1 ... the list is long). I think the only things they have done right is salvage and neo dynamis.
    granted abyssea has some minor design flaws, it is DEFINITLY better then NNI ADL Legion and VW. The event is just getting olde and much more easier, since you know the zones and NMs were designed for the current cap lvl present at release.

    Salvage had some major flaws and is actually not that good as you make it to be. While the system and planing of the floors was really nice salvage faces the problesm of:
    - retarded shitty drop rate
    - on top of the retarded shitty drop rate, you had to pay a retarded shit amount of money to complete the gear.
    - retarded entry system which forced you back then to pick between nyzul isle or salvage, or doing boht only half - half.
    - not shout friendly entry system: seriously Assault points to enter? wasting first 30 min just to get everyone enough points to enter salvage was retarded, period.
    - assed alex drop
    - Zhayolm floor 1 frog NM, even more so after they fixed the log out (apearantly glitch) thing that worked for it. Or can you imagine doing that floor 1 NM at 75 without useing any cells on any chars lol?
    - Bhaflau remnants.... what is worse then haveing an NM drop nothing? haveing not even the chance to fight the NM!

  9. #7169
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    Ancient currency now getting borders around them to differentiate between them. Coming next update too.


    Hello!

    We received some feedback that ancient currency icons looked quite similar to each other, and some mistakes were made when purchasing. Therefore, in the next version update, we will be introducing updated icons for each piece. Here is an example from Bastok:


    http://forum.square-enix.com/ffxi/th...197#post363197



    We feel this should help with quickly distinguishing currency's value.
    What do you think?

  10. #7170
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    Quote Originally Posted by Damane View Post
    - retarded shitty drop rate
    - on top of the retarded shitty drop rate, you had to pay a retarded shit amount of money to complete the gear.
    - retarded entry system which forced you back then to pick between nyzul isle or salvage, or doing boht only half - half.
    - not shout friendly entry system: seriously Assault points to enter? wasting first 30 min just to get everyone enough points to enter salvage was retarded, period.
    - assed alex drop
    - Zhayolm floor 1 frog NM, even more so after they fixed the log out (apearantly glitch) thing that worked for it. Or can you imagine doing that floor 1 NM at 75 without useing any cells on any chars lol?
    - Bhaflau remnants.... what is worse then haveing an NM drop nothing? haveing not even the chance to fight the NM!
    5% droprate beats the shit out voidwatch+nyzlulz+legion system, and is not retardly low, it's just that some NMs were easier to kill than others. I was running like once every 2 days and we almost had a 35 drop every run, even if it was not what was needed. And you are wrong on salvage being shout undriendly, it's just that EU and NA didn't shout for it, JP did it a lot and mdkuser got plenty of gear that way.

  11. #7171
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    Quote Originally Posted by pchan View Post
    we almost had a 35 drop every run
    wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwww

    cmon man...atleast make your lies convincing

  12. #7172
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    Jp pickups were crazy, very good players usually in statics that answered shouts the day their statics didnt go. Full clear zones and many drops.. I won an usukane head and body like that. Even went with a group that cleard arrapago 6F in 3 minutes, which was crazy for a pickup.

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    Quote Originally Posted by NynJa View Post
    wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwww

    cmon man...atleast make your lies convincing
    With current Salvage drop rates, this is actually normal for zones like SSR. 20% per mob, 5 NMs per zone, an average of ~1 35 per zone clear.

  14. #7174
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    Quote Originally Posted by Toth View Post
    Ancient currency now getting borders around them to differentiate between them. Coming next update too.


    Hello!

    We received some feedback that ancient currency icons looked quite similar to each other, and some mistakes were made when purchasing. Therefore, in the next version update, we will be introducing updated icons for each piece. Here is an example from Bastok:


    http://forum.square-enix.com/ffxi/th...197#post363197



    We feel this should help with quickly distinguishing currency's value.
    What do you think?
    While I guess it's nice to show differences between the types of currency, how hard is it really to read the name of what is for sale before you buy it? Kinda feel like it's specifically for the idiots that bought singles at 100-piece price and then bitched because they didn't pay attention. Kinda weird to see white and blue boxes around them too but meh, it'll grow on me I guess.

  15. #7175
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    Quote Originally Posted by Byrthnoth View Post
    With current Salvage drop rates, this is actually normal for zones like SSR. 20% per mob, 5 NMs per zone, an average of ~1 35 per zone clear.
    yeah but people discussing the droprates of back then, not now after they enhanced the shit out of droprates in salvage.

  16. #7176
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    Quote Originally Posted by mdkuser View Post
    Jp pickups were crazy, very good players usually in statics that answered shouts the day their statics didnt go. Full clear zones and many drops.. I won an usukane head and body like that. Even went with a group that cleard arrapago 6F in 3 minutes, which was crazy for a pickup.

    Most of my Salvage experience was from JP shouts, atleast early on, so yeah I agree it was shout friendly.

    But his point still stands where most salvage shouts did an assualt (or 3) first to get people entry points. Which was an annoying 30-60 addition to a 2hr event.

    Salvage still stands as one of my favorite events. Maybe it was meeting and playing with JPs but there was also a feeling of accomplishment after a cleared run even if the drop result was a pair of 25 items. It was also an event where a good, experience group made fast, smooth progress while the bad players struggled.

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    Quote Originally Posted by Taint View Post
    Most of my Salvage experience was from JP shouts, atleast early on, so yeah I agree it was shout friendly.

    But his point still stands where most salvage shouts did an assualt (or 3) first to get people entry points. Which was an annoying 30-60 addition to a 2hr event.

    Salvage still stands as one of my favorite events. Maybe it was meeting and playing with JPs but there was also a feeling of accomplishment after a cleared run even if the drop result was a pair of 25 items. It was also an event where a good, experience group made fast, smooth progress while the bad players struggled.

    Dont get me wrong, the "gameplay" of Salvage, the entire layout of the floors etc. was very nice. its just those tidbits that severly hindered salvage to succeed. From a Design perspective, linking the entry conditions to 2 other events (Assaults and Nyzul Isle) was just plain retarded. Because doing one, meant NOT doing the other. Just imagine how good Voidwatch would do if the stones you used for voidwatch would be the same as for abyssea? (and we all know how fast you can burn through voidwatch stones).

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    Quote Originally Posted by NynJa View Post
    wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww wwww

    cmon man...atleast make your lies convincing
    Well, at least I was doing the event ? And for instance I remember arrapago very often yielded drops, frogs too. Most of the legend around salvage bad droprates come from bad players spamming one NM and that's it ; there is also the legendary bad droprate of usu body, but hey, I'm sure <10% of salvage teams could actually get it done and 1% could add the boss and all other (possible) NMs. Uzor recorded the dropprate of back in the day and it was around 5% per NM on average.

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    Quote Originally Posted by Toth View Post
    Ancient currency now getting borders around them to differentiate between them. Coming next update too.


    Hello!

    We received some feedback that ancient currency icons looked quite similar to each other, and some mistakes were made when purchasing. Therefore, in the next version update, we will be introducing updated icons for each piece. Here is an example from Bastok:


    http://forum.square-enix.com/ffxi/th...197#post363197



    We feel this should help with quickly distinguishing currency's value.
    What do you think?
    it's good they're changing the icons but the change should have been an eyecatching redesign of singles, not a slight change to 100s, since it was singles that people were trying to pass off as something else. this really will only help once people have a couple months to develop a gut reaction to the lack of a HQ box around currency, since the entire scam was based on people being too excited about a low price to notice the subtle color difference.

    regardless of what you think of people who would fall for such a trick or their theoretical existence, having fulltime dedicated bazaar scam mules running in PJ is just plain scummy and reflects poorly on the community that produces them and the support staff that allows them to exist.

  20. #7180
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    Quote Originally Posted by Byrthnoth View Post
    With current Salvage drop rates, this is actually normal for zones like SSR. 20% per mob, 5 NMs per zone, an average of ~1 35 per zone clear.
    But he didnt mean current drop rates

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