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  1. #781
    Blue Magic is Best Magic
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    Dual wield gkt and katana like a pro

  2. #782
    Graduate of the BG School of FFXI
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    Quote Originally Posted by Draylo View Post
    Dual wield gkt and katana like a pro
    Why does SE insist on encouraging morons?

  3. #783
    BG Content
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    SE ignores valid questions and criticisms and fields softball questions. This is how we'd feel about political interviews if we really cared about politics.

  4. #784
    Nidhogg
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    Add a job trait that raises magic attack.
    We are looking into implementing an ability that converts a large amount of MP into increased magic attack. When using this you will also receive a stronger Occult Acumen effect.
    DRK is fixed!

  5. #785
    Blue Magic is Best Magic
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    lol, it could be something nifty in some situations. Spend like 600 mp and do a 1.5k+ nuke and get 100 tp !

  6. #786
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    SAM:
    Add a job trait or ability that gives conserve TP/save TP and/or regain.
    Quick, someone get Cairthenn or anyone else from the bandwagon in here to help make sure I'm not reading this wrong, I dont want to look like a 5 year old illiterate putz, but doesnt sam already have that in Mediate?

  7. #787
    But I don't want my title changed
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    Quote Originally Posted by NynJa View Post
    SAM:

    Quick, someone get Cairthenn or anyone else from the bandwagon in here to help make sure I'm not reading this wrong, I dont want to look like a 5 year old illiterate putz, but doesnt sam already have that in Mediate?
    I don't have any problems with you Nynja, so don't try to say I'm bandwagoning hating you. But this kind of this just makes you look extremely butt hurt.

  8. #788
    Bitchfist
    The horn knows no mercy; only wrath

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    "Fuck you, SMN. Again."

  9. #789
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Quote Originally Posted by Fievel View Post
    I don't have any problems with you Nynja, so don't try to say I'm bandwagoning hating you. But this kind of this just makes you look extremely butt hurt.
    As long as people want to keep being fuckbags over meaningless bullshit and namedrop over their idiocies, then I'll gladly return the childish favor

  10. #790
    Cerberus
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    anyone who hates nynja doesnt know how to respect their elders. straight up. (even though i think he might still hate me for being cousins with rinste [my name was warpped originally]) auto-respect due to grandfather'd swag.

  11. #791
    Banned.

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    Quote Originally Posted by Indalecia View Post
    "Fuck you, SMN. Again."
    wait for it...

  12. #792
    Banned.

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    Quote Originally Posted by Indalecia View Post
    "Fuck you, SMN. Again."
    wait for it...

  13. #793
    Hydra
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    Spoiler: show
    Scholar - Part 3!

    Here is yet another follow-up to all of your feedback related to scholar.
    (Judging from the last rep post, it seems I angered Bayohne. Thankfully he is not here to punish me. Tomorrow is another day though... ><)

    Magic

    Make it possible to use Cure V.
    In regards to support capability, we’re thinking more in the direction of adjustments that will differ from white mage.

    Instead of just simply adding a high-tier Cure, we’re looking into making it so scholars can raise their performance further by enhancing the effects of stratagem use and regen-type magic. However, this doesn’t mean that we won’t be adding a high-tier Cure later down the line.

    Make it so Reraise can be cast on other party members via AoE spell casting.
    While this isn’t impossible, we would need to change the magic rules and it would take some time to do so. Additionally, we would need to consider the fact that other jobs would then be able to do this as well and adjustments would be necessary.

    Add a spell that enhances the rate of magic criticals.
    We would like to look into adding an effect to storm spells so that the magic critical rate will increase for the respective element when you are under their effects.

    Add spells that decrease an enemy’s evasion and TP gain.
    We are planning to add a higher tier Gravity as a spell to reduce an enemy’s evasion. We will also be looking into spells that give the effect of subtle blow.

    Add spells that increase WS damage.
    Though careful adjustments are necessary in regards to balance, we would like to look into this.

    Similar to “Decoy” from FFXII, add a buff that turns you into a decoy and eliminates the effect when an enemy casts Dispel on you.
    Balance wise, there is a chance this is possible if it only covers a single enhancement effect. It would probably have a weak effect against special abilities that remove multiple enhancement effects at once. In the case that this were made into an ability, when considering the stats, the recast timer would probably be quite long.

    Add sphere-type spells.
    For sphere effects, there would be no way of handling the opposite enfeebling effects, such as Slow versus Haste effects. This makes it an extremely powerful spell, so from a balance perspective it will not be easy to do.

    Add a spell that makes it so a player’s pet can intimidate a monster.

    This is something that seems like it would be better suited to explore with pet jobs than scholar.


    Add powerful spells and abilities that can only be used by scholar.
    You all have been posting a ton of ideas about this!

    We are currently looking over all of them and considering each and every one. Please give us a bit of time so we can work on some plans.


    W h a t . I don't even.. If it's something better suited to another job, why comment on it and pick this question to be answered?

  14. #794
    Resident Moogle
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    Quote Originally Posted by Ranth View Post

    W h a t . I don't even.. If it's something better suited to another job, why comment on it and pick this question to be answered?
    That SCH obviously getting his ass whooped by BSTs in Ballista and the rep just wanted to inform the user that there's nothing planned for SCH in regards to that.


    Can't wait to see what exciting /facepalms they have in store.

  15. #795
    The Defense is ready, Your Honor
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    I laughed at the entire summoner interview. I know that they don't want homogenization between classes, but at this stage of the MMO world, being able to control your pets at least somewhat is essentially standard issue.

  16. #796
    Old Merits
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    Is it me or are there quite a few trolls on that forum. Worse, SE believes them.

  17. #797
    Ridill
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    Quote Originally Posted by Lucavi View Post
    I laughed at the entire summoner interview. I know that they don't want homogenization between classes, but at this stage of the MMO world, being able to control your pets at least somewhat is essentially standard issue.
    Huh? Summoner is the pet job with the most control in this game lol.

  18. #798
    Ridill
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    Quote Originally Posted by Alkar View Post
    Huh? Summoner is the pet job with the most control in this game lol.
    Still decades behind every other game.

  19. #799
    New Odin
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    I think what you meant to say was MILLENIAS.

  20. #800
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    Paladin notes.

    Quote Originally Posted by Camate
    Howdy!

    Sorry to make all of you paladins wait! While this might not cover every single question and request we have seen, the below is a hefty portion of responses toward your feedback.


    Quote Originally Posted by Hypothetical forum goer
    We would like the enmity cap to be raised.

    When considering the nature of the game, we would like to leave the enmity cap as it is currently and focus instead on specific adjustments for each job.

    Quote Originally Posted by Hypothetical forum goer
    Add an ability that has a high amount of enmity like Provoke.

    We are currently looking into adjustments that will make it possible for paladins to up the amount of enmity they gain in situations where party members’ enmity is steadily rising due to high damage output. However, as was shown in the concept, instead of an ability like Provoke that gives a spike in enmity, we are focusing more on the direction of adding elements that will allow of enmity gain as a part of defense and being able to maintain a high amount of enmity that has been accumulated.

    Quote Originally Posted by Hypothetical forum goer
    Add an ability like in Ballista where you can constantly hold a target’s attention for a set period of time.

    This seems like it would be a good stat to be granted during Invincible. We will look into it.

    Quote Originally Posted by Hypothetical forum goer
    It’s really rough trying to maintain the focus of enemies that have enmity reset abilities. Do you have anything planned for this?

    Though we haven’t decided on the specific effects and implementation method, we will be preparing some method to address this.

    Quote Originally Posted by Hypothetical forum goer
    Add an ability that absorbs a party/alliance member’s enmity.

    Though it doesn’t absorb enmity directly, Cover has an effect that is very close.

    Quote Originally Posted by Hypothetical forum goer
    Reduce the recast timer on Shield Bash.

    When we make adjustments to the merit point system we will look into making changes to the recast timer when applying merit points to Shield Bash.

    Quote Originally Posted by Hypothetical forum goer
    Increase the activation rate of shield blocks.

    In the next version update, we are planning to add an ability that will temporarily increase the activation of shield blocks as well as make is so no enmity is lost.

    Quote Originally Posted by Hypothetical forum goer
    Are you planning any kind of specialized mode change for shield defense?

    While it will require you to be under the effect of an ability, we are thinking of making a new ability similar to what you described that focuses on raising the defensive stats of your shield.

    Quote Originally Posted by Hypothetical forum goer
    We would like an increase in enmity effect when our shields activate.

    The concern here is that stats for shields with high block rates (like Ochain) would become too high. Since we would have to make balance adjustments such as raising the shield activation rate on other shields, we are currently not thinking about this.

    Quote Originally Posted by Hypothetical forum goer
    Make it possible to use Cover on alliance members as well.

    Since Cover was designed to only function with party members, it would be necessary to carefully look into the balance of battles if we expanded it to cover alliance members, so it is not something we can change without a lot of testing. This is same way we approach all abilities and spells for jobs.

    Quote Originally Posted by Hypothetical forum goer
    When using Cover, we would like the offset enmity to be given to the paladin.

    Thief’s Trick Attack ability already features a similar effect, so we’d rather they be used in this type of situation.

    Quote Originally Posted by Hypothetical forum goer
    Add an ability that makes it so an enemy’s AoE attack does not affect other party members when the paladin is the main target.

    While we will not be making it so AoE attacks are totally avoidable, we are looking into making it so that the effect of Sentinel can be spread to party members for a period of time to protect them.

    Quote Originally Posted by Hypothetical forum goer
    Add an enmity bonus to Cure.

    We’d like to look into if we could add something to merit points that would be like an enmity boosting version of Tranquil Heart.

    Quote Originally Posted by Hypothetical forum goer
    I’m pretty sure that Fencer should be for paladin…

    Paladin has a high amount of defense, so we are not thinking about adding a high amount of attack power on top of their defense currently.

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