Scholar - Part 3!
Here is yet another follow-up to all of your feedback related to scholar.
(Judging from the last rep post, it seems I angered Bayohne. Thankfully he is not here to punish me. Tomorrow is another day though... ><)
Magic
Make it possible to use Cure V.
In regards to support capability, we’re thinking more in the direction of adjustments that will differ from white mage.
Instead of just simply adding a high-tier Cure, we’re looking into making it so scholars can raise their performance further by enhancing the effects of stratagem use and regen-type magic. However, this doesn’t mean that we won’t be adding a high-tier Cure later down the line.
Make it so Reraise can be cast on other party members via AoE spell casting.
While this isn’t impossible, we would need to change the magic rules and it would take some time to do so. Additionally, we would need to consider the fact that other jobs would then be able to do this as well and adjustments would be necessary.
Add a spell that enhances the rate of magic criticals.
We would like to look into adding an effect to storm spells so that the magic critical rate will increase for the respective element when you are under their effects.
Add spells that decrease an enemy’s evasion and TP gain.
We are planning to add a higher tier Gravity as a spell to reduce an enemy’s evasion. We will also be looking into spells that give the effect of subtle blow.
Add spells that increase WS damage.
Though careful adjustments are necessary in regards to balance, we would like to look into this.
Similar to “Decoy” from FFXII, add a buff that turns you into a decoy and eliminates the effect when an enemy casts Dispel on you.
Balance wise, there is a chance this is possible if it only covers a single enhancement effect. It would probably have a weak effect against special abilities that remove multiple enhancement effects at once. In the case that this were made into an ability, when considering the stats, the recast timer would probably be quite long.
Add sphere-type spells.
For sphere effects, there would be no way of handling the opposite enfeebling effects, such as Slow versus Haste effects. This makes it an extremely powerful spell, so from a balance perspective it will not be easy to do.
Add a spell that makes it so a player’s pet can intimidate a monster.
This is something that seems like it would be better suited to explore with pet jobs than scholar.
Add powerful spells and abilities that can only be used by scholar.
You all have been posting a ton of ideas about this!
We are currently looking over all of them and considering each and every one. Please give us a bit of time so we can work on some plans.