I used to be convinced that RDM would get Cure V eventually. These days, I'm thinking I was wrong.
One compromise they could do instead of giving RDM Cure V, would be giving them a new spell, classified as enhancing magic, the effect of which would be a strong HP regen for a short duration. Call it "Regrowth", idk. An unmeritted level 90 Red Mage gets 341 enhancing skill and 305 healing skill, so perhaps a good formula for the spell would be something like Total HP = ((Healing Skill / 2) -25) over (Enhancing Skill / 50) tics, which would equate to 132 HP times 6 tics (or 792 HP regenerated over 18 seconds). With a good gearset, I could see it returning 150+ HP per tic for 7 tics at 90, or for 8 tics by 99. MP cost would be something a little higher than Cure IV, say, 120 MP.
If that's deemed too strong, tweak the numbers, or whatever. Think of it as (Poison II : Helix :: Regen IV : Regrowth). It would lack the quick-fire ass-saving that high-tier Cures provide, while still giving RDM a curing punch that fits in with RDM's whole image (Enhancer/Enfeebler primarily with a dash of other magic skills thrown in).
Or maybe moving forward the goal isn't whm>rdm or rdm>whm but rather rdm+whm> 2 whm or 2 rdm....which is pretty much the way it's always been.
I like RDM for Phalanx II on floor 1 in Salvage. After that point, it doesn't matter to me whether my mule is WHM or RDM because they both can cast Cure and I rarely need more MP than the bar I start with at the beginning of each floor. I clear 3 NMs + Boss in Salvage with DNC/NIN + 77 RDM/WHM.
I like having Phalanx for its simplicity, but if I was willing to tough out the first floor WHM/BLM + DNC/NIN I could probably take out turtle too. Really, the best healer in Salvage would be Scholar/Red Mage. Has Erase, had Phalanxga, effectively has Sleepga/Sleepga II, and can nuke if I'm somehow motivated enough to alt-tab and do it. Downside is, my mule's Scholar is level 0 and Scholar would take a lot more effort to dualbox than RDM or WHM.
I always felt limitations on on their JA was part of the reason Scholar wasn't very popular, or is it just me? I've also heard that sublimation's recast timer is also a slight hindrance to the ability but never bothered to math it versus Refresh. Messing around with Arts/Strategems constantly just to access key spells doesn't seem very effective to me.
Stratagems are pretty good where they are now. The timer is 48 seconds on charges regenerating and you can store up to 5. It takes some time to blow all the charges and be waiting on recast, unless you're wasting charges on things you don't really need. Also, Sublimation was overhauled a few updates back, it gives 7 MP/tick normally at 85+, and can be enhanced to 11 MP/tick with gear (Savant's Earring, Siriti, Scholar's Mortarboard, Argute Gown). Granted you have gear refresh options in most of those slots (Savant's Gown +2, Refresh hairpin from Abyssea, Owleyes, etc.), but at least with the earring it's 8 MP/tick which is still on par with Refresh II over time if you factor in the 30 second delay between regaining MP and restarting the sublimation charge.
That being said, SCH is still a confused mess in many respects, and needs quite a bit of upgrading for it to have a place somewhere other than the sidelines.
I think its pretty clear SE is attempting to avoid what RDM did to WHM during TOAU by keeping Cure V off the table.
Perhaps RDM and SCH will get a Phenilune (Cure 4.5) eventually but already outside Abyssea on the 75 content you can have a RDM or SCH replace WHM so balance is key here or WHM will become marginalized yet again. Giving RDM or SCH Cure V would be a huge blow to WHM outside Abyssea given you almost never have to use VI meaning you're down to the Curagas, JAs and situational tools like Esuna and Sacrifice.
Good, but not good enough to define a class.
I think alot of people are just raging that WHM was the only choice in Abyssea so we're getting pushback. Buff RDMs enfeebles and create situations where you want those debuffs rather than put WHM out of a purpose just for the sake of Abyssean content and more efficient mules.
I'm farming Alexandrite, and the 3 NMs in SSR I hit are 100% droppers. I sacrifice some chance of Linen off the boss by bringing RDM instead of WHM/THF, but ultimately it's a lot lower stress to just put Phalanx 2 and not worry about taking damage on the first floor. I pull the first 9 Fomor together and kill them at once, then the next 6 Fomor, and then I cast Haste and Phalanx II on myself while I send the mule for the porter. First floor takes under 15 minutes. I guess I could take the time hit considering I clear my route in 80 minutes and my mule's RDM doesn't even have armor while the WHM has gear and a spellcast, but I'm so lazy!
I'll try it out the next time I do Salvage.
PS. Note how I haven't brought up Dancer's healing woes.
Why is the WHM just sitting back and baby sitting? Get some melee gear and be a worthwhile member of the group in old content (and new content for that matter).
Doh, it would be Fievel's comment that I didn't read <_<
I dont remember the last time ive seen a RDM, COR, or SCH.
/assist melee
/attack
/follow
Very hard.
I was going to respond with something similar but I just assumed I was being whooshed.
I was just kidding anyways for the most part. Although my friend and I didn't bother auto attacking with his 2box WHM on our two month salvage stint last spring. Ukonvasara + Verethragna in salvage makes any potential WHM damage fairly insignificant. I probably wouldn't have even bothered attacking with the my THF mule either if it weren't for TH upgrades. As far as the RDM nuking, how about subbing WAR (or SAM depending on job) instead of NIN and the RDM can use that MP more usefully...