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  1. #921
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    Ok and by that logic have the RDM bust out his Almace and do CDC to put the WHM to shame!

    Quote Originally Posted by Michelob View Post
    I was just kidding anyways for the most part. Although my friend and I didn't bother auto attacking with his 2box WHM on our two month salvage stint last spring. Ukonvasara + Verethragna in salvage makes any potential WHM damage fairly insignificant. I probably wouldn't have even bothered attacking with the my THF mule either if it weren't for TH upgrades. As far as the RDM nuking, how about subbing WAR (or SAM depending on job) instead of NIN and the RDM can use that MP more usefully...
    wat? Who subs nin in salvage?

  2. #922
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    Quote Originally Posted by Draylo View Post
    wat? Who subs nin in salvage?
    Quote Originally Posted by Byrthnoth View Post
    I like RDM for Phalanx II on floor 1 in Salvage. After that point, it doesn't matter to me whether my mule is WHM or RDM because they both can cast Cure and I rarely need more MP than the bar I start with at the beginning of each floor. I clear 3 NMs + Boss in Salvage with DNC/NIN + 77 RDM/WHM.

    I like having Phalanx for its simplicity, but if I was willing to tough out the first floor WHM/BLM + DNC/NIN I could probably take out turtle too. Really, the best healer in Salvage would be Scholar/Red Mage. Has Erase, had Phalanxga, effectively has Sleepga/Sleepga II, and can nuke if I'm somehow motivated enough to alt-tab and do it. Downside is, my mule's Scholar is level 0 and Scholar would take a lot more effort to dualbox than RDM or WHM.
    The person whom the conversation was about in the first place?

    The reason why RDM nukes speed up your damage is because you're doing salvage as BLU

  3. #923
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    Eh, Dancer is a little bit special in that department. /WAR gives us Berserk and that's it, while /NIN lets me do my solo/deagro trick on the boss.

  4. #924
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    RDM will speed up kills regardless lol. I go with my vere mnk and my thf mule and a rdm. Bliz4 is 1,500 dmg. If the RDM has a melee build with CDC, even better but most people use their mules as healers. I would rather my mule toss the occasional Bliz4 for 1,500+ than have to constantly be swapping back and forth to a whm (who isn't adding anything over a RDM when you have the cures done)

  5. #925
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    Quote Originally Posted by Byrthnoth View Post
    Eh, Dancer is a little bit special in that department. /WAR gives us Berserk and that's it, while /NIN lets me do my solo/deagro trick on the boss.
    It also gives Attack Bonus and Double attack, but I get your point.

    @Draylo yeah sure I guess 1,500+ blizz4s help a little, sure. But if you were an Ukon WAR to go along with your Verethragna MNK that blizz4 starts to look rather pointless very quickly.

  6. #926
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    Actually, come to think of it I should level my RDM mule to 90 so I can sub THF on him. Tossing TH2 on the boss would help, and I can always Erase myself if I have to.

    Also, we don't get Double Attack from /WAR because for some reason SE didn't make it stack with Saber Dance. DNC DD subjobs are pretty lackluster.

  7. #927
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    Quote Originally Posted by Michelob View Post
    It also gives Attack Bonus and Double attack, but I get your point.

    @Draylo yeah sure I guess 1,500+ blizz4s help a little, sure. But if you were an Ukon WAR to go along with your Verethragna MNK that blizz4 starts to look rather pointless very quickly.
    Yes but I don't bring more people than I need to. Atm I full clear every single zone with MNK THF RDM, why add a WAR in there? Can't replace THF due to TH and can't replace RDM due to heals.

    Actually, come to think of it I should level my RDM mule to 90 so I can sub THF on him. Tossing TH2 on the boss would help, and I can always Erase myself if I have to.
    Can rdm use the TH belt? Could get TH3.

  8. #928
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    Quote Originally Posted by Draylo View Post
    Yes but I don't bring more people than I need to. Atm I full clear every single zone with MNK THF RDM, why add a WAR in there? Can't replace THF due to TH and can't replace RDM due to heals.
    I was under the impression that you were going MNK BLU THF RDM, my bad. And unless you are controlling all three of those chars yourself, then you aren't bringing less people than I was, as we were WAR MNK with THF and WHM each being 2boxed /shrug. To each his own I guess but I don't see swapping the WHM in our set up to a RDM being any more efficient in the long run.

  9. #929
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    Quote Originally Posted by Byrthnoth View Post
    Also, we don't get Double Attack from /WAR because for some reason SE didn't make it stack with Saber Dance. DNC DD subjobs are pretty lackluster.
    I was unaware of this, the more you know!

  10. #930
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    Quote Originally Posted by Camate
    Hi-ya monks! (get it? It's a pun.) Can I get a yeah buddy? Because I have a bunch of responses from the development team as follow-ups to all the feedback we have received about monk job adjustments
    Make it so you generate TP upon a successful counterattack.
    Since Counter offers the monk a defensive edge by negating damage from an attack, we decided against it also generating TP.

    Abolish the TP that is given to enemies upon a monk’s successful counter.
    Since the benefit of Counter itself is already very potent, it will be difficult to justify cutting the TP given to the enemy as well.

    Make it so the rate of guard activation and the amount of damage that is reduced increases the higher the monk’s guard skill is.
    First we will be making adjustments to make it easier to increase guard and parry skills. We plan on looking into guard balance adjustments as the next step we take.

    Add an ability that increases the guard rate and damage reduction.
    Since we already have Perfect Counter, we have no plans to add this type of ability.

    Make it so magic casting cannot be interrupted when you guard.
    Since monk has no native magic skill, a different type of effect such as a reduction in enemy’s generated TP would fit better than simply magic interruption.

    Adjust Boost so the attack power is stronger.
    We will look into it. We agree it would be nice to feel a potent effect even if the enemies get stronger with the level cap increase.

    Add Regen, Stoneskin, or some other type of support-related effect to Chakra.
    We are thinking about adding something along the lines of increasing the effect of Chakra through Boost. It might be good if we added a Regen effect when using Boost in conjunction with Chakra which would get more powerful the more times you Boost.

    Add a stun ability.
    We are not thinking about adding an ability for this. We would like to have monks use the weapon skill “Tackle” in instances that they need to stun something. We are currently looking into an effect that will reduce an enemy’s TP as an adjustment to Chi Blast.

    Will there be any new stance abilities like Footwork?
    First we would like to make adjustments so that Footwork can be used in more efficient ways, so we are not currently preparing any additional new stances.

    We would like special abilities that can only be used while Footwork is active.
    We’ll keep it in consideration as a part of the Footwork adjustments.

    Add items that can be equipped in the sub equipment slot while using hand-to-hand weapons.
    We are currently looking into methods of utilizing the sub slot for hand-to-hand. We’ll take into consideration the balance of other weapons and will look to implement it at the right time.
    Not bad I guess. I don't play monk though.

  11. #931
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    Adding a regen effect to Chakra and an effect to Chi Blast that reduces enemy TP gain?

    Did we time warp?

    How many years ago were T2 merits added? This shit is half a decade old, isn't it?

    A whole lot of non-info in there.

  12. #932
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    No, MNK is pretty bad.
    The only good question was for the sub-slot grip like equipment. I mean, I don't know about other MNKs, but I don't want to turn to boost 10x so I can fucking Chakra...

  13. #933
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    Something something retaliation gives tp

  14. #934
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    Quote Originally Posted by Fievel View Post
    Something something retaliation gives tp
    Retaliation doesn't negate damage.

  15. #935
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    Quote Originally Posted by Nyosan View Post
    Retaliation doesn't negate damage.
    Woosh.

  16. #936
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    Okay.

  17. #937
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    Quote Originally Posted by Byrthnoth View Post
    Also, we don't get Double Attack from /WAR because for some reason SE didn't make it stack with Saber Dance. DNC DD subjobs are pretty lackluster.
    Source? Afaik it compounds against saber dance, so SD calculates first, and if it fails then it calculates double attack.

  18. #938
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    BGwiki search > saber dance > discussion > ohaithar testing by Byrth on two other Forums.

  19. #939
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    That MNK segment was bad, but those questions were worse.

  20. #940
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    MNK doesn't need shit lol

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