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  1. #981
    Banned.
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    hey-ey-ey-ey

    waieeee

  2. #982
    Old Merits
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    BG need a like button.

  3. #983
    Puppetmaster
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    I don't think the COR notes were posted yet. link

    Greetings corsairs of Vana’diel! I bring you some information that may perhaps be useful in waging war with your mortal enemies the ninjas because you know…Yar-har-fiddle-dee-dee, you are a pirate~! *ahem* sorry. Without further ado…

    In the concept there were a lot of ideas about rolls, but what are you thinking for marksmanship?
    Since marksmanship is of course an important aspect of corsair, we are looking into this, but first we would like to make adjustments to Phantom Roll and Quick Draw. Once Quick Draw’s usage is improved, we would like to perform marksmanship adjustments to go along with it.
    Add direct enfeebling effects to Quick Draw.
    How about something like this?

    -If there is no enfeeble effect on the enemy, it adds a weak enfeebling effect.
    -If there is an enfeebling effect on the enemy, it enhances that effect.
    -If you stack Quick Draws, the effect is enhanced.

    We are looking into enhancing effects through merit points.

    Add new shots for Quick Draw.
    Currently we do not have any plans to add new shots. However, we are continuing to look in the direction of adding new stats to the existing shots.

    Make it so the effects of Phantom Roll scale with your level.
    We are planning to revamp this, but since there are a lot of rolls to consider we are going to need some time to examine it. Also, since the increase in effects from the job bonuses are quite potent, we’d like to look into making adjustments to better utilize this.

    Reduce the recast times for Phantom Roll/Double-up.
    Since we just implemented a reduced recast time when rolling an XI for Phantom Roll in the last version update, we would like to monitor the balance. If we reduced the timer for Double-up any more, it would affect animations and effects, so we are not thinking of reducing it by a lot.

    Add an ability that makes the AoE roll effects into a single target effect.
    For the current Phantom Roll system, making this possible for Double-up is extremely difficult. In order to do this we would have to totally revamp the entire Phantom Roll system, so unfortunately we will not be able to do this. However, there is a possibility to create an ability like Tenuto that will limit the effect to yourself.

    Revamp the effects of the current rolls. (Especially Gallant’s Roll and Choral Roll)
    We will be revamping the effects of all rolls. (Gallant’s Roll is by no means weak, but it’s tough to use because of the resist associated with reflect-related damage.)

    Since there is a chance to Bust when rolling, make roll effects stronger than songs or other similar effects.
    Though it will depend on what you roll, the effects of Phantom Roll are already set to be slightly stronger than songs. However, especially for rolls with a static effect value, we are planning to make adjustments because there are cases where revamps will be necessary to go along with the future level cap increases.

    Organize Puppet Roll, Drachen Roll, and Beast Roll into one roll.
    If we were to organize all the pet enhancing effect rolls into one, each effect would have to become weaker. We believe it would be better to make adjustments to the effects so that you can choose the appropriate roll depending on the situation.

    Make the effects of rolling an XI and the effects of unlucky/lucky numbers noticeable.
    We are planning to make further changes to the effect when rolling an XI. We do not have any plans at the moment for changing the effects of lucky/unlucky numbers any further.

    We would like the stats of hexaguns to have different properties than guns and crossbows.
    We would like to explore what unique characteristics would be good.

    Give Wildcard a different use besides aiming to simply reset two-hour abilities.
    Though it’s tied to luck, the effect when Wildcard hits is really big, so we do not have plans of trying to top this.

    Lower the price of the dice sold by NPC vendors.
    Taking into account the balance with other magic scrolls, we have no plans at the moment to make any significant reductions in price. Since the method of obtaining dice is limited to NPC shops only, there is no real aspect where they are circulated amongst players, but the plus to this is that you can buy them at a stable price.

  4. #984
    Yoshi P
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    If they're going to redo Phantom Rolls to scale for levels, can they then just come out and gives a chart with the new info? Some of them are already lacking info as is, let alone if they go back and redo the whole thing.

  5. #985
    Ridill
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    Bard ~ Job Manifesto

    Howdy! Here's some love for bards http://forum.square-enix.com/ffxi/im...lies/smile.png

    Fix the range variations for effects from songs when using stringed instruments.
    We are looking into addressing this.

    Make it so a songs effect area is focused on the party member targeted instead of the bard.
    It was set to focus on the bard since it is the same concept as white mage’s bar-spells. Since songs have the advantage that they cannot be interrupted by enemy attacks, we plan to leave it as it is for now and allow you to decide the area of effect by your placement.

    Make it so song effects also influence by your stats.
    Since song effects increase with skill, we have no plans of making it so stats influence it as well.

    Increase wind/string/singing skill to A.
    In the case of songs, they are based on the combination of instrument skill + singing skill, so it is quite different from skills that rely on just a single skill. Due to this, if there is a necessity to adjust accuracy, instead of adjusting skill ranks, we are considering adjusting the calculation of the accuracy rates themselves.

    Revamp the resist rate of requiem.
    The development team would definitely like to do something about this and are planning to revamp it.

    Reduce the recast time on Pianissimo and Tenuto.
    Since the amount of gear that reduces song recast time has increased, we would like to make adjustments to go along with this.

    Make it possible to use Pianissimo and Tenuto at the same time.
    Unfortunately, since this would require us to totally remake and rebalance Pianissimo and Tenuto this is a difficult thing to do.

    Revamp the stats on songs that enhance resistances to status ailments.
    It’s true that when compared to the benefits other songs provide, it’s pretty hard to prioritize these songs, so we would like to do something about it.

    Make Etude/Prelude an AoE effect.
    We will look into this. In regards to Prelude though, depending on the number of party members that have ranged attacks, it might get pretty crazy having to use Pianissimo each time. Is that going to be a problem?

    Make Adventurer’s Dirge an AoE effect.
    We would like to look into this along with the merit point revamps.

    Will Massacre Elegy be added?
    We have plans to. However, when considering the stats, we are planning to make it so this isn’t a song that can be used by just anyone.

    Add a song that enhances magical accuracy.
    Since you can already enhance your magical accuracy through the use of a lot of equipment, we are thinking it would be more beneficial to give party members a different kind of song effect.
    (For example, perhaps a song that reduces an enemy’s magical defense, etc.)


    Also in response to your feedback about the seeming lack of power of Gjallarhorn, the development team mentioned that there is a difference in song accuracy between Gjallarhorn and Daurdabla, and when casting songs on enemies, Gjallarhorn wins out. During the next version update it will also be possible to further enhance the Gjallarhorn.
    Who else doesn't like the idea that Massacre Elegy won't be able to "be used by just anyone"?

  6. #986
    Blue Magic is Best Magic
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    I have no idea what it means, unless they are tying it to G horn or Lvl95 empy harp lol

  7. #987
    Ridill
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    Quote Originally Posted by Septimus View Post
    Bard ~ Job Manifesto



    Who else doesn't like the idea that Massacre Elegy won't be able to "be used by just anyone"?
    I don't mind if it's really powerful. Unless it's Soul Voice exclusive....

  8. #988
    E. Body
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    Massacre Elegy is coming, that's all I saw.

    Quote Originally Posted by Septimus View Post
    Who else doesn't like the idea that Massacre Elegy won't be able to "be used by just anyone"?
    It could be part of the new 99 merit system? Only people that merit it will be able to use it.

  9. #989
    Ridill
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    The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.

    Random Stats vs. Static Stats
    Please let us know if you prefer static stats or random stats when adding your stats via synergy.

    I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.

    Strength of the stats: Random > Static
    Can obtain item with high stats, but spend time: Static > Random

    Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.

    1. Random Stats Approach
    ・In order to get the best stats, you will have to repeat the process many times
    ・The amount of time spent and the stats received aren’t necessarily equal
    ・Have a possibility of getting the item in a shorter amount of time than static stat items
    ・There will be room to get higher stats than static stat items
    2. Static Stats Approach
    ・In order to get good stats, time must be spent working towards completion
    ・Depending on the stats, the time needed will be adjusted
    ・Can predict the time needed to obtain the item
    ・Won’t be able to add the stats of your dreams since it is static
    ・Will be able to store your equipment
    With all the above in mind, please let us know which system you prefer!

    In regards to items not being able to be stored once augmented
    We’re currently weighing the following two possibilities:

    1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
    2. Make the stats static
    Lala~
    Wish they'd use Magian Trials instead ;<

  10. #990
    Requiescat in pace.
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    Quote Originally Posted by Gokulo View Post
    Lala~
    Wish they'd use Magian Trials instead ;<
    Seconded

  11. #991
    Sea Torques
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    Quote Originally Posted by Alkar View Post
    I don't mind if it's really powerful. Unless it's Soul Voice exclusive....
    It says not by just anyone and SV can be used by anyone. Massacre Elegy as a merited song would seem to fall under the same category.

    To me it really sounds like a Ghorn-specific song, particularly in the wake of a thread in the BRD forum calling for a unique Ghorn song (since relic weapons and the like all get their own exclusive weapon skill).

    Edit: If it ends up be something associated with the Mythic Dagger then...

  12. #992
    E. Body
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    I wonder if lvl 90 is the max level of empys. They say can further enhance the horn, but worded it so it sounds like you can't upgrade harp anymore. I wouldn't be surprised if 90 is max lvl for empy gear and weaps though, since abyssea is lvl 90.

  13. #993
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    I think the fact that you cannot store randomly augmented relics automatically places many votes in favor of static augments.

  14. #994
    The God Damn Kuno
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    No more synergy shit please.

  15. #995
    Resident Moogle
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    Quote Originally Posted by Not Kuno View Post
    No more synergy shit please.
    This.


    The +2 stats would have to be amazing also for people to bother with the bullshit outside of situational use. But knowing Abyssea is XI's cashmaker, I doubt they'll be anything special outside of perhaps 1-2 pieces for select jobs.

  16. #996
    Ridill
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    Quote Originally Posted by Gokulo View Post
    Lala~
    Wish they'd use Magian Trials instead ;<
    Quote Originally Posted by grevenilvec75 View Post
    Seconded
    The first idea sounds like Synergy for relic armor, the second idea sounds like putting relic armor into the Trial of the Magians.

    If the armor can be stored, it means that they would make a new armor piece, i.e. a +2. That would most likely be augmented through Magians.

    EDIT

    I just had a thought, if they are going to add +2 for relic armor, they are going to have to make the +1 versions a bit more obtainable because as it stands it is pretty terrible to get some +1 relic armor pieces. (Anything off of clusters in Tav, for example.)

    Maybe the CoP Dynamis changes will help, but if they make CoP like Zilart zones I cannot imagine how bad Tav is going to be since there are so many mobs crammed into such a small area.

  17. #997
    RIDE ARMOR
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    Correct me if I'm wrong, but I thought the etudes were aoe originally.

  18. #998
    Ridill
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    Meh, not like they couldn't thin the numbers out and possibly do 3m repop timers instead of 5m. It can be problematic as a small zone, yes, but SE could also make 30m start, 60m cap with upped drop rates so you're less likely to see people, too. I know I just hate whenever I go to Xarc to help someone, there's always some random BST or duo in the camp I like, who in turn messes up respawns with slow kills or takes forever and a day to kill an NM hurting its chances to spawn again while there.

  19. #999
    xXNyteFyreXx420Sharingan
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    Only reason I'm remotely interested in Relic+2 right now is because it means I might be able to go back to idling in Mirage Jubbah.

  20. #1000
    The God Damn Kuno
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    Quote Originally Posted by Tamago View Post
    Correct me if I'm wrong, but I thought the etudes were aoe originally.
    Yeah, they were.

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