Item Search
     
BG-Wiki Search
Page 52 of 365 FirstFirst ... 2 42 50 51 52 53 54 62 102 ... LastLast
Results 1021 to 1040 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #1021
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    The sky gear synergy was a better way of doing it, but even still, just make it a Magian quest.

  2. #1022
    Ridill
    Join Date
    Jun 2007
    Posts
    12,844
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    http://forum.square-enix.com/ffxi/th...654#post169654

    Quote Originally Posted by Gildrein
    Greetings fellow adventurers!

    Regarding the post Camate has made on Aug. 12th, there happens to be a mistake.

    Using the synergy system to enhance artifact armors is not a final conclusion.
    We are planning to decide whether we should use the synergy system or not based on the discussion held on the forums.
    So for now, please send us your voices whether you prefer static stats or random stats by leaving synergy system out of the topic.

    Since the general condition of the discussion was off the track, please resend your ideas if there happens to be a change along with this correction.

    We apologize for the confusion this mistake may have brought.

  3. #1023
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,739
    BG Level
    8
    FFXI Server
    Carbuncle

    I think synergy worked out ok for abjs and sky gear, but not being able to store them (like you can store af3+1/2) was a real killing blow.

    I don't think I'd be able to go through with turning more storable gear into unstorable gear. =/

    Static/magian upgrades are also just as good, anyway.

  4. #1024
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Magians please :/

  5. #1025
    Salvage Bans
    Join Date
    Jun 2009
    Posts
    812
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Gokulo View Post
    Greetings fellow adventurers!

    Regarding the post Camate has made on Aug. 12th, there happens to be a mistake.

    Using the synergy system to enhance artifact armors is not a final conclusion.
    We are planning to decide whether we should use the synergy system or not based on the discussion held on the forums.
    So for now, please send us your voices whether you prefer static stats or random stats by leaving synergy system out of the topic.

    Since the general condition of the discussion was off the track, please resend your ideas if there happens to be a change along with this correction.

    We apologize for the confusion this mistake may have brought.
    For the sanity of all, please no synergy augments. Being unable to store the shit alone makes it not even worthwhile for most of the stuff.

  6. #1026
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Depending on the augment system I'm fine with using synergy. When it came to cursed gear there was generally a set "best" augment you could get, so it's not like you need multiple pieces.

    I honestly don't know how I would feel if SE split up the paths on our AF3s, giving you several options to go with on what piece to go into. If you could "Unaugment" the pieces then whatever, but two important things for this augmenting system that make it successful.

    #1: If it is random, make it random within very specific boundaries, like the augments from cursed/sky gear, or weapons from T3 abyssea zones. There's a difference between getting crit dmg+2% dmg+1 on a dagger, versus getting mnd+1 magic accuracy+2 on a dagger. Both are shit but at least the first one is shit I can still use.

    #2: Give us the ability to wipe the augments and keep trying. If this is the case make sure the required stuff to try an augment doesn't take forever to get.

  7. #1027
    Salvage Bans
    Join Date
    Jun 2009
    Posts
    812
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by urat View Post
    I honestly don't know how I would feel if SE split up the paths on our AF3s, giving you several options to go with on what piece to go into. If you could "Unaugment" the pieces then whatever, but two important things for this augmenting system that make it successful.
    Who says there would be branches? In fact, I can tell you that they won't have different paths if they go with the static augment route because it would be too hard to keep the storage options which they said they would keep should they go with static augments.

    Think upgrading AF3 to AF3+1 and AF3+2; static augments depending on trial completion.

  8. #1028
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Obviously we need a few new Dynamis zones to farm -2 mats from.

  9. #1029
    Salvage Bans
    Join Date
    Jun 2009
    Posts
    812
    BG Level
    5
    FFXI Server
    Phoenix

    Quote Originally Posted by TacoTaru View Post
    Obviously we need a few new Dynamis zones to farm -2 mats from.
    Sadly, I think they are just going to add -2 mats to CoP zones when they revamp them.

  10. #1030
    Bagel
    Join Date
    Feb 2006
    Posts
    1,304
    BG Level
    6

    Quote Originally Posted by Michelob View Post
    Sadly, I think they are just going to add -2 mats to CoP zones when they revamp them.
    Kill 38 Duke Beriths for +10 enfeebling skill!

  11. #1031
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Even though I know you're joking, they've made precedent for X-amount of kills of a Dynamis monster already so it wouldn't shock me.

  12. #1032
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by TacoTaru View Post
    Even though I know you're joking, they've made precedent for X-amount of kills of a Dynamis monster already so it wouldn't shock me.
    I would still take that over "Synergize a Duelist's Chapeau +1 with a Duelist's Tatter for the chance at +12 enfeebling skill, but more likely +2 enfeebling skill and 5 ice resist."

    Like I said before, they either need to go big with great rewards from difficult (but not cock-blocking) trials, or not even bother.

  13. #1033
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Oh I agree with you 100%. Even though I'm encroaching on battered spouse syndrome with this, I actually would like a couple new Dynamis zones to romp around in for collecting the new +2 gear. As awful as that event became, I still have a place in my heart for it.

  14. #1034
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Blue mages, your time has come! Here is some feedback from the development in regards to your comments about the job adjustment manifesto.
    Question
    Add blue magic that can only be used while under the effects of Azure Lore.
    Answer
    While it won’t be for Azure Lore, in the next version update we will be introducing a new ability that will allow you to use HNM abilities while under its effects.
    There will be no need to set the HNM abilities and you will be able to use them once the ability recast timer is up (planning for 5 minutes or thereabouts).
    *You will still need to learn the spell beforehand.
    Question
    Lengthen the effect duration for Azure Lore.
    Answer
    We would like to look into doing something for this.
    Question
    Reduce the overall cost of blue magic spell points.
    Answer
    Since part of the strategy is to make a choice within set requirements, we have no plan of reducing the overall cost. We will be making balance adjustments to the increases in set numbers depending on your level.
    Question
    Reduce or get rid of the penalty incurred after setting blue magic spells.
    Answer
    The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty.
    Question
    Add an ability that allows you to use cast blue magic spells that are not currently set.
    Answer
    We tried looking into this, but it would make having to set spells beforehand nearly pointless, so we will be putting this idea on the back burner for now.
    Question
    Reduce the casting time on blue magic spells.
    Answer
    I believe this comment is mainly meant for magical type blue spells, but the casting time has been set while considering the power, added effects, and other usages.
    Though it depends on the type, the casting time is pretty reasonable when comparing to elemental magic and enhancing magic, so we have no plans to change this.
    Question
    Add higher tier AoE healing magic/Will White Wind be added?
    We are planning to add White Wind in the upcoming version update.
    Question
    Make changes so that blue magic skill, not healing magic skill enhances the cure bonus for healing-type blue magic spells.
    Answer
    This was set this way purposefully so that the effect is enhanced more when you select a support job that has healing magic skill, and the cure amount is based on this number.
    Question
    Make it possible to enhance job traits.
    Answer
    The below job traits are set so they can be enhanced.
    Dual Wield/Fast Cast/Store TP/HPmax/MPmax/Auto Regen/Counter/Magic Burst Bonus/Skill Chain Bonus
    While it is not possible to enhance all of the above job traits at level 90, with further level cap increase and the addition of new blue magic spells it will be possible to enhance them.
    Also, when double attack/gilfinder are enhanced, we are planning to have them change into triple attack/treasure hunter.
    Posted from Camate on official and Siren.Kalilla on ffxiah

  15. #1035
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Quote:
    Add an ability that allows you to use cast blue magic spells that are not currently set.
    We tried looking into this, but it would make having to set spells beforehand nearly pointless, so we will be putting this idea on the back burner for now.
    Add blue magic that can only be used while under the effects of Azure Lore.
    While it won’t be for Azure Lore, in the next version update we will be introducing a new ability that will allow you to use HNM abilities while under its effects.

    There will be no need to set the HNM abilities and you will be able to use them once the ability recast timer is up (planning for 5 minutes or thereabouts).
    Hmmmm....

  16. #1036
    BG Content
    Join Date
    Jul 2007
    Posts
    22,409
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    DNC comments are a big bowl of fail. They address the issues that make supporting-role DNC non-viable, but only to tell us that they won't be changing them

  17. #1037
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Can they stop either A) Making up questions they can softball answers to while very lightly treading on new information or B) Stop answering fucking retards with these questions?

  18. #1038
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Quote Originally Posted by TacoTaru View Post
    Can they stop either A) Making up questions they can softball answers to while very lightly treading on new information or B) Stop answering fucking retards with these questions?
    Unfortunately those retards are casuals and there is more them than us :/

  19. #1039
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    I feel like they make these questions up themselves personally.

  20. #1040
    Elvaan Death Machine
    Join Date
    Apr 2008
    Posts
    2,281
    BG Level
    7
    FFXIV Character
    Pharaun Methelys
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Wow, the dnc questions show that they have no fucking clue how the job actually works.

Page 52 of 365 FirstFirst ... 2 42 50 51 52 53 54 62 102 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27