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  1. #1041
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    Yeah >:/

    It's not quite as bad as the THF one, in my opinion, but it really isn't anything positive. There's a pretty good chance the next update is going to blow chunks for Dancer.

  2. #1042
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    Apart from some obnoxiousness in the mechanics, is DNC really in that bad a place? I don't play it, but it seems adequately strong. Is this not the case?

  3. #1043
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    Fuck they wont even separate Healing and Curing waltz timers fuck.

  4. #1044
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    DNC really needs help making it more distinguishable at higher levels. The difficulty of keeping steps up for a long period of time is also an annoyance and I am glad they are at least planning to address this next update.

    Yay on BLU stuff though as it looks pretty solid. Oh and finally, White Wind!

  5. #1045
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    DNC is completely dead to me now, fucking morons in the dev/community team.

  6. #1046
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    Quote Originally Posted by Darkmagi View Post
    DNC is completely dead to me now, fucking morons in the dev/community team.
    A lot of venom on the Japanese and English forums over these comments as well. The community has been surprisingly well organized and legit in their complaints which include low step effects even at level 5, useless sambas, useless flourishes, and no split between healing and curing waltzes. And I agree with every one.

    Hopefully the Devs will listen carefully to what the people want...

  7. #1047
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    Quote Originally Posted by ClarkSammich View Post
    Apart from some obnoxiousness in the mechanics, is DNC really in that bad a place? I don't play it, but it seems adequately strong. Is this not the case?
    It's a strong job, but only when played like a generic DD (with Haste Samba) instead of the original Dancer concept. The update notes basically killed the idea of the original Dancer/supporting-melee concept. Rather than non-specific damage buffs (like a worthless Triple Attack Flourish), most Dancers would have liked to see SE restore the viability of a supporting role.

  8. #1048
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    give healing waltz its own timer, adding an extra 5-10 seconds on recast
    do the same for divine waltz
    add an ability that mixes shikikoyo and meditate when for 1 minute every tic 10-20 TP is transferred from the dnc to another party member.
    have haste samba break the delay cap
    There, dnc fixed move onto other jobs that matter.

  9. #1049
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    Quote Originally Posted by jimbobsonofgod View Post
    have haste samba break the delay cap
    Going from -80% delay to -90% delay would be a bit much (if that's how it works, IDK if they're additive or multiplicative).

  10. #1050
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    personally I think the best adjustment they can make to dnc is denying them access to abyssea.

  11. #1051
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    Quote Originally Posted by jimbobsonofgod View Post
    personally I think the best adjustment they can make to dnc is denying them access to abyssea.
    Or make it so we can only pop a ??? NM when we have more than 3 people in our party

  12. #1052
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    It's hard for me to understand the outrage because I don't play DNC. I sub it now and then and so I understand the wish to separate healing and curing waltz timers, but I also think it might make it a bit too strong. Other than that, do DNC players really WANT to be a support job? I thought the majority just liked to solo

  13. #1053
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    wait, so basicly SE denies to fix any problems DNC has currently (mainly cure waltz timers) and proceeds to give us NOTHING?

    Sambas are getting useless whith each lvl cap raise, because march is catching up extremly fast, coupled with haste. Seriously all you need noadays is 25% gear haste 50% magic haste (getting easier and easier to reach) and then 8% ablity haste is left... every 2 hander with hasso can reach that.

    Give us at least some powerfull atmas that enhance crit hit rate or crit hit dmg considerably!!!! GOD

  14. #1054
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    Why the fuck are there no update teasers this morning? Could SE possibly drag this out any longer?

  15. #1055
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    yes, yes they could lol

  16. #1056
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    Quote Originally Posted by Damane View Post
    wait, so basicly SE denies to fix any problems DNC has currently (mainly cure waltz timers) and proceeds to give us NOTHING?

    Sambas are getting useless whith each lvl cap raise, because march is catching up extremly fast, coupled with haste. Seriously all you need noadays is 25% gear haste 50% magic haste (getting easier and easier to reach) and then 8% ablity haste is left... every 2 hander with hasso can reach that.
    Pray tell, how exactly is it "easy" to get haste 7% beyond the magic haste cap?

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    Quote Originally Posted by Foldypaws View Post
    Pray tell, how exactly is it "easy" to get haste 7% beyond the magic haste cap?
    read the fucking post asshole

  18. #1058
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    Quote Originally Posted by Colenzo View Post
    read the fucking post asshole
    Perhaps you should "learn the fucking mechanics asshole". Magic haste caps at a shade over 43%. Which even with Hasso and 25% gear haste puts you only at 78%. Haste Samba is *mandatory* to cap haste if you're a 2hander (that isn't DRK), and that last 2% represents a 10% damage bump by itself.

  19. #1059
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    Problem is, capping haste is becoming more and more of an isolated strategy. Voidwatch is all about holding a mob, getting procs and then chipping it down to 0. In such a situation, DNC is quite useless given the fact that you often don't want DD on NMs, Sambas are impotent when individuals aren't on the NM and the job can't heal well - a formula for being shut out of endgame.

    DNC will likely see use throughout new Dynamis but SEs dynamic gravitates away from zergs and more towards holding mobs which spells disaster for any class that shines only during extreme haste-stacking. At least the job has soloing still? The whole purpose of DNC was supposed to be dual purpose DD and healer yet we find ourselves with a class that simply cannot heal effectively, especially in HNM scenarios where status effects and damage often come rolled into one.

    From the outright denial to split timers based on a "balance" issue, it's clear SE has no idea what to do with the class going forward other than making it more of a THF variant.

  20. #1060
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    Quote Originally Posted by ClarkSammich View Post
    Apart from some obnoxiousness in the mechanics, is DNC really in that bad a place? I don't play it, but it seems adequately strong. Is this not the case?
    Quote Originally Posted by Byrthnoth View Post
    It's a strong job, but only when played like a generic DD (with Haste Samba) instead of the original Dancer concept. The update notes basically killed the idea of the original Dancer/supporting-melee concept. Rather than non-specific damage buffs (like a worthless Triple Attack Flourish), most Dancers would have liked to see SE restore the viability of a supporting role.
    I agree with this.

    I leveled DNC in the traditional manner up to Level 70 and then up to 85 in Abyssea (the level cap at the time). DNC's support capabilities were definitely welcomed in all of those outside-Abyssea exp parties, but inside Abyssea, my DNC essentially filled in as support/healer when alliance leaders could not find an actual mage. Aside from the annoyance of Attowha Coeurls and Paralyze spam, it worked well enough for exp purposes. A properly geared and played DNC + Support mage team can easily main heal for exp alliance DDs.

    Inside Abyssea, DNC seems to naturally transition - assuming it's properly geared, merited, and played once at the level cap - from principally support and healing to DDing and tanking. DNC is a hearty blink tank and a solid DD, but its support capabilities are crippled by the universal Waltz timer. DNC can't provide that many red!! or blue!! triggers, and its support capabilities simply can't deal with mobs that deal moderate to heavy AoE damage and frequent/AoE debuffs (especially Paralyze). Sure, DNC is a strong job - but for every role it can fill - there exist jobs better-suited for each role. It's like RDM in that respect.

    My LS/friends and I have not made serious use my fairly well-geared DNC since early February. It's little more than a fallback job these days, and I only really use it for a laundry list of miscellaneous solo work. (EDIT: I'm on break right now and didn't do much aside from +2/Empy farming before I left.)

    Splitting DNC's Waltz timers into two categories such as Curing and Healing/Divine certainly would not be a game-changer, but it would boost the job's ability to better fulfill its intended role as a melee support job.

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