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  1. #1121
    Ridill
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    Quote Originally Posted by Forte View Post
    Someone want to explain to me why SCH gets an AOE super powerful death spell that hits tons of mobs with pretty damn good accuracy, yet SMN has a 2 hour that, AT BEST, can hit maybe 4 things?

    What the fucking crap SE? Do you not realize how under-fucking-powered Odin is compared to this shit?
    Well, if it makes you feel any better, the SCH used Elemental Seal each time, so the accuracy of the spell is probably going to border on the blowful. That enough schadenfreude for you?

  2. #1122
    Lostbane
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    Quote Originally Posted by Septimus View Post
    Well, if it makes you feel any better, the SCH used Elemental Seal each time, so the accuracy of the spell is probably going to border on the blowful. That enough schadenfreude for you?
    Yeah I thought that. However should it be associated with darkness then dark weather and klimaform go!

  3. #1123
    An exploitable mess of a card game
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    My Yama's staff+2 would be tingling.

  4. #1124
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    -Latelatelatelatelate-

  5. #1125
    Ridill
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    Quote Originally Posted by Forte View Post
    Someone want to explain to me why SCH gets an AOE super powerful death spell that hits tons of mobs with pretty damn good accuracy, yet SMN has a 2 hour that, AT BEST, can hit maybe 4 things?

    What the fucking crap SE? Do you not realize how under-fucking-powered Odin is compared to this shit?
    SMN's focus has never been on being good with crowds. I'll bet Merton can't do 9999 damage on an NM. Plus, SMNs have the flexibility of doing either that, or Perfect Defense. Both of which are more 2-hour worthy than the SCH spells will be, most likely.

  6. #1126
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    Looked to me like about a Tier 5 worth of damage (including Atma and crap) followed by ticks for about a quarter of the initial damage. That's honestly not too broken, especially if the DOT only lasts as long as a typical helix.

  7. #1127
    Sea Torques
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    Quote Originally Posted by Forte View Post
    Someone want to explain to me why SCH gets an AOE super powerful death spell that hits tons of mobs with pretty damn good accuracy, yet SMN has a 2 hour that, AT BEST, can hit maybe 4 things?

    What the fucking crap SE? Do you not realize how under-fucking-powered Odin is compared to this shit?
    Most summoners I know (in abyssea anyway) will usually just use Diamond Storm if they want to 2hr something, at least that will guarantee to hit, still does good damage, and you can use it 3 times.

    SCH's new 'AoE super powerful death spell' will probably be barely better than Blizzaja, which doesn't require using your 2hr ability to cast.

    Edit: WHM notes up (in JP at least). Looks like getting Holy II and Amnesna (but it works like Cursna - can 'fail to take effect').

    Interested to see if Holy II will also be affected by solace. If I remember rightly (from the version mobs use anyway) Holy II is a lot stronger, maybe 3x the damage of regular holy. White Mages busting out 6k nukes in abyssea will be interesting if that's the case.

  8. #1128
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    Quote Originally Posted by Khamsin View Post
    SMN's focus has never been on being good with crowds. I'll bet Merton can't do 9999 damage on an NM. Plus, SMNs have the flexibility of doing either that, or Perfect Defense. Both of which are more 2-hour worthy than the SCH spells will be, most likely.
    and yet they're giving Ramuh Stunga. SE is cruel

    If its any consolation SMN already know we'll have a 3rd 2HR option coming up. For what its worth, SMN has the most flexible/expandable 2HR around, i think. anything better than a 1-trick pony skill that people don't even bother to use anymore.

    ..anyway more job adjustments trickling in.

    Holy 2 for WHM
    smilodon/slug jugs for BST and new last ditch JA buff to pets. and some potential stuff they're considering..
    JA for PUP to counter burden, subtle blow crap for automatons
    Carbuncle's esunaga of sorts and Ramuh's Stunga...

    the version update must be coming rather soon

  9. #1129
    Cerberus
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    White mage google translate:
    Spoiler: show

    Hello.

    We have kept you waiting for your White Mage. Comments are capped Arekore far. Thank lot of feedback. We hope that it will continue to turn Ikere to comment, feedback continues to be appreciated!


    Want to add Holly II
    Add the next upgrade.

    I want to add the Alleys
    Be scheduled before the next upgrade version top Rays already have begun to consider.
    Alleys ... whether called is up to future adjustments are considered to be more like a target.
    Other performance also, so we want to raise more than those with existing benefits, please wait and hope.

    I want to add the magic to treat Amnesia
    Amnesia but I want to be treated in the future, as the sentence of death is expected to be the type to be treated successfully with a certain probability.

    I want to add magic to treat Terror
    Teller magic will be added there is currently no cure. Teller effect is relatively quick to recover, I hope that does not move while supporting, such as Cure.
    It is not limited to, in the balance of the battle, which would require significant and sometimes even more abnormal conditions of the monster, so as to completely cure all status ailments must please understand the point .

    I want to raise rates in response to successful treatment of Healing magic skill sentence of death
    That it may be difficult to treat the presence of the holy water of late, the moment I leave to see how this chance. Depending on luck or attempts, to count to 10 with a high probability of successful treatment is in its own way.

    Want to reduce the time re-use erase / Esna / Sacrifice
    About Esna and sacrifice are reduced as much as I would like to erase.
    For erase, the light of the unusual effects that can accommodate more than one state, we believe it is appropriate reuse of the current interval.

    Rays II, want the benefits such as reduced time to breakdown Rays III
    It may have been lost minutes thinner benefits experience, I will take it under advisement.
    However, it can eliminate the penalty itself does not debilitating, so extremely short, but you can ....

    I want to be able to mark a range in the goddess goddess caress effect
    Or range. Good. I will take it under advisement.

    I want to raise the effectiveness of server-based magic
    Enhanced by magic skill bonuses, and recognition that get decent still highly effective. In addition, the future can increase the level cap, it will allow you to get higher bonus, while watching how the time being, we are judged as necessary.

    I want to add the magic bus system corresponding to the light dark
    While the frame is pretty tight, but the magic is there, let's consider something.

    I want to make a lower number can not be overridden by the effect of the system bus
    This is where the mind has been previously, and may prevent the overwriting has been thought.
    If you have concerns, and not as effective or more, that you can not call again until the effect of cutting / off effect, the relationship is close to the IV and V Protea.

    Mainly want to be in the range of coverage enhancements magical effect
    Because it has a high performance range effect, given the scope is made with the intent that I want a certain amount of risk your heart. Kearuga is a target heart range, we have to balance the increased risk of hostility in the minutes.

    I want to add the category of amount recovered up to the benefits point to Cure
    Cure for the amount healed up, so we have to strengthen in the direction to enhance the equipment, will add to the merit point.
    I brought up a significant proportion of the amount of recovery that will align the equipment today, please try us aligned.


    Oh- what do the captions under the adamantoise and the apkalu say in the beastmaster post?

  10. #1130
    Cerberus
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    I want to raise the effectiveness of server-based magic

    So that's how SE codes this game, with magic. No wonder it's spaghetti code, they have incompetent mages.

  11. #1131
    Hydra
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    Ah web-based translators. Always good for a couple of laughs.

  12. #1132
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    Quote Originally Posted by Draginhikari View Post
    Ah web-based translators. Always good for a couple of laughs.
    I liked how Terror got translated into TELLER.

  13. #1133
    Relic Horn
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    My Japanese friend is saying DRK is getting ability (Reddelirium) that gives +20% damage taken and +20% damage you do ( WSs included) and a spell that can absorb buffs from mob like Aura steal. Pretty fucking great imo :D

    My friend speaks very bad english tho so some details like this ability is static might be wrong ^^

    It might be like WHM abilities that boost your damage IF you take damage. It's really hard to understand him right

  14. #1134
    Sea Torques
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  15. #1135
    Relic Horn
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    Kinda stupid zone for mob like this XD It will probably have Ironclad's like swing too ewww.... btw that is new VW if anyone is wondering.

  16. #1136
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    Quote Originally Posted by Atoreis View Post
    My Japanese friend is saying DRK is getting ability (Reddelirium) that gives +20% damage taken and +20% damage you do ( WSs included) and a spell that can absorb buffs from mob like Aura steal. Pretty fucking great imo :D

    My friend speaks very bad english tho so some details like this ability is static might be wrong ^^

    It might be like WHM abilities that boost your damage IF you take damage. It's really hard to understand him right
    Some people on ffxiah are buzzing a similar thing. If it's true, DRK is pretty undeniably a strong DD outside of Abyssea now.

  17. #1137
    Relic Horn
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    Quote Originally Posted by Byrthnoth View Post
    Some people on ffxiah are buzzing a similar thing. If it's true, DRK is pretty undeniably a strong DD outside of Abyssea now.
    That would be me too :D

    More details:
    It looks like it is kinda like Auflace misery after all. Taking the damage around half of your HP (Idk if your max HP will make any difference and Galka will have harder time then Taru to achieve this) should make your damage boost by 20% but here i have no clue for how long this damage will stay up before you will need to take damage again.

  18. #1138
    Prime Minister of Salt

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    awww yeahhhh! mantis up this bitch!

  19. #1139
    New Odin
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    Mantis in Sanctuary of Zi'tah pls.

    Yes, im just looking for an excuse to return to my favorite zones.

  20. #1140
    Relic Horn
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    I haven't been keeping up with the Dev Tracker much, but has anyone asked if SE is planning on remove the 999 cap on displayed attack and defense under the status screen?

    As a DRK, getting 1200+ attack, especially in abyssea, isn't exactly difficult.

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