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Thread: Dev Tracker     submit to reddit submit to twitter

  1. #1141
    Hydra
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    I don't know what it is but Mantis always make awesome giant monsters.

  2. #1142
    New Odin
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    The Mantis readies Cannibalize.
    Sparthosx falls to the ground.
    *level up*
    The Mantis' status parameters have increased.

  3. #1143
    A. Body
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    If SCH only gets access to Mertron during 2hr, makes me wonder if BLM only gets meteor/comet during 2hr along with BLU getting HNM spells like spikeflail etc under 2hr, anyone notice a trend?

  4. #1144
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    Quote Originally Posted by Lordender View Post
    If SCH only gets access to Mertron during 2hr, makes me wonder if BLM only gets meteor/comet during 2hr along with BLU getting HNM spells like spikeflail etc under 2hr, anyone notice a trend?
    They already said BLU was getting some sort of JA to use the HNM moves, so, I don't think that will require their 2hr.

  5. #1145
    Relic Horn
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    Quote Originally Posted by Scythiroth View Post
    They already said BLU was getting some sort of JA to use the HNM moves, so, I don't think that will require their 2hr.
    I also recall that they said something about Meteor and Comet also being normal spells not during 2hr.

  6. #1146
    Sea Torques
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    Hopefully meteor isnt 999mp like in a lot of ff games. or Galkas will be crying.

  7. #1147
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Quote Originally Posted by Skeelo View Post
    Hopefully meteor isnt 999mp like in a lot of ff games. or Galkas will be crying.
    Better hope it's % based. Lol. Or start buying some MP gear. XD.

    Late to the thread but the sch ability / nuke seems nice. Can't wait for Mantis.

  8. #1148
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    Quote Originally Posted by Skeelo View Post
    Hopefully meteor isnt 999mp like in a lot of ff games. or Galkas will be crying.
    not really

  9. #1149
    Resident Moogle
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    You know, thinking about that Merton flick, what are the odds of that SCH not using elemental seal, and rather just a new JA that's just recycling the animation (like Saboteur did initially) to use said spell until they can afford to buy a bag of doritos to program a new effect?

  10. #1150
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    Quote Originally Posted by Scythiroth View Post
    They already said BLU was getting some sort of JA to use the HNM moves, so, I don't think that will require their 2hr.
    It's already been confirmed that the HNM spells on BLU will be set to a 5min timer. A fair trade off so long as they aren't so costly in MP that they aren't worth the cast.

  11. #1151
    Relic Shield
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    Quote Originally Posted by Draginhikari View Post
    I don't know what it is but Mantis always make awesome giant monsters.
    It's because they have murder hands.

  12. #1152
    Ridill
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    Quote Originally Posted by Camate
    To the ones who keep us all safe on the battlefields, white mages, here is your feedback


    Add Holy II.
    We will be adding this in the upcoming version update.

    Add Arise.
    Though it is planned for a version update in the future, we have already begun to look into a higher tier version of raise.

    Whether it will be called Arise or not really depends on the adjustments from here on out, but we are looking into making it cover multiple targets and other things. In regards to the stats, we’d like to make it so it has more merits than the currently existing raises, so please look forward to it.

    Add a spell that cures Amnesia.
    We would like to make it possible to cure Amnesia in the future, but we are planning to make it a type of magic that has a set chance of recovery similar to Doom.

    Add a spell that cures Terror.
    We currently do not have any plans of adding a spell that cures Terror. Since the effect of Terror is quickly recovered from, we’d like you to just support those inflicted with Terror with cures and such while they are unable move.

    While it is not limited to Terror, we feel that there are times it is necessary for monsters to have superior status ailments in the scheme of battle balance. As such, please understand that we will not be making it possible to cure every single status ailment.

    Make it so the chances of curing Doom increase with higher healing magic skill.
    Since there is also Holy Water when curing this is difficult, we’d like to monitor the current rate. Though it depends on luck and repeated attempts, but the recovery rate was set rather high so it can be cured before the countdown timer reaches zero.

    Reduce the recast times of Erase/Esuna/Sacrifice.
    We would like to reduce the recast times for Esuna and Sacrifice to be about the same as Erase.

    For Erase, since it is able to cover multiple status ailments, we feel that the current recast time is appropriate.

    Reduce the weakness timer or add other merits to Raise II and III.
    Since the lost experience points merit has become somewhat weak now, we will look into this. However, as we will not be removing the weakness penalty, we cannot really reduce it too much.

    Make it so the effect of Divine Caress becomes AoE when using Divine Seal.
    AoE…Sounds cool. We will look into it.

    Increase the effect of bar-type spells.
    Currently you are able to receive a pretty strong effect depending on the bonuses that are given based on your enhancing magic skill. Also, with future level cap increases, you will be able to receive an even higher bonus, so for now we will be monitoring this and make a decision to do something if it is necessary.

    Add bar-type spells that protect you from Light and Dark.
    The magic capacity is becoming pretty full, but we will try and look into it.

    Make it so bar-type effects are not overwritten by weaker ones.
    This is something that we have been concerned with and would like to make it so they are not overwritten. The concern here is that if it’s not the same effect or higher, if the effect doesn’t wear off or if you don’t cancel the effect you will not be able to reapply it, making it similar to Protect IV and V.

    Make it so enhancing magic AoE effects take place centered on the person targeted.
    Since AoE effects are strong, the idea is that you are taking a risk by the effect being centered on the caster. Curega is an exception to this, but it is balanced through a high amount of enmity.

    Add a category to merit points that enhances cure potency.
    Since cure potency enhancements were designed to be added through equipment, we do not have any plans of adding it to merit points. Currently you can gain a significant amount of enhanced cure potency by collecting equipment, so please try and collect those pieces.
    What the hell is "Arise"?

  13. #1153
    Yoshi P
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    I assumed it was raise without penalty, but they said they won't do away with that, so.....

  14. #1154
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    What the hell does "the magic capacity is becoming pretty full" mean, silly SE.

  15. #1155
    The Once and Future Wamoura
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    The first thing I can think of is games with Raise and Arise is that Raise typically revives you in a critical state (or half health?) and Arise revives you with full HP. So, they probably want a Raise that puts you immediately back on the front lines, i.e.; no weakness, full HP.


    Quote Originally Posted by Alvein View Post
    What the hell does "the magic capacity is becoming pretty full" mean, silly SE.
    Running out of room for spells?

  16. #1156
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    Quote Originally Posted by Rocl View Post
    Running out of room for spells?
    delete those bard songs no one has ever used in the history of time

  17. #1157
    Salvage Bans
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    Deodorize, Boost/Gain-CHR.

  18. #1158
    Absolute Messenger of Promathia
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    In case it was Missed, Quite a lot was posted today. Of note i think for BST is

    1) We're getting a Smilodon and Slug pet

    2) a Job Ability that enhances our pets power, but desummons the pet when the ability wears off (A zerg power)

    3) HNM Pet (We're getting an Adamantoise, similar to the small ones in Abyssea)

    4) an Apkallu pet.

  19. #1159
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    Smilodon and Slug, I think

  20. #1160
    Absolute Messenger of Promathia
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    Quote Originally Posted by Byrthnoth View Post
    Smilodon and Slug, I think
    Sorry yes, Thats what i meant. I forget Slimes are actually mobs in this game.

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