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  1. #1301
    Fuck It, I'm Goin Deep Fan Club President
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    Quote Originally Posted by Julian View Post
    wow fuck you se
    This fo' sure

  2. #1302
    Yoshi P
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    Not really that upset at it being late September. Been keeping myself busy with minor stuff and random odds and ends in ZNM, Salvage and Abyssea. Hopefully I can clean up and be done with it before the update that's probably going to recrowd things.

  3. #1303
    Prime Minister of Salt

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    Wheres my once-a-day Einherjar!!

  4. #1304
    Yoshi P
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    I'd take once a day all events. Really we're at that point now where nothing should be that restrictive.

  5. #1305
    =^.^=
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    I don't particularly mind late September. The only reason I'm surprised is because they're feeding us content as if the update is next week. I wonder how they're gonna keep up...

  6. #1306
    Fishing Guru
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    Late September = snoozefest. Not surprised though, make more money in the long run pushing updates back a month here and a month there.

  7. #1307
    D. Ring
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    This whole year is basically a boring year of cleaning up and adjusting shit. The later part of the year may get (slightly) better however as the level cap is finalized, Voidwatch finishes, and the more unique things like the test server/daily rewards/"dungeon crawling"/The Last Stand get rolled out.

  8. #1308
    Cerberus
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    Quote Originally Posted by Camate View Post
    As there have been a lot of concerns and comments cropping up about thief lately, here is some additional feedback from the development team.

    Regarding the Efficacy of Aura Steal
    When compared to Voracious Trunk, Osmosis, and Absorb-Attri, Aura Steal’s superiority really shines due to the fact that it is possible to elicit a dispel effect regardless of an enemy’s inherent resistances. Also, depending on how many merit points you’ve used to upgrade it, when you consider that you can reach a 100% rate of absorption, despite the recast timer being slightly long, the effects of Aura Steal are by no means weak.

    While this is only one example, it might be possible to make Aura Steal its own ability and keep its recast timer shared with Steal. However, there is a high possibility that we will need to balance this by reducing the absorption rate as a trade-off, and I don’t think this would be very desirable.

    We will be carefully looking into things for the revamps to the merit point effects, so we would like to take a good amount of time and hear all of your feedback.

    Regarding Trick Attack and Decoy Shot
    Decoy Shot, which is scheduled to be implemented in the upcoming version update, has been balanced more around the idea of controlling your own enmity. (We understand that the effects of Yoichinoyumi/Annihilator/Armageddon are similar, but since this is comparing an ability to a relic weapon, we think that’s an entirely separate discussion.)

    Let’s take a look at the below comparison:

    • Decoy Shot
    Recast: 5 minutes
    A set amount of enmity can be diverted to another player and any excess enmity will remain on the ranger.

    • Trick Attack
    Recast: 1 minute
    All of the enmity generated at that time can be diverted to another player.

    In regards to determining the stacking of the Treasure Hunter effect via TA WS, SA WS, and SATA WS
    The reason why you cannot tell if the effect is increasing is due to the fact that it is difficult to make the log display the Treasure Hunter enhancement effect during a weapon skill.

    If we try to make the increase display in the log during a weapon skill, the amount of work would be on par with multiple job adjustments, so we do not have any plans of making this particular adjustment. However, the fact that it is difficult to tell when the Treasure Hunter effect increases, means that we will be looking into other adjustments.
    The part where they mentioned splitting Aura Steal from Steal, but keeping it on the same timer and lowering its absorb rate kind of just screamed "giant step backwards" to me. Anyone else feeling it or is my Vicodin being extra fun tonight?

  9. #1309
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    Its a pile of fail

  10. #1310
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    Quote Originally Posted by Miroku_Asura View Post
    The part where they mentioned splitting Aura Steal from Steal, but keeping it on the same timer and lowering its absorb rate kind of just screamed "giant step backwards" to me. Anyone else feeling it or is my Vicodin being extra fun tonight?
    Yeah, I really didn't understand why splitting the ability but leaving it on the same timer would necessitate lowering the absorb rate. You wouldn't accidentally steal items instead of buffs from . . . NMs that don't have stealable items? Any time that you actually want to Aura Steal, you probably don't have to worry about taking an item instead or vice versa.

  11. #1311
    Cerberus
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    Quote Originally Posted by Karbuncle View Post
    Its a pile of fail
    Preach. I seriously don't understand why they don't just ditch the idea of Thf being an enmity controlling job and go back to the whole stealthy stabby-stab in the back mentality.

    Quote Originally Posted by Byrthnoth View Post
    Yeah, I really didn't understand why splitting the ability but leaving it on the same timer would necessitate lowering the absorb rate. You wouldn't accidentally steal items instead of buffs from . . . NMs that don't have stealable items? Any time that you actually want to Aura Steal, you probably don't have to worry about taking an item instead or vice versa.
    The only logic I could see behind that would be if they put Aura Steal on a super short (I'm talking 15-45 seconds) recast timer so it would mainly function as a Dispel rather than a way to buff yourself. If the Dispel was 100% and the absorb rate was still like 75-90%, then it would actually be pretty boss with that low of a recast actually.

  12. #1312
    Yoshi P
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    Quote Originally Posted by Miroku_Asura View Post
    The only logic I could see behind that would be if they put Aura Steal on a super short (I'm talking 15-45 seconds) recast timer so it would mainly function as a Dispel rather than a way to buff yourself. If the Dispel was 100% and the absorb rate was still like 75-90%, then it would actually be pretty boss with that low of a recast actually.
    So they could make THF useful and sorta relevant, but NAHHHHHHHHHHHHHHH! lulz


    Why do I love this job so much I'll stick with it even through shit ~_~

  13. #1313
    HABS SUCK!!!!!
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    when you consider that you can reach a 100% rate of absorption
    I'm pretty sure I failed to steal any Erratic Flutter's Haste effect, even with 5/5 merits, they were just dispelled. Songs also cant be stolen.

    Then make Aura Steal is own recast so I dont waste it attempting to steal/dispel ice spikes from skeletons only to get a fucking bone chip.

  14. #1314
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    What pisses me off most about this whole thing is that way back when SE decided to make Yonin and Innin unavailable from Ninja sub when the cap was raised to 80, they essentially yanked a semi-viable option (dual wielding) away from several jobs, but mostly Thief.

    Innin would have been a long needed boost that suited the criteria that one would imagine a Thief would fulfill; being behind the mob, giving up one of their strong areas (evasion) for a boost in another (crit and accuracy) If they wanted the abilities to not be 'abused' by tanks/2 handers, why not add a condition where you needed to dual wield to receive the effect ala Hasso/Seigan. Still too strong? Reduce the effect gained when used as a subjob again, like Hasso (and Seigan? Does the counter rate lower when subbed?)

    Frankly, I don't see the difference between giving a Thief Yonin versus giving a White Mage Light Arts or a Warrior Hasso. You're simply enhancing what a job already does by highlighting what that job is best at.

    I also think that Afflatus Solace and Misery should have been available via subjob. Would have helped out Scholars quite a bit when it came to being mildly useful. Red Mages too, I guess, but meh.

    /rantaboutspilledmilkoff

  15. #1315
    Yarglebargle
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    Quote Originally Posted by NynJa View Post
    Then make Aura Steal is own recast so I dont waste it attempting to steal/dispel ice spikes from skeletons only to get a fucking bone chip.
    THIS SO FUCKING MUCH!

  16. #1316
    HABS SUCK!!!!!
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    Hasso isnt exactly crippled by being SJ: a 45 sam and a 90/sam recieve the same hasso effect. the haste and accuracy are constant, the STR bonus goes up by level.

    Seigan is also not crippled when used by SJ. I dont believe light/dark arts are crippled by SJ.

    The only JA's that I can think of that are SJ crippled are:
    SA, TA, Souleater, Meditate, Hide(I'm pretty sure the dropping hate thing and SA anywhere doesnt work on SJ), Phantom Rolls?, Utsu:Ni, Waltz's and Samba.

    Songs are kinda crippled, but thats once again based on the skill levels offered by SJ, as well as the inability to use instruments.
    Barrage is also only crippled by job level.

  17. #1317
    Sea Torques
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    Quote Originally Posted by NynJa View Post
    I'm pretty sure I failed to steal any Erratic Flutter's Haste effect, even with 5/5 merits, they were just dispelled.
    Did you succeed at any point? I've tried it also with the same result and drew my own conclusions. I have a gut feeling that you can't absorb things whose potency exceed the player cap for that particular stat.

    @Camate's post
    The idea that Aura Steal with lower recast or no "risk" of stealing items is somehow overpowered is ridiculous. There are only a handful of situations where it's really useful/worth using and in none of those is it even remotely game-breaking. Aura Stealing Carabosse's Summer Breeze regain was probably my favorite use of it to date.

  18. #1318
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    Quote Originally Posted by NynJa View Post
    Hasso isnt exactly crippled by being SJ: a 45 sam and a 90/sam recieve the same hasso effect. the haste and accuracy are constant, the STR bonus goes up by level.

    Seigan is also not crippled when used by SJ. I dont believe light/dark arts are crippled by SJ.

    The only JA's that I can think of that are SJ crippled are:
    SA, TA, Souleater, Meditate, Hide(I'm pretty sure the dropping hate thing and SA anywhere doesnt work on SJ), Phantom Rolls?, Utsu:Ni, Waltz's and Samba.

    Songs are kinda crippled, but thats once again based on the skill levels offered by SJ, as well as the inability to use instruments.
    Barrage is also only crippled by job level.
    The thing is, is that Yonin and Innin aren't affected by the Ninja's level- they start out with a static bonus, then decrease over time. What I don't get is that SE essentially stated when they raised the cap that they wanted to keep jobs specialized and not have their individuality taken away. Why not just halve the bonus that you would get by subbing ninja to get the ability? They didn't gimp Convert and that's arguably more of a 'signature ability' than Yonin and Innin are.

    Light Arts and Dark Arts themselves aren't crippled, but the number of stratagem charges are. Also, Accession has a restriction on Haste, as well as not being able to AoE any spells that a Scholar main would be unable to learn.

  19. #1319
    Banned.

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    Here was me not stacking SA or TA with WS cus I assumed TH couldn't proc then rofl

  20. #1320
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    [dev1026] Voidwatch: The Second Chapter

    The upcoming version update will feature a new installment of the Voidwatch battle system.

    Players will engage Voidwalkers in battle in the following new jurisdictions:

    Jeuno Region

    To participate:
    Players who have completed up to stage four of the San d’Oria/Bastok/Windurst Voidwatch missions and seen the corresponding cutscene may join the operation by speaking to one of the Voidwatch officers stationed in the three nations.



    Zilart Region

    To participate:
    Players level 75 and above who possess an Adventurer’s Certificate may join the operation by speaking to the NPC Kieran in Norg {I-8}.
    *The Zilart Voidwatch operation will be handled by special NPCs in place of the standard Voidwatch Officers.


    http://forum.square-enix.com/ffxi/th...955#post179955

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