ohh so now we will get curor voidwatch warps to sky? spiffy
ohh so now we will get curor voidwatch warps to sky? spiffy
Kind of off subject, but not.
Does the above hold true for multihit weapons? IE Ridill and Kraken?
I remember WARs deleting their DA merits because it was believed 3x~8x would proc less if you have a lot of DA.
It wouldn't have been overpowered in Abyssea, since everything can be dd tanked anyway. Outside, it'd be a nice alternative to the Pld onry nature of VW, and Pld has enough new toys between Ochain + Almace and the forthcoming adjustments that they wouldn't be totally outclassed by Rdm. In a game with so few tanking options, balancing the enmity spells would have been a better option than completely nerfing them.
Originally Posted by Camate
Small but nice changes.Originally Posted by Camate
So does that mean it has the same range as cure spells now? Now if they would tweak devotion range as well...
Holy was annoying since its casting distance is like 17' and banish/flash is '21.5
Excited for that Pianissimo adjustment.
About fucking time on Holy.
It's very beneficial if you don't have CoP completed though, running from zitah outpost is no joke, huge time sink in this day and age.
You really have no excuse not to finish CoP. Almost all the fights are soloable these days.
Nothing to see here, move alongI know many of you are somewhat disappointed that there aren’t any adjustments or new abilities being added for monk in the upcoming version update. We apologize for this, but compared to other jobs, monk and warrior are already leading in certain areas and we would like to close this gap a bit by monitoring the situation.
We get the feeling that those of you who play monk are really into it and attracted to it because you’re able to kick some butt by punching monsters in the face. Due to this, we don’t have any plans of changing this aspect.Persistent pugilists whose fists speak louder than words, partially because they also render enemy attacks completely impotent.
We'd like to see monks further mature into an even more supportive attacking role within the party. There's still room to build upon their renowned self-defense tactics such as Chakra and Counter, and they can also benefit from some extra training in skills like Subtle Blow and Chi Blast that leave foes too weak to fend off attacks from other party members.
Additionally, we aren’t looking to add abilities and adjustments to stop enemies from using special abilities, instead we are focusing more on making it possible to actually see and feel how many times an enemy is being inhibited from using special abilities by lowering TP, making it difficult to store TP, and creating times where enemies cannot gain TP.
Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
I remember when SAM was top dog. And DRG was lolDRG. Those were the days.
What about the time what DRG was the shizz.
sam is still top dog