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  1. #1381
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    ohh so now we will get curor voidwatch warps to sky? spiffy

  2. #1382
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    Quote Originally Posted by falseliberty View Post
    ohh so now we will get curor voidwatch warps to sky? spiffy
    Yeah, but you'll probably have to warp from Norg.


  3. #1383
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    Quote Originally Posted by Karbuncle View Post
    Could have sworn it was shown the Benefits of /WAR outweigh /NIN at the current cap with THF having DW2.
    Wasn't it shown that DA diminishes TA rate also? Was that taken into consideration?

  4. #1384
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    Quote Originally Posted by Leva View Post
    Wasn't it shown that DA diminishes TA rate also? Was that taken into consideration?
    Turned out to be a parser error. Order of priority is QA > TA > DA.

  5. #1385
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    Kind of off subject, but not.
    Does the above hold true for multihit weapons? IE Ridill and Kraken?
    I remember WARs deleting their DA merits because it was believed 3x~8x would proc less if you have a lot of DA.

  6. #1386
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    Quote Originally Posted by SephYuyX View Post
    Kind of off subject, but not.
    Does the above hold true for multihit weapons? IE Ridill and Kraken?
    I remember WARs deleting their DA merits because it was believed 3x~8x would proc less if you have a lot of DA.
    QA>TA>DA>All forms of OAX, I think.

  7. #1387
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    Quote Originally Posted by Miroku_Asura View Post
    Eh I don't know about that- I'll be the first to admit that SE has about as much foresight as Helen Keller, but when the cap was raised to 80, that did include an increase to Rdm Fast Cast at 76. Also, we knew that they at least had the Empy weapons planned out before the patch- could you imagine if Rdm was still a viable tank AND they had CDC for extra damage on top of that? That'd be pretty disgusting in the most amazing way possible.
    It wouldn't have been overpowered in Abyssea, since everything can be dd tanked anyway. Outside, it'd be a nice alternative to the Pld onry nature of VW, and Pld has enough new toys between Ochain + Almace and the forthcoming adjustments that they wouldn't be totally outclassed by Rdm. In a game with so few tanking options, balancing the enmity spells would have been a better option than completely nerfing them.

  8. #1388
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    Quote Originally Posted by Camate
    Happy Monday!

    In the upcoming version update we will be adjusting the casting range of Holy.

    This has already been implemented on the test server, so go check it out
    Quote Originally Posted by Camate
    I need a good song to pump up my Monday bards!

    In exchange for some good jams (which I know you will deliver), I bring you some fun info. In the upcoming version update we will be reducing the recast times for Pianissimo and Tenuto from 15 seconds to 5 seconds. This is not reflected on the test server, but will be in once the update goes live.
    Small but nice changes.

  9. #1389
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    So does that mean it has the same range as cure spells now? Now if they would tweak devotion range as well...

  10. #1390
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    Holy was annoying since its casting distance is like 17' and banish/flash is '21.5

  11. #1391
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    Excited for that Pianissimo adjustment.

  12. #1392
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    About fucking time on Holy.

  13. #1393
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    Quote Originally Posted by falseliberty View Post
    ohh so now we will get curor voidwatch warps to sky? spiffy
    At least on the test server, there are Voidwatch NPCs right outside PJ in Qufim. They will warp you to Hall of the Gods

  14. #1394
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    Quote Originally Posted by Churchill View Post
    At least on the test server, there are Voidwatch NPCs right outside PJ in Qufim. They will warp you to Hall of the Gods
    Also is one right outside the Jeuno zoneline in Batallia.

    Still faster to skywarp via crag port -> Hall of Transcendence though. Fuck the door/port CS in Hall of the Gods

  15. #1395
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    It's very beneficial if you don't have CoP completed though, running from zitah outpost is no joke, huge time sink in this day and age.

  16. #1396
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    You really have no excuse not to finish CoP. Almost all the fights are soloable these days.

  17. #1397
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    I know many of you are somewhat disappointed that there aren’t any adjustments or new abilities being added for monk in the upcoming version update. We apologize for this, but compared to other jobs, monk and warrior are already leading in certain areas and we would like to close this gap a bit by monitoring the situation.

    Persistent pugilists whose fists speak louder than words, partially because they also render enemy attacks completely impotent.

    We'd like to see monks further mature into an even more supportive attacking role within the party. There's still room to build upon their renowned self-defense tactics such as Chakra and Counter, and they can also benefit from some extra training in skills like Subtle Blow and Chi Blast that leave foes too weak to fend off attacks from other party members.
    We get the feeling that those of you who play monk are really into it and attracted to it because you’re able to kick some butt by punching monsters in the face. Due to this, we don’t have any plans of changing this aspect.

    Additionally, we aren’t looking to add abilities and adjustments to stop enemies from using special abilities, instead we are focusing more on making it possible to actually see and feel how many times an enemy is being inhibited from using special abilities by lowering TP, making it difficult to store TP, and creating times where enemies cannot gain TP.

    Though we said that monk is leading in some aspects, this doesn’t mean that we’re ignoring it. We will be looking at your feedback and discussions and utilizing the test server for future adjustments.
    Nothing to see here, move along

  18. #1398
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    I remember when SAM was top dog. And DRG was lolDRG. Those were the days.

  19. #1399
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    What about the time what DRG was the shizz.

  20. #1400
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    sam is still top dog

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