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  1. #1421
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    Quote Originally Posted by Xaetica View Post
    Actually, no I didn't. Don't know what to think, definitely still underwhelming.

    Valisk, I didn't say it had a drawback. I said it provided no benefit to the current state of mechanics. Current state is all front DD cap hate, and the mob bounces not just to "heavy DD" but also you making the trait pretty damn useless. All this is moot, cause thankfully it isn't a trait, but it is still on a pretty bad recast.
    How can it be a bad thing in addition to how things work now? Yes, it's moot because it's not a trait but you're making it sound like it would be horrible/useless as one. If THFs don't have to run into position every 50 seconds, how exactly is that a bad thing?

  2. #1422
    HABS SUCK!!!!!
    Sepukku is my Hero
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    If this is how Bully goes into final stage, I'm happy with it. Its got situational usefulness, but the key word being useful, and you'll get something out of using it. Previously it was "MAAAAAAAAAAAAAAAAAAAAAAAAYBE you'll get an intimidate effect", then it was "MAAAAAAAAAAAAAAAAAAAAAAAAAAYBE you'll get an even small intimidate effect and MAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYBE you'll get a TH+ proc", now its "MAAAAAAAAAAAAAAAAAAAAAAAAAAAYBE you'll get an intimate effect but you can SA from any direction, and maybe other thieves and /thf too".

    Its good as is, theres no point asking for more from it.

  3. #1423
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    I knew about the potential for claiming, that was cool. It wouldn't break the game to make it a 90 second recast though. Even a 60 second recast wouldn't line up well with a fully merited SA.

  4. #1424
    HABS SUCK!!!!!
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    Its not supposed to line up with SA, its an extra bonus. If they wanted SA to work from any direction, they'd make SA work from any direction, not if bully is up.

  5. #1425
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    Yeah I get that. It's a nice perk, and it's better than Collaborate/Accomplice Despoil and Conspirator. I still feel cheated with those abilities and was hoping for something that would make up for their lacking.

  6. #1426
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    It would be nice if Innin/Yonin worked as SJ's as well...but whatever >.> lol

  7. #1427
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    Quote Originally Posted by Miroku_Asura View Post
    3 min TR gogo
    Still wouldn't make me use it.

    Only thing that would is making it a 10min JA (and balancing its duration for said time), and give SCH a new 2hr. I think I'd cum buckets if new 2hr was essentially full access to all spells regardless of arts/addendum, and all stratagem buffs applied to each cast.

    I mean, half of TR is being stuck in JA animation lock spam before each cast .

  8. #1428
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    Quote Originally Posted by Kaisha View Post
    Still wouldn't make me use it.

    Only thing that would is making it a 10min JA (and balancing its duration for said time), and give SCH a new 2hr. I think I'd cum buckets if new 2hr was essentially full access to all spells regardless of arts/addendum, and all stratagem buffs applied to each cast.

    I mean, half of TR is being stuck in JA animation lock spam before each cast .
    A little dated, but these are pretty much the same macros I use for TR to get rid of the lock. Blink casting gogo~

    Tabula Rasa Tricks

  9. #1429
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    Beastmaster

    Quote Originally Posted by Camate View Post
    What pet would you like? A beastmaster survey!

    Howdy!

    After talking to the development team, it seems like they are down to add a familiar from the below list to go along with the level cap increase to 99. (This is separate from the pets they are already planning to add!)

    We’d like to hear from all of you which one you’d like to see implemented

    • Chloris (Mandragora)
    • Colibri
    • Orapodium (Mandragora)
    • Hippogryph
    • Chigoe
    • Karkinos (Crab)
    • Scolopendrid (Scorpion)
    • Toad
    • Red crab
    • Orobon
    • Hecteyes
    • Pachypodium (Mandragora)
    • Scorpion
    • Crawler
    • Funguar (Different color)
    • Rafflesia
    • Slime
    • Karakul
    • Black antlion
    • Hanuman (Opo-opo)
    • Black beetle
    • Ruszor


    In regards to monsters not listed above, there are many which would take a bit of time to implement, so it seems difficult to get them in right away.


    For example, large monsters rumble the ground when they walk, so there would be a need to address those kinds of things.

    Since of course Behemoth and the four gods are quite popular, as we mentioned in the job concepts briefly, we would like to look into implementing these as a special type of pet similar to the avatars Odin/Alexander.

    Also, similar to Flans, the back story is pretty complicated () so we would need to make adjustments to make it fit the story.


    ■Other feedback

    Make the HQ familiars NMs or have different graphics.
    If you are good with that we will look into it, but are you okay with not adding brand-new familiars?

    Would like smaller size pets of large monsters.
    We would like to do this.

    Add jugs that call a random pet each time.
    We tried looking into revamping the system, but since the amount of work is on par with completely reworking the Call Beast system, making this happen seems to be quite difficult. It’s something we would like to do, but we apologize we can’t do this!

    Add pets that can only be called while equipping Guttler.
    I like this idea and believe we can do it, so we will look into it!


    ※Some of you may have caught on to this when seeing the blue mage artifact quest “Omens” or even for the job introduction text, but Flans are essentially test subjects that could not become blue mages. There are some methods for avoiding this like saying that they were man-made Flans based on the original, so surely we can make something happen.
    Edit: Bolded portions for dumbasses.

  10. #1430
    Blue Magic is Best Magic
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    They should add a Sandworm pet!

  11. #1431
    Sagacious Sundi
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    Well, they finally confirmed that flans = people physically unfit for blue magic, but didn't they already ignore that plot point years ago when flans were put in Beadeaux [S]?

  12. #1432
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    Read the notes man.

    Edit: Not really Sundi. Didn't BLUs exist back then? They just didn't participate in the war efforts.

  13. #1433
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    I never remember hearing that flan lore, Soulflayers though, those were blue mages that gave in to the beast souls within them.

    I'm liking the idea of Hippogryphs, Orobon, and Rafflesia. Cool looking models, and they have some interesting tp moves.

  14. #1434
    Sagacious Sundi
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    Quote Originally Posted by Yugl View Post
    Read the notes man.

    Edit: Not really Sundi. Didn't BLUs exist back then? They just didn't participate in the war efforts.
    True. Double-checking Elmer the Pointy's Bastok timeline, Bastok had relations or something with the Near East, so I guess it somehow fits.

  15. #1435
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    Quote Originally Posted by Yugl View Post
    Read the notes man.

    Edit: Not really Sundi. Didn't BLUs exist back then? They just didn't participate in the war efforts.
    Are you referring to me with "Read the notes"? I know there is no Sandworm listed... I just added an opinion man.

  16. #1436
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    Shiva

    sandworm or DI or bust!

  17. #1437
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    Quote Originally Posted by Draylo View Post
    Are you referring to me with "Read the notes"? I know there is no Sandworm listed... I just added an opinion man.
    Read them again.

  18. #1438
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    Quote Originally Posted by Yugl View Post
    Read them again.
    Or I can just state my opinion? I already read it, if they are planning to add it cool if not cool.

  19. #1439
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    Ok Draylo, I'll let you be a mindless mob.

  20. #1440
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    Who fucking cares its a damn monster.

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