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  1. #1461
    E. Body
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    for bst jugs, i'd probably be interested mostly in the slime due to its significant resistance to physical damage types allowing it to tank as others have said. i think one thing that hasn't been mentioned though is that if a hectyes were implemented, it would be a jug pet that could cast spells (assuming that ability is retained) giving it a unique capability among jug pets.

  2. #1462
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    It says discolorlation-->colorless. t2 is called colorful, not colorless. Although I read it as t1>2 at first too, who knows, wait until we get a non-google translation.

    They also said something about drop rate. Doubtful but it could mean more t3 vnms, or it might just be fixing the non-levi drop rates. Or it says they're looking into it. Idk

  3. #1463
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    Quote Originally Posted by Not Kuno View Post
    Clearly you have never gone 0/150 on t1 -> t2.
    While that is a pain in the ass, remember that the main concern is competition. Since there are multiple T1 VNM respawning fairly quickly, the effect of this update means you pile up the number of people camping TII VNMs, which retain the same upgrade rate, spawn less frequently, and spawn in less quantity.

  4. #1464
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    Quote Originally Posted by Buffy View Post
    They holding back on some stuff because we are still two + weeks from the update. I bet over next two weeks we see info on magian trials, next tier of voidwatch, and some other stuff. Magians in particular I'm anxious for, I really want them to split the damage and accuracy paths on elemental staves at some point. They have the same name now and that is annoying.
    i don't think they'll change the names of the staves for damage/macc/and avatar perpetuation cost
    they "can" have different names tho, you just need to pick which staves you're going to leave at +1 or +2 or +3 or +4 if it gets to that at 99

  5. #1465
    I Am, Who I Am.
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    New Jugs are nice and all, but uh.. how about fixing the fucking charm system?
    What's BSTs staple JA? Charm. Whens the last time it was useful? 2+ years ago.

    Ive always hated using jub pets, spending money on something that lasts 30mins, or have to reuse when it dies, which was quite often. These two complaints were worked on with jugs lasting much longer time wise, and also able to take more hits, etc.

    However I still hate how BST is; why cant I charm a worthwhile mob for an extended period of time? SE has always shit on BST, and over the years it's become nothing more than a bandwagon pup jr. (which tbh it's nice to have access to some really nice dd equip, and not be completly useless in PTs anymore). WHY the fuck SE, are we not allowed to charm in abyssea (and in sea)? What fucking sense does that make at all?

    Fix BST, stop giving use jugs so newfags can be happy, fix charm so real BSTs can play effectively.

  6. #1466
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    Quote Originally Posted by Not Kuno View Post
    Clearly you have never gone 0/150 on t1 -> t2.
    this, holy fuck i had a clear abyssite for like a month before that thing upgraded to a t2 and on that same note ive upgraded 1/1 back to back before, so fucking gay

  7. #1467
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    If they make t1-t2 easier and not t2-3, they only made it even more difficult.

  8. #1468
    But I don't want my title changed
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    Quote Originally Posted by Darkmagi View Post
    If they make t1-t2 easier and not t2-3, they only made it even more difficult.
    This, it's just going to cause even more competition for obvious reasons.

  9. #1469
    RIDE ARMOR
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    Do we know why they're so reluctant to allow conversion with red staggers?

  10. #1470
    I enjoy tapping my sisters fine ass
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    Quote Originally Posted by carste View Post
    Do we know why they're so reluctant to allow conversion with red staggers?
    They said the other emps have trials and what not and these just go right into the drops. They said if they made it 100% conversion rate, the overpowered shield and harp would become too easy to get compared to other emps.

  11. #1471
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    I received some comments from the development team in response to your feedback.

    To start out, let’s just go over the job concept a bit more.

    Versatile entertainers who can both easily stand up for themselves in a brawl by trotting out sambas and steps to enfeeble their unlucky opponents, as well as stand on the front lines and invigorating their fellow party members with a dance.

    We not only want dancers to continue to star as spectacular solo artists, but to enhance their teamwork skills and perform even better in ensemble casts as well.
    The meaning behind the above concept is not we want dancers to “go solo!”
    Dancer is without a doubt a complex job, but what we mean to say is that we will be making adjustments enabling dancers to fight solo as well as support parties.

    Since we will not be adding any party support-type abilities in the September version update, we have seen a lot of feedback asking for it, however, as stated in the below quote, we would really like to hear your feedback on the matter.

    Originally Posted by Camate
    Add new modes for dancers. Add dances that give sphere effects.
    Since sphere effects are extremely strong and completely negate the opposite enfeebling effect, we won’t be implementing the sphere effect itself. However, we are planning to add something that gives your party members some kind of effect while continuing to consume your TP. As we are not at the stage where can give info on specific effects, we would love to hear your ideas.
    Now then, in regards to Ternary Flourish.

    I can definitely understand your uneasiness about using Ternary Flourish since it is in the Flourish III group, considering how Climatic Flourish goes together very well with Rudra’s Storm and Abyssea areas (specifically talking about Atma here), and also using Striking Flourish with Charis Casaque +1/+2.

    However, what if we were to implement a weapon skill that matched this nicely as well as equipment that enhances the stats of Ternary Flourish, just like the other abilities?

    We aren’t really at the stage where I can say too much, but we are currently working towards making adjustments to other jobs as well as adding new weapon skills and equipment that make the real power of this effect shine. With this in mind we appreciate your understand and hope to hear feedback on this
    So apparently we're see the full use for the Flourish later on.

  12. #1472
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    I think they're more limited by game mechanics than Camate realizes.

  13. #1473
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    Quote Originally Posted by SephYuyX View Post
    New Jugs are nice and all, but uh.. how about fixing the fucking charm system?
    What's BSTs staple JA? Charm. Whens the last time it was useful? 2+ years ago.

    Ive always hated using jub pets, spending money on something that lasts 30mins, or have to reuse when it dies, which was quite often. These two complaints were worked on with jugs lasting much longer time wise, and also able to take more hits, etc.

    However I still hate how BST is; why cant I charm a worthwhile mob for an extended period of time? SE has always shit on BST, and over the years it's become nothing more than a bandwagon pup jr. (which tbh it's nice to have access to some really nice dd equip, and not be completly useless in PTs anymore). WHY the fuck SE, are we not allowed to charm in abyssea (and in sea)? What fucking sense does that make at all?

    Fix BST, stop giving use jugs so newfags can be happy, fix charm so real BSTs can play effectively.
    Why should SE waste time fixing Charm? Have you bothered to take a look at what the group content these days is composed of? Closed arena battlefields where the old-school charm 'n swarm would be totally ineffective. What good would making Charm effective do when you're compelled to stay within a circle or fail the event?

    Tweaking the jugpets to be battle-ready companions they are today is what SE should have done with BST years ago. This desire to "fix" Charm would result in needing to overhaul the whole system because even at the 75 cap, Charm was extremely limited in use. One compromise I proposed was for Charm to be the equivalent of summoning a free random throwaway pet (common, rare or hq pet with a chance to fail) to complement times where your jugpet is down but even then the class would depend on what it uses today which are the 76+ jugs.

    This is of course assuming you want BST to be endgame relevant.

  14. #1474
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    I think it would be kind of cool if they made it to where you could run as far as you wanted to away from a voidwatch fight without losing voidwatcher status and put in some pets that BST could charm and use in voidwatch or something. ;/

  15. #1475
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    Except you can't interact with outside mobs at all with voidwatch status.

    Opening the range would also allow for lolKite tactics.

  16. #1476
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    I say make it to where you can and make it to where you have to keep the monster near the rift ;/

  17. #1477
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    Quote Originally Posted by Not Kuno View Post
    Clearly you have never gone 0/150 on t1 -> t2.
    6 T1 pops with a respawn timer of what seems to be 5 minutes, maybe 10, compared to 1 T2 with a 15 minute respawn. I've also upgraded numerous times within 10 attemps.

  18. #1478
    HABS SUCK!!!!!
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    Quote Originally Posted by Julian View Post
    It says discolorlation-->colorless. t2 is called colorful, not colorless. Although I read it as t1>2 at first too, who knows, wait until we get a non-google translation.
    Quote Originally Posted by Camate
    Howdy!

    Though we won't be able to make it in time for the upcoming version update, we have decided to increase the rate in which the Clear Demilune Abyssite changes into a Colored Demilune Abyssite. This will be reflected on the test server a little after the version update takes place.
    Told ya sooooooo

  19. #1479
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    Changing upgrade rate variables is hard work, nobody can spare the 5 minutes to do it within the next three weeks

  20. #1480
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    Quote Originally Posted by Ocara View Post
    Changing upgrade rate variables is hard work, nobody can spare the 5 minutes to do it within the next three weeks
    They just want to make sure that they don't break something else. Like undead's resistance to healing magic or something.

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