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  1. #1641
    Ridill
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    Quote Originally Posted by Spekkio View Post
    with regard to the sch changes, i completely agree that while they're improvements, they just don't affect sch enough to matter, sch still lacks a "because/therefore". for example, if a mob inflicts many status ailments or does severe damage, therefore whm is valuable. alternatively, you may bring a blm because a mob is vulnerable to offensive magic or you need to be able to spike damage after a proc. you bring a thf because you want drops. you bring a drg because someone has to be a cheerleader (kidding!) but there's no because or therefore about a situation that really says let's bring sch. i mean, what can a sch do that can't already be done by other jobs better? helix? whoop de do. they do too little damage to matter for bubkus. feed everyone an anemic TP regain? go get a cor or TP on other mobs if they're available. gauge the enmity of a mob? common sense does a better job than libra... it's a job pulled too many ways at once and thus has gone nowhere. it's a skunkworks of ideas SE had and it plays like one.
    I was trying to think of a good way to express my feelings about what is wrong with SCH, this is a pretty good summation. The generalists (RDM and SCH) have really fallen by the wayside because the specialists (WHM, BLM, and BRD) are so much better now. (I predicted for years that RDM would become useless if Refresh were to ever become obsolete, sometimes being right doesn't feel so good.) RDM's enfeebles aren't worth a party slot because they either won't land (pretty much any mob that matters), other jobs can land the tier 1 versions (because magic evasion so whack that either nothing lands consistently or anyone can land it), or who fucking cares because Carnage Elegy is 50% slow and they don't have to put a bunch of merits into it to make it better.

    RDM is a lot easier to fix than SCH- give RDM new enfeebles that other jobs don't have and make enfeebling skill actually matter so that it takes a fair amount, but spells land consistently on high-end NMs. Maybe a few unique aura buffs to make use of RDM's high enhancing skill as well.

    SCH is going to have to take some creativity. I think that everyone agrees that they should stop being pussies about Adloquium, 3 a tick regain isn't going to ruin the game. Maybe change Animus Minuo so that it is a short duration, but acts like a DoT for that person's Cumulative Enmity by reducing it a decent amount, do the opposite for Animus Augeo. (And if you want PLDs to tank again, how about not giving every fucking mob on the planet hate reset moves? Shit is ridiculous.) I think that everyone agrees that if Square wants SCHs to use Helix spells, they need to be improved. Add in a second tier or make it so that the damage goes up with level, and make Modus Veritas fucking land again. (But only if used by the SCH who put the Helix on the mob.) Add in higher storm spells that give double weather and double the Stormsurge effect.

    Quote Originally Posted by Forte View Post
    We don't have a BLM or WHM online, therefor let's bring SCH.
    How many SCHs don't have BLM and/or WHM leveled? Besides, with the exception of very outdated events, I don't know many events where I would be comfortable with a SCH main healing anymore. WHM is just that much better at it.

  2. #1642
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    Quote Originally Posted by Forte View Post
    We don't have a BLM or WHM online, therefor let's bring SCH.
    If your sch doesn't blm or whm leveled, ¯\_(ツ)_/¯. For us, if anyone wanted to go sch, its because they were stubborn and were like "fuck you, I'm going scholar."

  3. #1643
    New Odin
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    I don't see why tubes/vials haven't been brought to the table regarding making SCH a more unique mage yet.

    Firstly give SCH (and RDM) a Cure IV variant that heals additional damage through a regen effect based on enhancing magic. This would allow these two mages to pass BLU in healing capacity while still being less powerful WHM in outright recovery.

    Secondly convert those regens to an instantly summoned tube that sphere-heals in tics for X amount of time. The current reason no one uses regen is because in the time you wasted casting the spell, you've likely either gotten the target killed or in a situation where you'd need to cure anyway.

  4. #1644
    Ridill
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    Quote Originally Posted by ronin sparthos View Post
    I don't see why tubes/vials haven't been brought to the table regarding making SCH a more unique mage yet.

    Firstly give SCH (and RDM) a Cure IV variant that heals additional damage through a regen effect based on enhancing magic. This would allow these two mages to pass BLU in healing capacity while still being less powerful WHM in outright recovery.

    Secondly convert those regens to an instantly summoned tube that sphere-heals in tics for X amount of time. The current reason no one uses regen is because in the time you wasted casting the spell, you've likely either gotten the target killed or in a situation where you'd need to cure anyway.
    That would be awesome, but it won't happen and here is the sad truth as to why. All player Scholars in the game are from the Schultz School of Martial Theory. The tubes were created by the Sturm School of Martial Theory.

    They would give us some bullshit about how "the lore would prevent us from blah blah blah, we're to scared to fix our game."

  5. #1645
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    Oh, I have no doubt that SE would pussy out on the tubes/vials because it'd be "overpowered" but that's the only thing I see going for SCH that'd be genuinely unique.

  6. #1646
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    Quote Originally Posted by Septimus View Post
    That would be awesome, but it won't happen and here is the sad truth as to why. All player Scholars in the game are from the Schultz School of Martial Theory. The tubes were created by the Sturm School of Martial Theory.

    They would give us some bullshit about how "the lore would prevent us from blah blah blah,
    I dunno maybe if we could have something like a Report by Sturm where we could read about tubes~

  7. #1647
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    Unless the new Voidwatch mobs are different, RDM enfeebles seem a lot more reliable on T3/4 Voidwatch NMs than they were, say, on AV or even sky gods at 75 cap. As long as you have a HQ staff or Magian ACC staff and >410ish Enfeebling, you can land them over 80% of the time, with few exceptions.

    As long as the enfeebles continue to not be too hard to land (barring outright immunities, like Paralyze on Lord Asag), RDM could get some of their their mojo back; Saboteur Slow II is >80% slow, and can be kept up most of the time with the duration boost, and a good Paralyze is always nice.

    RDMs might be basically obsolete in Abyssea, but Voidwatch seems a lot more RDM friendly in comparison, not even considering the RDM only enfeebles that can proc red.

  8. #1648
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    Quote Originally Posted by jimbobsonofgod View Post
    I dunno maybe if we could have something like a Report by Sturm where we could read about tubes~
    You mean this report?

    http://images.bluegartr.com/wiki/0/0...escription.png

    The one that is over 7,000 pages long and explains to me how to have 2 more magic accuracy, but only when I am holding it? With that kind of sesquipedalian loquaciousness, how many volumes do you think it would take Adelheid Sturm to explain how to use tubes? Probably more than we have inventory slots.

  9. #1649
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    Perhaps we can take your auras for rdm idea and give it to sch? If SE decided to create any melee based auras it would be dangerously close to encouraging retarded melee rdms.

  10. #1650
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    I only have SCH leveled, not BLM or WHM, but that's mostly because I only leveled it when no one wanted SMN for Dynamis~

  11. #1651
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    Quote Originally Posted by Khajit View Post
    Perhaps we can take your auras for rdm idea and give it to sch? If SE decided to create any melee based auras it would be dangerously close to encouraging retarded melee rdms.
    Retarded melee rdms encourage themselves no matter what the reasoning is

  12. #1652
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    Quote Originally Posted by Forte View Post
    I only have SCH leveled, not BLM or WHM, but that's mostly because I only leveled it when no one wanted SMN for Dynamis~
    Same but for Apollyon/Elvaan/Kaeko reasons.

    The idea of SCH as a DOT mage is interesting, but it's questionable how effectively it works in the long run. As I see it, events will either be relaxed or intensive. If they're relaxed, DOT healing works, but most forms of cure will work as well anyways (i.e. they make no difference in capacity). In intensive situations, you want fast-paced healing, which DOT does not do. Instead of regen buffs, I think a type of healing that falls in line with the idea of "incremental healing" would be a SCH buff that automatically regenerates a portion of HP upon taking damage. This would not apply to dots (Thus, forcing us to use Regen in cases where DOT damage is a concern). The spell (Lets call it Duis Id or Redit Origo for now) could probably return 30-35% HP upon taking damage. Note that this would occur AFTER taking the initial damage, which means one hits will take out the tank regardless (i.e. this is not PDT).

    An alternative solution would be to allow SCH to perma-book at the cost of 5 charges. Such a heavy toll would at least disenfranchise constant changes between light and dark arts.

    Also, anyone else up for compiling suggestions and making a new thread?

  13. #1653
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    I don't see why SCH couldn't just been the "affliction warlock of FFXI" Instead of a "pet" they could have a tube that could be used as support buff/debuff. I don't have SCH leveled but from what everyone seems to say is that the dots are kinda weak. I laughed in WoW when someone told me that a Warlock dotted stuffed and for some reason I just thought how lol dot magic was in XI but boy was I wrong, those dots they have rip shit up in WoW.

    Perhaps for balance issues, maybe they should of broken up SCH into focusing on strong dots or nuking, not being able to do both at the same time, also tubes could have been used kinda like how Shaman totems work in WoW. I mean this is just a rough idea of all the things they COULD have done with the job.

  14. #1654
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    Quote Originally Posted by Septimus View Post
    You mean this report?

    http://images.bluegartr.com/wiki/0/0...escription.png

    The one that is over 7,000 pages long and explains to me how to have 2 more magic accuracy, but only when I am holding it? With that kind of sesquipedalian loquaciousness, how many volumes do you think it would take Adelheid Sturm to explain how to use tubes? Probably more than we have inventory slots.
    face toward enemy?

  15. #1655
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    Quote Originally Posted by Khajit View Post
    Perhaps we can take your auras for rdm idea and give it to sch? If SE decided to create any melee based auras it would be dangerously close to encouraging retarded melee rdms.
    Problem with auras (at least the existing ones) is the range is ass on anything that matters as you don't want mages remotely near melee range on the mob.

    Tubes would work in the sense you count plant one near DDs then back the fuck away. Granted, the tubes would need to work ally-wide for that to matter, as who the heckwould put a SCH in a tank/DD PT?

  16. #1656
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    You know they'd give the tubes 100hp and the first aoe would destroy them. Also they'd take consumable level 90 alchemy synths using synergy made of N sashes.

  17. #1657
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    I agree that scholar needs something unique. The 3TP/tic regain would be a start in a right direction. While New spells would help sch, i think what defines sch the most is the use of stratagems. The fact that stratagems on /sch and SCH main work the same makes them not a unique tool for SCH. Dont get me wrong I dont want to nerf /sch use, but rather enhance SCH main. Makeing Accession/Manifestation actually work on EVERY spell for SCH main only, would open up alot of new possibilitys to SCH: hastega, Reraisega (ok who needs reraise in the age of twilight gear and abyssea-apoc atma, but outside woudl be nice), icespikes, AoE tier V and IV spells. Allowing Rapture/Ebullience to actually enhance EVERY spell would help too, as it stands now, the only thing it enhances is cures and nukes, allowing it to enhance stuff like regen, refresh, adloquium, enmity spells, haste, enfeebs. etc.
    Those 2 changes would differntiate sch enough from the other mages. Alot of people would think tough that those changes would be overpowerd, tough I dont think so. Dont forget that there is a limit on stratagems and a recast, dont forget that accession/Manifestation actually doubles the amount of MP required for the spell (MP is not unlimited outside of abyssea).

    I have allways seen SCH as the hybrid class between WHM and BLM. Being able to come close, but not being able to surpass them (well they surpassed BLM at lvl 75), and being able to switch to the mode that is in dire need of the current situation. But now after all those adjustements and the lvl cap raise, WHM and BLM have grown alot in Strength. There is no way SCH can come even close to one of them, the only bonus they have is being a huge MP battery and being able to do switch modes on the fly when needed.

  18. #1658
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    Quote Originally Posted by Khajit View Post
    Perhaps we can take your auras for rdm idea and give it to sch? If SE decided to create any melee based auras it would be dangerously close to encouraging retarded melee rdms.
    Quote Originally Posted by Neisan View Post
    Retarded melee rdms encourage themselves no matter what the reasoning is
    You beat me to it. There is no way to discourage useless idiots from being useless idiots. "Imma use ma Joyuse to beat up thatthar monster! Imma real malee! Kuu kuu kuu" morons are never going to stop no matter how much logic we throw at them.

    And they don't have to be melee-bases Auras, there could be all kinds of them. Temper would be a great aura effect, but maybe a magic critical aura (that can also affect cures) would be useful for mages. Make them mutually exclusive. I think that making RDM and SCH better (and useful) jobs is going to require some outside of the box thinking.

    Quote Originally Posted by Ocara View Post
    You know they'd give the tubes 100hp and the first aoe would destroy them. Also they'd take consumable level 90 alchemy synths using synergy made of N sashes.
    Tubes would be awesome, but I think you hit the nail on the head. But they would be a 114 alchemy synth that requires N Sashes. Square would have to make sure that there was a decent break rate for them and no chance to HQ. We don't want mages to have it too easy.

  19. #1659
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    i really honestly dont know any melee RDMs on my server

  20. #1660
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    Take the aura idea, make tubes equippable in Ammo slot for SCH and have each tube buff differently depending which arts you're on, under darkarts you'd see some kinda buff that helps DD's/ under light arts it would be more of a support defensive buff but only allow one tube per SCH to be in play, couldn't stack with other sch tubes of the same type either.

    but yeah, probably lolPS2 limitations all over that.

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