Item Search
     
BG-Wiki Search
Page 92 of 365 FirstFirst ... 42 82 90 91 92 93 94 102 142 ... LastLast
Results 1821 to 1840 of 7283

Thread: Dev Tracker     submit to reddit submit to twitter

  1. #1821
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Foldypaws View Post
    If by "top tier" you mean "comparable to full Emp+1 WAR with a Widowmaker" then, sure! >_>

    Well, I got one, but didn't get forte lol. Was just trying to whoosh forte based on his level of anger.

  2. #1822
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    Quote Originally Posted by cdgreg View Post
    Well, I got one, but didn't get forte lol. Was just trying to whoosh forte based on his level of anger.
    My anger is infinite and constant.

  3. #1823
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Bayohne
    Sorry it's taken so long to get a response to this for you all, but I wanted to let you know that the dev. team is looking into shortening the time it takes to complete a custom relic item. Once we come up with a definitive time table for when this will be implemented, we'll let you know.
    Source

    So, shortening the time it takes to get +1 Relic armor in an undefined time frame?

  4. #1824
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,776
    BG Level
    8

    New excuse; Lore, same reason why it takes so fucking long for the goblin in Castle Zvhal to upgrade your relic weapons, gotta travel to some mystical land that we don't have access to cause they know a blacksmith there or something that can repair the stuff.

  5. #1825
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,212
    BG Level
    9
    FFXI Server
    Asura

    They switched to FedEx. There, done.

  6. #1826
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    Glad my thread eventually got some publicity, and that for 3 pages it managed the impossible task of staying within the subject and not drifting to something inane.

    If they are doing Relic+2, the last patch should have included a shortened wait time (or abolished) on getting the +1 in preparation of +2, so that folks like myself want to start on it before the masses flock and make shit impossible for a few weeks.

  7. #1827
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Kaisha View Post
    They switched to FedEx. There, done.
    Pretty much. There are ships that go between Mharua and Whitegate several times a day now, and a guy who can warp you right to Whitegate for 300 gil standing in Upper Jeuno. She can add in a little blurb since relations have opened up between the Empire and the middle lands things can get shipped faster now. (I would say that it should require ToAU mission clear for that, but I might get killed for the suggestion.)

    Hell, just tell me who to to give it to and I will hand-deliver the items in less than 5 minutes.

  8. #1828
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    And this...

    Quote Originally Posted by Bayohne
    As noted above, Mocchi did make a post regarding your job of choice, Scholar. Here it is!
    Quote Originally Posted by Mocchi
    I would like to explain the adjustments to the level at which Helix spells are learned and their MP cost.
    I should have explained this to you earlier and I’m sorry it's taken awhile to do so.

    There are 2 main points to these adjustments:
    • Allow scholar-like activity starting at a lower level
    • Review Helix spells so that damage and usability are increased at higher levels

    We have been reviewing Voidwatch (and its weakness system) within our team, and have been debating this issue pretty heavily.

    We understand your concerns very well, but it has been difficult for us to focus on anything other than Voidwatch. With that said, we have decided to consider not only the current situation, but also the future, which is why we decided to allow scholar-like activity from a lower level so that they can participate more actively in the battle content that will be added in the future.

    We would also like to increase the merits of using scholar as a main job when using Helix spells, so please continue to submit your feedback on this issue.
    I hope that they are going to desuckify helix spells, but I still don't think that will be enough to get people off of BLM or WHM and on to SCH.

  9. #1829
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,212
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Septimus View Post
    Pretty much. There are ships that go between Mharua and Whitegate several times a day now, and a guy who can warp you right to Whitegate for 300 gil standing in Upper Jeuno. She can add in a little blurb since relations have opened up between the Empire and the middle lands things can get shipped faster now. (I would say that it should require ToAU mission clear for that, but I might get killed for the suggestion.)
    That and it's also been several Vana'diel decades since Limbus inception, anything they could bullshit regarding technology would be justified also. ;/

    We understand your concerns very well, but it has been difficult for us to focus on anything other than Voidwatch.
    Shit, maybe I better bump my thread involving an adjustment for it.

  10. #1830
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    No, it is still 20 years after the Crystal War. It is always 20 years after the Crystal War.

  11. #1831
    Drunken Red Mage
    Join Date
    Sep 2006
    Posts
    2,907
    BG Level
    7
    FFXIV Character
    Auspice Lasserott
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by Septimus View Post
    No, it is still 20 years after the Crystal War. It is always 20 years after the Crystal War.
    I always scratch my head when the opening video says 863rd Crystal year and it's fucking 1134 right now even though it says "20 years later". Speaking of weird time paradoxes, how about when you hit /clock in any of the Shadowreign areas and it still displays the current Vana'diel time?

  12. #1832
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Auspice View Post
    I always scratch my head when the opening video says 863rd Crystal year and it's fucking 1134 right now even though it says "20 years later". Speaking of weird time paradoxes, how about when you hit /clock in any of the Shadowreign areas and it still displays the current Vana'diel time?
    A Zilart did it.

  13. #1833
    BG Content
    Join Date
    Oct 2005
    Posts
    70,227
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Quote Originally Posted by Auspice View Post
    Speaking of weird time paradoxes, how about when you hit /clock in any of the Shadowreign areas and it still displays the current Vana'diel time?
    Pretty sure it was mentioned at a fan fest that Adventurers have their own timeline. As we advance, the rest of the world stays still. This is all Altana's fault.

  14. #1834
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    Quite a lot of stuff today:

    Scholar
    Originally Posted by Mocchi
    Let me start by explaining our new policy.

    As you all know, the level cap will be raised to 99 soon. After that, as I mentioned elsewhere, we are planning on implementing various other adjustments, such as reviewing merit point categories.

    Considering these changes, although it may take longer to finalize, some jobs will require fundamental overhaul instead of minor adjustments.

    For example, for puppetmasters we plan on re-examining every attachment and the AI logic of automatons. For corsair we plan on re-evaluating every roll. Similarly, we would like to adjust the fundamentals of scholar, namely light & dark arts and Helix spells.

    I’m sorry for making similar requests two days in a row, but please understand that we are making adjustments so that scholar becomes a useful job all around and not just a tool for procing weakness in Voidwatch content.

    Regarding whether being able to use Helix spells starting at a lower level is right or wrong, we understand that it is possible to level up in Grounds of Valor and Abyssea with the help of other players, but we do not consider that standard procedure. This is the same reasoning as why job adjustments do not factor in leveling in Abyssea areas as a standard issue.

    Next up are Helix spells.

    Instead of shortening the time in between damage dealt over time, we would like to establish that damage is dealt every 10 seconds. We also plan on increasing the amount of damage dealt and fixing the effect duration at 90 seconds instead of 45-90 seconds. We will prepare these changes in time for the next test server update.

    Regarding accuracy, Helix spells are set to have similar accuracy as tier IV black magic spells, so we will not be adjusting their accuracy. Instead, we decided to stabilize Helix spells by fixing damage dealt and their effect duration.

    This is a bit off-topic, but regarding the effects of "Adloquium," we decided not to adjust its base stats. In the future, we plan on looking into introducing gear that enhances the effect.
    Dragoon
    Wanted to "jump" in here (get it?) and give our dragoons some cool tidbits on what's in store for them.

    After we complete our highest priority tasks of adjusting puppetmaster, scholar, and the firepower of warrior, we would like to add on to the adjustments we made to Wyverns in the 9/19 major version update by adjusting dragoons themselves. We'll be sure to let you know all the details once they become finalized!

    Also, this may not be implemented at the same time as the dragoon adjustments, but we plan on adding "Healing Breath IV" to Wyverns and increasing the number of status ailments that can be cured by "Remove Breath."
    Dancer
    As we have explained before, we hope you understand that Ternary Flourish was implemented with future growth in mind. We plan on strengthening this ability through equipment and merits, and we appreciate your patience as we do so.

    We plan on adjusting all jobs, but our highest priorities right now are adjusting puppetmaster, corsair, scholar, dragoon, and warrior’s firepower. We will be working on these job adjustments in order of priority.

    In response to a comment asking for Charis Casaque (+1 and +2) to apply to Ternary Flourish as well... if Charis Casaque (+1 and +2) also increased the effects of Ternary Flourish, they would be too powerful as gear items, so we do not plan on implementing those adjustments.

    Also, Flourish-type abilities are not separated by rank or effectiveness, but are separated so that they are useful in different situations, so even if an item were to increase the effects of Ternary Flourish, the effects would not be exactly the same as "increasing the effects of Striking Flourish."

    Please continue to offer up your feedback on how you want dancer to shine and we will use them as reference points when we think of support abilities for dancers.

  15. #1835
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    I'm afraid of what they mean by adjusting "warrior's firepower". I hope that means increasing it!

  16. #1836
    Old Merits
    Join Date
    Apr 2009
    Posts
    1,012
    BG Level
    6

    How about fucking fixing Summoner?

  17. #1837
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Khamsin View Post
    I'm afraid of what they mean by adjusting "warrior's firepower". I hope that means increasing it!
    * Warrior has gained A-level combat skill in marksmanship
    * Warrior will now be able to learn the spell Fire VI

  18. #1838
    BG Content
    Join Date
    Jul 2007
    Posts
    22,408
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I thought they were referring to nerfing restraint, but maybe that's just me.

  19. #1839
    Banned.

    Join Date
    Aug 2007
    Posts
    2,751
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Trollbane

    Quote Originally Posted by Yugl View Post
    * Warrior has gained A-level combat skill in marksmanship
    * Warrior will now be able to learn the spell Fire VI
    lol'd

  20. #1840
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,656
    BG Level
    6
    FFXIV Character
    Orson Dara
    FFXIV Server
    Cactuar
    FFXI Server
    Alexander

    Quote Originally Posted by Byrthnoth View Post
    I thought they were referring to nerfing restraint, but maybe that's just me.
    Ya I have a feeling that they'll be slowly "adjusting" AKA nerfing stuff on War to bring it more inline with other jobs. Probably test server is gathering parsing data or some crap. It's kinda sad but I'm almost betting that the restraint nerf won't be the only one. In other news though Sam will most likely get some boosts and a 5 hit crit WS @99.

Page 92 of 365 FirstFirst ... 42 82 90 91 92 93 94 102 142 ... LastLast

Similar Threads

  1. Dev Tracker - Job adjustments 3rd June 2011
    By Eldelphia in forum FFXI: Official News and Information
    Replies: 200
    Last Post: 2011-06-15, 14:27