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  1. #1841
    The Spooniest of Bards
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    Quote Originally Posted by Yugl View Post
    * Warrior has gained A-level combat skill in marksmanship
    * Warrior will now be able to learn the spell Fire VI
    [IMG]http://www.bluegartr.com/

    Bad paint skills go!

  2. #1842
    uncompromising cuntnificence
    buh buh buh browsssssssss

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    Quote Originally Posted by Forte View Post
    How about fucking fixing Summoner?
    One button solution.

    http://www.goldecoins.com/lipstick/w...delete_key.png

  3. #1843
    Can you spare some gil?
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    What's there to fix, they got earthen armor, what else do they need?

  4. #1844
    Old Merits
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    Quote Originally Posted by Ivve View Post
    Fuck you.

    Quote Originally Posted by Shenrien View Post
    What's there to fix, they got earthen armor, what else do they need?
    Even though this might be a woosh, you have no idea do you?

  5. #1845
    PUP Power!
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    I wonder if SE is going to present the next roadmap soon. We are now in that Oct - march range. IIRC, the purpose of this year was to fix and revamp old content. With the next update coming later this year and most likely focusing on Aht Urghan fixes, and thus finishing old content revisions, it should be about time for the new content to come to light (new dungeon, The Last Stand, etc.)

    At least we should be getting this stuff long before 14 is even ready for it's next unveiling.

  6. #1846
    Ridill
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    Sounded like they were also working on more mid-level content, too, for the level 30-40 crowd (or whatever they define as mid-level).

  7. #1847
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    Quote Originally Posted by Toth View Post
    I wonder if SE is going to present the next roadmap soon. We are now in that Oct - march range. IIRC, the purpose of this year was to fix and revamp old content. With the next update coming later this year and most likely focusing on Aht Urghan fixes, and thus finishing old content revisions, it should be about time for the new content to come to light (new dungeon, The Last Stand, etc.)

    At least we should be getting this stuff long before 14 is even ready for it's next unveiling.
    Isn't there a Vana Fest coming up soon in Japan (November-ish)? I'm guessing we'd see something like a new roadmap there.

  8. #1848
    Yoshi P
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    That's just some concert afaik if you're talking about the one on 11/11/11.

  9. #1849
    Ridill
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    Quote Originally Posted by Bayohne
    Hey blues! Got some tidbits for you about upcoming spells that we're currently looking into adding while under the effects of Unbridled Learning:
    • Absolute Terror
    • Gates of Hades
    • Pyric Bulwark

    We'd consider the Pixie special abilities Spring Breeze, Summer Breeze, Autumn Breeze, and Winter Breeze, but they are too powerful, so they are pretty unlikely to be implemented.

    We don't have any plans to allow spell Learning in areas that are related to missions and quests that players cannot repeat, so I’m sorry to say that Light Blade will not be added.
    Quote Originally Posted by Bayohne
    Thank you all for your suggestions, and often heated debate. I'm glad I get to be the one to post up our results after all the hard work Camate did leading up to it.

    Based on numerous discussions, we have decided to implement the following pets along with the new level cap of 99.

    Pets that we have been planning all along
    Adamantoise
    http://forum.square-enix.com/ffxi/at...593694&thumb=1
    *The smaller type from Abyssea. Don't worry, they won't cause the ground to rumble non-stop!

    Apkallu
    http://forum.square-enix.com/ffxi/at...593713&thumb=1
     
    And... based on your feedback!
    Hippogryph
    http://forum.square-enix.com/ffxi/at...593737&thumb=1

    We will continue to reference your feedback when we consider adding more pets in the future. We hope you're all looking forward to the next round of pet additions once the cap is raised!
    How badly will Absolute Terror and Pyric Bulwark be nerfed?

  10. #1850
    An exploitable mess of a card game
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    Oh fuck ya!

  11. #1851
    Sea Torques
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    Nice bst getting the hook up. now they can aggro everything in dynamis with adamantoise and hold all mobs!

  12. #1852
    Banned.

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    We have noticed that the new spells are useful, so we have fixed that.

  13. #1853
    Ridill
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    Quote Originally Posted by Camate
    Howdy!

    Our puppetmaster adjustments are being finalized, so I would like to make an announcement before we implement these adjustments to the test server.

    Usually we make these kinds of announcements at the same time as the changes are implemented in the test server, but it’s going to take us a little bit longer to implement our adjustments, so we decided to make the announcement first.

    • Attachments
      • Increased the effect boost based on number of maneuvers for the following attachments
        Strobe/Inhibitor/Flame Holder/Steam Jacket/Auto-Repair Kit II
      • Lowered the required capacity from 2 to 1 for the following attachments
        Reactive Shield/Scope/Schurzen/Volt Gun
      • Attachment adjustments as follow
        • Attachment Adjustments
        • Reactive Shield Added a bonus to the amount of spike damage dealt based on the frame’s skill level
        • Mana Booster Effect changed from shortening recast times to that of a fast cast effect
        • Drum Magazine Lessened the negative impact to accuracy
        • Replicator Increased the number of shadows based on the number of wind maneuvers used
        • Shock Absorber Bonus added to the amount of damage absorbed based on the frame’s skill level and the number of earth maneuvers used
        • Armor Plate
          Armor Plate II Effect changed from increasing defense to decreasing the amount of physical damage taken
        • Analyzer Tripled the amount of damage that can be mitigated
        • Hammermill Shield Bash will be 100% accurate when Hammermill is equipped
        • Volt Gun Removed the level dependence and added a bonus to additional damage based on the frame’s skill level and the number of thunder maneuvers used
        • Heatsink The decrease in the probability of overload will be based on all maneuvers instead of just fire maneuvers
        • Damage Gauge Shortened the recast time for cure spells
        • Eraser Changed so that only light maneuvers are consumed to fix multiple status ailments



    Automatons
    • Re-examine automaton logic


    • Add/adjust spells
      • Recast times for spells will be set up independently for each category (such as enhancing/enfeebling magic)
        *Cure, regen, status ailment recovery spells will each have their own recast times


      • The following spells will be added
        Protect (I-V)/Shell (I-V)/Stoneskin/Haste/Phalanx/Erase/Absorb-Attri/Dispel/Dread Spikes/Addle/Regen IV
        *Phalanx and Stoneskin will only be used on the master
        *Protect, Shell, and Haste will only be used on the master and party members


      • Tier IV elemental spells will be added to Stormwaker Y-700


      • Cure IV or Cure V will be chosen based on remaining HP

    • Weapon skill adjustments
      • Magic Mortar will have a set amount for its minimum amount of damage

    • Sharpshot automaton adjustments
      • Distance adjustments will be removed for ranged attacks




    • Puppetmasters
      • A job ability that removes automaton status ailments will be added (Lv30 recast time: 1 minute)
        • Uses automaton oil to fix automaton status ailments (those that can be recovered by erase)
        • The number of status ailments fixed will depend on the type of automaton oil used, and a maximum of 4 status ailments can be removed at once
          *Automaton oil+3 (Lv80+) will also be added.





    These changes will be implemented in the test server in a while, and we plan on making final adjustments based on feedback once these changes are implemented in the test server. Thank you!
    Not a PUP, so not a clue about the implications.

  14. #1854
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    I am also not a PUP, and it's going to depend on implementation, but it looks like they took a lot of the more worthless attachments and made them useful (in certain conditions), and then tossed a few more things in there (decreased Cure recast, reworking automaton logic, etc.) that could be purely win.

    It doesn't look like they've directly increased PUP's endgame usefulness, but they've probably made it a much more versatile and fun job to play.

  15. #1855
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    Quote Originally Posted by Byrthnoth View Post
    I am also not a PUP, and it's going to depend on implementation, but it looks like they took a lot of the more worthless attachments and made them useful (in certain conditions), and then tossed a few more things in there (decreased Cure recast, reworking automaton logic, etc.) that could be purely win.

    It doesn't look like they've directly increased PUP's endgame usefulness, but they've probably made it a much more versatile and fun job to play.
    I...can't even begin to talk about how awesome this update is....So much fixes made in one glorious patch *sniff* I'll comment more later.

  16. #1856
    Sea Torques
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    Man, you see all this stuff BST got since Lv75, and are continuing to get, and you're left thinking what the fuck happened to SMN (PUP getting their adjustments, DRG got theirs). All SMNs got were the shittiest list of support BPs, I mean Enfire, seriously? One situationally useful BP since Lv75, where's my Atomos and Cait Sith that aren't 2hr onry. Jugs hit harder, faster, stronger and hav more use than the almighty celestial Avatars?!?!! Pish I say!

    Also wtf, my GF in her slumber just laughed... Probably at my whinging. :/

  17. #1857
    Resident Moogle
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    Holy fuck @ PUPdate.

  18. #1858
    Ridill
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    Quote Originally Posted by Aemora View Post
    Man, you see all this stuff BST got since Lv75, and are continuing to get, and you're left thinking what the fuck happened to SMN (PUP getting their adjustments, DRG got theirs). All SMNs got were the shittiest list of support BPs, I mean Enfire, seriously? One situationally useful BP since Lv75, where's my Atomos and Cait Sith that aren't 2hr onry. Jugs hit harder, faster, stronger and hav more use than the almighty celestial Avatars?!?!! Pish I say!

    Also wtf, my GF in her slumber just laughed... Probably at my whinging. :/
    Well, SMN got Earthen Armor and Fleet Wind. Fleet Wind is mostly a convenience thing, but Earthen Armor is really hot. I have not played with them much, but Tidal Roar and Diamond Storm have the potential to be fairly useful Wards in places like Voidwatch where the monsters have massive attack and evasion.

    But really, SMN was in a much stronger place from 80 cap on than BST, DRG, or PUP. Not to mention that SMN Empyrean Armor is fucking hot shit. At 75 keeping avatars out required BRDs, RDMs, and/or CORs. At 95 we don't need any help to keep our Avatars out all day everyday, with a good perp set up you can even keep elemental spirits out fill time without any form of refresh.

    While I would love to see some good stuff headed SMN's way, there are other jobs that are in far worse shape that need a lot of help. (Looking at SCH...)

  19. #1859
    I might be dumb enough to delete my email accounts
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    Howdy!

    Our puppetmaster adjustments are being finalized, so I would like to make an announcement before we implement these adjustments to the test server.

    Usually we make these kinds of announcements at the same time as the changes are implemented in the test server, but it’s going to take us a little bit longer to implement our adjustments, so we decided to make the announcement first.
    Attachments
    Increased the effect boost based on number of maneuvers for the following attachments
    Strobe/Inhibitor/Flame Holder/Steam Jacket/Auto-Repair Kit II
    Lowered the required capacity from 2 to 1 for the following attachments
    Reactive Shield/Scope/Schurzen/Volt Gun
    Attachment adjustments as follow
    Attachment Adjustments
    Reactive Shield Added a bonus to the amount of spike damage dealt based on the frame’s skill level
    Mana Booster Effect changed from shortening recast times to that of a fast cast effect
    Drum Magazine Lessened the negative impact to accuracy
    Replicator Increased the number of shadows based on the number of wind maneuvers used
    Shock Absorber Bonus added to the amount of damage absorbed based on the frame’s skill level and the number of earth maneuvers used
    Armor Plate
    Armor Plate II Effect changed from increasing defense to decreasing the amount of physical damage taken
    Analyzer Tripled the amount of damage that can be mitigated
    Hammermill Shield Bash will be 100% accurate when Hammermill is equipped
    Volt Gun Removed the level dependence and added a bonus to additional damage based on the frame’s skill level and the number of thunder maneuvers used
    Heatsink The decrease in the probability of overload will be based on all maneuvers instead of just fire maneuvers
    Damage Gauge Shortened the recast time for cure spells
    Eraser Changed so that only light maneuvers are consumed to fix multiple status ailments
    Automatons
    Re-examine automaton logic
    Add/adjust spells
    Recast times for spells will be set up independently for each category (such as enhancing/enfeebling magic)
    *Cure, regen, status ailment recovery spells will each have their own recast times
    The following spells will be added
    Protect (I-V)/Shell (I-V)/Stoneskin/Haste/Phalanx/Erase/Absorb-Attri/Dispel/Dread Spikes/Addle/Regen IV
    *Phalanx and Stoneskin will only be used on the master
    *Protect, Shell, and Haste will only be used on the master and party members
    Tier IV elemental spells will be added to Stormwaker Y-700
    Cure IV or Cure V will be chosen based on remaining HP
    Weapon skill adjustments
    Magic Mortar will have a set amount for its minimum amount of damage
    Sharpshot automaton adjustments
    Distance adjustments will be removed for ranged attacks

    Puppetmasters
    A job ability that removes automaton status ailments will be added (Lv30 recast time: 1 minute)
    Uses automaton oil to fix automaton status ailments (those that can be recovered by erase)
    The number of status ailments fixed will depend on the type of automaton oil used, and a maximum of 4 status ailments can be removed at once
    *Automaton oil+3 (Lv80+) will also be added.


    These changes will be implemented in the test server in a while, and we plan on making final adjustments based on feedback once these changes are implemented in the test server. Thank you!
    I don't get it.

  20. #1860
    Ridill
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    Waiting to see the inevitable fail that is SE's thoughts on RDM if it's even on their plate. x.x

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