One button solution.
http://www.goldecoins.com/lipstick/w...delete_key.png
What's there to fix, they got earthen armor, what else do they need?
I wonder if SE is going to present the next roadmap soon. We are now in that Oct - march range. IIRC, the purpose of this year was to fix and revamp old content. With the next update coming later this year and most likely focusing on Aht Urghan fixes, and thus finishing old content revisions, it should be about time for the new content to come to light (new dungeon, The Last Stand, etc.)
At least we should be getting this stuff long before 14 is even ready for it's next unveiling.
Sounded like they were also working on more mid-level content, too, for the level 30-40 crowd (or whatever they define as mid-level).
That's just some concert afaik if you're talking about the one on 11/11/11.
Originally Posted by Bayohne
How badly will Absolute Terror and Pyric Bulwark be nerfed?Originally Posted by Bayohne
Oh fuck ya!
Nice bst getting the hook up. now they can aggro everything in dynamis with adamantoise and hold all mobs!
We have noticed that the new spells are useful, so we have fixed that.
Not a PUP, so not a clue about the implications.Originally Posted by Camate
I am also not a PUP, and it's going to depend on implementation, but it looks like they took a lot of the more worthless attachments and made them useful (in certain conditions), and then tossed a few more things in there (decreased Cure recast, reworking automaton logic, etc.) that could be purely win.
It doesn't look like they've directly increased PUP's endgame usefulness, but they've probably made it a much more versatile and fun job to play.
Man, you see all this stuff BST got since Lv75, and are continuing to get, and you're left thinking what the fuck happened to SMN (PUP getting their adjustments, DRG got theirs). All SMNs got were the shittiest list of support BPs, I mean Enfire, seriously? One situationally useful BP since Lv75, where's my Atomos and Cait Sith that aren't 2hr onry. Jugs hit harder, faster, stronger and hav more use than the almighty celestial Avatars?!?!! Pish I say!
Also wtf, my GF in her slumber just laughed... Probably at my whinging. :/
Holy fuck @ PUPdate.
Well, SMN got Earthen Armor and Fleet Wind. Fleet Wind is mostly a convenience thing, but Earthen Armor is really hot. I have not played with them much, but Tidal Roar and Diamond Storm have the potential to be fairly useful Wards in places like Voidwatch where the monsters have massive attack and evasion.
But really, SMN was in a much stronger place from 80 cap on than BST, DRG, or PUP. Not to mention that SMN Empyrean Armor is fucking hot shit. At 75 keeping avatars out required BRDs, RDMs, and/or CORs. At 95 we don't need any help to keep our Avatars out all day everyday, with a good perp set up you can even keep elemental spirits out fill time without any form of refresh.
While I would love to see some good stuff headed SMN's way, there are other jobs that are in far worse shape that need a lot of help. (Looking at SCH...)
I don't get it.Howdy!
Our puppetmaster adjustments are being finalized, so I would like to make an announcement before we implement these adjustments to the test server.
Usually we make these kinds of announcements at the same time as the changes are implemented in the test server, but it’s going to take us a little bit longer to implement our adjustments, so we decided to make the announcement first.
Attachments
Increased the effect boost based on number of maneuvers for the following attachments
Strobe/Inhibitor/Flame Holder/Steam Jacket/Auto-Repair Kit II
Lowered the required capacity from 2 to 1 for the following attachments
Reactive Shield/Scope/Schurzen/Volt Gun
Attachment adjustments as follow
Attachment Adjustments
Reactive Shield Added a bonus to the amount of spike damage dealt based on the frame’s skill level
Mana Booster Effect changed from shortening recast times to that of a fast cast effect
Drum Magazine Lessened the negative impact to accuracy
Replicator Increased the number of shadows based on the number of wind maneuvers used
Shock Absorber Bonus added to the amount of damage absorbed based on the frame’s skill level and the number of earth maneuvers used
Armor Plate
Armor Plate II Effect changed from increasing defense to decreasing the amount of physical damage taken
Analyzer Tripled the amount of damage that can be mitigated
Hammermill Shield Bash will be 100% accurate when Hammermill is equipped
Volt Gun Removed the level dependence and added a bonus to additional damage based on the frame’s skill level and the number of thunder maneuvers used
Heatsink The decrease in the probability of overload will be based on all maneuvers instead of just fire maneuvers
Damage Gauge Shortened the recast time for cure spells
Eraser Changed so that only light maneuvers are consumed to fix multiple status ailments
Automatons
Re-examine automaton logic
Add/adjust spells
Recast times for spells will be set up independently for each category (such as enhancing/enfeebling magic)
*Cure, regen, status ailment recovery spells will each have their own recast times
The following spells will be added
Protect (I-V)/Shell (I-V)/Stoneskin/Haste/Phalanx/Erase/Absorb-Attri/Dispel/Dread Spikes/Addle/Regen IV
*Phalanx and Stoneskin will only be used on the master
*Protect, Shell, and Haste will only be used on the master and party members
Tier IV elemental spells will be added to Stormwaker Y-700
Cure IV or Cure V will be chosen based on remaining HP
Weapon skill adjustments
Magic Mortar will have a set amount for its minimum amount of damage
Sharpshot automaton adjustments
Distance adjustments will be removed for ranged attacks
Puppetmasters
A job ability that removes automaton status ailments will be added (Lv30 recast time: 1 minute)
Uses automaton oil to fix automaton status ailments (those that can be recovered by erase)
The number of status ailments fixed will depend on the type of automaton oil used, and a maximum of 4 status ailments can be removed at once
*Automaton oil+3 (Lv80+) will also be added.
These changes will be implemented in the test server in a while, and we plan on making final adjustments based on feedback once these changes are implemented in the test server. Thank you!
Waiting to see the inevitable fail that is SE's thoughts on RDM if it's even on their plate. x.x