The point is you could trade those points in for the drops VW offers, so I doubt you would cap out too fast.
The point is you could trade those points in for the drops VW offers, so I doubt you would cap out too fast.
The biggest annoyance is they have the functionality implemented in Abyssea. Obviously it's not hard to put into VW they just want us to spend more time rolling the dice.
This is why Abyssea was such a great system it wasn't the fact that everything was easy to kill. It was because the loot distribution was smart. Trophy systems are the way to go if you want to limit the amount of gear per alliance and it offers that lottery feeling still. It's unfortunate that a small group of people bashed Abyssea so much because there were so many good things about it. To get the best of both worlds all people would have had to ask for is harder fights without atmas and brews. As usual though SE listens to the little twats that think Kings system drop rates were the shit.
Actually a lot of people would. Fact is that FoV and GoV really cater to the soloists and provide easy exp options for pretty much anyone that is conveniently outside Abyssea. At least with GoV because of the repeat option and prowess, it's given a lot of people reason to go back to dungeons again to just enjoying killing random crap on their job, leveling their fellow and so on...
Not the fastest way to do things, but it gives you a chance to slow down and do things at your own pace. And more options for camps as well as more easy EP mobs are a good thing
I disagree; I don't think it has much to do with listening to anybody. I think abyssea was always planned to be a limited, transition-only event that had the sole purpose of keeping people playing (paying) while waiting for 99, where they had always planned to put drop rates in their normal places... you know, since it has worked for them for years that way.
Yeah but 18 people all getting points, means you'd all get your bodies at the same time, then you'd not want to do it anymore. Once you buy all there is to buy, you'd for surely stop, as it would be a waste of time. Unless you could buy plates or someting then you could slowly work towards 95 empy.
You could be right Michelob but I do think SE definitely wanted to make VW more a harder more traditional style FFXI event. Almost everyone was asking for more challenging encounters but there definite a small chunk that were really whiney about everyone having the best gear.
That's why a trophy system is a good idea it still provides an element of luck and not everyone will get their gear at the exact same time. The other advantage over Abyssea vs VW was that the gear off VW allows for many more jobs to wear it. If SE focused more on developing sets for jobs then people would be forced to either prioritize the jobs they wanted to gear. For the "hardcore" it makes them take longer to outfit the many jobs they have.
You either get nothing or I think this says it all (from the official forum). From this thread discussing 11 pairs of boots going to 3 people http://tiny.cc/ggzab"Voidwatch - where you watch the same people send the drops you want to the void."
Do think there needs to be something done with the Voidwatch System... I like it, But my enjoyment will surely die out after going 0/50 on something i want or so.
Point being, Some type of point system would be nice. Not everyone is only going to want one thing, and they could make the items require ridiculous amounts of points. I don't think they should get rid of the Personal Chest system, But adding a system like VoidWatch points wouldn't be a terrible idea.
Even if it was something like Dominion Op points, or a Trophy system, that rewards you with things other than Petrified and Mahogany Logs. The Trophy system in Hero areas was a good idea, Rewarded you for killing the enemies even if you didn't get the drop you wanted. (On top of Cruor/Exp)
Anyway, IDK where else to run with that.
I think Sept's idea of "if a rare/ex item loads in someones chest that they allready have, or if a double loads, it moves to someone elses chest at random" would make both sides happy.
SE holds their position of not wanting a treasure pool in voidwatch nor moving to a point system, and the playerbase doesnt have to bitch and moan about people getting rare/ex gear 5x over. Of course this will cause people to bitch about having to hold useless junk...but with the porter moogle, I dont see why anyone would have inventory issues.
And this ideally would work better than a point system based on trading in useless r/e items since instead of having to trade in a potential 10 bodies (and you know SE would make it a really high number) for the one you want, just have to make sure your friends throw the useless shit in storage instead. If anyone would think SE would add a point system based on getting kills, imagine the shitstorm that would ensue over people who've killed atleast 150 t4 NM's already and not getting retroactive credit.
To be fair, these are the same people who went back and added alexandrite pouches into Salvage months and months after its release. QQ ensued, and then everyone kept doing salvage anyway. But yeah, I agree. I don't see any major changes coming to the Voidwatch loot system at all. I'm sure even that "move to someone else's chest" thing will never happen. I still maintain that the bodies and HQ weapons should drop directly into the treasure pool, but apparently SE knows better than all of us. Maybe they have an ace up their sleeve that they'll be pulling out soon, but I'm not really expecting anything.
It's maybe 1 linkshell out of 20 that will continue to do a voidwatch fight where everyone but one person is capped on drops when there are other fights everyone would benefit from. The end result is that if you don't get your drop before your linkshell mates, that particular fight will be downgraded in priority. This is the absolute worst part of voidwatch. If you are in one of those 19/20 'efficient' shells you are actually forced to root against your teammates getting a drop until after you have received yours.
But SE has NEVER given anything significant within a points system. Ichor items are trash compared to abj. Assault gear is garbage compared to what was the salvage lottery. Trophy gear doesn't match up to af3+2. Etc etc etc.
That's the thing. Every one of their point systems ever gave gear that in no way, shape, or form rivaled even above average gear. Conquest points, Allied notes, Nyzul tokens, assault points, ichor, cruor....all of those items suck. The only exceptions are if you are one of the .00001% going after a mythic or the first two weeks after TaU came out when the turban was worth millions of gil. SE has never instituted a point system for top of the line gear and they never will.
They didnt want groups selling drops.
They seem to be afraid of need vs greed as evidenced by their responses to this system in 14. I don't think they care about selling drops as much as they think this system benefits players.
To be honest, there is no way for a linkshell to manage this event, no way to get items to members and reward them for their work. I get that a lot of JP's shout for this, as do some NA's...however the large majority of body farming is done by linkshells and I can't see that continuing if it remains such a huge waste of time.