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Thread: LVL 90 Solos     submit to reddit submit to twitter

  1. #301
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    Quote Originally Posted by Kidnoftle View Post
    yeah but it would be enough that through a 50% pdt set and some pots you could get through till 3e timer is up again, I can't imagine LL being alive after 300% sekka > drakes > drakes > med > drakes > jump > jump > drakes, idk tho.
    You're going to be getting hit in your WS or jump gear if you're spamming WS/Jumps. The PDT will be of limited value considering the need to act quickly And get full dmg for those actions. Something I'd forgotten to account for though, is his blood weapon. With how fast and hard he hits, he recovers a lot of hp very quickly.

    I actually went out and gave him a shot for kicks, and to see if I could. I took him to about 25%~ before he flattened me. And I did kinda fumble things. With a bit better luck with TE, and not fumbling when I went to spirit surge I might have made it. I did actually get about 5 drakes off on him. 300% tp, sekka> drakes> drakes> soul jump(DA'd)> drakes>.Spirit jump>Spirit surge> Drakes> jumpx2> drakes, a couple melee hits after that I died. Without blood weapon's hp drain I think I'd have killed him. I also should have Restoring Breathed the as soon as TE was down and I got hit. Been awhile since I tried to drg solo anything, much less /sam zerg solo. rusty.

    While I still think it could be done, it's certainly not an effective or reliable method of upgrading abyssites. But any kind of healing support should make for a very easy duo. Solo would just be for the e-peen/I did this factor.

  2. #302
    Bagel
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    Totally forgot BW lol. That would be problematic.

  3. #303
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    Yeah. Basically, the whole thing hinges on luck with third eye, since it keeps you alive and prevents him form healing.

  4. #304
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    Quote Originally Posted by Mojo View Post
    Oh yeah, also Hydra, the N.Q. Back tanked it so only Serpentine Tail. I tried Cerberus but failed. Blaze Spikes will kill you eventually. I guess I could have waited forever for them to wear off, but that's just silly. I plan on trying Khimaira.
    I got bored and tried Khim. It ended up being easy. NIN/RDM with no meds, just sanction refresh. It went down really fast until Fulmination stage, at which point I just turned away to recover each time, mostly to wait paralyze off and get buffs up. The 300-500 dmg I was still taking in just 188 total lightning resist (with barspell) mixed with -16%MDT and 4 MDB gear after a gimp 300ish stoneskin wasn't a problem. I just kept refresh, barparalyze, barthunder, SS, myoshu and yonin up at all times for safety and kept it blinded and yurined. I never had to use more than the typical haste/eva set, however this was with 2 sekka+2s. The whole thing took just under 50min with an extremely slow and overcautious first 75% where I was turning to rebuff and cure fully after every dreadstorm (usually maybe 100 less dmg than the average fulm) fearing a second TP move might soon follow (which I didn't realize was impossible because apparently this has very low regain or none). I'm confident that with a real lightning resist set and a better SS this can easily be won without taking damage. /whm would have obviously been a better choice to speed this up, but I didn't have space for meds or yag drinks.

    Contrary to my expectations, Cerb ended up being a lot worse and I had to quit. I used the same strat as above (but yurin/blind wouldn't land, and also I kept phalanx up to let my SS last through spikes longer) planning to just work through paralyze. For this my resist set was a few points short of perfect (barring resists addable through augments, which is quite a lot I guess, but it didn't matter because I didn't see a single GoH) but I ended up having to leave for an LS event after over 3 hours of struggling. For the record, someone had already wiped to it and it had the -PDT from 100%. At 25% I was basically no longer doing any damage (it was slow before 25%, but here I just stopped making progress). I would break a hoplon, hit it a few times for like 15-25 dmg and then immediately get trolled by another, all the while being paralyzed and having to cast a lot just to negate spikes damage. I plan to try again soon /whm when I improve my SS and make a satchel-full of space for yag drinks and maybe also remedies for the last stretch. I think haste and paralyna could overcome the hoplon spam making the last 25% doable in a realistic amount of time, especially if I used empy over a sekka. Also, I used yellow buns expecting a short and easy fight thinking food wouldn't even matter. <.< I just hope the lack of phalanx won't make me end up wasting even more time casting extra SS. Maybe I should keep 2xSekka and tp in some sort of fire resist/haste hybrid for the spikes, or even try to fulltime Innin.

  5. #305
    Groinlonger
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    I think full timing Innin is worth it for those solos. I need to get a Sekka +2 to make up for it, but the increase in damage a crit provides on high defense mobs is tremendous. You do a lot more damage per TP you give that way.

  6. #306
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    Quote Originally Posted by Mojo View Post
    I think full timing Innin is worth it for those solos. I need to get a Sekka +2 to make up for it, but the increase in damage a crit provides on high defense mobs is tremendous. You do a lot more damage per TP you give that way.
    Don't you need to be behind the mob to get that bonus?

  7. #307
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    And those mobs don't turn.

  8. #308
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    Quote Originally Posted by Kimiko View Post
    Any word if MKD final boss has been soloed by chance?
    Quote Originally Posted by Draylo
    I just did that battle a few days ago for a friend. I honestly think it could soloable by a well geared BLU. When I did it, flare was not extremely damaging and the stun not as potent as I remember. After the henchmen were spawned at 50% I made short work of them with Whirl of rage. I would imagine a solo BLU could easily dispatch them with CA/Efflux > Whirl of Rage > Dream flower > repeat. Would take 2, 3 tops to finish all of them. I tried Charged whiskers but apparently they have specific elements which allows them to absorb damage. Could possibly throw in another spell if it takes more than that, frypan or try and line them up for B typhoon/Empty Thrash. The only real problem I could see is the final phase. We killed the henchman so fast that he didn't fully heal each phase, the last phase could be a big problem for solo when he does flare at will and pops all henchman and fights with them.

    At that point in the fight the only viable fix I could see would be either hoping stun wears really fast so you can whirl of rage for stun (they all open with casts) and then sleepga and zerg boss or you could bring boss to the entry door prior to triggering that stage and then wipe there. If you wipe there you could run in and dream flower and then zerg the boss. Obviously /rdm would be the best choice for this because shadows are useless and stoneskin/phalanx/MDB/shell/convert is a lot more useful.
    Just an update to this, I was bored so I decided to give it a go and won. Really easy and I'm sure most jobs with sleepga can solo it. Made a few mistakes though, wasn't sure if its regular attacks were physical or magical based. I think they are magical because it was eating away at my Magic Barrier (dealing 0 dmg). Fun though.


  9. #309
    Relic Horn
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    Great display of BLU.

  10. #310
    Relic Horn
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    Quote Originally Posted by Draylo View Post
    Just an update to this, I was bored so I decided to give it a go and won. Really easy and I'm sure most jobs with sleepga can solo it. Made a few mistakes though, wasn't sure if its regular attacks were physical or magical based. I think they are magical because it was eating away at my Magic Barrier (dealing 0 dmg). Fun though.
    Spoiler: show



    Nice but you was using kinda wrong spells I think. From what I remember those mobs there take great damage only from first hit of multihit (yeah i know it's weird but even your damage support this) so 1 hit spells are much more useful instead of disseverment, goblin and QC spam. Would be much safer and mp efficiency to just spam one hit spells like BT and vanity and hit it with a sword and use sanguine for full cure. You could have also tried Chant -> BT -> Grudge on last 50% for full epeen :D

    Anyway good job.

  11. #311
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    Hm I didn't know that, good info.

  12. #312
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    Posted in BLU thread but will do here just in case,

    Thinking of trying the ACP final battle solo on BLU. Any problems and possible countermeasures? I see Seed of Judgment does around 700 (wiki overexaggeration), could see magic barrier being useful on that. Casts aga spells continuously which can't be stunned by head butt (another wiki quote, is this true even at 90?). Should be ok with a MDT set and shell2 from /rdm and phalanx. One possible problem is charmga, another wiki quote... but apparently has high regain when no hate on players, will this be so with dissv poison up? Last problem is the clone, I can just dispatch it with x2 delta thrust though. Maybe set another small spell so you can effectively two shot it without waiting on delta recast time and expending a lot of mp? Bludgeon + Delta thrust perhaps. It has around 25k HP, so around 1.5~2k per spell would be looking at around 12~15 spells not including melee TP and ws.

  13. #313
    Relic Horn
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    Quote Originally Posted by Draylo View Post
    Posted in BLU thread but will do here just in case,

    Thinking of trying the ACP final battle solo on BLU. Any problems and possible countermeasures? I see Seed of Judgment does around 700 (wiki overexaggeration), could see magic barrier being useful on that. Casts aga spells continuously which can't be stunned by head butt (another wiki quote, is this true even at 90?). Should be ok with a MDT set and shell2 from /rdm and phalanx. One possible problem is charmga, another wiki quote... but apparently has high regain when no hate on players, will this be so with dissv poison up? Last problem is the clone, I can just dispatch it with x2 delta thrust though. Maybe set another small spell so you can effectively two shot it without waiting on delta recast time and expending a lot of mp? Bludgeon + Delta thrust perhaps. It has around 25k HP, so around 1.5~2k per spell would be looking at around 12~15 spells not including melee TP and ws.
    One thing I remember it has a lot of PDT or a lot def. I remember Asuran was avg 500 or 600 damage at 75 but I might be wrong here.

  14. #314
    Nidhogg
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    Quote Originally Posted by Draylo View Post
    Posted in BLU thread but will do here just in case,

    Thinking of trying the ACP final battle solo on BLU. Any problems and possible countermeasures? I see Seed of Judgment does around 700 (wiki overexaggeration), could see magic barrier being useful on that. Casts aga spells continuously which can't be stunned by head butt (another wiki quote, is this true even at 90?). Should be ok with a MDT set and shell2 from /rdm and phalanx. One possible problem is charmga, another wiki quote... but apparently has high regain when no hate on players, will this be so with dissv poison up? Last problem is the clone, I can just dispatch it with x2 delta thrust though. Maybe set another small spell so you can effectively two shot it without waiting on delta recast time and expending a lot of mp? Bludgeon + Delta thrust perhaps. It has around 25k HP, so around 1.5~2k per spell would be looking at around 12~15 spells not including melee TP and ws.
    I did this fight very recently on BLU, though not solo. Quads do about 7-10%+ of its HP and its normal attacks were hitting me for about 20-50 damage depending on whether I put on my MDT set in time or not (granted I had Shell5 cast on me). Cloned version of me hurt a lot, hitting for about 100 or so a hit and I had the RNG with me deal with it so I'm unsure how squishy it is. It does have very high regain but if you cast and run to the wall and wait for it to draw you in again, I think you will be fine. I've never been charmed using this method. Seed of Judgment hit me for about 300 in full MDT and I believe MBarrier was down at the time, unsure about Saline Coat. Unsure about the stunning from Headbutt.

  15. #315
    Relic Horn
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    Hmmm I have a question. I always was under impression that MDB wont work for chariots magical attacks only MDT. If that's true what others magical attacks works this way?

  16. #316
    Ridill
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    Since MAB/MDB to determine their effects my guess would be if an attack's damage isn't enhanced by the caster's MAB then it won't be reduced by the target's MDB.

    -MDT is it's own all-encompassing multiplier, it isn't checked against anything else.

  17. #317
    Blue Magic is Best Magic
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    Thanks guys, I'll give it a go.

  18. #318
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    Solo'ed Empousa as rdm/blm.

  19. #319
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    Quote Originally Posted by EvilAion View Post
    Solo'ed Empousa as rdm/blm.
    care to give a bit more info?

  20. #320
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    Ok, run it from vc 8 area to vc 1 area where the murex are. There is a perfect pin spot there where Empousa takes a long route around. He deaggros fairly quickly as well so while running past the amobea mobs just be wary of the time of day.

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