Haste + double march should be enough without HF at 90 I think? Would bring a Thf regardless, not that he's evasive but tag him for TH anyway.
Trying to mix PDT+MDT?
1. DRG can't use that cape. DRG has a DT3 belt. Dark Rings with PDT+MDT 5/6 each ring. PDT magian lance.
2. http://www.ffxiah.com/item-sets/194246
Caps PDT+MDT with PDT+MDT5/6 on the rings and PDT1-2 on the earring.
I don't know have you tried this? I wouldn't think you'd have enough healing. Damage taken from high level HNMs isn't really that much lower. If you're lucky you'll maybe resist some nukes and magic WSs. Deadly hold even now though could easily do +1000 damage with berserk up.
Ah yeah, my bad on the cape. Trying to cap MDT for Suzaku chainspell. Yeah I was aware of the dark rings, but not the earring and the magian lance. I knew about the belt but took it off because it was needed, but without the cape it will be. Do you know about the damage that Suzy does with flare/-ga? I assume MDT-% + barfire>full fire resist gear.
Edit: is there a way to get 50 MDT -% w/o using Iron Ram lance, and instead using the 11 MDB lance?
Ah yeah, I forgot about shell adding to the cap.
I think this is the optimal set for MDT drg/rdm
http://www.ffxiah.com/item-sets/205378
Gives 50% MDT with shell II
39 MDB (including traits from /rdm)
Occasionally absorbs fire damage
77 fire resistance.
Problem now would be wyvern surviving the -gas, I assume. How much damage would you reckon -Ga and Flare do to yourself?
No idea, but you can probably math it out using CDF's website with Sky NM INT stats and the elemental magic damage calculator (Google both).
Avesta solo was at 80. @MNK MNK BRD kirin, pretty sure deadly hold still does assloads of damage.
Chainspell isn't as dangerous as you think.
Save NI for after a -ga and most of the time he will cast Fire IV/Flare/Burn so thats a 25% chance he uses -ga unless there is some pattern to the AI I don't know about.
And like the other person said Mijin Gakure if you need to with RR, just make sure you have room to rez and tp to heal to full and your set.
Saw on youtube of a 12 man kirin with 6 mage/6melee taking him down in 4 minutes and he rarely did deadly hold but I am sure it doesn't do 1k like it use to, that is if it hits you.
With 2-3 good DD jobs or a bard buffing them you could take him down in under 10 minutes and he will most likely not summon adds and just AF which doesn't even hurt anymore.
So much wrong in this post.
Kirin will summon well before the 10 minute mark. AF can still go through unresisted quite easily at level 90. Kirin will normally spam deadly and tail swing repeatedly then switch to great whirlwind, I don't remember if heat breath is just randomly thrown in or combined with whirlwind spam. It does use all its tp moves often and any fight lasting more than a few minutes will see all of them used repeatedly.
You don't have 3 good DDs if its taking them 10mins to take down kirin with a bard.
Three strong DDs can take out Kirin before summons without a BRD.
Yes, deadly hold still sucks, keep those shadows up. Have the WHM ready the curaga4 when you see the avatar pop out and you'll be fine. Our RDM was able to bind it, tis was funny.
twilight mail and helm on samurai = solo the game
Deadly Hold sucks, but WHM is still an easy remedy. A MNK can still take 1k to the face outside of Abyssea, and Cure5 only costs ~70 MP with /SCH and AF3 legs.
^ In regard to doing single fights. Probably don't need BRD with HFx2 and good food.
This thread kinda makes me wanna do almace + ochain, I'd forgotten about life outside of abyssea.
Now do I do them on my Hume, Taru, or Elvaan? (which makes the best pld nowadays)