As far as solo goes is there anything a SMN can't solo with proper pet use? It seems with AF3+2 and having upwards of 4+ mp refresh a tick with an avatar our its possible to kill any and everything that doesn't draw in and probably even those.
As far as solo goes is there anything a SMN can't solo with proper pet use? It seems with AF3+2 and having upwards of 4+ mp refresh a tick with an avatar our its possible to kill any and everything that doesn't draw in and probably even those.
I've done some solos as smn, but the trick to keep in mind with smn solos is that each time you do a BP:R your hate on the mob goes up, eventually a freshly summoned avatar won't be able to pull hate without another successful BP:R landing. Terrain is key in this - if there's something on either end of a stretch of land (kiting space) that you can use to pin the mob for a second or two, long enough to land a BP:R and your avatar lives long enough for you to run to the other end to resummon a smn can solo it. Unless, of course, it rages or as you mentioned, draws in. Abys-Attohwa has a great deal of these smn-friendly kite-stretches.
i havent started trying to solo / duo much yet, just been hanging out most the time. Got an itch to see if khim was up and found it running free. Tried to solo it, got it to 14% and it hit me with dreadstorm and fulmination back to back and that was it. i then brought my whm mule out and it was a complete joke as nin/dnc and whm 2 boxing. Didnt bother stunning anything.
bah, seems i need 10 posts to post a URL. This is my first, never bothered with BG, but since the downtime, im a bit bored.
you can see the kill at
hteeteepee://img217.imageshack.us/i/khimduokill.jpg/
So, any interesting solos outside of abyssea that anyone can think of? I'm bored during the downtime and want to theorycraft drg soros. I assume all of CoP is soloable (including promathia), how bad is AA fight?
AA is probably impossible to solo for DRG because of Elvaan will just stun lock you while others will rape you ^^
With some perfect luck and skill you could maybe try to zerg down the elvaan with prepared TP. Some combo including Angon Drakesbane -> jump -> jump -> 2hr -> jump -> jump Drakesbane might kill it before bene or invicible and before you die (in case of bene and or invincible its probably game over). You could die then and reraise start gathering TP from sleep potions or/and moonshade earring while weakened (resummon wyvern after reraise ofc) and try to zerg taru fast (use poison potion and cocoon) then if you somehow kill taru and not die you could continue to fight on stairs killing in order of Galka,Mithra,Hume (echo,remedy would be needed). Thats all theory tho and might not be true from the start ^^
Huh, the way I read it "AA fight" would be the individual Ark Angel BCs. People usually call Divine Might DM. But if he couldn't recall the name then maybe he meant DM.
But anyway Ark Angel BCs could probly be DRG solo'd. Rather than shield strike stun, I'd be more concerned with getting one-shotted by spirits within. Although, that is some nasty stun.
Divine Might... I don't think it'd happen. DRG isn't very good at tanking multiple mobs. And even trying to zerg they'd probly flatten you before you could finish one off. Although I may be overestimating the AA's since we are lvl 90 now. But even if you could finish one, the BC is to short for you to be RR'ing and unweakening every kill.
Now, PLD solo, on the other hand.. I'm actually planning on trying this once my Almace is 85. There's very little in that BC that could threaten an Ochain PLD. The main concerns would be, the time limit, Spirits Within, and Mijin. Should be an interesting fight. Might fraps it if it doesn't lag me too much.
That thing is just nasty. Some friends asked me to come out and try Ochain on it, and its a pretty horrible NM. One of the few mobs that can hurt you physically right through Ochain. And the mass of hate reset moves are obnoxious. Even blocked melee hits still did something like 90~150 a hit, and its got pretty high multi hit rate. Worst of all, you just can't hurt it for shit. Chants for 400~700.
SAM/WAR whm made pots bc a joke, I assume some jobs could manage this if they could kill the blm pots in a decently fast manner without dying. That or zerg them down and wipe at door.
You should have quit when you thought SE would actually let you sit all day hitting retry until you catch max aug.
protip: when I mean "hitting retry", I actually mean repeating your synergy...not sitting there like you're at the hotornot.com webpage hitting no to every ugly girl
Think about it, really, think about it. You're going to have to farm some kind of item: either a drop from a mob (a-la pigments from timed spawn NM's) or via a quest (a-la evolith from hunt registries), and theres going to be some imposed time restraint (1-5 hour repop like oupire or once/game day restriction like registries) so haijin like you cant load up on shit within the first 10 minutes of the server going up. Then, once you get that item, to allow augmentation to your Usukane pieces, it'll be lost forever. You can remove the augmentation, but then you'll have to refarm the original item that allowed for augmentation.
IF SE has gotten thaaaaat generous that they'll actually let you get your one item, and be able to recycle it over and over, which I am incredibly so fucking skeptical of, they're going to impose SOMETHING that will not allow it to happen. You'll either need to purchase a secondary item via cinder or something. There is going to be some finite resource that will get in your way.
That's a duo, not solo >.>
And if your strat is zerg blm1, die reraise, zerg blm2, die reraise, zerg 3 then outlast 4...that's hardly impressive, sorry. Call me a prick if you want.
Ok wtf is killakraq it must be some spelling mistake here because i cant fucking find it and anything close called.
Well to be honest, I was talking about both lol. It's been quite a while since I've done ZM missions, so I would need to do AA, and then DM for the earring. AA is a 6 person BC and DM is 18 iirc, yes? Hmmm seems like paladin would indeed be the most difficult because of spirits.
Edit: @Pots BC, they have like 6k~7k HP each, doesn't seem too bad, can zerg one pretty fast at the beginning. I'd also be levelling blu to 90 sometime, so I'm sure it'll be easy enough to solo on blu with their numerous sleeps/stuns. I always have some friends, just the particularly annoying ones are soloable, yeah? Airship, Promy Vahzl, Tenzen etc?
Clearing Divine Might counts as clearing all 5 Ark Angel BCs. So just doing DM will allow you to proceed with Zilart missions.
And here's the obnoxious gobbie. http://wiki.ffxiclopedia.org/wiki/Fleshflayer_Killakriq
http://wiki.ffxiclopedia.org/wiki/Fleshflayer_Killakriq
IMO the most annoying fucking (basic) NM, the damage reduction alone is a pain in the ass, but his basic hits are terribly oped, i doued him, with alot of difficulity with a whm friend, as MNK and hate reset everytime he smoke/crispy candle is by far the worst shit about him, cause he ran over and smacked the whm for 8-900+ bascialy dead in 2 hits. i got it to down to 70% before i just had to brew the pos cause he just wasn't worth the time to normally kill, fuck even trying to proc blue is horrible. It's one of the few nms a whm can and will run out of mp and or die. and to add insult to injury all he's spells are AOE, like burn and addle, so you can't even shadow tank him reliably.