Talking with MCV, longtime Mortal Kombat movie director Paul W.S. Anderson dropped knowledge about the troubles involved with making game movies, as well as establishing his own gamer cred. As he relates, his idea to make a Resident Evil movie came from a month-long game binge.
“I disappeared into my apartment in Hollywood and no one saw me for about four weeks. I emerged, and this is a true story, with a rather long beard and wild staring, crazy, bloodshot eyes. What had happened is that I had played Resident Evil 1,2 and 3 back-to-back, and it took me three to four weeks to get through them all. That was it. I had become obsessed with them,” Anderson said. “I called my producing partner Jeremy Bolt and said we have to turn this into a movie.”
At the time, zombies weren’t such a hot property like they are now. From playing the game, Anderson had a feeling that they would soon blow up, and that they could be on the cutting edge of that movement. That’s not the only time that games have spotted a trend before they’ve hit mainstream, either.
“The game was tapping into that already, quite often I feel that the world of video games is ahead of the world of feature films,” Anderson said. “It’s like video game manufacturers have their fingers on the pulse of modern culture a little better than filmmakers do.”
Of course, the Resident Evil movies diverge quite a bit from their game counterparts. Anderson is often asked by fans why he simply didn’t do a straight movie version of the game, and he responds by saying that there would be zero tension if he did.
“Imagine before you sit down to watch Alien, you know exactly which characters will die, how they will die and in what order. Some hardcore fans say to me ‘Why don’t you do a direct adaptation of the video game,’ well that is the reason why. Because it is not going to be surprising, it is not going to be shocking, a direct adaptation is not going to make me leap out of my seat when the dog jumps through the window, because I know it is coming,” Anderson said. “So we are trying to tell a fresh story so we can take people by surprise and give them the shocks and thrills you come to the cinema for.”