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  1. #221
    Sea Torques
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    cot dayum

  2. #222
    Kyo
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    Ridill
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    This game is fucking terrible, the story sucks, the gunplay is shitty and so forth, don't waste your time.

  3. #223
    AoE
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    Sandworm Swallows
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    Another $60 bucks saved. (>^o^)>

  4. #224
    Annihilation Banwave
    sprout sprout sprout
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    Sweaty Dick Punching Enthusiast

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    I'm saddened by this but not at all surprised. I had fairly low expectations for this game. How do you fuck this up?

  5. #225
    Resident Moogle
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    Quote Originally Posted by Brill Weave View Post
    How do you fuck this up?
    It's Slant 6.

    A shame it'll still sell well because it has Resident Evil in the title. Hope Capcom won't mind budgeting the patches to clean up the mess all the reviewers are complaining about.

  6. #226
    BG Content
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  7. #227
    Onto plan B...
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    The licker jumping from wall to wall was just awful. How does someone look at that and think, "Yeah, that's good, let's release it." Nothing else seemed that great either, but that's what really caught my eye... I hope Capcom cuts off Slant 6 after this.

  8. #228
    Salvage Bans
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    This is a terrible shooter with terrible AI and RE elements thrown in as a gimmick. Stupid shit like having to find key cards in linear levels. I'm glad I bought Armored Core V but the servers are down, meaning I can't progress in the story nor buy parts. This entire day has been 1 giant let down after another.

    ...I guess I have nothing else to do. I'll finish this piece of shit.

  9. #229
    Cerberus
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    Excalibur
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    Eh, this is definitely a game I'd enjoy MUCH MUCH better if I had friends to play with. Campaign seems boring, but I did Heroes Mode on MP, it wasn't so bad. I've never really been into online shooters and what have you, so since this is RE style, I guess it's not so bad for me.

  10. #230
    Annihilation Banwave
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    I hope Capcom cuts off Slant 6 after this.
    Let's hope so. With how successful the series has been recently Capcom is no doubt furious about this game.

  11. #231
    Ridill
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    3rd party game based on a Capcom IP sucking? not surprised at all

  12. #232
    United States of Smash!
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    Honestly I am very surprised that this game got such terrible reviews and I am really sad about it. My buddies and I played this game at E3 and it was amazing when we played it, super fun and we didn't notice any bugs or issues with mechanics. It really sucks they couldn't follow through and finish the game properly. Oh well glad I didn't open it before reading reviews. how can a game demo seem so polished and the final product be such a giant turd.

  13. #233
    Kyo
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    Bit the bullet and completed the campaign with my buddy last night just to finish achievements, the SP campaign is only 3 hrs long, so terrible. I hope my buddies at lamestop will let me return this abomination.

  14. #234
    Relic Weapons
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    Oh Capcom.

    Less shitty spinoffs, more Breath of Fire and Mega Man please! I wanted to like this game, but goddam is it bad.

  15. #235
    Caesar Salad
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    I wish I could still rent games =( this looks like the perfect candidate for "rent on a long weekend".

  16. #236
    AoE
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    Redbox has the X-Box 360 version but not the PS3 version. Fags.

  17. #237
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  18. #238
    Salvage Bans
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    roflmao. Its funnier because I've played this pos to the end. :D

  19. #239
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    ...wow

    http://www.gamasutra.com/view/news/1...m_producer.php

    'Survival horror' market too small for Resident Evil, says Capcom producer
    Some long-time Resident Evil fans might long for the "good old days" of the franchise, when early games in the series were deliberately-paced, nerve-wracking explorations into a "world of survival horror." Today, the series' emphasis is on action that rarely lets up.

    But while there are those who'd love to see a return to classic Resident Evil gameplay, the market for that style -- "survival horror" -- just isn't viable enough to warrant the biggest investments, Capcom's Resident Evil: Revelations producer Masachika Kawata told Gamasutra in an interview.

    "Especially for the North American market, I think the series needs to head in that [action-oriented] direction," Kawata said. "[Resident Evil's primary games] need to be an extension of the changes made in Resident Evil 4 and Resident Evil 5.

    "RE4 started in that direction, and RE5 kept going in that direction," he said. "And I think that especially for the North American market, we need to keep going in that direction, and take that a step further. And that's exactly one of the reasons that Revelations is the way it is," he said.

    While Revelations -- released on Nintendo 3DS earlier this year -- does have more of a tilt towards the action-oriented gameplay seen in Resident Evil 4 and 5, it manages to mix in the slower, creepy pace of earlier installments for a nice hybrid of gameplay styles.

    But if the rising action trend of Resident Evil 4 and 5 continues, don't expect this year's big budget console (and eventually PC) game Resident Evil 6 to follow suit.

    Acknowledging that he does not work on the upcoming numbered sequel, Kawata compares survival horror game sales to the best-selling video game franchise Call of Duty, a military FPS whose last installment sold 6.5 million units in its first day.

    "Looking at the marketing data [for survival horror games] ... the market is small, compared to the number of units Call of Duty and all those action games sell," he said. "A 'survival horror' Resident Evil doesn't seem like it'd be able to sell those kind of numbers."

    But, Kawata said, "I can't really speak for Resident Evil 6, but I don't think that it necessarily has to go all the way in that [action-heavy] direction, the Call of Duty direction. It doesn't have to be a straight up shooter. But my impression is that Resident Evil 4 and 5 aren't shooters, per se."

    There are still opportunities though, for Capcom to explore the purer "survival horror" gameplay outside of the series proper, Kawata added. "So we have our numbered series, and we can say we have a more adventure-oriented version, like a Revelations-style game. And we also have Operation: Raccoon City, which is a third-person shooter.

    "So I think that by extending the market in this sense, we can still have the numbered titles keep their identity about what Resident Evil is supposed to be, but still expand and hit other markets as well."

    Despite the determinations brought about by Capcom's market data, Kawata said, "If you're going to be selling a game based on its good gameplay, then you don't have to worry about the market in which it will be sold." Instead, he said, it's the marketing surrounding a game that has to be tailored for different audiences, in order to appeal to players of specific territories.

    "If we're going to make games that sell based on quality content, they should be able to appeal around the world," said Kawata. "That might be obvious, but that's why Grand Theft Auto IV, Skyrim and Call of Duty: Modern Warfare also sell in Japan, because their gameplay is interesting."

  20. #240
    Ridill
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    I call that above article BS. Yeah, the market may be smaller than CoD, ect... but its still a big fuckin market when the game doesn't suck ass. Dead Space has all of the deliberate "survival horror pacing" stuff (well most of the game does) and it sold very well.

    RE4 was the same way and sold very well. I wouldn't call RE5 true survival horror, but it sold well also.

    All it sounds like is that they are getting super greedy and just want the $$$. RE isn't supposed to be a pure action game, create a new IP if they want that

    Quote Originally Posted by Worldshaker View Post
    Oh Capcom.

    Less shitty spinoffs, more Breath of Fire and Mega Man please! I wanted to like this game, but goddam is it bad.
    you had to go there

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