1. FFXIV Reset Timers
    Last daily reset was 2 hours, 17 minutes ago / Next daily reset is in 21 hours, 42 minutes
    Last weekly reset was 2 days, 19 hours, 17 minutes ago / Next weekly reset is in 3 days, 14 hours, 42 minutes
Page 107 of 1006 FirstFirst ... 57 97 105 106 107 108 109 117 157 ... LastLast
Results 2121 to 2140 of 20118

Thread: Comments from the Devs     submit to reddit submit to twitter

  1. #2121
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Looks like a lot of info in that last post by Yoshida. Unfortunately G-Translate isn't helping.

  2. #2122
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Reinheart is making Bayohne jobless.

    Producer/Director Yoshida here,

    Thank you all for your comments and fears regarding this. Regarding the Leves, just as posted on the letter, Leve's should of been where you get the "reward on completion" and being adjusted to that way. So "levelinking and cancelling" (the GL) will be corrected. (Should make it clear right?) (If you didn't know some people grouped up and linked leves where you kill lots of mobs and before finishing the leve cancelling, that way you can take the leve again on next leve restart.)

    From my point of view this was "Broken Balance" so the policy that existed at launch of this game will change after 1.18 patch. You will gain enough SP after completion of the leve, if you look at this as single leve then sure it will look as a downgrade.

    While solo players get rewards after completing leves, we will make more changes towards "Party Hunting" in public field or SP's gained after completing quests will be made also. (translation might be wrong here) I think at least this much is standard. But looking at amount of work needed, it will be till 1.20 to reach my goal of "what I think how the balance of standard rank growth content should be"

    We also have mini contents such as beastmen fortress, chocobo defense, hamlet. Along with fixing the battle, adjustment to positions and level of mobs in public fields, Reward adjustment, (mob) repop adjustments, are being worked on. Gatherers will see SP gain calculation changes. Crafter will also see craft recipe change in 1.19, and making so you can enjoy gaining rank while crafting items.

    There may be a temporary situation where you may think "Overall SP got bad" since we can't put everything into 1.18. We are working as much as we can to have these changes done fast, please help us through the forums. It is a big help from everyone, and those who play FFXIV thoroughly.

    Was planning to post this in the letter but the feeling of being tied to specific play style which we have currently will start changing with 1.18. From anima transportation, we can't touch it right away (posted on another thread already), Warp Cost, Fatigue system will also have changes. Specially the "if you dont' do the leve everyday you will lose type of feeling" is being worked on to be changed in 1.19 (working to make it happen by 1.19) where we're looking into a ticket system (keeping more leve's??) (For more details will talk about it after the 1.18 release).

    It will be a long way on the large-scale changes which will start from 1.18; we understand some may get angry (would like to avoid as much as possible ; -; ) Please continue to play and give feedback so we can make decisions for the future of FFXIV with everyone!

  3. #2123
    Ridill
    Join Date
    Apr 2007
    Posts
    13,293
    BG Level
    9

    Quote Originally Posted by Gadritan View Post
    I'm starting to wonder if that wasn't mistranslated. We're getting info about a feature everyday.
    I'm surprised as well, not enough to dare to be optimistic, but it's possible it's coming sooner.

  4. #2124
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Chocobo Defense?

  5. #2125
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    I think this really quiets some of the fears my players had about it "feeling bad right away". I think the long-term outlook always has to be considered in this game. Sure people are allowed to QQ all they want, but changes come in stages. Caterpillars don't become butterflies without a lot of work beforehand. This isn't me being optimistic of course, just providing a healthy perspective.

  6. #2126
    Relic Weapons
    Join Date
    Apr 2010
    Posts
    395
    BG Level
    4
    FFXI Server
    Asura
    WoW Realm
    Shadowsong

    "Fatigue system will have changes"...? I thought he was just going to get rid of it?

  7. #2127
    Unique and/or Creative Phrase
    Join Date
    Aug 2006
    Posts
    1,432
    BG Level
    6
    FFXI Server
    Shiva

    Just looking through the dev tracker, I found some things that haven't (I think) been posted in this thread yet.

    http://forum.square-enix.com/ffxiv/t...815#post208815
    Wanted to let you all know that we will be making it possible to cancel spells while casting by using the jump key or the ESC key. Have no fear that we do have plans for it! (The jump key method would of course be once it is implemented…)

    http://forum.square-enix.com/ffxiv/t...791#post208791
    Spoke with Battle Master Matsui to get the lowdown on the whole gear swapping question that's got you all buzzin'. In regards to swapping gear while in battle, since changing certain gear while in battle will change your class in FFXIV, we're not planning to make it possible to swap gear in battle. This direction will not change in the future.

    We are focusing instead on making adjustments with the battle-related fixes to ensure that you can battle to your utmost ability without having to rely on changing gear multiple times mid-fight.
    http://forum.square-enix.com/ffxiv/t...227#post205227
    I know this is an old topic, and I'm sorry it took me so long to get further details for a response, but I wanted to confirm that you will need to be wearing the equipment that you want to transform into materia.

  8. #2128
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    THE JUMP KEY?!

    Oh fucking sweet! Didn't know they were actually going forward with that.

    Also, glad they are not going along with the whole gear swapping shenanigans from XI.

  9. #2129
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    And the waterworks start about gear swapping. Hilarious.

    EDIT: After reading the translation Hyan posted I'm pretty curious what chocobo defense will be. Nice they still have hamlet defense on the list.

  10. #2130
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    I can't believe anyone wants gear swapping.

  11. #2131
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    Thank god no gear swapping.

  12. #2132
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Quote Originally Posted by Corrderio View Post
    And the waterworks start about gear swapping. Hilarious.
    Thank fucking god they're not going this route, we don't have enough inventory space as it is to carry a ton of situational gear especially given the nature of crafting being actual jobs. I can't imagine how bad it would be to expect someone to carry 10+ diff items per job for situational use while leveling multiple DoH/plus crafting gear etc.

  13. #2133
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Kurokikaze View Post
    THE JUMP KEY?!

    Oh fucking sweet! Didn't know they were actually going forward with that.

    Also, glad they are not going along with the whole gear swapping shenanigans from XI.
    Awesome. GTFO with gear swapping.

  14. #2134
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    I'm going to start calling "The Lodestone" Fox news now.

  15. #2135
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    We're still going to have inventories full of situational stuff, it will just be dictated by the event/battle as a whole, and not by the immediate split-second spell/ability/attack. Especially when gear starts carrying more specialized stats. You'll just have to swap to it before you engage if you know what enemy is coming up next in an event.

    Especially with the Ifrit fight around the corner, it would probably be wise to get some Garnet Earrings/Choker/Circlet just for that fight (if it's challenging enough).

  16. #2136
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    There's a huge difference between gearing for a specific fight and swapping gear for every action you perform in battle.

  17. #2137
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    New info about leves after update: http://forum.square-enix.com/ffxiv/t...l=1#post209180

    EDIT: Will be a system to gain XP while offline in the future: http://forum.square-enix.com/ffxiv/t...l=1#post209177

  18. #2138
    Unique and/or Creative Phrase
    Join Date
    Aug 2006
    Posts
    1,432
    BG Level
    6
    FFXI Server
    Shiva

    Moar

    Checked in with Matsui about the possibility of sneak and invisible in FFXIV. In regards to a sneak/invisible (item/ability/spell, etc.) that can be used by all classes, the dev. team is not planning on going in a direction where sneak/invisible are required, or if you don’t have sneak/invisible you can't proceed, so there are no plans for them currently.
    In response to the jumping comment:

    Just to clarify, I wasn't joking in my post, sorry if I made the wrong impression (based on my usual hilarious anecdotes...) Sorry if I made anyone jump to that conclusion!
    and:

    We asked Yoshida if there would ever be a system implemented that gives bonus EXP when not logged into the game. He let us know that the release period has not been decided yet but we are going to do it!

  19. #2139
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Sounds like free jumping ><

  20. #2140
    Melee Summoner
    Join Date
    Nov 2007
    Posts
    33
    BG Level
    1
    FFXI Server
    Asura

    They're going wild tonight. A lot of good information too, maybe they finally understand that communicating doesn't just mean saying they're looking into it.

Page 107 of 1006 FirstFirst ... 57 97 105 106 107 108 109 117 157 ... LastLast

Similar Threads

  1. Comments from the Developers (NO DISCUSSIONS)
    By Kurokikaze in forum FFXIV: Official News and Information
    Replies: 85
    Last Post: 2014-07-09, 11:59
  2. Replies: 129
    Last Post: 2010-10-22, 03:50